so when i hit F1 any type status what do the violation number quantify?
[QUOTE=garry;48702047]All cheats get detected eventually, the more widespread it goes the better. It makes it more likely to be detected and it means we'll ban more cheaters.[/QUOTE]
Wow, this is nuts. We are going to allow cheating to happen because it'll result in more cheaters getting caught?
One, not all cheats get detected eventually. I can't believe you actually believe this. It's not a coincidence that you don't see as many cheaters right after an update. Two, letting the cheating occur affects the gameplay RIGHT THEN. The cheaters come back later with new accounts. This isn't Counter-Strike where the cheater affects you for a couple rounds or a match and you move on, this game has persistence, and your experience can be affected for a week or two depending on the wipe cycle. It will only get worse the longer the cycle.
Maybe this is an acceptable approach at this stage in development, but I hope you don't think this is an appropriate long term strategy.
Edit: I am guessing I was successfully trolled here. I will leave it as a personal reminder not to take everything said in these forums as being serious.
[editline]17th September 2015[/editline]
[QUOTE=Teddybeer;48702659]Well it's their problem if they get caught for paying for a cheat and rebuying the game. It's sort of like speed traps where some tards blast by several times and then get to pay weeks later for it. The more people know about it and buy the damn things, the faster you get rid of people (might take a while as they keep rebuying rust till a point they have to stop as they get poor). And they already know what the punishment is and that it might come with some delay, and they do it anyway.
In the end it's just cheaters wasting their money.[/QUOTE]
And affecting everyone else's experience while they do it. At $20 a pop, I think you underestimate the depths of some folks pockets.
[QUOTE=eac_SMa;48702363]How do you know?[/QUOTE]
He probably means lots of people are using that cheat in the game. Who cares if EAC can detect a cheat if players are able to freely use it without being banned for weeks.
The worst possible thing for hacking in Rust is Facepunch and EAC thinking it's fine if hackers can cheat for a few weeks because they will eventually be banned. EAC never seems to catch up or be fast enough to keep hacking low. Only admins banning players manually, and some Oxide plugins, seem to do any good against hackers. Except for the few things Facepunch coded themselves into the game.
The most depressing thing would be if EAC thinks it is doing a good job and we will always have to live with a high amount of hackers in Rust.
[QUOTE=StryfeKhaos;48704327]Wow, this is nuts. We are going to allow cheating to happen because it'll result in more cheaters getting caught?
One, not all cheats get detected eventually. I can't believe you actually believe this. It's not a coincidence that you don't see as many cheaters right after an update. Two, letting the cheating occur affects the gameplay RIGHT THEN. The cheaters come back later with new accounts. This isn't Counter-Strike where the cheater affects you for a couple rounds or a match and you move on, this game has persistence, and your experience can be affected for a week or two depending on the wipe cycle. It will only get worse the longer the cycle.
Maybe this is an acceptable approach at this stage in development, but I hope you don't think this is an appropriate long term strategy.[/QUOTE]
I was surprised by Garry's quote as well. I understand how more hackers makes for easier detection, but the "all cheats get detected eventually" thing made me grumble a bit. I just can't help but wonder when "eventually" is going to come around for ESP. Shit's been an issue for years.
You also make a really good secondary point. Cheating has a profound effect on legit player experiences in this game. We had a jump hacker draining quarries for weeks on my favorite server. No base could be built to keep him from making his rounds several times a day. He was reported many times, to no effect. It eventually drove me from the server.
Ugh. Speaking of... It's a rant, but the reporting system really really pisses me off. Discounting the seeming uselessness of it, the fact that we have to [I]Tweet[/I] hackers is goddamn ridiculous. Put a report feature in game, for fuck's sake. The fact that someone can put one ascii symbol in their name and basically become immune to reporting is just absurd. Even without that issue. Tweeting names to report them? Seriously? Come on.
Guys, be logical here. The hacking exists because the code is porous and client-heavy. Would you rather spend effort at the time of the code reboot (when the game was a blank slate) patching the holes, shoring up the physics and making the game more authoritative? Isn't it better to wait to make all these changes until much later in development when the game has tons more features, functions and code to sift through and a lot more to be catastrophically broken?
And don't worry about EAC, they're on the ball. I'm sure all those disposable hacker accounts more than pay the cost of their ongoing game of slow motion Whack-A-Mole.
[QUOTE=eac_SMa;48702363]How do you know?[/QUOTE]
[url]https://www.youtube.com/watch?v=nEppeyPUE-E[/url]
Here is mane cheat from first post that not detected by anything
[url]http://www.youtube.com/watch?v=ZTMwxUzxD-M[/url]
These claims of "undetectable" are generally bullshit. The kind of bullshit you feed to people that are limp dicked enough to cheat. It's fucking injected code. It's detectable. It's only a matter of time, and you will not know when it's happened. EAC doesn't send a "gotchya" packet back to the fucking cheat software when it's been detected. It puts you on a list, and eventually, at a time that will seem entirely random to you, you and a bunch of other shitweasels like you will be banned. Because your "undetectable" cheat was detected.
Because a mass of code appearing in the game is just flat out ignored by something that picks up the smallest changes, hack users, your dreaming.
Well there is a positive tendency.
Some cheats still running AIM and ESP but experiencing big problems.
I hope this trend will continue.
:conspiratard:
I've been playing Rust for the past month and having a blast, my team started to really steam roll our parts of the map, but we have been the victim of hacking for weeks now.... to the point no one wants to play anymore, the team is literally falling apart.
This game has rampant hacking:
People flying around the map
Using ESP to find where all the loot/a player is located
Aimbotting
and my least favorite: code lock hacking
Last wipe we had a giant base, filled with 7 or 8 buildings, with a giant wall that stretched out long and far.
Someone managed to hack our codelocks, removed all of them (200 or more) and despawned/stole all the loot, in the run of a couple of hours
That was pretty demoralizing, but we continued on, only to be targeted by a group with someone using ESP
One of those people were banned in this last ban wave, but it seems there is already a new hack out and these people must have bought a new copy of the game, cus they are ESPing again
It's not just one group, but it seems there are ALOT of hackers in this game, to the point its become unplayable
There is no defense against a hacker
I hope the dev team are taking this matter seriously, as this game is ruined by hackers in its current state, and I will no longer recommend it to anyone
[QUOTE=l4z3r;48746976]nice to see the forum mod thinks this post is dumb[/QUOTE]
You heard it here first folks, all glod members are now mods.
[QUOTE=l4z3r;48746976]I've been playing Rust for the past month and having a blast, my team started to really steam roll our parts of the map, but we have been the victim of hacking for weeks now.... to the point no one wants to play anymore, the team is literally falling apart.
This game has rampant hacking:
People flying around the map
Using ESP to find where all the loot/a player is located
Aimbotting
and my least favorite: code lock hacking
Last wipe we had a giant base, filled with 7 or 8 buildings, with a giant wall that stretched out long and far.
Someone managed to hack our codelocks, removed all of them (200 or more) and despawned/stole all the loot, in the run of a couple of hours
That was pretty demoralizing, but we continued on, only to be targeted by a group with someone using ESP
One of those people were banned in this last ban wave, but it seems there is already a new hack out and these people must have bought a new copy of the game, cus they are ESPing again
It's not just one group, but it seems there are ALOT of hackers in this game, to the point its become unplayable
There is no defense against a hacker
I hope the dev team are taking this matter seriously, as this game is ruined by hackers in its current state, and I will no longer recommend it to anyone[/QUOTE]
Official server? Do yourself a favor and go to a moderated server... Does wonders!
[QUOTE=dustNbone;48711906]These claims of "undetectable" are generally bullshit. The kind of bullshit you feed to people that are limp dicked enough to cheat. It's fucking injected code. It's detectable. It's only a matter of time, and you will not know when it's happened. EAC doesn't send a "gotchya" packet back to the fucking cheat software when it's been detected. It puts you on a list, and eventually, at a time that will seem entirely random to you, you and a bunch of other shitweasels like you will be banned. Because your "undetectable" cheat was detected.[/QUOTE]
i believe the most undetectable ones are usually the cheats hidden as device driver / root kits
it took literally [B][U]YEARS [/U][/B]for valve to be able to detect a well know polish cheat using this method in CS
ATM i stopped to play Rust because of the cheaters. EVERY group have at least 1 esp cheater to help them to raid efficiently.
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