• Game is Imba - and essentially unplaya ble right now.
    38 replies, posted
Cyborgt I've had a really good place logged off came back 4-5 hours later to test the camp spawn, and had my place. No one around actually had a hidden place and I thought ok have a good place come back the next day all gone. I haven't gone back to see what has happened to it I'd say a wall was blasted down, like 90% of the places on the server I'm on, hardly no one bothers with the doors. You even have Kage88 on youtube saying the metal doors are pointless because you only ever need 2 C4 charges and your in anyway, to which got a reply of I have 9 metal doors but whats the point when you can simply blast the wall and walk in anyway. Another guy on the server said someone had blasted a wall and knew exactly where to go to take all the loot he had they didn't touch any boxes that had stuff in them so he had stuff left over. they left his sleeping bag though. I seen people chatting about groups just smashing other groups on the server as well. I do agree with many of the rules things to do watch for but it's all moot at the moment. It's not so much as re starting over it's the fact of going away for 15 mins and haven't to restart then come back the next day restart. If I have to restart every single time I play this game I just couldn't be bothered it takes like 4 to 6 hours to get restarted with most of the basics and a small place set up. then when you log off you know you'll have to restart again anyway so what's the real point in bothering to set up a place. There's very little to do in the game currently and once you've restarted 3 to 5 times you've pretty much played the whole game in that time. I do think rust is much better than 7 days to die. I also wonder how they'll do the zombies too as it's pretty clear they aren't in the game yet, maybe they'll increase them to make it harder for people to roam all over the place. currently it's like they don't exist, which I do like but if it means stopping people from spending 20 hours travelling over the whole server to raid smash kill everything then yeah I have no problems with that even if it makes it harder for me to get started.
[QUOTE=xtago;42837597] I also wonder how they'll do the zombies too as it's pretty clear they aren't in the game yet, maybe they'll increase them to make it harder for people to roam all over the place [/QUOTE] As far as I know garry has said that zombies are a temporary feature and that they are looking into an alternative to having them. They are currently only place holders I believe.
Houses in the mountains is a good place to start, if you're new. However, the best "idea" to make your base safe is really making it a big hallway with atleast 4-5 metal doors that has to be plowed through in order to get to the good stuff. People will simply not bother raiding you since the explovises are worth more than what they could get from your house. Try a less populated server if it gets TOO hardcore :)
[QUOTE=xtago;42837597]Cyborgt I've had a really good place logged off came back 4-5 hours later to test the camp spawn, and had my place. No one around actually had a hidden place and I thought ok have a good place come back the next day all gone.[/QUOTE] It sounds like you need a new server. Perhaps I should add another "rule" to my previous list. Never build a 1 x anything house. As you said, this just leads to people blowing a hole through the wall to the room that looks like it has stuff in it. I never even START building my house till I've gathered the materials to make it 2x2 and have enough metal for the 2 metal doors I need for my house design to be secure from the outside. From there, you just keep expanding the house filling it with "storage rooms" to throw off potential raiders. If you have at least 2 layers of wall between a raider and any potential loot then it's far less likely that they'll try to get to your stuff. Also, Kage88 couldn't be more wrong about metal doors. They're not very effective at keeping out someone with C4, especially if you're only in a 1x1 or a shack but they're FAR from useless. As I said, they protect you from the potential for being raided by a guy with nothing more than a rock. I've seen people do it before and it's actually kinda funny to see someone lose everything to a guy with a rock. In the end, the metal door is only as effective as the house design it is used on. [QUOTE=.sQuiF;42837922]Houses in the mountains is a good place to start, if you're new. However, the best "idea" to make your base safe is really making it a big hallway with atleast 4-5 metal doors that has to be plowed through in order to get to the good stuff. People will simply not bother raiding you since the explovises are worth more than what they could get from your house. Try a less populated server if it gets TOO hardcore :)[/QUOTE] A "big hallways" you say. I certainly hope you don't mean anyone should build a 1 x anything structure. If so, that's quite possibly the worst advice I've ever heard. It has already been mentioned several times that people will just blow through the wall if you make it difficult to get through the doors so I'm not sure how a "big hallway" design could possibly work out. Maybe if you're suggesting a 3 foundation wide structure at least to place more walls in the way it could work but anything 1 foundation wide is almost completely useless.
[QUOTE=Cyborgt;42839269]A "big hallways" you say. I certainly hope you don't mean anyone should build a 1 x anything structure. If so, that's quite possibly the worst advice I've ever heard. It has already been mentioned several times that people will just blow through the wall if you make it difficult to get through the doors so I'm not sure how a "big hallway" design could possibly work out. Maybe if you're suggesting a 3 foundation wide structure at least to place more walls in the way it could work but anything 1 foundation wide is almost completely useless.[/QUOTE] Indeed. I believe the most secure base is a collection of single-rooms which make up a cube. There'd be a staircase in the centre room of the ground floor then the staircase on the first floor would be in some random corner. Subsequent floors would randomly use one of the two corners on the opposite side as the staircase room. Might get a bit tricky remembering which corners you had picked though :)
We raid houses take gear when ever possible the games a survival game and naturally some are too weak to make it. C4 is not broken its working as intended. Try making multiple small house all over the map and stock pile gear in each one that way you are never without even if I come take all your gear BIG-L B$ Gang Leader BMRF Original
I think we need to address some of the OP's concern; however we're not going to do anything like hard code bases being unattackable, or make C4 impossible to obtain. Part of the problem is your base was probably not well hidden and they could probably see that you were asleep in it and they probably decided to take a chance. It seems like it paid off for them if you're upset you lost everything. I would suggest building far, far away from players. We need to address the spawn radii for players and that will be done when we introduce a new map. Another thing I'd like to get working on as soon as possible are resource tiers. As in mining from rocks produces materials that can only be used for low level items. The higher quality materials would come from mineral deposits in the ground that would be harder to obtain. This will make crappy buildings less appealing to players. And may also reduce the senseless killing of new-spawns for their 40-odd wood/metal ore they may or may not have. I also want to introduce locks to boxes which will require time and effort to open. All of these elements together should help mitigate lowly players from getting steam-rolled by high end players with nothing better to do as it would be a huge waste of their resources and time. Weapon condition and making ammo more scarce would also make people think twice about performing senseless raids. Traps and various base defenses would also help. Everything I've said should not be taken as any kind of roadmap, they are just ideas floating around in my head that may or may not be implemented. At the end of the day this is a relentless pvp game and you're going to log off and you're going to lose your stuff from time to time. My only goal is for raiding people to be a bit more of an investment and a bit less senseless, however we will never explicitly prevent it from happening
[B][I]Ok ok . So I have to explain what you have to do. [/I] [/B] [B]1- [/B]First of all start off , look in some boxes you see find blueprints etc..etc.. [B]2-[/B]Then find a hidden away place not to far away from resources. [B]3-[/B]Build a small two roomed house in that area (or one roomed). [B]4-[/B]Find , ask , look for 'metal blueprints' (doorways , staircases etc...). [B]5-[/B]Build your house around a central foundation so it's 1 in the middle & 8 around it and build 7 stories up. [B]6-[/B]Build anti stairs around your base (foundation with pillars in the middle of them) and build your chest room at the middle of these 7 stories and 8 foundations [B]7-[/B]Go get c4 and blow everyone up. OR! Be like me and help people advance on this game and progress so they don't lose interest . [U]You're welcome. [/U]:rock:
[QUOTE=Bower;42853810]Indeed. I believe the most secure base is a collection of single-rooms which make up a cube. There'd be a staircase in the centre room of the ground floor then the staircase on the first floor would be in some random corner. Subsequent floors would randomly use one of the two corners on the opposite side as the staircase room. Might get a bit tricky remembering which corners you had picked though :)[/QUOTE] Sure, but this design (while a part of the overall idea for my own home) is incredibly expensive and takes a long time to build. Each individual room requires more metal doors which means each floor requires as much as 2400 metal fragments (more if you want to put in windows with metal doors to shoot from.) To put that in perspective, that's more than 6 M4s worth of metal burned just on interior doors. This isn't even counting the wood taken to build each floor which is ~2.1k (not even counting the extra cost of the ground floor.) It's a nice and secure design but it's both horribly inconvenient to navigate and outside the range of any solo player to build quickly. In the end, you'll likely have been raided several times and possibly even had the entire house taken from you or griefed into uselessness before you finished the first couple floors without help. [QUOTE=Big-L;42853920]We raid houses take gear when ever possible the games a survival game and naturally some are too weak to make it. C4 is not broken its working as intended. Try making multiple small house all over the map and stock pile gear in each one that way you are never without even if I come take all your gear BIG-L B$ Gang Leader BMRF Original[/QUOTE] That's a really terrible excuse for stealing from those who already have very little when you're decked out in full Kevlar hauling around C4. It's not a matter of survival anymore when you're armed to the teeth and have basically limitless food. The multiple houses idea is ok but that's just all the more for one person to manage and you could still find yourself with nothing if your other houses are found while you're still working out of your primary house. It also requires you visiting each of these houses daily to prevent decay. [QUOTE=Helk;42853948] Another thing I'd like to get working on as soon as possible are resource tiers. As in mining from rocks produces materials that can only be used for low level items. The higher quality materials would come from mineral deposits in the ground that would be harder to obtain. This will make crappy buildings less appealing to players. And may also reduce the senseless killing of new-spawns for their 40-odd wood/metal ore they may or may not have.[/QUOTE] That's an interesting possible solution but it comes with its own potential problems. The more tiers you add to the game, the greater the barrier to entry for new players. If there are going to be higher tier materials then there would need to be rewards for obtaining them that justify the extra effort which would give established players an even greater edge over new players. [QUOTE=Helk;42853948] I also want to introduce locks to boxes which will require time and effort to open. All of these elements together should help mitigate lowly players from getting steam-rolled by high end players with nothing better to do as it would be a huge waste of their resources and time.[/QUOTE] I like the idea of locked containers but I don't think it should be for just any containers. I've heard some people throw around the idea of something like locked brief cases and/or safes which sounds like a good idea but most containers like the current large wooden containers probably shouldn't receive locks. [QUOTE=Helk;42853948] Weapon condition and making ammo more scarce would also make people think twice about performing senseless raids. Traps and various base defenses would also help. [/QUOTE] I like these ideas. It's a little ridiculous how often I see videos of people carrying both m4s and shotguns with full stacks of ammo for both and them seeing it more as a matter of pride than necessity to get those materials back. They often have duplicates back at their base. I think it would be hilarious if things like tripwire explosives and pitfalls were added to the game to discourage sieges. Hearing people die to a well placed trap would be well worth the time spent setting them up. =]
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