• Way to many servers..
    101 replies, posted
[QUOTE=Bower;42841745]Something needs to change as it has totally changed the game for me. Gary's responses have been quite dismissive of the impact this has had which is a bit disconcerting.[/QUOTE] Agreed; frankly, he made it seem like it's no big deal, and eluded to it somehow being the community's fault because a small segment said the servers were overcrowded. It is concerning. I could maybe see the number of servers being still excessive but doable if the game were officially launching (as beta - alpha or whatever) on Steam say -- this week, but something tells me that's still a good ways out. In the mean time, all the old players long for the days of 24/7 populated servers and the new players don't know what they were missing. Oh well.
[QUOTE=Bower;42841745]A nice balance would be to make the official servers more prominent within the server list. Players who find the current average player count boring, such as myself, will flock to these servers whereas others can use the more sparsely populated private ones. Something needs to change as it has totally changed the game for me. Gary's responses have been quite dismissive of the impact this has had which is a bit disconcerting.[/QUOTE] I don't know that I'd call his comments dismissive of the impact of the servers so much as it is questioning whether the increased server count is the real problem. I got the impression he's thinking along the lines of increasing the number of players (by getting more keys sold I'd imagine) and making it easier to sort the server list rather than shutting down servers to solve the problem.
[QUOTE=Cyborgt;42841933]I don't know that I'd call his comments dismissive of the impact of the servers so much as it is questioning whether the increased server count is the real problem. I got the impression he's thinking along the lines of increasing the number of players (by getting more keys sold I'd imagine) and making it easier to sort the server list rather than shutting down servers to solve the problem.[/QUOTE] Hopefully we see a significant improvement to the server browser very soon.
[QUOTE=Donbaloo;42812689]So, just an anecdotal piece information. I have a game key, was pretty excited to try rust out but in the lead up to getting the key came to realize Rust probably wasn't what I thought it was. I've yet to use the key to play. I THOUGHTRust was going to be a survival crafting game where human interaction was rare and exciting. I came to find out the world was pretty densely packed with players and it was unlikely you could go for any length of time and still feel alone. That was a TURN OFF. Seeing your post here that the player base is fragmenting and servers' populations are becoming LESS dense actually has my interest piqued again. Keep in mind that though all the folks that kept playing maybe liked that density, perhaps a large POTENTIAL player base left or waited for things to change into the situation you're seeing now. I'm one.[/QUOTE] At this precise moment in the game's development, you'll get that experience if you play on a server where a peak time has ~15 players. This was different before and it will change again, but right as I post this, that's the range you want, between 1 and 15 or so. Sometimes even in a server of 30-50 I can run around for an hour or two and not see anyone - it also depends on where you go and what you do.
[QUOTE=Cyborgt;42841933]I got the impression he's thinking along the lines of increasing the number of players (by getting more keys sold I'd imagine)[/QUOTE] The idea that having more players will solve the issue is slightly dubious logic. At the moment we have X number of players and within that we have Y people willing to rent a server. As X increases so will Y. I just can't see this ratio drastically changing. As long as there's official servers, which are not susceptible to admin abuse and going offline a month after you've invested time in your character, and these are given prominence within the server list then I'm confident the issue will resolve itself without having to limit the number of private servers.
[QUOTE]I don't see it as a problem. You guys complained when there were only a few servers, now you're complaining that there's too many.[/QUOTE] I think this is the human nature. You make something, good or bad, important or not, and there will be always people to applaud you or criticize. For everything you create. Too many servers ? Well, why people who find they are too many servers come to complain here ? Go to the servers of [B]your choice[/B]. Do you want to play in a overpopulated server as before ? On an empty server with three guys ? Join a team or play solo ? Guys, you should be happy for the game. Since private servers are here, servers are not now limited in population, and since auctions sales have changed, there is an important new wave of people who have bought a key, who are giving money for the development. That's a good point, isn't it ? What's wrong ?
[QUOTE=garry;42804940]I don't see it as a problem. You guys complained when there were only a few servers, now you're complaining that there's too many.[/QUOTE] It's called extremes Garry. You went from having an average of say 1000 players and 3-5 servers actually running at a time to 100+ servers over the course of 3-4 days. You should have sold some keys, sold a server or two, sold more keys, sold a server... etc. Not just go and sell 100 servers basically overnight -- as fast as the hosting company can set them up basically. edit: yes I counted, [b]134[/b] servers in the Steam list as of this time.
They are more servers, but they are more players now...some people complain about how many servers they are now, but i can find, easily, at least 15-20 servers overpopulated, where you meet another player after 5 minutes, again and again, every time of the daytime. When i play the day, when i play the night, there are always a lot of servers with many people inside. The problem is admin abuses, but i don't believe devs will remove something in the control panel. After all, people pay for the rent. So, if you find a server where an admin is cheating, well, leave his server and try another one. Cheaters admins, at least the smartest of them, will understand when their servers will be empty and get bored with their over-stuff-of-the-dead-on-an-empty-map but without people to kill.
[QUOTE=Bower;42842275]The idea that having more players will solve the issue is slightly dubious logic. At the moment we have X number of players and within that we have Y people willing to rent a server. As X increases so will Y. I just can't see this ratio drastically changing. As long as there's official servers, which are not susceptible to admin abuse and going offline a month after you've invested time in your character, and these are given prominence within the server list then I'm confident the issue will resolve itself without having to limit the number of private servers.[/QUOTE] That was the point of the second half of my post that you cut off. I wasn't suggesting that increasing the player base alone would magically fix the problem or even that I think the two things I mentioned together would necessarily work. That was just the impression I was getting from Gary. Honestly, some filtering options for the server list and some standard naming scheme or labeling system for official servers would probably go a long way to dealing with the problems people are having though. It would also help if they weren't continuing to sell so many new servers before any filters were in place...
[QUOTE=Azazel;42843354]They are more servers, but they are more players now...some people complain about how many servers they are now, but i can find, easily, at least 15-20 servers overpopulated[/QUOTE] what is your idea of overpopulated?! And 15-20 out of 135 is not good, the rest are underpopulated or desolate.
The more servers there is the better IMHO. All I want is optimized server browser and ability to flag favorites.
[QUOTE=Yushatak;42842023]At this precise moment in the game's development, you'll get that experience if you play on a server where a peak time has ~15 players. This was different before and it will change again, but right as I post this, that's the range you want, between 1 and 15 or so. Sometimes even in a server of 30-50 I can run around for an hour or two and not see anyone - it also depends on where you go and what you do.[/QUOTE] Sounds amazing and has me pumped for Rust again! In the process of moving this week but looking forward to jumping in very soon.
to godamn many servers, making rust boring... united kingdom has died and the only really active clan is MwK there ....
I see way too many people on here complaining that its now boring and they are gonig to quit palying and so on... well this is an alpha test you are supposed to be testing the game and finding bugs the fact that you can have fun at all or even play a stable game is awesome.. Now they are letting more and more players in every day so hold on and the servers will soon start to fill back up... instead of crying on here jump into the game and start finding bugs as that is what an alpha test is for :)
[QUOTE=garry;42805064]I really think you're wrong. People aren't joining empty servers just because they're there. If there were 1,000 servers and 1,000 players.. they wouldn't all have 1 person on each server. People play where they want to. More servers gives people that choice. We're not going to remove that choice. People quitting because they think it's boring isn't going to be fixed by only having 4 servers.[/QUOTE] Myself and my friends have enjoyed this game so much, so I think I i will add my 2 cents. I hear what you say Garry, but having SO many servers up at this moment has absolutely ruined it to a point where my friends and I have left Rust. When the game is launched and readily available having more servers is not a problem as we will have a lot more players owning the game, but in such an early stage I would have defiantly limited the amount of servers released. Good game, no doubt but alas I agree with everyone that says that to many servers is killing Rust.
The problem about populated servers currently is that the map right now is too small to support anything past about 40-50 people, and that's already really crowded. Once the new map rolls in with hopefully a larger area, then we can move on to populating the servers.
[QUOTE=gavlois1;42848229]The problem about populated servers currently is that the map right now is too small to support anything past about 40-50 people, and that's already really crowded. Once the new map rolls in with hopefully a larger area, then we can move on to populating the servers.[/QUOTE] Problem is, the guys that are leaving Rust because of the over populating of servers ...are they gona come back?
Simple solution...find one with the amount of players that you like. Some people don't like playing with 100+ players. Some do. a 2km x 2km is only applicable for maybe 50-75 players. Anymore than that then new joiners do not have the option or resources to grow in that server. The map is WAY to small for the amount of players the OP is wanting per server.
[QUOTE=HoodedHoodlum;42848260]Problem is, the guys that are leaving Rust because of the over populating of servers ...are they gona come back?[/QUOTE] Well the fact the keys still seem to be selling really well would suggest it dont matter if those few do not come back. At the end of the day this is not a finished game, no where near finished. Things will happen during the game development process that will totally brake the game.. so at the moment maybe they want to see how well their server provider can supply servers. Plus the servers will soon start to populate again with the amount of keys being sold
[QUOTE=gavlois1;42848229]The problem about populated servers currently is that the map right now is too small to support anything past about 40-50 people, and that's already really crowded. Once the new map rolls in with hopefully a larger area, then we can move on to populating the servers.[/QUOTE] Am i the only one thinking that 50-60 people on the current map is still to small? I loved playing when there was only 1 server with 150 people and trying to build a shack and getting sh*t scared when ever i heard footsteps near my house lol.
hello all i would just like to add i like all the server's but it is bad man its like every server i join the admin's or abusing there power's bad.. running around with c4 blowing everything up.. its just sad that people can't play the game the right way or they suck so they buy a server so they can abuse it..... other than that i love the game garry nice work keep it up.
In my opinion, 10-25 people is the perfect number of people to have on the game. I see people everywhere and air drops are still death zones.
[QUOTE=Krazykajun;42848568]hello all i would just like to add i like all the server's but it is bad man its like every server i join the admin's or abusing there power's bad.. running around with c4 blowing everything up.. its just sad that people can't play the game the right way or they suck so they buy a server so they can abuse it..... other than that i love the game garry nice work keep it up.[/QUOTE] It seems you've had bad experiences with your server choices, good ones do exist! [editline]13th November 2013[/editline] [QUOTE=MrTryme;42848576]In my opinion, 10-25 people is the perfect number of people to have on the game. I see people everywhere and air drops are still death zones.[/QUOTE] But with 10-25 people, you don't bump into anyone for ages. Where's the fun running in an empty map?
[QUOTE=MagicMushroom;42848694]It seems you've had bad experiences with your server choices, good ones do exist! [editline]13th November 2013[/editline] But with 10-25 people, you don't bump into anyone for ages. Where's the fun running in an empty map?[/QUOTE] I run in to people all the time with 10-25... Farming, Rad Zones, and Air Drops are all points of interest.
[QUOTE=MagicMushroom;42848694]It seems you've had bad experiences with your server choices, good ones do exist! [editline]13th November 2013[/editline] But with 10-25 people, you don't bump into anyone for ages. Where's the fun running in an empty map?[/QUOTE] ok well just a head's up server Entropy sucks well the admins suck any advice of a good rounded server would be nice.. looking for a good one for me and my bro to play on... and from what i see its not really the number of people on the server its where u go on the map :)
[QUOTE=MagicMushroom;42848512]Am i the only one thinking that 50-60 people on the current map is still to small? I loved playing when there was only 1 server with 150 people and trying to build a shack and getting sh*t scared when ever i heard footsteps near my house lol.[/QUOTE] No you're not, I loved when the servers were "full". I can't get over these people saying 10-20 is a good amount for a server.. I almost feel like they are trolling or something.
[QUOTE=Stackmoney86;42848273]Simple solution...find one with the amount of players that you like. Some people don't like playing with 100+ players. Some do. a 2km x 2km is only applicable for maybe 50-75 players. Anymore than that then new joiners do not have the option or resources to grow in that server. The map is WAY to small for the amount of players the OP is wanting per server.[/QUOTE] But... how will I treat the game like Call of Duty and feed my teeny tiny attention span if I don't see a naked person every 3.5 seconds?
[QUOTE=MagicMushroom;42848694] But with 10-25 people, you don't bump into anyone for ages. Where's the fun running in an empty map?[/QUOTE] Some might argue that not getting killed every 5 minutes is more fun than getting killed every 5 minutes because there's people everywhere. Some might also argue that scarcity in population adds to their immersion as well, and lends itself to actually having to hunt and explore if you want to find PvP.
[QUOTE=teddysmith;42808280]Guys, you really have to try and see from both perspectives. Think about other games such as DayZ/Infestation(WarZ). Even those games have privately rented servers. It's giving people an extra option to do what they want with the game. Let's take this scenario: A clan rents a server, starts playing on it consistently and here we have 2 possibilities: [B]- server becomes popular, more players join - server doesn't become popular, clan doesn't get much PvP and they decide to go to another one.[/B] That's what usually happens with games that even though might have a big audience, have a lot of player slots per server. You can even think of Minecraft. You have your average servers with 20-50 players and you have some servers with 100-500 players. Don't believe me, take a look at some of the online server browsers. People will indeed join servers that they find suitable for their desire. Everybody has different tastes... I don't see how this game will have problems with population, especially when it hits steam, just wait and see. I do have some suggestions though: [B]1) Split the server list in 2[/B] -[U]Official servers[/U], leave the basic ones in there, say like 10-20 servers(for now) that were previously there, before shared hosting was possible for everyone. Ex: Central Europe Sleeper/No sleeper, Germany, France, UK, US West/East Coast, PvE servers EU/US etc.. -[U]Private Servers[/U], rented by players. Why would this work for the best: - People will have to choose a type of server at first, will basically have 2 options. Go on the off[U]icial servers that will be very populated[/U] or switch to the Private Servers where they'll find a mix of servers. - Players seem to be also concerned due to the fact that Private Servers, that have a [U]player taking the role of an admin might offer some an unfair advantage[/U]. VALID POINT! Example: I am the admin, I can do what I want, teleport, god mode, spawn items. [U]Before you jump at my neck, keep in mind I DON't KNOW what exactly an admin CAN or CAN NOT do, but if he's abusing his privileges, it's enough to ruin the game for others, people that are not his friends/not in his clan.[/U] - [U]Introduce the ability to sort the servers by: Player Count/Ping/Name(alphabetical order)[/U] [B]What you'll get/ TL:DR[/B] -Diversity of servers, some highly populated, such as the official servers, some with less population where you can develop in peace. -A fair game when you play on an official server, without admin influence.[/QUOTE] Exactly, we should split the list into two categories.
[QUOTE=Mr. Mayhem;42852196]Some might argue that not getting killed every 5 minutes is more fun than getting killed every 5 minutes because there's people everywhere. Some might also argue that scarcity in population adds to their immersion as well, and lends itself to actually having to hunt and explore if you want to find PvP.[/QUOTE] mayhem? like mayhem who is trying to find SP Local and pain4prez, where you been?!?!
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