Post number 100 of this exploit. Trust me the devs know about this and will fix it some time just stop posting about it THEY KNOW.
[QUOTE=Kunii;44106859]Pfft! Thats nothing! :)
Take a look at what my group did :D
[IMG]http://dl.dropboxusercontent.com/u/70057951/2014-03-02_00012.jpg[/IMG][/QUOTE]
All of you in this thread that think this should be allowed in the game, you have a some form of retardation.
they will add physics, they overwork the building mechanic.
the whole game is based on placeholders, and overworking them doesn't mean replace,delete or add. It's a lot of work to implement features which can't be exploited, lot of testing is needed. Look at the doorsharing feature, they could implement the easy way like in the mods, but they used their own idea. Both got positive and negative aspects, they're far behind of being perfect!
[QUOTE=reynolds232;44107637]This isn't new... I find it to be a creative way of raiding. How fun is it when it's going to be absolutely impossible for anyone to get your stuff? If base defense mechanics are going to be established and c4 always takes 2 per wood wall now then why not leave it in? Raiding is a big part of the game and it seems like everyone just wants to be able to horde everything for the duration of whatever server they're on.
The issue is that it takes quite a bit of time and effort to build a base that can be undone with one or two woodpiles worth of resources. There's also no real good way for a base defender to plan against that kind of thing.
I like servers that don't have too many airdrops; at least at first. It's much more fun to build up some and have everyone itching to get those explosives. By this time people have the other materials stockpiled and are ready to raid anyone on their shit-list. Maybe they have enough to make 10 c4. But then, if the only way up is through the bottom entrance, what's the point? If you bomb the house with metal doors it could easily take someone hundreds of c4 just to get anything good. It's not worth the time or materials for me to spend just to have some fun on this game.[/QUOTE]
The problem is that it took many hours and many resources to make that huge base and it gets beaten with a woodpile or two worth's of resources. It's not even something the base defender can even protect against.
[QUOTE=Lizzipoos;44112078]Stop crying about this. It's easy to defend your base from this. Supereasy in fact. Everyone knows this is possible. It's your own fault if you don't take the necessary measures to stop people from doing this.
Everyone keeps complaining about people finding ways to raid bases. What is wrong with you? That's the most fun part in this game! Getting raided/raiding someone, having big shootouts etc. Like someone before me already said, if they keep removing stuff that allow people to raid other people, it's just going to be boring. You're going to need at least 30 c4 before you can raid a mediumsized base. And everyone is just going to be building high so in the end, those 30 c4 won't be enough anymore. The game is going to end up being all about the c4, and that is just plain boring.
ManJelL, do you really think they don't know about this? Come on, use your brain for once.[/QUOTE]
I would agree with you except for the fact that it is WAY to easy to raid a base and much harder to defend against raiders. There is not much of a balance yet. The scale is tipped WAY in favor of the raider.
I think the biggest problem here is that it isn't fixed. I work in Unity 5 days a week, 10 hours a day, and I can almost 100% guarantee that there is a check box on each of the building elements for where that can be placed. It would take about 2 seconds once Unity is loaded to go to the barricade prefab and uncheck the box that says "can place on pillar" and boom...this would be fixed. If they don't have Unity set up this way...they are doing it wrong because that is the joy of Unity lol
If they make it so you can't place a barricade on top of a pillar suicide bases will be impossible to break into. I think they should still allow the barricade to be placed on top of a pillar, but not allow anything else to be built after that. This would still allow a way to get into suicide bases.
[QUOTE=estier;44106552]''When developing this gap we need to keep in mind that people are crafty and will find a way to work around it. They’ll build stairs over a fence. They’ll put a sleeping bag outside the base so when they die they can respawn there, pick up their weapons and carry on. We want to avoid adding systems to dissuade these types of behavior. If anything they should be rewarded – because they’re finding their own solutions to problems. We want to find solutions that allow the defending players to find innovative solutions to attacks. Ideally solutions that don’t involve putting a million doors in your house, or building a maze around it.'' - Garry Newman[/QUOTE]
There's a difference between cleverness and exploiting.
This is the problem with garry constantly prattling on and on about "emergent gameplay" and how they don't want to do anything to pigeon-hole or restrict the player. You end up getting clear and obvious exploits that some idiots try to defend in the name of "emergent gameplay."
[QUOTE=Rustypipe;44115109]If they make it so you can't place a barricade on top of a pillar suicide bases will be impossible to break into. I think they should still allow the barricade to be placed on top of a pillar, but not allow anything else to be built after that. This would still allow a way to get into suicide bases.[/QUOTE]
You can ramp up away from their base and create platforms to eventually jump onto the roof. Putting a 5 foot wide barricade on a 12 inch pillar is just flat out silly. I think I'd be ok if they could only be placed totally up right but not with how it is now.
[editline]3rd March 2014[/editline]
[QUOTE=estier;44106552]''When developing this gap we need to keep in mind that people are crafty and will find a way to work around it. They’ll build stairs over a fence. They’ll put a sleeping bag outside the base so when they die they can respawn there, pick up their weapons and carry on. We want to avoid adding systems to dissuade these types of behavior. If anything they should be rewarded – because they’re finding their own solutions to problems. We want to find solutions that allow the defending players to find innovative solutions to attacks. Ideally solutions that don’t involve putting a million doors in your house, or building a maze around it.'' - Garry Newman[/QUOTE]
I highly doubt Garry ever intended barricades to be used like this, if he does then he isn't nearly as good of a game designer as I give him credit for. Emergent game play is one thing, a broken and imbalanced game is a whole different story.
I too have seen wood barricades used in really silly ways. I believe the only reason you can ALWAYS pillar up any base is because you can exploit the wood barricades enough to make that final jump on to the roof.
I can't wait for more building options. Ladders, Traps, Etc.
[QUOTE=Rustypipe;44115109]If they make it so you can't place a barricade on top of a pillar suicide bases will be impossible to break into. I think they should still allow the barricade to be placed on top of a pillar, but not allow anything else to be built after that. This would still allow a way to get into suicide bases.[/QUOTE]
That should be fixed by making suiciding to get back to your base less attractive and/or possible, not by compromising all other legitimate bases by continuing to allow an exploit.
[QUOTE=StryfeKhaos;44116303]That should be fixed by making suiciding to get back to your base less attractive and/or possible, not by compromising all other legitimate bases by continuing to allow an exploit.[/QUOTE]
Ohh I agree fully, however until they address the suicide bases there needs to be some way to deal with them and from what I have seen it doesn't look like it is going to be anytime soon that the dev's address that problem.
The easiest fix is you have to be on the same level as the storage box, or reduce the range to access one greatly.
I was actually thinking of doing a youtube video on how to break into these to discourage them or so everyone knows how but I would have to re-setup all my recording software ect which I don't want to do :P
Does it still work?
Cause it wont owrk for me when im trying to place a barricade on a pillar..
I got jacked last night, it still works.
Being against the silly notion that you can stack barricades into super ladders isn't against 'raiding.' It's being against "super easy raiding."
If raiders really want to raid, there is always the route that is intended, and which is what they rarely want to do: blast in through the front door.
[QUOTE=Culentriel;44117418]Does it still work?
Cause it wont owrk for me when im trying to place a barricade on a pillar..[/QUOTE]
Not going to teach you how to exploit, but you can't just place it on any pillar. Has to be done a certain way (which makes it all more obvious that it's an unintended bug, therefor an exploit.)
Fix this please, it's ridiculous. I agree that suicide bases are stupid too and there is a simple fix for the hardest ones, don't allow doors to be placed with boxes sticking out the doorway.
I'd say just don't allow access to containers while you're midair. Suicide bases don't justify the existence of barricade ladders IMO though.
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