• Having fun imagining an alternative HUD for Rust.
    72 replies, posted
[QUOTE=era85;44778274]^^ Thanks, hmm, here's one with a little 3D effect, not very "useful" yet : [IMG]http://www.erathic.com/00_RUST/UI/RUST_12.jpg[/IMG] I'll try to fit back a 2 panel navigation to have an even less-intrusive menu on the next one,[/QUOTE] This one looks amazing to me. Just a few little tid bits and suggestions (to assist you). - Equipment, Feet are the correct spelling. (Grammar Nazi, sucks to be one) - The current status could implement maybe current life stats rather than the facebook update? - As far as pockets go, I would just implement the 3-6 for the time being, not many naked running around in cargo pants (which could be a future pants for more pocket room). - Health should always be the first priority. I could care less how my body temperature is if I am bleeding extensively.
Thanks for the feedback, here's a little update : - More meaningful icons designs representing player status (no gear stats any more, working on re-implementing that) - Little icon representing if the value is increasing or decreasing. - Pockets slots styling : Occupied pocket, empty pocket, unavailable pocket (need better equipement to unlock) - Text status highlight only one thing, the one the player should try to fix asap. [IMG]http://www.erathic.com/00_RUST/UI/RUST_13.jpg[/IMG]
[QUOTE=era85;44784002]Thanks for the feedback, here's a little update : - More meaningful icons designs representing player status (no gear stats any more, working on re-implementing that) - Little icon representing if the value is increasing or decreasing. - Pockets slots styling : Occupied pocket, empty pocket, unavailable pocket (need better equipement to unlock) - Text status highlight only one thing, the one the player should try to fix asap. [IMG]http://www.erathic.com/00_RUST/UI/RUST_13.jpg[/IMG][/QUOTE] I like that health icon much better. Still a few other ideas I get during my 9 hours of being sober... - Equipment still needs a spell correction. - The cold icon could be a thermometer. Changing this could implement a hot status with the amount of equipment being worn that would increase the thirst. - Even the boxes to be similar size next to one another, it may give it a more clean appearance Other than that, you are on to exactly what I see a possible future implementation into the game.
O.P You got on to a russian site [url]http://www.kiragameworld.com/bolshaya-partiya-skrinshotov-c-ideyami.html[/url]
[QUOTE=kulan;44789448]O.P You got on to a russian site [url]http://www.kiragameworld.com/bolshaya-partiya-skrinshotov-c-ideyami.html[/url][/QUOTE] The motherfucking watermarks pisses me off I was thinking more of this : [img_thumb]http://cloud-3.steampowered.com/ugc/3334098879086263597/EB8DD90E19CF2572B9796BC782EFD72CB5028E83/[/img_thumb]
is that armor from something else or did you make it? Looks awesome. So does the hud.
Not feeling like making a thread but i updated it a bit : Basically the backpack shit opens when the character looks in his inventory and fills up with random stuff (in that picture, items, but i think it should be loot bags thing when you drop an item) [img_thumb]http://i.imgur.com/mLdfNgV.jpg[/img_thumb]
[QUOTE=ChickenLegGuy;44791361]Not feeling like making a thread but i updated it a bit : Basically the backpack shit opens when the character looks in his inventory and fills up with random stuff (in that picture, items, but i think it should be loot bags thing when you drop an item) [img_thumb]http://i.imgur.com/mLdfNgV.jpg[/img_thumb][/QUOTE] I like the idea of having a bag opening animation for inventory hud. You look down and maybe the inventory menu like comes out of it as a single line the same color as the hud background, and then, "unrolls," to reveal the full menu.
[QUOTE=ChickenLegGuy;44791361]Not feeling like making a thread but i updated it a bit : Basically the backpack shit opens when the character looks in his inventory and fills up with random stuff (in that picture, items, but i think it should be loot bags thing when you drop an item) [img_thumb]http://i.imgur.com/mLdfNgV.jpg[/img_thumb][/QUOTE] This is what I had in mind, though it should be executed a little better. Not a bad start though.
[QUOTE=ChickenLegGuy;44791008]The motherfucking watermarks pisses me off I was thinking more of this : [img_thumb]http://cloud-3.steampowered.com/ugc/3334098879086263597/EB8DD90E19CF2572B9796BC782EFD72CB5028E83/[/img_thumb][/QUOTE] And what's wrong with that? he's like nothing broke, have the author's name
Hey there, sorry i was a bit busy these days, cool to be featured on this site i suppose? lol I can't read anything there xD The armor was designed by god artist [URL="https://www.behance.net/gallery/2995309/WAR-Character-Design"]Olivier Masson[/URL] (I feel bad, should have credited this before!) By the way here's some updates : Status icons + gauge : - if the gauge is red that's mean it's decreasing - if black it's increasing or steady. Equipment (corrected lol) , and added stats icons : - Perforation resistance - Cold temperature resistance - Heat and sun protection - Versatility - Buoyancy [IMG]http://www.erathic.com/work/wp-content/uploads/2014/05/rust_151.jpg[/IMG] I love the back-pack animation idea it could also help at giving visual context to other players, that you are accessing your inventory rather than standing still, idleing.
[QUOTE=era85;44842085]Hey there, sorry i was a bit busy these days, cool to be featured on this site i suppose? lol I can't read anything there xD The armor was designed by god artist [URL="https://www.behance.net/gallery/2995309/WAR-Character-Design"]Olivier Masson[/URL] (I feel bad, should have credited this before!) By the way here's some updates : Status icons + gauge : - if the gauge is red that's mean it's decreasing - if black it's increasing or steady. Equipment (corrected lol) , and added stats icons : - Perforation resistance - Cold temperature resistance - Heat and sun protection - Versatility - Buoyancy [IMG]http://www.erathic.com/work/wp-content/uploads/2014/05/rust_151.jpg[/IMG] I love the back-pack animation idea it could also help at giving visual context to other players, that you are accessing your inventory rather than standing still, idleing.[/QUOTE] The only thing I could complain about is the red
[QUOTE=era85;44746710]Here's a new one, this time it's not the HUD it's the inventory menu : [IMG]http://i.imgur.com/xID9w4r.jpg[/IMG][/QUOTE] Hey, this design is just what I am looking for. I am wondering if I can either use or buy this design from you. Please email me at [email]LEXeStudios@Gmail.com[/email] so we can proceed. Thank you.
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