• All wooden structures should be breakable!
    35 replies, posted
[QUOTE=Sgt_Zypher;41320728]building wood structures should be a hell lot cheaper if they all should be breakabel. cuse would suck if you made a huge house for several thousand wood and logg in and find it all broken completly :([/QUOTE] I do agree that wood buildings should be generally cheaper to make, but the building needs to be totally revamped as well. Trees that actually fall when felled, a proper amount of wood produced from each felled tree, actually placing down logs or having to cut these logs into planks. So on and so forth. [editline]4th July 2013[/editline] [QUOTE=EtherealJJ;41320710]I find that kind of disrespectful to some of the modders who have developed some really clever and interesting mods for both games mentioned. They're not all 12 year olds thinking about breasts...[/QUOTE] its a joke get over it [editline]4th July 2013[/editline] Bonus points is that if the game is actually deep, enriching, and challenging, all of the kiddies who came to Facepunch and begged for keys because Rust looks like DayZ (and claims to be inspired by MC) will leave because the game is too complex and hard for them to handle. (why the communities of games like Dwarf Fortress, Project Zomboid, and Wurm are generally better than the communities of games like Minecraft and DayZ) By making the game difficult and fleshed out, you bring in more good players, the players that haven't paid attention to Rust because it doesn't look good or because they think it's a poor rip-off of simple survival games, and pushes away the dumb players that came for more of the same thing. Again, I trust Garry's judgement with this.
I asked helk earlier today and wood walls will be destroyable. But with the one door per doorway and metal door being implanted, they are focusing on more important stuff.
[QUOTE=Ricenchicken;41320888]I asked helk earlier today and wood walls will be destroyable. But with the one door per doorway and metal door being implanted, they are focusing on more important stuff.[/QUOTE] Knowing Helk/Garry on the "challenge/freedom" boat is fantastic. With the nude model being the default starting skin, I really see Rust shaping up to be a true survival game that actually provides some real difficulty and complexity.
[QUOTE=Loriborn;41320907]Knowing Helk/Garry on the "challenge/freedom" boat is fantastic. With the nude model being the default starting skin, I really see Rust shaping up to be a true survival game that actually provides some real difficulty and complexity.[/QUOTE] Totally agree. freedom to make modern weapons in a campfire, with a bunch of chunks of metal and your bare hands
[QUOTE=YUM YAB;41320962]Totally agree. freedom to make modern weapons in a campfire, with a bunch of chunks of metal and your bare hands[/QUOTE] Freedom based in realism that offers more of a challenge. Getting firearms should be much more challenging, and you should be able to make primitive weapons like clubs and spears as well, rather than starting with a hatchet. A post (nuclear) apocalypse would drive people to start primitively again, while still allowing them to scavenge for more modern luxuries like antibiotics and tools.
[QUOTE=Loriborn;41320995]Freedom based in realism that offers more of a challenge. Getting firearms should be much more challenging, and you should be able to make primitive weapons like clubs and spears as well, rather than starting with a hatchet. A post (nuclear) apocalypse would drive people to start primitively again, while still allowing them to scavenge for more modern luxuries like antibiotics and tools.[/QUOTE] Sounds good.
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