• Linux experimental branch has no servers "Need Steam to refresh servers!"
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[QUOTE=mickmedical;45042917]Renaming the executable worked, however I'm pretty sure my keyboard bindings reset, so i cant move lol.[/QUOTE] It seems to freeze you in 3rd person for a minutes or two and won't respond to commands. I just pressed f3 a few times and it throws me into first person and then I can move.
Holy shit it works! Thank you! All I had to do was create a symlink from rust to rust.x86 like previous posters have said, and rename errors.html to errors2.html (I tried without renaming errors.html and it wouldn't work). Looks awesome :) I think so far the performance is around the same - it seemed a little jerkier at first, but I'm used to playing with everything on minimum, and when I brought up the gfx menu and turned everything off excpet for colour it seemed to at least the same. The footsteps thing someone mentioned earlier, I noticed that if you walk sideways it doesn't make any noise. Sure Garry already knows but on the offchance it's not been spotted it could be used as a sneaking glitch. edit: Can also confirm the freezing glitch is gone! Thank god! further edit: After playing for about half an hour, it seems a LOT snappier than the old branch. Maybe it's not being frozen every few seconds, but everything seems much smoother and more responsive. The last branch felt like it had been fed through recompiler and got working, this feels "proper", like the Linux version of Killing Floor. [editline]9th June 2014[/editline] One thing I noticed about the freezing glitch being gone - I heard in the past that it was related to pulseaudio, or something to do with the audio stack (not sure how true this is). The game doesn't freeze any more, but you notice that the sound does. Because the current footsteps are the wood breaking noise, you have a continuous stream of sound to listen to, and I notice sometimes that starts acting up with sounds being played not fully and skipping. Seems to me to be about the same frequency as the freeze glitch before. Having sound bug out rather than the entire client freeze while a wolf mauls you to death even though you're dressed in full kevlar is MUCH preferred.
[QUOTE=utilitron;45042979]It seems to freeze you in 3rd person for a minutes or two and won't respond to commands. I just pressed f3 a few times and it throws me into first person and then I can move.[/QUOTE] Your right! I didnt even notice i was in 3rd person lmfao. [editline]9th June 2014[/editline] [QUOTE=garry;45041518]How's performance for you linux guys, compared to the old version?[/QUOTE] Runs much better than the old branch! I can have everything turned on, where with the old branch I have to run middle of the road settings.
[QUOTE=garry;45041518]How's performance for you linux guys, compared to the old version?[/QUOTE] The performance is fine. Typically I have to turn a few things off in most games anyways, same in this case, but once off everything runs fine. The only thing I really had problems with was some sluggish behavior when using my mouse. The environment is fine, not lagging or anything, but something is messing with my mouse when I'm trying to turn or look around. Its almost like something is constantly disconnecting my mouse from my character. The mouse works fine when I move it out of the game and use it anywhere else, its only acting up when I try to look around in game. Its not graphic, system, or network lag. I can run around just fine and the environment is running smooth. I just can't look around very well.
[QUOTE=garry;45041518]How's performance for you linux guys, compared to the old version?[/QUOTE] On my first run yesterday i've found everything was nice & fast BUT today, after the update (june 9)i've found many bugs and problem not seen before. First like mention before, a problem appear with the footsteps sound. Something in the sound timing occur, sound system look like overcharged. I've notice sometime I have to press twice to bring the inventory and the same to get out...but its not constant...sometime one time sometime two... Also a lot of textures flickers on the weapons and/or hands.(in 1st pers.view) EX: left side of the wood hammer bottom right side of the rock. Problem seem to dissapears if I disable "motion blur" I notice too the players look like he got Parkinson. Weapons are almost, always in motion in his hands. Like if the tool is not held , no attach correctly. Like i've said, I did'nt saw those problems yesterday. Still run better than the old one. Sorry for mistakes, english is not my 1st language.
after doing "ln -s rust rust.x86" in game directory, I can finally get on experimental branch and i can get in the server. but looking around doesn't really work. if i move my mouse slow i can look around barely, if i just move my mouse at a regular speed nothing happens, the only way i can look around is to use my mouse very slowly... any ideas?
edit: Nevermind.
[QUOTE=garry;45041518]How's performance for you linux guys, compared to the old version?[/QUOTE] Well a few glitches since today's updates. My specs on my laptop btw, Usually run middle of the road settings on old branch Running Ubuntu 12.04 HP Envy M6 Laptop Quadcore A10 Radeon HD 7660G 6GB 1. Every player I encounter is frozen in place 2. the hammer sometimes glitches into the other objects that are equiped. 3. I can not quit the game from the menu screen, I have to Alt+Tab and close the window.
performance seems a lot better (but the dev server is quite empty also) mouse issues still present (weird acceleration, smoothing, skipping) -> unity 4.5 upgrade should fix that automatically hardware: FX 8320 @ 4,2ghz, 16GB DDR3 1866mhz, GTX 660TI 2GB, Arch Linux 64bit, Nvidia 340.17 drivers
[QUOTE=Xpander;45063386]performance seems a lot better (but the dev server is quite empty also) mouse issues still present (weird acceleration, smoothing, skipping) -> unity 4.5 upgrade should fix that automatically hardware: FX 8320 @ 4,2ghz, 16GB DDR3 1866mhz, GTX 660TI 2GB, Arch Linux 64bit, Nvidia 340.17 drivers[/QUOTE] I also have these mouse issues too now. I have to move my mouse slowly to look around, otherwise fast movements with the mouse do nothing. Occasionally i look straight up or down as well. Mint 17 64bit 331.81 nvidia drivers
I'm glad I'm not the only one seeing the mouse issues. Aside from those I could have plenty of fun running around checking out the terrain/etc. Well, at least that was in Ubuntu 14.04 64bit. I'm yet to see how things go on my new Arch install.
I am wondering, if the linux users here, particularily those with mouse issues, run Steam with 'STEAM_RUNTIME' enabled or disabled. When I first ran the normal Rust version I was having audio issues until I installed the relevant libraries and disabled the Steam runtime.
Getting very low FPS as of updates yesterday (first noticed with build 596), it's not a constantly slow rate, but about 1-2fps with higher peaks. Using an nVidia Quadro FX 1800, with the latest propriety drivers.
On Ubuntu 12.04 I am not getting any mouse issue. I only am locked for a while then after many tries of changing to 1st person I finally manage to walk.
The mouse issues do seem to be clearing up quite a bit. The game is actually becoming quite playable despite the absent features/items/etc. I'm playing in Arch Linux now. Standard Steam packages from the repos. Still have to link the 'rust' bin to 'rust.x86' to play though.
For those experiencing the mouse issue, you may want to try disabling compositing for your window manager. Should be an effective workaround until it is fixed, but I haven't experienced it so I cannot confirm this.
[QUOTE=HER0_01;45088776]For those experiencing the mouse issue, you may want to try disabling compositing for your window manager. Should be an effective workaround until it is fixed, but I haven't experienced it so I cannot confirm this.[/QUOTE] Turning off compositing did nothing for my mouse issue. I got a slightly better performance in everything except the mouse issue which stayed the same. slow moving mouse lets me look around. moving at a normal/faster pace is like the mouse drops focus of the game or something. its killing me. Anyone else got any other suggestions?
[QUOTE=dirtyjobs;45090565]Turning off compositing did nothing for my mouse issue. I got a slightly better performance in everything except the mouse issue which stayed the same. slow moving mouse lets me look around. moving at a normal/faster pace is like the mouse drops focus of the game or something. its killing me. Anyone else got any other suggestions?[/QUOTE] im in the same boat with you.. and Rust is not the only Unity game that has that bug. its insanely frustrating when it doesnt move with constant speed.
When it started to work on Linux the performance wasn't that good for me. Now I wanted to see if anything changed but all I get is a transparent, blurred window and the menu background sounds. This is with the FOSS radeon driver (r600g) on a HD 6950 but with a few experimental patches applied to it. Cause of said patches I don't want to blame FP studios for this instantly but before I recompile mesa: Is anyone experiencing the same?
Personally I'm on the proprietary Nvidia dirvers myself. In Arch. Everything is fine here aside from the game still feeling kinda heavy. I turn off most of the graphics setting toggles, everything speeds up quite a bit, but the game still feels like its a bit demanding on my 1gb card. Kinda like it does with the grass on in the legacy branchs. They might be lightweight but there's still a lot of it rendering.
I have yet to notice any slowdowns in experimental, running Arch Linux with the proprietary Nvidia drivers. I would sometimes have stuttering in the old branch of Rust if I turned the graphics up too high, especially when around massive structures. Perhaps more building parts will have to be available before I can determine just how optimized experimental is. To get mostly smooth gameplay in rust old I usually use the "Good" setting for graphics, 1080p, and leave everything else at default (grass on and such). In rust experimental I can use the highest setting, "Fantastic," 1080p, without any stuttering or bad framerate drops. I turned off vignette and motion blur, but only because of personal preference, not because it caused slowdowns. It also looks more washed out. Kinda hard to describe, but I'm sure that will change. In either case, the Unity engine doesn't use my computer to its full potential, most notably it doesn't multithread much, but the experimental version definitely seems better.
[QUOTE=HER0_01;45110046] In either case, the Unity engine doesn't use my computer to its full potential, most notably it doesn't multithread much, but the experimental version definitely seems better.[/QUOTE] for better threading you can use __GL_THREADED_OPTIMIZATIONS=1 %command% for steam launch options that gives tiny performance boost and using second core as well. but yeah unity3d engine seems to not take advantage of multple cores at least linux builds
Anyone still able to get on? I just get the bear background and no menu at the minute. Still had to link rust to rust.x86 to get it to launch, but it gets no further than that.
[QUOTE=withnail;45155186]Anyone still able to get on? I just get the bear background and no menu at the minute. Still had to link rust to rust.x86 to get it to launch, but it gets no further than that.[/QUOTE] try deleting your errors.html
[QUOTE=utilitron;45155256]try deleting your errors.html[/QUOTE] There isn't one to delete now.
All I had to do was delete the local content and reinstall. The new launcher works for me in both 'Play Rust' and 'Try Experimental'. Sometimes the updates mess things up again, but again the re-install seems to help.
[QUOTE=lee8oi;45160017]All I had to do was delete the local content and reinstall. The new launcher works for me in both 'Play Rust' and 'Try Experimental'. Sometimes the updates mess things up again, but again the re-install seems to help.[/QUOTE] While using Linux? Only it looks like from the icon next to your name that you're using windows.
[QUOTE=withnail;45160686]While using Linux? Only it looks like from the icon next to your name that you're using windows.[/QUOTE] Answered in the beginning of the thread :P [editline]19th June 2014[/editline] And yes, in Linux. I'm using Arch. Deleting the local content and re-installing the game fixed loading issues for me.
[QUOTE=lee8oi;45161041]Answered in the beginning of the thread :P [editline]19th June 2014[/editline] And yes, in Linux. I'm using Arch. Deleting the local content and re-installing the game fixed loading issues for me.[/QUOTE] Fair enough mate, I'll give it a go. Sorry, just didn't want to redownload everything without being sure. -------------- Yeah, I downloaded it all again and it still has the same problem. I didn't have to link rust.x86 this time though.
Opt out of the betas in properties then try to re-install the game. A weekly experimental is merged with the main branch now. They both work for me.
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