• Patrol Helicopter is done!
    190 replies, posted
[QUOTE=Madman69;43521006]What is the whole purpose for this helicopter and what dose it do to help us?[/QUOTE] Chaos and because 'fuck you'. (Not actually saying it to you, I'm just saying that is the reason)
[QUOTE=Bine;43546643]I believe the current situation of the survivors in Rust are essentially, we are on a show. We are people that pissed off whatever government owns the island and they shipped us out here, naked, to survive or die. The air drops are there only to add amusement for viewers. There are cameras hidden all over.[/QUOTE] I am pretty sure you are correct. [url]https://trello.com/c/RtHl1RXD/136-the-whole-camera-system-seems-backwards-and-over-engineered[/url]
[QUOTE=Kowalski;43546416]I hope the patrol helicopter works like the police in GTA, I mean, it should target people with high kill count or / and tons of stuff. Maybe with that system it'll reduce PVP a little bit because if you want to be a "bandit", you'll have to fight the heli one day.[/QUOTE] Why would you want to reduce PvP?
[QUOTE=Gott;43555307]Why would you want to reduce PvP?[/QUOTE] Well at least reduce KoS, like we said : rich get richer and the poor get poorer. Maybe with a patrol helicopter, people will think twice before killing somebody.
What if it's something you can call to help defend your base?
AI helicopter that flies around and randomly kills = Terrible idea. Player helicopter that is piloted by players = Good idea. I bought this game for the [B]player interaction[/B], if I wanted AI threats I would go play a singleplayer game.
[QUOTE=Little Tid;43556101]AI helicopter that flies around and randomly kills = Terrible idea. Player helicopter that is piloted by players = Good idea. I bought this game for the [B]player interaction[/B], if I wanted AI threats I would go play a singleplayer game.[/QUOTE] Don't you think an helicopter piloted by players will just fly around and randomly kills. Even better, it'll probably spawnkill.
They should seek out areas that have high levels of valuable resources (kevlar, weapons, C4) and just lace the place. Make the rich get poor and the poor get rich... until the next chopper arrives. PURE CHAOS
I bet the devs have no clue what to do with the chopper and want us to find a good solution.
[QUOTE=Omega Man;43521555]Will someone please tell me what the hell is the point of this!? GARRY! FOR GOD SAKES! We are supposed to be in a post-apocalyptic wasteland where civilization has collapsed but there are damn air drops and attack helicopters zooming around!? Why don't they rescue us!?[/QUOTE] Maybe the post-apocalyptic era is a lie and we are in a controlled island like in " the Truman show ". People are having fun watching us on TV suffering helicopter attacks and enjoying airdrops.
[QUOTE=oryg1n;43521096]From what I've heard about this thing, that it flies around and randomly kills people, it sounds like a horrible idea. People are dying left and right to players as it is, why do we need an AI helicopter to do it also? What's the benefit of this? Is it's sole purpose to frustrate players?[/QUOTE] Well, the difference between this and players is that the helicopter doesn't discriminate; no one is safe [editline]16th January 2014[/editline] [QUOTE=Omega Man;43521555]Will someone please tell me what the hell is the point of this!? GARRY! FOR GOD SAKES! We are supposed to be in a post-apocalyptic wasteland where civilization has collapsed but there are damn air drops and attack helicopters zooming around!? Why don't they rescue us!?[/QUOTE] Nothing has been said about this being pot apocalyptic. [editline]16th January 2014[/editline] [QUOTE=Mr. Mayhem;43523140]1. It's shooting guns. It isn't a huge stretch that there might be gunpowder to be salvaged. Surely this isn't a difficult idea to wrap your head around. Those were just ideas about what could be inside, anyway. 2. Helicopters are not immune to bullets.[/QUOTE] This makes sense from a realism standpoint, but from a gameplay standpoint it would be a bad idea. This could become another resource outlet for Kevlar bandits, as I can't think of anyway a naked could fight this thing.
[QUOTE=Larskri;43555229]I am pretty sure you are correct. [url]https://trello.com/c/RtHl1RXD/136-the-whole-camera-system-seems-backwards-and-over-engineered[/url][/QUOTE] Unrelated. That card refers to a programmatic issue with Unity, not a thematic element. A "camera" in this context is the mechanic by which Unity renders the player's view. I'm not sure as to the particulars of why Garry doesn't want them to use the scene camera but he's not talking about literal cameras.
[QUOTE=umdshaman;43567050]Unrelated. That card refers to a programmatic issue with Unity, not a thematic element. A "camera" in this context is the mechanic by which Unity renders the player's view. I'm not sure as to the particulars of why Garry doesn't want them to use the scene camera but he's not talking about literal cameras.[/QUOTE] What I think he means is this: Unity allows you to use one or more cameras to render the game view. You could, for instance, have one "main" camera (the "scene camera" he's referring to), and then a camera which is part of the player object (so when the player is spawned, enable the player's camera and disable the "main" camera - this is done to ensure only one camera is actually rendering the scene, for performance). What they're doing is only using that main camera, and positioning it at the player's viewpoint if the player has spawned. And Garry's saying that they should use the former approach I described instead (that they have multiple cameras, and simply disable/enable them when needed rather than moving one single camera around) EDIT: Just to weigh in my two cents, there was a Trello card in there referring to ways to deal with the "rich get richer, poor get poorer" situation in Rust right now. Adding a helicopter controlled by players would only make this situation infinitely worse.
Once this chopper gets added, they should allow the [url=http://gifs.gifbin.com/062009/1245228211_axe_vs_helicopter.gif]hatchet to be throwable[/url].
[QUOTE=helmut;43521473]The rich keep getting richer and the poor poorer. I'm hoping this Npc will be a "robin hood" of sorts.[/QUOTE] I hope the helicopter will focus more on well equipped guys so there is a new balance But I don't want the helicopter to destroy bases this is a bad idea I would appreciate if you could shoot the helicopter down and the loot would be weapons or metal It would be nice when the helicopter is immune to small arms fire and it could be only be destroyed with expensive explosives and much skill so that the helicopter symbols a huge thread to the kevlar guys But this only makes sense when the helicopter has most focus on well equipped players
Yeah, it shouldn't target a random guy running around with cloth clothes and a pipe shotgun.
I posted this in response to a complaint thread which talked about the patrol helicopter. What if the patrol helicopter lands and lets out NPC's which then cover an area and shoot anything they find. Or possibly attack a base that is deemed too powerful. NPC soldiers getting out of the helicopter would be a fitting replacement for zombies.
[QUOTE=Snapster;43521052]It is going to be a event (at the start) like the airdrop. It's going to hunt people and kill them. If you try to hide inside your base, it may just happen to blow it up.[/QUOTE] Source? [editline]18th January 2014[/editline] [QUOTE=BFG9000;43523036]Fuck no 1. Why would a hunter chopper come with supplies like gunpowder, metal, and non attached gun mods? Pills, rations, guns, medkits etch would make sense, but still, that's a lot of supplies for a combat heli. .[/QUOTE] ...you do realize you get chicken breasts and cloth out of deer and pigs, right? Sooo.... I prooobably would not be concerned on whether a helicopter carrying those supplies is realistic or not.
So what happened to it?
Jesus Christ. Not even I wanted a helicopter... :suicide:
This 'could' become the great Equalizer. If it is drawn to explosions and gunfire; you could be caught in a raid, out-manned and out-gunned, with no real way to defend yourself. Then, the chopper is drawn to the gunfire and c4 explosions, and sweeps over to suppress the action. The kevlar bandits will no longer see your place as 'free loot', but will instead have to defend themselves while attempting their attack. If you can keep walls and barricades up while the chopper is fending them off, the chopper may actually help us keep our stuff safe for once.
[QUOTE=Madman69;43521006]What is the whole purpose for this helicopter and what dose it do to help us?[/QUOTE] I think its a NPC that trys to kill you and you have to blow it down with the junk rocket launcher.
[QUOTE=Danifer;44111906]I think its a NPC that trys to kill you and you have to blow it down with the junk rocket launcher.[/QUOTE] I would be okay with this.
This will probably be another feature we disable on our server. Less Military.
Glad someone bumped this thread so I can rub it back in Garry's face regarding his response for "Why is military winning?" Military was winning the poll because they keep putting more military crap in the game! I hope patrol helis never come, it was a dumb idea.
[QUOTE=TexRob;44112677]Glad someone bumped this thread so I can rub it back in Garry's face regarding his response for "Why is military winning?" Military was winning the poll because they keep putting more military crap in the game! I hope patrol helis never come, it was a dumb idea.[/QUOTE] yeah sure, they dumb the work of several weeks... they got a concept and they develop it, we don't decide, we only can suggest additional ideas, based on their concept. this is not a community project, if you don't agree, well they warned you before buying...
But can i shoot it down with my trusty Bow and Arrow and loot it?
I think this sounds amazing an actual NPC threat to full kevlar guys which you can shoot down to get shitload of metal from it. Yea sounds good to me.
[QUOTE=Dementios;44112886]yeah sure, they dumb the work of several weeks... they got a concept and they develop it, we don't decide, we only can suggest additional ideas, based on their concept. this is not a community project, if you don't agree, well they warned you before buying...[/QUOTE] Not sure if you read my post. Adding in patrol helicopters, and then complaining when people vote for military in the poll is my sticking point. If they want to add patrol helicopters, and add military to rad towns, etc, then go for it, but to say you don't want military in the game, and at the same time be developing patrol helicopters, makes NO sense.
months still not in, god.
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