[QUOTE=Sievers808;43463960]I think a lot of the problem is that FPS in Rust really has nothing to do (or rather, not much to do) with raw power of the machine. Since the game is not very optimized it's kind of all over the board when it comes to this gfx card or that one.
Even people with top-of-the-line rigs have issues running the game at lowest settings sometimes, and people with crappy 10-yr-old laptops can run the game just fine... It's all a little random :/
I have a mid-low range pc that's a few years old now, runs the game just fine, maybe little drops of FPS here and there. However, I do have to do grass.on false or else the grass flickers constantly.[/QUOTE]
I've got mine all set on lowest settings, but it works fine that way. If you've got an Intel chip with integrated graphics purchased within the last five years, there is no reason that it shouldn't play the game. If anyone's having issues with a video card playing the game, but has integrated graphics and has not tried it, it's worth a shot.
[QUOTE=Sievers808;43463960]VAC takes time to get going, it has to log things and watch people for a while before it will start banning. There was a large wave of bans just a week or so ago.[/QUOTE]
Subscibe to cheats -> receive cheat -> watch for 24 hours -> ban all the things -> receive cheat update -> watch for 12 hours -> ban all the things -> receive cheat update -> wait 12 hours -> ban all the things -> rinse/repeat
VAC is doing it wrong frankly. I realise how it works but it's still doing it wrong. It's also still their responsibility. If new cheat subs get hammered into the ground they'll stop putting them out and people will stop buying them extremely quickly. Private cheats are another thing entirely but the infestation in almost every game is due to incompetence.
[QUOTE=Pflame;43463385]Could be a C state issue too... are your cores unparked?[/QUOTE]
Not necessarily. I'm running the same cpu on a z87 Maximus IV hero board. All cores are locked to the 3.9Ghz turbo frequency with 8Gb ram and a ATI R9 290x and I get 170-250 fps with zero stutter. Core parking is still on and I'm even running speed stepping and balanced power profile so my cpu is all over the place.
My bet is a driver issue could be the cause of the stutter as none of the ATi guys in my server group have the issue but two of the three nvidia guys do.
[QUOTE=streaky;43464028]Subscibe to cheats -> receive cheat -> watch for 24 hours -> ban all the things -> receive cheat update -> watch for 12 hours -> ban all the things -> receive cheat update -> wait 12 hours -> ban all the things -> rinse/repeat
VAC is doing it wrong frankly. I realise how it works but it's still doing it wrong. It's also still their responsibility. If new cheat subs get hammered into the ground they'll stop putting them out and people will stop buying them extremely quickly. Private cheats are another thing entirely but the infestation in almost every game is due to incompetence.[/QUOTE]
Don't get me wrong, I don't think all of the weight should be placed solely onto VAC. But the devs are working on it as well, I don't think it'll be too long before the game is less infested with cheaters.
[QUOTE=streaky;43464028]Subscibe to cheats -> receive cheat -> watch for 24 hours -> ban all the things -> receive cheat update -> watch for 12 hours -> ban all the things -> receive cheat update -> wait 12 hours -> ban all the things -> rinse/repeat
VAC is doing it wrong frankly. I realise how it works but it's still doing it wrong. It's also still their responsibility. If new cheat subs get hammered into the ground they'll stop putting them out and people will stop buying them extremely quickly. Private cheats are another thing entirely but the infestation in almost every game is due to incompetence.[/QUOTE]
I'd wager that 98% of the cheaters are using commercially available scripts. If Vac would be more aggressive in their detection methods and ban instantly upon detection instead of waiting days to weeks we would see a massive decline in the script kiddies. This cat and mouse crap is past the point of face palm territory.
[QUOTE=Sievers808;43464140]Don't get me wrong, I don't think all of the weight should be placed solely onto VAC. But the devs are working on it as well[/QUOTE]
No there are obviously structural issues with the game itself but VAC is best placed to deal with cheats that people are downloading/buying because that is its entire purpose. Sure private cheats really are a problem that is very difficult to counter, but for $10/month they could easily kerb-stomp these people. If valve were willing to do it I'd even given them the subscription cost to the major frameworks.
[QUOTE=streaky;43463938]Strongly disagree - stopping cheats in this game by virtue of VAC is [B][I]explicitly[/I][/B] valve's responsibility both financially and ethically. If they can't get their act together and do that then they should a) be ashamed of themselves and b) refund people.
Sure it is alpha but the way VAC works means it's going to be an (unnecessarily) long time until they're banned in numbers - they should be coming down on these people like a ton of proverbial bricks.
Put another way, sure the game is alpha - but VAC certainly isn't so plainly is not an excuse.[/QUOTE]
VAC has been in place for years and it has been working fine in numerous games including this one. VAC has never been an instant ban system, and most likely never will be. The problem is that VAC is not meant to be the only means of protection. There are core issues in Rust's code that need to be addressed, that is why this alpha is released so early. Now they can find the issues and fix them before retail launch. If you think you are entitled to a refund, I suggest you never consider buying an early release game again in the future.
[QUOTE=Sievers808;43464140]Don't get me wrong, I don't think all of the weight should be placed solely onto VAC. But the devs are working on it as well, I don't think it'll be too long before the game is less infested with cheaters.[/QUOTE]
Well the biggest issue is with the game engines themselves. Dev's keep using the same engines over and over that have never get the exploits patched. If the designers of the engine's would release updates to fix the exploits that the hackers are using to program their hacks into the issue would go away.
But as we have clearly seen over the years this has not happened, instead we are left with cheat detection software that can be easily spoofed and rendered useless by skilled hackers who are raking in a fortune with their hacks.
Really what the publishers, development companies, and engine designers need to do is file massive class action lawsuits against the hack providers and legally shut them down.
Hey guys guess what, you're not getting a refund. You were told this game wasn't done and you bought it anyway, disappointed in its current state? Fucking sucks, dude. You were warned.
[QUOTE=Kryptyx;43464241]If you think you are entitled to a refund, I suggest you never consider buying an early release game again in the future.[/QUOTE]
I got rust for free so i couldn't care less about refunds, I simply have an issue with VAC doing the job it does as opposed to the job it should do. There's no way for a game to protect itself from people being able to read/write to it's memory. That's VAC's job plain and simple.
When I spoke earlier about Valve's financial responsibility - they have a responsibility to deal with cheats quickly and effectively, the responsibility being to the game's developer. Else we'll all end up playing halo 147 on xbox whatever because nobody will want to invest time and money in PC gaming - and Valve will be on the short-end of chapter 11.
[QUOTE=streaky;43464474]I got rust for free so i couldn't care less about refunds, I simply have an issue with VAC doing the job it does as opposed to the job it should do. There's no way for a game to protect itself from people being able to read/write to it's memory. That's VAC's job plain and simple.
When I spoke earlier about Valve's financial responsibility - they have a responsibility to deal with cheats quickly and effectively, the responsibility being to the game's developer. Else we'll all end up playing halo 147 on xbox whatever because nobody will want to invest time and money in PC gaming - and Valve will be on the short-end of chapter 11.[/QUOTE]
VAC has been in service for [I]years.[/I] Literally [I]years.[/I] Its done its job quite well I'd think, considering if what you're saying has any chance of ever actually happening, PC gaming wouldn't ever have gotten off the ground to begin with.
NOPE i l i k e c h e a t s . c o m still has them!
[QUOTE=streaky;43464474]I got rust for free so i couldn't care less about refunds, I simply have an issue with VAC doing the job it does as opposed to the job it should do. There's no way for a game to protect itself from people being able to read/write to it's memory. That's VAC's job plain and simple.
When I spoke earlier about Valve's financial responsibility - they have a responsibility to deal with cheats quickly and effectively, the responsibility being to the game's developer. Else we'll all end up playing halo 147 on xbox whatever because nobody will want to invest time and money in PC gaming - and Valve will be on the short-end of chapter 11.[/QUOTE]
Hacking/Exploiting only really becomes an issue with multiplayer games, and Valve would still be doing more than enough business to laugh at your chapter 11 comment should they stick with single-player only games.
Anyway... As I said, VAC is working as it always has. There are plenty of games out there that prevent the exploits seen in Rust without VAC. Facepunch should be more than capable of preventing it. Look at Trello, you can see they are already on it. VAC is also more of a global banning solution. If you are detected and banned by VAC you are not just banned in that one game, but all VAC enabled games. This is why they take their time and do the banning in waves.
[QUOTE=Funkmaster;43463363]Man, there's a lot of stupidity going around the forums. Some kind of epidemic, I'd imagine.
No, the latest patch did not stop the hackers. It's their first hacking patch. Clearly it's not going to be perfect.
Did you all just, like, [I]forget[/I] you purchased a game in the alpha-stage? Do you know what alpha-stage means? It means the game is not yet at the point where the company feels comfortable calling it a game. It's not done yet, [I]dumbasses[/I]. You should [I]expect[/I] FPS issues. You should [I]expect[/I] rampant hacking.
In fact, the devs WANT hackers stealing your things and ruining your gaming. That probably sounds counter-intuitive at first, but a little bit of thinking fixes that right quick. More hackers means more exploits. If the devs don't have some kind of exploit-tracking system, surely they have the logical capacity to think around the problem - in any case, this means that the more ways skiddies try to break the game, the more ways the devs have to strengthen the game.
Most or all of the architecture will either be reworked, rethought, or re-examined before it reaches beta stage, much less release. Maybe contemporary game development initiatives are too bold for you, but releasing a game in alpha does not mean it's done. It does not even necessarily mean it's good. If you voluntarily enter a gaming community when the game is at alpha (PAYING for it, no less), you shouldn't expect polish and shine. You should expect to drag yourself through it painfully and slowly, like a messy divorce or surviving a plane crash. Enjoy what fun you find, but you honestly should EXPECT all this bullshit you're complaining about. Use your head. Don't whine.
Addendum: if Steam gives refunds to all the people crying for them because of hackers or FPS issues, I'll be very disappointed in Valve.[/QUOTE]
I went through like 20 captchas to register this account just to say that you are the ONLY PERSON WHO KNOWS WHAT THEY ARE TALKING ABOUT
Seriously what the HELL do people expect from an Alpha, Perfection?
There is a disclaimer before you buy it that says the game will have many issues, that may take a while to fix
Pros and cons of Alpha games:
+Early Access bonuses possibly
+Follow development
+Be a part of development
+Game is updated regularly
-Hackers and modders galore
-Glitches
-Small amount of content
Probably more stuff than that, but I think the biggest Pro is that the game is CONSTANTLY updated. Me personally, I'm having fun with Rust as it is, and to think that a ton of content has yet to be added is crazy. For $20, it's worth dealing with the flaws and being able to know that the game will change for the best.
Its all about patience, and a good 75% of the people who bought this game in ALPHA have none of it.
i like how people are saying vac needs to be faster, ban instantly ect ect, but let me ask you, whats better, ban those 5 guys instantly, or wait a week, and ban the 900 people who use it? if you ban instantly, than the cheat provider will simply update the hack faster, thus resulting in LESS bans.. vac has a system, it may not be the best and most efficient, but it works.
Also, to go off someones vac ban comment - Vac does NOT ban accross all games, vac bans by engine. for instance if you hack on TF2 you will be banned from: CS1.6 CSS CSCZ DOD/DODs TF/TF2, but not games like CSGO and CoD. If they are banned for playing rust, they will be free to play ANY vac protected game but rust.
[QUOTE=streaky;43464474]I got rust for free so i couldn't care less about refunds, I simply have an issue with VAC doing the job it does as opposed to the job it should do. There's no way for a game to protect itself from people being able to read/write to it's memory. That's VAC's job plain and simple.
When I spoke earlier about Valve's financial responsibility - they have a responsibility to deal with cheats quickly and effectively, the responsibility being to the game's developer. Else we'll all end up playing halo 147 on xbox whatever because nobody will want to invest time and money in PC gaming - and Valve will be on the short-end of chapter 11.[/QUOTE]
So just to get this right; Valve is going bankrupt because of Rust hackers?
[QUOTE=Kryptyx;43464774]VAC is also more of a global banning solution. If you are detected and banned by VAC you are not just banned in that one game, but all VAC enabled games.[/QUOTE]
Not at all: [url]https://support.steampowered.com/kb_article.php?ref=7849-Radz-6869#vacgames[/url]
Only applies to a few games.
[QUOTE=exwnightmare;43465059]i like how people are saying vac needs to be faster, ban instantly ect ect, but let me ask you, whats better, ban those 5 guys instantly, or wait a week, and ban the 900 people who use it? if you ban instantly, than the cheat provider will simply update the hack faster, thus resulting in LESS bans.. vac has a system, it may not be the best and most efficient, but it works
Also, to go off someones vac ban comment - Vac does NOT ban accross all games, vac bans by engine. for instance if you hack on TF2 you will be banned from: CS1.6 CSS CSCZ DOD/DODs TF/TF2, but not games like CSGO and CoD. If they are banned for playing rust, they will be free to play ANY vac protected game but rust.[/QUOTE]
OK I agree with you on banning more players by waiting to ban them instead of instant bans. Perhaps VAC needs to be more aggressive in that if you hack on one game then your account is banned from all online gaming activity. Period. If you make a new Steam profile and get banned again then they block your IP or hardware ID or something. This time you would be black listed from accessing Steam at all, because clearly you are incapable of playing legitimately. A simple change to the ToS would be more than sufficient in this to cover the legal aspect.
[QUOTE=Porpoise Hork;43465368]OK I agree with you on banning more players by waiting to ban them instead of instant bans. Perhaps VAC needs to be more aggressive in that if you hack on one game then your account is banned from all online gaming activity. Period. If you make a new Steam profile and get banned again then they block your IP or hardware ID or something. This time you would be black listed from accessing Steam at all, because clearly you are incapable of playing legitimately. A simple change to the ToS would be more than sufficient in this to cover the legal aspect.[/QUOTE]
Hacking: Officially worse than Hitler and baby murder.
[QUOTE=Porpoise Hork;43465368]OK I agree with you on banning more players by waiting to ban them instead of instant bans. Perhaps VAC needs to be more aggressive in that if you hack on one game then your account is banned from all online gaming activity. Period. If you make a new Steam profile and get banned again then they block your IP or hardware ID or something. This time you would be black listed from accessing Steam at all, because clearly you are incapable of playing legitimately. A simple change to the ToS would be more than sufficient in this to cover the legal aspect.[/QUOTE]
Thats something i can agree to, and it should be the way already in my eyes.
HWID, IP, and MacID bans are all useless though, they can all be changed easily, and could cause someones say brother to not be able to play anymore, despite never cheating, simple cause his brother was a nub lol.
[QUOTE=exwnightmare;43465059]i like how people are saying vac needs to be faster, ban instantly ect ect, but let me ask you, whats better, ban those 5 guys instantly, or wait a week, and ban the 900 people who use it? if you ban instantly, than the cheat provider will simply update the hack faster, thus resulting in LESS bans..[/QUOTE]
LESS people using them in the first place if they know they're gonna get stomped on. You can still ban those 900 people, when they use them. Truth is if companies like valve reacted faster then people wouldn't even bother trying to sell them. There wouldn't be any point because nobody would buy them.
Hacks like aimbots/speedhacks are one thing, where server/client code really can't do very much to address them and you have to use detection and banning. VAC does that but not that great, it is what it is.
Stuff like wall exploits and door glitches which are in my opinion far worse than the above, are fixable through code updates. It would be nice to see the devs working on fixing all the game breaking exploits rather than spending their time on neat revolver and helicopter graphics. When you look at their trello page some of their priorities are pretty stupid. Especially considering they are losing players because of the massive amounts of simple exploits that have been going on for months now without fixes.
Yes we all know it's alpha, but spend your time fixing the important things first.
I think the patch was for dupe exploit, not door/wall.
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