Why talk about the end game when the game is only in alpha?
What you're really asking for is structure and universal conclusion. I want my own conclusions. Let my choices roam free, man.
The world ends when people stop killing each other, and start building the Tower of Babel until Garry strikes us down for hubris. From real-world experience, we can be assured that's a long ways out.
[QUOTE=Moomoo;41220969]Why talk about the end game when the game is only in alpha?[/QUOTE]
What has one got to do with the other? We're speculating on possibilities, not critiquing a broken feature.
[editline]28th June 2013[/editline]
[QUOTE=Problematic_;41221048]What you're really asking for is structure and universal conclusion. I want my own conclusions. Let my choices roam free, man.
The world ends when people stop killing each other, and start building the Tower of Babel until Garry strikes us down for hubris. From real-world experience, we can be assured that's a long ways out.[/QUOTE]
Brilliant, but your choices are limited by the structure provided to you. You can only eat chicken meat, you can only build wood houses, etc. If you prefer the language, then we're talking about approaches that allow you to keep making those choices without them becoming stale. I don't think anyone is suggesting anything approaching linearity.
Some of your posts have guessed correctly a few of the plans we have for an endgame!
[QUOTE=MaxOfS2D;41224863]Some of your posts have guessed correctly a few of the plans we have for an endgame![/QUOTE]
[QUOTE=Problematic_;41221048]The world ends when people stop killing each other, and start building the Tower of Babel until Garry strikes us down for hubris. From real-world experience, we can be assured that's a long ways out.[/QUOTE]
Oh dear.
The only endgame I know of in Rust right now is knowing all of the crafting recipes available.
[QUOTE=MaxOfS2D;41224863]Some of your posts have guessed correctly a few of the plans we have for an endgame![/QUOTE]
Awesome, some confirmation. Also been seeing you around this forum recently, yay.
(haven't played either)
Perhaps.. and take a moment to think about this.
After a certain point you can "Activate" the endgame but its not really the end. You are
transported by (insert means here) to another continent and survival starts yet again.
ALTERNATE VERSION
You activate the endgame and you are shot by a shadowy figure, and your survival starts again.
Don't go off taking this seriously its just a thought.
Minecraft had an end but it didnt really make you wanna stop playing it...
[QUOTE=Tsyolin;41228984]Minecraft had an end but it didnt really make you wanna stop playing it...[/QUOTE]
What makes minecraft alive is the mods and the maps. After I got bored of vanilla I downloaded Tekkit and played that to death.
By endgame I was thinking it would be a lot harder to survice...e.g take more damage etc make the risks higher but the rewards sweeter.
I don't mean to be a buzzkill, but the game is only in alpha, which means that the game, game mechanics, environments, coding, and pretty much every single aspect of the game is not only unfinished, but it is also a work-in-progress that is subject to change at almost any time instantly. This is especially true for a closed-alpha development build that is under constant supervision and testing. It is way, way too early to even concieve an endgame.
While it is fun to think about what could happen like we do whenever a company announces a new AAA movie or game, we need to take our time and see where the development heads before thinking too much about this.
Still, I wouldn't mind total nuclear destruction...
I think there actually will be a logical end game in destructible & growing trees + finite minerals + recycling:
[url]http://facepunch.com/showthread.php?t=1282880&p=41220985#post41220985[/url]
Trees are harvested before they can grow back; we attempt to recycle what we already have, but we lose a little every time. Eventually resources disappear, the weather changes, famine spreads, and the island eventually dies out. Rust Island into Easter Island.
Then we start all over, and repeat history ad infinitum. Until the One emerges to bring down the Architect, etc. etc. etc.
Maybe endgame should be purifying an area to live in with trees and such.
[QUOTE=Scout Dogg;41232493]I don't mean to be a buzzkill, but the game is only in alpha, which means that the game, game mechanics, environments, coding, and pretty much every single aspect of the game is not only unfinished, but it is also a work-in-progress that is subject to change at almost any time instantly. This is especially true for a closed-alpha development build that is under constant supervision and testing. It is way, way too early to even concieve an endgame.
While it is fun to think about what could happen like we do whenever a company announces a new AAA movie or game, we need to take our time and see where the development heads before thinking too much about this.
Still, I wouldn't mind total nuclear destruction...[/QUOTE]
Alpha is the time to make suggestions!
[editline]29th June 2013[/editline]
[QUOTE=Problematic_;41232526]I think there actually will be a logical end game in destructible & growing trees + finite minerals + recycling:
[url]http://facepunch.com/showthread.php?t=1282880&p=41220985#post41220985[/url]
Trees are harvested before they can grow back; we attempt to recycle what we already have, but we lose a little every time. Eventually resources disappear, the weather changes, famine spreads, and the island eventually dies out. Rust Island into Easter Island.
Then we start all over, and repeat history ad infinitum. Until the One emerges to bring down the Architect, etc. etc. etc.[/QUOTE]
Are you high son?
I don't think the idea of an end game is plausible, maybe the only end game that is possible is the player-made endgame, living throughout the day without fear of being murdered.
[QUOTE=InsaneParrot;41233970]I don't think the idea of an end game is plausible, maybe the only end game that is possible is the player-made endgame, living throughout the day without fear of being murdered.[/QUOTE]
Garry mentioned something about having to establish a town in his blog post "the story of rust". I'm not gonna give any specific details but if you try to extrapolate past "you spawn naked in a field" -> "you make a town and start trying to survive as a micro-civilization" -> "???" you might get a rough idea of what the end game could be like
[QUOTE=MaxOfS2D;41235934]Garry mentioned something about having to establish a town in his blog post "the story of rust". I'm not gonna give any specific details but if you try to extrapolate past "you spawn naked in a field" -> "you make a town and start trying to survive as a micro-civilization" -> "???" you might get a rough idea of what the end game could be like[/QUOTE]
Yes.... a communist town with the red army marching in garry's name!
dlc map packs
[QUOTE=Kruezritter;41233949]Are you high son?[/QUOTE]
As a kite. Crafted from wood and cloth.
[QUOTE=proch;41236220]dlc map packs[/QUOTE]
i hope you're trolling
[QUOTE=hazzoki;41236664]i hope you're trolling[/QUOTE]
partner with EA and lets get an online pass!
Endgame is not a priority for the development process at the moment.
[QUOTE=Zircon_;41237940]Endgame is not a priority for the development process at the moment.[/QUOTE]
I'm tempted to ask "who the fuck are you?" but instead I'll just post that I might ask that.
[QUOTE=InsaneParrot;41233970]I don't think the idea of an end game is plausible, maybe the only end game that is possible is the player-made endgame, living throughout the day without fear of being murdered.[/QUOTE]
I like to think of endgame as the content that makes you keep playing once you have achieved most worldly goals. I realllly don't want to compare to CoD, but I think I'll have to for this example - like prestige and having to start again...
Just posting here to say that the addition of the cargo drops has been a really awesome way of forcing conflict, and has brought about interesting strategies of getting said cargo. Good jerb!
i believe that the endgame would be something like striving to survive at all costs to become better than most...that way if and when you die you have something to try and re-obtain.
The ending will be when I assemble a massive army and take over the entire server, put everybody in cages and force them to rape deer. Then the game will be called Lumberjack with a Deer Fetish Simulator
There shouldn't be an endgame. But I do agree there should be more stuff to do besides make a base, raid bases, kill people, and farm (you can trade and group up with people but thats not always an option). I remember seeing a clip of someone driving a car in rust on youtube, and I thought to myself "That would be pretty awesome if they only had about 5 cars for the whole server. So who ever had one would be a constant target, but if they could keep it for a long time, they would be known notoriously throughout their server. That would be awesome." So maybe they could implement something like that, something that could get people well known for accomplishing or holding onto. And that way there can never be an endgame because they would want to keep that item for as long as possible.
Sandbox games pretty much all have this flaw.
Lack of an end-game is another way of saying you've done everything there is to do and now the game is boring. For some people this process takes longer than others. This is exactly why I don't value these types of games very much as a dollar amount. They're just too time-consuming and the rewarding feeling of doing shit has, for lack of a better description, "diminishing returns".
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