[QUOTE=elixwhitetail;46662615]Humans have been navigating the oceans long before then, lol. How do you think people got onto Australia 40,000 years ago? Polynesians developed wave maps that charted the wave reflection patterns created by different islands, and the way you determined the current was by getting into the water and feeling which way the current pulled your balls. [URL="https://www.youtube.com/watch?v=FxF4Mjvxnsc#t=168"]No, seriously.[/URL]
But anyway, just because it's easy in the real world doesn't mean it belongs in Rust. Balance and design come before adherence to realism.[/QUOTE]
Wow, I was trying not to go that far into the past. Thank you for helping me prove my point. :)
At least I would say it wouldn't hurt to have a compass, even if the game doesn't require it, since clothes seem optional too.
Cheers.
[QUOTE=Tryst46;46662026] I also have fog in the distance that obscures everything beyond a set distance so, using mountains as landmarks isn't easy. I have seen a youtube video where the players could see almost halfway across the island easily. That was frapsed when you could build silly structures because they built one to get right up to the aircraft that were doing airdrops. Not sure why mine is so foggy after 500 yards or so even though I have the graphics set to max.[/QUOTE]
I remember when they added the fog; I hated it. We could see perfectly fine and after a patch boom this nasty fog. Seeing well is crucial to making a map or just landscape sightseeing.
build inukshuks all over the place :)
This topic is still going? I have no problem with a compass, but the dip shits that get lost in the game still couldn't find their way even with that. Can we just change the name of this thread to "Needs a mommy to hold their hand" and close it?
I used to be vehemently against maps and even compasses. I really enjoy how hardcore Rust is and how disorienting that first few days on a new map is.
Recently, however (for reasons that have been beaten to death in other threads), I've been playing some 7-Days-to-Die and it has auto-maps (with one place-able waypoint) , and inherent compass, and the ability to GPS-track one of your friends (but only one) at a time (so a green arrow points toward them on your compass and they show on your map)....I really thought it was going to be too weak-sauce to be enjoyable. I was wrong.
I'm enjoying 7-Days-to-Die immensely. I still love Rust. I still can't wait to see what Rust grows up to become. In many ways 7-Days-to-Die is like what Legacy Rust would have become if it hadn't been re-booted. 7-Days has some hacking problems, has some glitchyness that shouldn't still be there, has some really frustrating bugs that seem to be buried so deeply in the code they may never locate them-- but its playable and its [I]fun[/I].
Rust will always be my first love in terms of survival games, but now I have this 7-Days game on the side and its showing me some new ways to have fun.
I don't really know what is best for Rust right now. I think the devs don't need to worry about maps or compasses right now. They need to get building stability to work right and work on other stuff. But someday, would maps and compasses work in Rust? I used to think "no"-- now I'm not so sure.
Put me down for a "maybe."
What if we had access to a map with the M button based on some kind of 'fog of war' where your character only remembers what he seen in this current life but he could learn the map from a map drawn and pinned on a wall (requires paper and ink or charcoal, etc). Soooo you could play a bit, settle down and then record on the map your character's memory, go out for some exploration, put down maybe some text on your map etc, go back to your base, update your master map, etc. That would allow for your character to remember where the loot boxes and animals (red animals?) are etc.
Edit : Maps could also be stolen so they would become valuable in an environment where the loot boxes are random this would become very very useful and valuable.
[QUOTE=vachon644;46672997]What if we had access to a map with the M button based on some kind of 'fog of war' where your character only remembers what he seen in this current life but he could learn the map from a map drawn and pinned on a wall (requires paper and ink or charcoal, etc). Soooo you could play a bit, settle down and then record on the map your character's memory, go out for some exploration, put down maybe some text on your map etc, go back to your base, update your master map, etc. That would allow for your character to remember where the loot boxes and animals (red animals?) are etc.
Edit : Maps could also be stolen so they would become valuable in an environment where the loot boxes are random this would become very very useful and valuable.[/QUOTE]
still love this. for one thing, it puts value on your players life, and creates an upgradable map that can be stolen or destroyed. i would have it placeable on wall panels, so you could hang it in your base, and also able to carry it on you (which might be a bit reckless).
i would have 2 context uses for the map. first, the information on the map is added to your "fog of war" memory, so if you read a map of the area, you know know the area. secondly, that you can add your current memory to the map in order to update and upgrade the quality of the information.
Map is lame because it's a map. A Compass a Waste when the Sun tells you everything a compass would tell you already. But SOMETHING is needed to find your friends. I say a signal of some kind. Maybe even a lame bottle rocket or something. Anything to signal your friends (or accidentally signal to enemies).
Actually, Minecraft has a pretty good map system. You craft it and it records your immediate area as you explore, but only up to a certain size. If you want it bigger then you have to add more paper to it. However, I've never needed one in Minecraft unless I travel [I]really[/I] far. I'm talking distances where I ride a horse for 20 to 30 minutes straight.
I do like the idea of being able to steal maps though. Anything I can steal from someone is good.
They have already modelled some flares once these are in game those poeple who find it hard to navigate to find friends will have a way for finding each other in a very public way,
[QUOTE=vachon644;46672997]What if we had access to a map with the M button based on some kind of 'fog of war' where your character only remembers what he seen in this current life (...)[/QUOTE]
Nothing that the [url=http://playrust.com/community-update-14/#more-1908]community[/url] has not already suggested.
We play on a 8000 map with compass plugin. Might be useful for people completely new to the game, or for your first few minutes on a freshly wiped server.
For me, sunrise/sundown is more than enough to find my way around.
[QUOTE=Ratskrone;46674848]Nothing that the [url=http://playrust.com/community-update-14/#more-1908]community[/url] has not already suggested.
We play on a 8000 map with compass plugin. Might be useful for people completely new to the game, or for your first few minutes on a freshly wiped server.
For me, sunrise/sundown is more than enough to find my way around.[/QUOTE]
Sunrise and sunset also depend on your graphics settings. Waiting for the sun to rise or set to get your bearings... Not exactly great is it? However, there seems to be no sun in the sky so, only your shadow to tell you where it is but not what time of day it is and the day passes so quickly in the game. A slight RL distraction, (doorbell, telephone) and it could be afternoon when you get back. You navigate by your shadow again and run in totally the wrong direction. Brilliant plan.
A basic compass would be easy to introduce as an item to make using a few scraps of metal and maybe some cloth, an arrow that always points north but with no other markings. Not on the screen at all times, you have to select it from slot 1-6 to see it. You look at it while selected and have to deselect it to put it away again. Of course, it's not designed well enough to be sturdy so you have to stop moving to use it because moving makes it jump all over the place.
We are not living in the dark ages in this game, we can make a rifle so we are advanced enough to know about compasses.
Giving us the fog was the worst part the devs could do. while there are no landmarks at the moment, using the distant land shape to get our bearings was handy. Now we can't see that shape so it's much easier to get lost.
[QUOTE=Tryst46;46675172]Sunrise and sunset also depend on your graphics settings (...) However, there seems to be no sun in the sky so, only your shadow to tell you where it is [/QUOTE]
Didn't know about that mate.
On legacy or (stable) experimental servers, sunlight works fine for orientation...no matter what graphic settings.
I think a map and a compass would really only be justified and needed in Rust if,
A) Face Punch finally got the weather system installed, and in game its a lovely yet really stormy day with the sun obviously not in sight, Only then would you need a compass because you have no sun to guide you.
B) Face Punch sorted out the trees and forests, so now we can have huge epic forests with massive tall trees that block out the sunlight, and the area of coverage is huge, meaning you could walk from the south end of the forest to the north, and it would take you half an hour or even more.(if only)
So if you spawn in a massive forest with tall sun blocking trees and its pissin down rain with lightning flashing every 10 seconds, Sun is not in sight, then yeah a compass would be a handy tool. Now if this is your first spawn then technically you're not lost at that moment because you have no place that you have settled yet.
I don't think that NEED should be the deciding factor on compasses. For me all that is needed is the technological justification and having it worked into the game in a realistic way, similar to what Tryst said.
Do we NEED a bolt action rifle to hunt and kill with? No, there are much simpler weapons already there (like the sun for navigation) but once we learn to craft it shows some progression and makes it easier to kill (like a compass would for getting around) while still being relatively believable and fitting into the game.
Rather than flares, I think an old-school signal fire would be an interesting addition. On the flip side of that, I wonder if it would be possible with the graphics engine. If campfires could put off a smoke trail that was visible for a pretty decent distance away, that would be awesome. So having a open fire would be a way for your friends (or enemies) to find you. Of course, it would have to be factored in that fires inside of structures would not putt off the same smoke trail as a fire in the open.
[QUOTE=Chekirge;46614563]There aren't many landmarks atm. Plus, just because you could use sun and moon to guide you dosen't mean compass would be useless. Sun and moon only guides you to west and east. What about south and north?[/QUOTE]
Chekirge, i was totally with you on the compass thing until you said [QUOTE=Chekirge;46614563]What about south and north?[/QUOTE]
If you cant figure that out, you will need more than a compass to find your way home
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