[QUOTE=laziestnoob;41887027]only 4 people know who i am (i hope).
[/QUOTE]
I know who you are.
[QUOTE=MCDaniel48385;41887506]Garry did make the game though
Also lets get back on topic everyone.[/QUOTE]
Garry= Funder & Dev
Helk=Dev
Pat=Dev
Max=Modelling
and I'm sure there's other people helping.
[QUOTE=Frankieboy15;41892038]Garry= Funder & Dev
Helk=Dev
Pat=Dev
Max=Modelling
and I'm sure there's other people helping.[/QUOTE]
Garry barely does dev if it isn't improving the server, right? Also he hosts the server.
I may not be correct but isn't he recoding the options? If so he is Deving, and how on earth isn't he improving the game/server?
[QUOTE=Frankieboy15;41892243]I may not be correct but isn't he recoding the options? If so he is Deving, and how on earth isn't he improving the game/server?[/QUOTE]
I guess you could call that being a Dev. And I should have put that in better words. I meant to say "He isn't doing dev, but he mostly improves the server.
[QUOTE=spoonlove;41890664]I know who you are.[/QUOTE]
you a lovely brit who use to play rift?
spoonlove isnt a name you see every day <3
[QUOTE=Frankieboy15;41892038]Garry= Funder & Dev
Helk=Dev
Pat=Dev
Max=Modelling
and I'm sure there's other people helping.[/QUOTE]
Helk does the main gameplay programming, Pat does all sorts of low-level stuff and black magic wizardry programming, Megan does concept art, Tom does modeling, I do modeling & animation, Garry mostly deals with the website, APIs, backend, network programming etc., and there's a few new programmers (Ian, Neil, William, Luke) helping us on specific subsystems.
[editline]19th August 2013[/editline]
So in total, it's 3 artists and 7 programmers right now.
[QUOTE=MaxOfS2D;41893654]Helk does the main gameplay programming, Pat does all sorts of low-level stuff and black magic wizardry programming, Megan does concept art, Tom does modeling, I do modeling & animation, Garry mostly deals with the website, APIs, backend, network programming etc., and there's a few new programmers (Ian, Neil, William, Luke) helping us on specific subsystems.
[editline]19th August 2013[/editline]
So in total, it's 3 artists and 7 programmers right now.[/QUOTE]
Thanks for correcting me I was just trying to get a point across to the new forum members that Garry's not the one guy who does everything.
[QUOTE=MaxOfS2D;41893654]Helk does the main gameplay programming, Pat does all sorts of low-level stuff and black magic wizardry programming, Megan does concept art, Tom does modeling, I do modeling & animation, Garry mostly deals with the website, APIs, backend, network programming etc., and there's a few new programmers (Ian, Neil, William, Luke) helping us on specific subsystems.
[editline]19th August 2013[/editline]
So in total, it's 3 artists and 7 programmers right now.[/QUOTE]
hows the team doing in terms of VFX? you've got your modelers and animators and riggers n such, is the load well spread or is there interest in more staff in that department?
[QUOTE=laziestnoob;41894839]hows the team doing in terms of VFX? you've got your modelers and animators and riggers n such, is the load well spread or is there interest in more staff in that department?[/QUOTE]
Check this page here: [url]http://www.facepunchstudios.com/?page_id=1393[/url]
[QUOTE=MaxOfS2D;41900376]Check this page here: [url]http://www.facepunchstudios.com/?page_id=1393[/url][/QUOTE]
ah yes, im a student of 2d and 3d VFX nearing my last day for my diploma. being that i focus on photo real effects and major in compositing, the sides of 3d animation, rigging, modeling and such are more than enough for game quality work. sadly though i am a Canadian of Vancouver <3 as much as i'd love to applyi sadly don't qualify.
ty for the direction though.
unless, i apply for the other's category and pitch you need more Canadians! Lo0pH0le! :D
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