• C4 Proof Base / Troll Proof Base
    258 replies, posted
[QUOTE=ColonelVirus;43414915]Ok I think I have a way of getting up stairs. From the looks of your screenshot inside the house (lets assume I've managed to get inside). There is enough room to build a shelter. So I place a shelter in the middle of the hole, build some large storage boxes, use that to climb on top of the shelter. As you can stack shelters, I place another one half way across the top of the first one, then place another large storage box on the other half. Use the second set of boxes to jump onto the second shelter. And I should be high enough to jump through the hole? Have you tried to enter that way? Obviously this would only work with planning and co-ordination of at least 4 people (placing shelters and boxes fast, whilst providing covering fire).[/QUOTE] I have allready tried this. Because of the pillars it's impossible to place it.
[QUOTE=Logan_;43414959]There is no room to build a shelter anywhere. Also, any thoughts on wall hackers getting through the ceiling?[/QUOTE] It's C4 proof but not hacker proof. Noclippers, flyhackers and so on blow up one wall or as you already said loot through the walls and it's done.
so is it possible to jump across the middle pillars under the ceiling or not?
[QUOTE=Rufus66;43415384]so is it possible to jump across the middle pillars under the ceiling or not?[/QUOTE] Not if you make the first pillar row one level higher than the other.
[QUOTE=Gliktch;43414637]Does the underlying wall only get damaged if there's no ceiling overhang? Meaning, you can destroy someone's internal walls by C4-ing the middle of their roof constantly? If not, then you should realise that the most up-to-date version of this base design includes ceilings which 'overhang' the walls, making it impossible to place C4 near enough to the walls to damage them from the roof. As for your other descriptions... If it can be looted by cheaters with god mode on and unlimited (1000+) C4, then it's not relevant to this thread. Thanks for your input though :) My housemates and I will be making the newest version of this base on our server - we'll see how it goes ;)[/QUOTE] yes there was ceiling overhang but that was about 2-3 weeks ago, im not sure if it was patched but it sounds like you boys are on top of your game and probally allready know what info i am trying to aquire
[QUOTE=Aznox;43415423]Not if you make the first pillar row one level higher than the other.[/QUOTE] If you make the first row 1 higher then the ceilings also have to be 1 higher. If the ceiling is 1 higher and you get on the roof you can jump down to the center & plant c4 on the walls from above and jump in. You can't put center pillars all the way to a ceiling, there has to be 1 space below. 000 (000 is a ceiling) - - (- - is 2 pillars.. cant place center pillar due to ceiling above) --- (--- is 3 pillars) --- (--- is 3 pillars) So this is why you can stairway up, jump from center pillar to center pillar and raid the base. BUT! if you build your base in a location where noone can extend a foundation on your foundations... there is no center pillar reachable to jump on and no way to raid the base (unless your a hacker of course). I have made a new version of the base, I will post another video showing the exploit of the old design and how the new design prevents that exploit.
so just build foundations around ur base to stop ppl building stairs....
[QUOTE=tealc117;43415803]If you make the first row 1 higher then the ceilings also have to be 1 higher. If the ceiling is 1 higher and you get on the roof you can jump down to the center & plant c4 on the walls from above and jump in. You can't put center pillars all the way to a ceiling, there has to be 1 space below. 000 (000 is a ceiling) - - (- - is 2 pillars.. cant place center pillar due to ceiling above) --- (--- is 3 pillars) --- (--- is 3 pillars) So this is why you can stairway up, jump from center pillar to center pillar and raid the base. BUT! if you build your base in a location where noone can extend a foundation on your foundations... there is no center pillar reachable to jump on and no way to raid the base (unless your a hacker of course). I have made a new version of the base, I will post another video showing the exploit of the old design and how the new design prevents that exploit.[/QUOTE] Care to post the server? I would like to see it in person!
[QUOTE=tealc117;43415803]If you make the first row 1 higher then the ceilings also have to be 1 higher. If the ceiling is 1 higher and you get on the roof you can jump down to the center & plant c4 on the walls from above and jump in. You can't put center pillars all the way to a ceiling, there has to be 1 space below. 000 (000 is a ceiling) - - (- - is 2 pillars.. cant place center pillar due to ceiling above) --- (--- is 3 pillars) --- (--- is 3 pillars) So this is why you can stairway up, jump from center pillar to center pillar and raid the base. BUT! if you build your base in a location where noone can extend a foundation on your foundations... there is no center pillar reachable to jump on and no way to raid the base (unless your a hacker of course). I have made a new version of the base, I will post another video showing the exploit of the old design and how the new design prevents that exploit.[/QUOTE] He meant the first row from the outside. Imagine the "useable" part of the building. 1 row of foundations around it connected to the ceiling. Then another row of foundations around the building but this time don't make a ceiling just make the pillars atleast as high as the ceiling. This way they will never be able to jump on the few pillars that can't touch the ceiling next to the wall.
[QUOTE=verance;43416338]He meant the first row from the outside. Imagine the "useable" part of the building. 1 row of foundations around it connected to the ceiling. Then another row of foundations around the building but this time don't make a ceiling just make the pillars atleast as high as the ceiling. This way they will never be able to jump on the few pillars that can't touch the ceiling next to the wall.[/QUOTE] Ohh I see. Yeah as long as you block access to those center pillars your base is raidproof. Just made a new video of the new design I was working on. The new design blocks access to all the center pillars. [video=youtube;nwvPXN7lrC8]http://www.youtube.com/watch?v=nwvPXN7lrC8&feature=youtu.be[/video] You could possibly save some time and resources if you just extend pillars up like its said in the quote above. I was trying to block all possible places to put foundations, it would be much easier to just place pillars higher.
[QUOTE=tealc117;43416783]Ohh I see. Yeah as long as you block access to those center pillars your base is raidproof. Just made a new video of the new design I was working on. The new design blocks access to all the center pillars. [video=youtube;nwvPXN7lrC8]http://www.youtube.com/watch?v=nwvPXN7lrC8&feature=youtu.be[/video] You could possibly save some time and resources if you just extend pillars up like its said in the quote above. I was trying to block all possible places to put foundations, it would be much easier to just place pillars higher.[/QUOTE] Could you post the server/pm me so we could get a closer look at it?
i have completed this base on my server, legit, about 18000 wood. unraidable.
The base IS able to be raided with the current setup. We fixed it however when ours got raided and taken over. Currently you can place a sleeping bag next to the loot box by just standing on the bottom foundation. This allows them to spawn up and raid your base. How we fixed it: Make a doorway, put a door on, and open that door. Place a large wooden box sticking through the doorway. Then we made a window on the wall that is next to the center foundation that is directly below the barricade to jump onto.
[QUOTE=Rufus66;43421873]unraidable.[/QUOTE] Unfortunately not - one of my housemates just completed this base (most up-to-date form) and after about 10 mins of messing about I was able to get halfway up, with no obstacle to getting higher (and into the base) aside from patience. Until the bugs which allow ridiculous object placement are fixed, and server-side (so you get the "you can't place that here" even if the client gives you green - so you can't just use a modded client), unfortunately even this very secure base is still raidable. We're still building three of them on our server to present a bit of a challenge though, and protect against all but the most creative buggers ;) Edit: And we also incorporated your suggestion Warfare32, though didn't need the window.
[QUOTE=Gliktch;43422418]Unfortunately not - one of my housemates just completed this base (most up-to-date form) and after about 10 mins of messing about I was able to get halfway up, with no obstacle to getting higher (and into the base) aside from patience. Until the bugs which allow ridiculous object placement are fixed, and server-side (so you get the "you can't place that here" even if the client gives you green - so you can't just use a modded client), unfortunately even this very secure base is still raidable. We're still building three of them on our server to present a bit of a challenge though, and protect against all but the most creative buggers ;)[/QUOTE] How else can you raid it?
[QUOTE=Warfare32;43422425]How else can you raid it?[/QUOTE] I don't really want to give details as it's not something that can be fixed by current server admins, it needs to be fixed by the Rust devs (and the issues have been reported to them) - but I can say that it doesn't need any C4, cheating (fly hacks or noclip etc), or even duping/item-spawning. Depending on the technique used, it may be doable with about 1,500-2,000 Wood and 15-20 minutes of careful object placement. I'm also keeping it on the down-low as I want to see who can get into ours which follow this same design ;)
[QUOTE=Gliktch;43423152]I don't really want to give details as it's not something that can be fixed by current server admins, it needs to be fixed by the Rust devs (and the issues have been reported to them) - but I can say that it doesn't need any C4, cheating (fly hacks or noclip etc), or even duping/item-spawning. Depending on the technique used, it may be doable with about 1,500-2,000 Wood and 15-20 minutes of careful object placement. I'm also keeping it on the down-low as I want to see who can get into ours which follow this same design ;)[/QUOTE] Well your idea has probably already been said.. But if what you are talking about is possible to get higher than 2 floors without stairs, then we should just make the base 3 high.
[QUOTE=Gliktch;43423152]I don't really want to give details as it's not something that can be fixed by current server admins, it needs to be fixed by the Rust devs (and the issues have been reported to them) - but I can say that it doesn't need any C4, cheating (fly hacks or noclip etc), or even duping/item-spawning. Depending on the technique used, it may be doable with about 1,500-2,000 Wood and 15-20 minutes of careful object placement. I'm also keeping it on the down-low as I want to see who can get into ours which follow this same design ;)[/QUOTE] Ok well I think you should look at my post on this page of the thread. If you have a wide open loot floor, you can be raided =P
Ok so I don't know what the fuck but someone actually managed to make this jump? [IMG]http://oi39.tinypic.com/eu3qq1.jpg[/IMG] Like wtf? I have tried it so many times myself, but the ceiling blocks you from getting there.. Was it a hacker maybe?
[QUOTE=verance;43423308]Well your idea has probably already been said.. But if what you are talking about is possible to get higher than 2 floors without stairs, then we should just make the base 3 high.[/QUOTE] No, my idea (and what I experimented with on my mate's recreation of this design) wasn't mentioned yet. If pillars didn't aid in ridiculous placements, then yes about 1.5-2 stories high would be the limit, with the object placement exploits currently possible. With pillars all around, it's possible to get however high you make it. If there's an entrance/exit a person can get through (i.e, the exit drop for the base owner(s)) then it can be reached and entered.. Probably the only way to counter it would be to have some way of making the drop shaft into an eel-trap design (narrow vent), to prevent the raider from building anything to get them up that last bit... unfortunately all vertical-standing blocking objects I can think of are destructible. I'll have to sleep on it and see if I can come up with an answer - if I can work out how to counter it, then of course I'll explain, with pictures and everything ;) Edit: Actually, I just realised that with the glitches I'm talking about, they wouldn't need to bother with however intricate we make the entry point - they can just get high enough to C4 the walls and boom they're in :/ So no, no way to counter this until the devs fix broken (physics-defying) object placements.
[QUOTE=Gliktch;43423810]No, my idea (and what I experimented with on my mate's recreation of this design) wasn't mentioned yet. If pillars didn't aid in ridiculous placements, then yes about 1.5-2 stories high would be the limit, with the object placement exploits currently possible. With pillars all around, it's possible to get however high you make it. If there's an entrance/exit a person can get through (i.e, the exit drop for the base owner(s)) then it can be reached and entered.. Probably the only way to counter it would be to have some way of making the drop shaft into an eel-trap design (narrow vent), to prevent the raider from building anything to get them up that last bit... unfortunately all vertical-standing blocking objects I can think of are destructible. I'll have to sleep on it and see if I can come up with an answer - if I can work out how to counter it, then of course I'll explain, with pictures and everything ;)[/QUOTE] Can I add you on steam? I'd like to see what you guys are talking about, I might be able to help. I'm the most active person on this project lol :P I want this to get fixed so please :P
[QUOTE=Gliktch;43423152]I don't really want to give details as it's not something that can be fixed by current server admins, it needs to be fixed by the Rust devs (and the issues have been reported to them) - but I can say that it doesn't need any C4, cheating (fly hacks or noclip etc), or even duping/item-spawning. Depending on the technique used, it may be doable with about 1,500-2,000 Wood and 15-20 minutes of careful object placement. I'm also keeping it on the down-low as I want to see who can get into ours which follow this same design ;)[/QUOTE] This guy is referring to barricades, every now and then you will see people have stacked barricades on a middle pillar somehow, yet if you go to do it you can't, so it's obviously some glitch, they could just do that up and c4 the wall. So atm, you could stack barricades up those pillars, not sure how people are doing this, and pretty sure they're not supposed to be able to do it, and stick c4 on the wall. Other than this method and hackers I think you guys have done a good job.
[QUOTE=verance;43423787]Ok so I don't know what the fuck but someone actually managed to make this jump? [IMG]http://oi39.tinypic.com/eu3qq1.jpg[/IMG] Like wtf? I have tried it so many times myself, but the ceiling blocks you from getting there.. Was it a hacker maybe?[/QUOTE] I bet they placed a sleeping bag as they were jumping at it
omg i found so many ways of raiding it... but they are kinda not hard to fix. i'm not telling anyone tho :D EDIT : oh fk i just found out you can destroy campfires ... well that way u can raid this base and there is no way of stopping that :(. hmm b4 clicking save change i thought about 1 more thing but that way i'll have to make house from the scratch and i'll not do that... but thats definitely good fix for that. sad.
[QUOTE=kirbies;43425008]I bet they placed a sleeping bag as they were jumping at it[/QUOTE] Yup the raider confirmed this allready. He also said you can place sleeping bags in the air so pretty hard to stop it lol..
[QUOTE=verance;43425692]Yup the raider confirmed this allready. He also said you can place sleeping bags in the air so pretty hard to stop it lol..[/QUOTE] Yeah, but once you place your bag and hit the ground, you'll respawn up there with no c4. Placing storage boxes on pillars nearby on angles aren't close enough, so you couldn't transfer items that way. Not sure how you could get c4 on your character after placing the bag and suiciding.
Nice work, I'll try this out in a smaller scale.
[QUOTE=RelaxNerds;43426625]Yeah, but once you place your bag and hit the ground, you'll respawn up there with no c4. Placing storage boxes on pillars nearby on angles aren't close enough, so you couldn't transfer items that way. Not sure how you could get c4 on your character after placing the bag and suiciding.[/QUOTE] A friend of him threw the c4 to him
[QUOTE=verance;43426808]A friend of him threw the c4 to him[/QUOTE] Gotcha. So to fix that, just need to make it too long of a distance to throw items, so possibilites could be stretching the roof overhang another block, and/or adding another layer of foundations going around with pillars that are too high up. I do think its fixable, but the amount of resources quickly becomes huge. I think as long as you make enough outer layers without a roof that just has pillars going all the way up, they wont be able to jump far enough in to place a bag in the first place, or toss c4 for that matter. I might be wrong though, I am very sleepy.
[QUOTE=verance;43423833]Can I add you on steam? I'd like to see what you guys are talking about, I might be able to help. I'm the most active person on this project lol :P I want this to get fixed so please :P[/QUOTE] Sure, I can demonstrate the problem for you on any server with about 750 Wood. My steam name is the same as my username here. As to the latest post: the bugs I'm talking about are exploitable even if you have 10 walls of pillars all the way to the sky.
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