• I've changed my mind; shared doors aren't awesome, they broke the game
    44 replies, posted
this entire forum is people who have played for like 50 hours and think they are smart all these posts are so fucking stupid its making me RAGE now i will go abuse people on my server fucking retards fuck you all seriously you're so fucking stupid it disgusts me [editline]29th January 2014[/editline] [QUOTE=RustBubba;43713713]Amazing that so few people understand this basic concept! If two equal teams started on opposite sides of the map, one with the intent to raid, the other with the intent to "turtle", [B]the turtles will always win[/B]. Airdrops might flip the balance occasionally to the raiders, but the bottom line is that a [B]well-designed[/B] base could easily confound the most determined raiders. Now, this is assuming that the turtles find the best possible area to build a base since undulating terrain can quickly thwart a good base design. I guess the bigger questions is; why have one gigantic base? Gen. Patton observed that any kind of large base is a pointless exercise (Maginot Line), where dispersed and forward operating bases are the best solution.[/QUOTE] WRONG stfu [editline]29th January 2014[/editline] OMFG PEOPLE ARE SO FUCKING OUT OF TOUCH WITH THE ISSUES IN THIS GAME IT WILL NEVER GET FUCKING FIXED UR ALL JUST A BUNCH OF IDIOT GROUP ABUSER FUCKING MORONS WHO DONT HAVEA FUCKING CLUE ABOUT THE INS AND OUTS OF THIS GAME AND U NEVER FUCKING WILL SHUT. THE. FUCK. UP. [editline]29th January 2014[/editline] OMFG PEOPLE ARE SO FUCKING OUT OF TOUCH WITH THE ISSUES IN THIS GAME IT WILL NEVER GET FUCKING FIXED UR ALL JUST A BUNCH OF IDIOT GROUP ABUSER FUCKING MORONS WHO DONT HAVEA FUCKING CLUE ABOUT THE INS AND OUTS OF THIS GAME AND U NEVER FUCKING WILL SHUT. THE. FUCK. UP. [editline]29th January 2014[/editline] SOLO PLAYERS ARE SELFISH? OH MY FUCKING GOD FUUUUUUUUCK YOUUUUUUUUU U FUCKING RETARDED PIECE OF TRASH BITCH LITTLE CUNT ILL FUCKING SMASH UR BRAIN ALL OVER THE SIDEWALK [highlight](User was banned for this post ("Flaming / chillout" - Craptasket))[/highlight]
[QUOTE=OrphanHarvest;43711430]...Shared doors have just made it more fun for us. Now we can blow out doors all the way to the loot room, place a sleeping bag near their's and leave all the doors we added unlocked so they can come and go as they please, and we can suicide into their base, re-loot everything and leave when we please.[/QUOTE] I call BS on this one... Nice theory, but anyone else can open the door and walk right in, so they owners would know that something is amiss right away, and if you spent all the effort to get to the "goodies" why would you not take anything at that time, and if you did, again, the owners know the game is up and destroy all your doors. The whole post sounds a bit like a fantasy of "wouldn't it be neat", but never actually occurred. [editline]29th January 2014[/editline] [QUOTE=Tidus7;43713715]OMFG PEOPLE ARE SO FUCKING OUT OF TOUCH WITH THE ISSUES IN THIS GAME IT WILL NEVER GET FUCKING FIXED UR ALL JUST A BUNCH OF IDIOT GROUP ABUSER FUCKING MORONS WHO DONT HAVEA FUCKING CLUE ABOUT THE INS AND OUTS OF THIS GAME AND U NEVER FUCKING WILL[/QUOTE] Other than being a useless piece of shit that can do nothing but swear in an otherwise polite forum, why don't you enlighten us on your brilliant observations about the "issues" with this game? I'm sure you extraordinary intelligence and poise will amaze us all, or maybe it's just that you are a complete and utter asshole that would offer no net loss to the world if you did not exist. FYI, a mere three weeks ago your first post was: [QUOTE=Tidus7;43713715]Hi forum :) What is the purpose of pillar spots in the direct center of the foundation as well as the mid spots on the sides? I am really noob with bases and I still haven't figured out what the use of these pillar spots is other than ruining other players foundations...? Please educate me? [/QUOTE] Wow! You clearly have such an incredible insight into this game in three weeks it must be amazing, or no, I'll stick with the complete asshole concept.
[QUOTE=RustBubba;43713796]I call BS on this one... Nice theory, but anyone else can open the door and walk right in, so they owners would know that something is amiss right away, and if you spent all the effort to get to the "goodies" why would you not take anything at that time, and if you did, again, the owners know the game is up and destroy all your doors. The whole post sounds a bit like a fantasy of "wouldn't it be neat", but never actually occurred. [editline]29th January 2014[/editline] Other than being a useless piece of shit that can do nothing but swear in an otherwise polite forum, why don't you enlighten us on your brilliant observations about the "issues" with this game? I'm sure you extraordinary intelligence and poise will amaze us all, or maybe it's just that you are a complete and utter asshole that would offer no net loss to the world if you did not exist. FYI, a mere three weeks ago your first post was: Wow! You clearly have such an incredible insight into this game in three weeks it must be amazing, or no, I'll stick with the complete asshole concept.[/QUOTE] You're the Rust police apparently, just here to shit on everyone's party. :)
[QUOTE=luck^eh;43709741]And shared doors made that problem worse, not better.[/QUOTE] Your complaint is that in a survival game they added additional tools to survive, but other groups took advantage of it more than you? Nothing is stopping you from building separate houses. Combo locks don't force you to build easily raidable bases together with your friends. Come on man.
[QUOTE=luck^eh;43709625] Now me and all 9 of my friends all use the same doors and build a base that is practically unraidable. [/QUOTE] I got on a server that was freshly wiped as of a few seconds ago. Literally within an hour of the server being a group of 2 people had ran through a few rad towns, had an M4, ammo, several pieces of kevlar, and c4. They proceeded to get an airdrop which gave more c4, base building materials, and an airdrop flare. They went out into the middle of nowhere, threw the smoke flare, and got 3 boxes dropped on their heads in which they got more c4, more base supplies, and 2 more smoke flares. They threw down the other 2 smoke flares and got explosives, and more c4. 2 hours into the server being up and there was a group with 8 c4. in 2 hours you can't go from nothing to a base that can survive 8 c4.
[QUOTE=iamcpc;43714409]I got on a server that was freshly wiped as of a few seconds ago. Literally within an hour of the server being a group of 2 people had ran through a few rad towns, had an M4, ammo, several pieces of kevlar, and c4. They proceeded to get an airdrop which gave more c4, base building materials, and an airdrop flare. They went out into the middle of nowhere, threw the smoke flare, and got 3 boxes dropped on their heads in which they got more c4, more base supplies, and 2 more smoke flares. They threw down the other 2 smoke flares and got explosives, and more c4. 2 hours into the server being up and there was a group with 8 c4. in 2 hours you can't go from nothing to a base that can survive 8 c4.[/QUOTE] Wow, you just summed up the single biggest problem in the game as it is... See: [url]http://facepunch.com/showthread.php?t=1348908[/url] [B]To sum up, far too much emphasis on loot. Maybe they'll fix it, maybe not.[/B] Also, I think your server admin might be screwing with the loot tables. The official severs almost never have such items in loot boxes or zombies, it's usually pretty mundane stuff, maybe a mid-range weapon, but that's about it.
ok. so your argument was very well written. and you make a good point regarding super bases (hopefully that won't really become the norm). however, i just have to say, first it's "We want door sharing. Getting C4 and raiding is too easy, everyone is doing it." and now somehow we've got to "Door sharing is bad. Getting C4 and raiding is too hard, no one can do it." So overall I disagree, I think C4 and raiding is far too easy and common, and that buildings currently offer way too little protection. But I do see what you're saying about the large group super bases. Hopefully, this will lead to A) Super groups raiding each other, as it would be more worth it then raiding little wooden shacks of noobs with 10-15 people B) Betrayal and "inside" jobs, i.e. splintering of the super groups. Obviously wouldn't happen with 5-6 IRL friends, but a big 15+ community of internet people? Yeah someone's going to crack, and disappear with the goods. :) should be interesting
[QUOTE=RustBubba;43714659]Wow, you just summed up the single biggest problem in the game as it is... See: [url]http://facepunch.com/showthread.php?t=1348908[/url] [B]To sum up, far too much emphasis on loot. Maybe they'll fix it, maybe not.[/B] Also, I think your server admin might be screwing with the loot tables. The official severs almost never have such items in loot boxes or zombies, it's usually pretty mundane stuff, maybe a mid-range weapon, but that's about it.[/QUOTE] this was a thread i started few days ago that didnt go far, talks about delaying how fast you get stuff check and tell me your opinion on it. [url]http://facepunch.com/showthread.php?t=1353357[/url] thanks
[QUOTE=Haxer;43714796] A) Super groups raiding each other, as it would be more worth it then raiding little wooden shacks of noobs with 10-15 people B) Betrayal and "inside" jobs, i.e. splintering of the super groups. Obviously wouldn't happen with 5-6 IRL friends, but a big 15+ community of internet people? Yeah someone's going to crack, and disappear with the goods. :) should be interesting[/QUOTE] This is already happening on my server, and it's pretty cool. Actually the two biggest clans declared peace and are working together to attack the hackers, lol. Which is pretty cool. As for betrayal and inside jobs, one of our guys was recruiting a noob, gave him the codes to the house. Guy went in and cleaned out the boxes. It was kinda funny in a way. Same guy, also had a sleeping bag in the house that no one squashed, so the next day he spawned in the house....he couldn't get out though since the door code was changed, but initially people are freaking out, as the guy started talking smack over chat about being in our base, but eventually we realized he couldn't get out. But again, it was kinda funny. Gotta be careful and thorough, lol.
[QUOTE=Sharpbullet;43714995]this was a thread i started few days ago that didnt go far, talks about delaying how fast you get stuff check and tell me your opinion on it. [url]http://facepunch.com/showthread.php?t=1353357[/url] thanks[/QUOTE] Interesting, but time really isn't the big issue, it's the leapfrogging of the resource gathering side of things, as well as any sense of linearity in crafting "skill". Find and M4 and a research kit as a caveman, and now you too can make one! Sure, a caveman can wield an M4 he found, but he sure as hell shouldn't be able to make one with ease. The "partial blueprints" concept that's underway makes it harder, but it doesn't address the basic issue that prerequisites should be required. Also, if I prefer to gather efficiently/stealithly and spend my resources on research, I should be able to work my way up the tech tree without "lottery" loot boxes or airdrops. (this is a huge one, and a major imbalance in the game now)
[QUOTE=RustBubba;43715439]Interesting, but time really isn't the big issue, it's the leapfrogging of the resource gathering side of things, as well as any sense of linearity in crafting "skill". Find and M4 and a research kit as a caveman, and now you too can make one! Sure, a caveman can wield an M4 he found, but he sure as hell shouldn't be able to make one with ease. The "partial blueprints" concept that's underway makes it harder, but it doesn't address the basic issue that prerequisites should be required. Also, if I prefer to gather efficiently/stealithly and spend my resources on research, I should be able to work my way up the tech tree without "lottery" loot boxes or airdrops. (this is a huge one, and a major imbalance in the game now)[/QUOTE] I have a server but due to problems been down for 5 days. Me and my team joinned another random server just to have fun, there are 10 of us now and we keeping a low profile for now until we have a big metal house to protect us. Now with luck and some work in the first 2 nights we played we got literally everything! And we can craft it! 1 of us killed a kevlar guy in the first few minutes as we were trying to meet in the designated point in the map! If my idea was applied then we would probably have some weapons if we all 10 jumped a kevlar guy with a rock :) but we wouldnt be able to craft more if we lost them!
[QUOTE=luck^eh;43709625]I've changed my mind; shared doors aren't awesome, they broke the game. Let me try and explain. At first I thought, man it's tedious with 5-6 people in my group to build a base where we can all access the loot room. Wouldn't it be amazing if we could all use one door? It is amazing. It's incredible. It's awesome. It's broken. One of the key problems with rust is huge groups. I'm not talking 4-5 people, these groups are OK. But you've seen them, I've been apart of them on servers, those groups of 15 people with no life that in 3 days destroy your 200/200 server and make everyone leave. One of the biggest detractors from huge groups originally was base design, and how to share loot. Now me and all 9 of my friends all use the same doors and build a base that is practically unraidable. The rate at which 10 people can make metal doors and build upwards greatly surpasses the rate at which 10 people can farm and make C4. A base becomes practically unraidable in a matter of a day. I was recently playing on a server with 5 or 6 such groups, after a few days, that were entirely untouchable even by each other group. So the groups just constantly raided little people, and the server is just littered with empty houses, after just a few days. Back in early steam rust days, my group of 5 people all had to build our own doors to the loot room, which led to complicated housing designs, which eventually led to seperate houses... With all seperate houses and seperate loot, we were individually raidable. That was a more fun time for the game than the mega-bases we see now that are unraidable after a few days. With doorshare / combolocks and without the ability to travel quickly via vehicles outside the playable area, a server won't last more than ~5 days and continue to have a healthy growth rate. It's why so few servers are near cap anymore.[/QUOTE] so, your complaining that solo players are leaving because people are grouping up more, and your group turned into solo players which got them raided and now they all left?
Me and my friends joined a server with 7 people. In 2 hours we had full Kev and raided three super bases and had enough loot for a month. Then some hackers clipped and looted every :P. Oh well it was fun!
I played with Luckeh on a server he was on, traded with him as well. TBH, he was the one at the start of the game that had all the loot and raided everyone's bases, no matter how small or big the group. It is kind of funny that him and his 9 friends can't c4 and steal everyone elses loot. I do agree with his statement though, about big groups making the game more challenging. That is why me and my 4 friends join servers of 100 or less with an average player base of 50. Sometimes it takes 3 or 4 servers to find the right one, but once you do, the game is a blast to play. Also, joining a server with limited craftable C4 prevents people from feeling the need to build insane bases, which causes less server lag, and only a few base raids a week.
[QUOTE=gunp0int;43716839]Me and my friends joined a server with 7 people. In 2 hours we had full Kev and raided three super bases and had enough loot for a month. Then some hackers clipped and looted every :P. Oh well it was fun![/QUOTE] Your sever must have had tweaked loot tables, after about 100 hours on the official servers and countless zombie kills and loot boxes, we haven't seen a single piece of Kevlar! How did you raid "super bases" after only two hours? Where did you get the C4 in such quantity?
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