• cannibalism now available..
    87 replies, posted
^ No it reminds me of when I suggested this a long time ago glad its finally here. But it does remind me of game of thrones since those bald people always talk about eating people Too people complaining id eat any single one of you if I was trapped in a forrest with no food specially if I already slaughtered you. Humans are animals too just because society makes you forget it don't make it true.
I would only approve of this if eating too much human meat gives you the shakes.
If you don't like it, just don't eat other people and kill people who do then. That's my plan.
[QUOTE=tirpider;45254882]I guess I am just seeing all the fancy graphics and mechanics being built for murderous thug behavior and nothing for the opposite. I have a hard time imagining what a non-dickish thing would be in-game. The ability to bandage someone (without just tossing a bandage at them and letting them do it themselves) would be a step away from it. I remember some noise about being able to drag bodies around.. that could be used for good or evil. Everything seems geared to messing folks up though, and it [I]feels[/I] like the only way to not become a jerk is to choose to [I]not[/I] use a game mechanic. I see it this way because I have managed to just reach 1000 hours and only kill 1 person in-game (if you don't count the hundreds of sleepers). I kinda like not being the KOS guy or the back-stabbing "friendly". Just not many things to do if you don't want to murder. That said, I think the cannibalism and meat/bone harvesting is kinda neat. I'll surely use these new things for good :)[/QUOTE] You're seeing things only the way you want to. Guns can be used to be a dick and kill freshspawns. BUT, those same guns can be used to protect a freshspawn or even given to a freshspawn so they can protect themselves. Pretty much every thing in the game you see and being for "dicks" could be used to help a player as well. I've blown into bases for fun and left items then replaced the wall before. Usually when I decided to leave a server I give all my items to a freshspawn who I know is having trouble getting started. It works both ways. Nothing forces you to kill that sleeper or raid that base. It's all up to the player.
[QUOTE=Ebrim;45256905]If you don't like it, just don't eat other people and kill people who do then. That's my plan.[/QUOTE] Why not taking their meat by the same occasion then?
[QUOTE=Azatoth027;45258753]Why not taking their meat by the same occasion then?[/QUOTE] I'll not be a creepy dude carving up human corpses, thanks.
as my name suggests, i certainly would eat a dead guy just as quickly as a dead animal. food is food. its fascinating hearing the people who think that this dynamic should have some kind of distinguishing feature. its a bit like banditry/trustworthiness. the whole point of rust is that you don't know who you are with. that full kev might be a really nice guy and drop everything he has for you before he logs. that naked might hatchet you in the back of the head after chilling out by the fire with you all night singing songs over voice. this is a social experiment of sorts. we shouldn't mark someone artificially, it will happen socially. someone said that cannibalism is socially unacceptable in most societies. yeah true, but that doesn''t make a guy who eats human flesh suddenly have a big facial tattoo warning everyone that he does it. people will develop history with each other. there are a few names that i know i cannot trust in game, so i kill them whenever i can, knowing they will do the same to me. otherwise i tend to be friendly. cannibals will be the same. and maybe a cannibal bandit society will emerge when character customization improves;)
If there's a way to differentiate between a cannibalistic player and a normal player, then it sounds good.
Lol flesh how does that make sense if you would not know if you yourself was in a forest and found that stranger? These people who want some random magic too tell them you eat people... LOL
[QUOTE=mrknifey;45259571]as my name suggests, i certainly would eat a dead guy just as quickly as a dead animal. food is food. its fascinating hearing the people who think that this dynamic should have some kind of distinguishing feature. its a bit like banditry/trustworthiness. the whole point of rust is that you don't know who you are with. that full kev might be a really nice guy and drop everything he has for you before he logs. that naked might hatchet you in the back of the head after chilling out by the fire with you all night singing songs over voice. this is a social experiment of sorts. we shouldn't mark someone artificially, it will happen socially. someone said that cannibalism is socially unacceptable in most societies. yeah true, but that doesn''t make a guy who eats human flesh suddenly have a big facial tattoo warning everyone that he does it. people will develop history with each other. there are a few names that i know i cannot trust in game, so i kill them whenever i can, knowing they will do the same to me. otherwise i tend to be friendly. cannibals will be the same. and maybe a cannibal bandit society will emerge when character customization improves;)[/QUOTE] There are problems with that though. More clothing customization will help, but it still won't guarantee a unique look for each player. Names are of course there, but if they don't appear until you are within a distance shorter than you could recognize someone's face in real life, then it's not a great system. But this is a game not reality, and so yeah we have to accept some compromises if we want to maintain the no rules and less "artificial" elements. However, those compromises can go either way, so sometimes we might have to let some of that game-y stuff in to make it work. In some ways Rust is very real, and in others it's laughably not. Combat is a good example, especially melee, where I think it would be cool if the game played the Benny Hill music when it happens :). But of course increasing the lethality of hits, more one hit kills, restricting use of medkits, probably wouldn't go over well with most gamers. Rust often seems to contradict itself, some of that is simply because it's unfinished, but other times it feels like the design is forcing a PvP direction contrary to realism or common sense.
[QUOTE=leminlyme;45255913]While that is true, I think there is value in much of what he said. Like, while you shouldn't be able to tell this guy is a cannibal from meeting him in the forest spontaneously, the idea of human meat being cooked making a miasma or redsmoke or something like that would be cool. "Caught in the act" kind of thing, in the truth that the scent should be a giveaway (maybe, I've never smelt cooking [I]human[/I] meat. I've smelt burning flesh, but that's different and I'm sure burning animal flesh would be just as disgusting)[/QUOTE] Now, see, this I would agree with. I think some sort of indicator or status message that means "You smell burnt human flesh" would be appropriate if fire has been applied to longpig nearby in the recent past, either for murder or for dinner. But not, "hi, I'm Mike, why are you backing away from me? This red glow is a bug. Don't be scared." Talking about using fire to kill people, how fun would it be to have a server where, as a community rule, the use of fire to kill someone is banned. Mechanically, it's still completely possible, to whatever extent Rust provides for burning someone to death, but it's just sort of that bright red line that should prompt fighting enemies to stop and both turn on the fire-user until they're dead, and then they can resolve their own differences if they still want to continue fighting. Use of the forbidden weapon means putting yourself out there as an outlaw that anyone can kill without any social consequences. This, naturally, would prompt raids by fire trolls. And now we have a lively server with a ready source of conflict!
Sorry I was a bit unclear. What I mean is for example, you eat someone and then you can decide to wear his skull or use his ribs as Armour or something like that.. alluding to the fact that you've killed a man and eaten him. Anyone who comes into contact with you would see that you may be a potential cannibal based on what you've decided to wear. Something like this. Or like someone else suggested, cooking human flesh might produce a sootier smoke in a camp fire and thus people would be inclined to stay away from that person. [QUOTE=Vasodeforever;45259666]Lol flesh how does that make sense if you would not know if you yourself was in a forest and found that stranger? These people who want some random magic too tell them you eat people... LOL[/QUOTE]
Awesome.. Cavemanchicken.
I thin this is a great idea. How is killing someone for their meat any better or worse than killing them for the wood they just collected? I doubt it'll effect the behavior of all those KOSers, nor the behavior of people who choose the more friendly approach. I can't wait for the stories of "Me and my mate were crossing the desert when we realised we didn't have enough supplies..." That'd be one hell of a game of Paper, Scissors, Rock. Perhaps the longer-lived players, along with growing fashionable beards, have meat that's just that little bit tastier...
[QUOTE=Flesh Wound;45259755]Sorry I was a bit unclear. What I mean is for example, you eat someone and then you can decide to wear his skull or use his ribs as Armour or something like that.. alluding to the fact that you've killed a man and eaten him. Anyone who comes into contact with you would see that you may be a potential cannibal based on what you've decided to wear. Something like this. Or like someone else suggested, cooking human flesh might produce a sootier smoke in a camp fire and thus people would be inclined to stay away from that person.[/QUOTE] Yeah I think this would be great. It should always be your own decision to show or not to show how you have played the game. So if you'd like to let players now that you are a killer and plausibly have eaten some human flesh by wearing some kind of bone armor you can do so, but aren't forced to play nice because otherwise you will turn to red or get some other graphical warning on your head because you have eaten other players.
[QUOTE=ryst;45259720]There are problems with that though. More clothing customization will help, but it still won't guarantee a unique look for each player. Names are of course there, but if they don't appear until you are within a distance shorter than you could recognize someone's face in real life, then it's not a great system. But this is a game not reality, and so yeah we have to accept some compromises if we want to maintain the no rules and less "artificial" elements. However, those compromises can go either way, so sometimes we might have to let some of that game-y stuff in to make it work. In some ways Rust is very real, and in others it's laughably not. Combat is a good example, especially melee, where I think it would be cool if the game played the Benny Hill music when it happens :). But of course increasing the lethality of hits, more one hit kills, restricting use of medkits, probably wouldn't go over well with most gamers. Rust often seems to contradict itself, some of that is simply because it's unfinished, but other times it feels like the design is forcing a PvP direction contrary to realism or common sense.[/QUOTE] yeah i agree that customization won't be fool proof; but that said, you can mistake people in real life because they look similar or even almost identical to other people:) i would love more lethality, especially in melee. i actually made a thread months ago about melee headshot crits, but i think i did a bad job getting my point across XD regardless, currrent melee is pathetic, unweildly and more than anything ineffective. medkits, guns and armour desperately need an overhaul, but hopefully that will happen as things progress. as for cannibals wearing bones and blood and things...why? so my prey can see me coming and run? more likely to find a "normal" looking person is a serial killer, because the obvious ones are found out so quickly. it seems to me more likely that its going to be a friendly naked who comes over, gives you some cooked chicken then splits your skill with a pickaxe while you turn around to pick it up XD just to be clear though, i have no problem with the idea of say bone armour or bloody war paint. i just deny that every person wearing it will be a cannibal, and every person not won't eat you
[QUOTE=RockyTiziano;45259836]Awesome.. Cavemanchicken.[/QUOTE] Unfortunately for the sake of humour in this aspect of Rust, it seems they are finally getting around to creating proper world models for food types. Human meat looks like human meat, and does not have the chicken breast placeholder.
[QUOTE=Leon Garoux;45260992]Unfortunately for the sake of humour in this aspect of Rust, it seems they are finally getting around to creating proper world models for food types. Human meat looks like human meat, and does not have the chicken breast placeholder.[/QUOTE] but....why?!?!
[QUOTE=elixwhitetail;45254654] The option already exists to be nice; it's always existed. And, as Rust gets further along and servers become more stable and develop their own populations, local reputations will start to matter a lot more.[/QUOTE] No, the most they go the "survive no matter what it takes, just kill before you get killed, eat other players if you need to and don't allow a second chance to anybody, even new-spawns" way the less you have an option to be nice. This is like a domino. The moment you kill someone because you have so many reasons to do it (not only because he can kill you but also because you can "harvest" his dead body) you initiate a chain of actions and reactions and that's how the game becomes a massive senseless butchering simulator. I think that Garry removed zombies and now he wants the players to replace them. I don't want a zombie simulator. There must be also reasons for which not to kill the others (apart from being nice just because being nice is nice, we all know nobody will be nice for no reason in this game)
[QUOTE=elixwhitetail;45259728]Now, see, this I would agree with. I think some sort of indicator or status message that means "You smell burnt human flesh" would be appropriate if fire has been applied to longpig nearby in the recent past, either for murder or for dinner.![/QUOTE] Thats what I was saying with the smoke color. Just make it a slight red tint or something. It takes the place of smell. TBH I think the text bit is the biggest flaw in dayz as far as knowing about environmental and health issues. Again, otherwise to those who want it to be the same as anything else.. Whats the point of even implementing it in the first place? It becomes mundane versus adding to the flair of the game. [editline]1st July 2014[/editline] [QUOTE=lupusdacus;45261446]we all know nobody will be nice for no reason in this game)[/QUOTE] I have. I used to make a supply crate near Big Civ in the middle of the road and any repeats and extras I had I would put in for passer-bys.
i played for the first time today and someone gave me a whole bunch of clothing, weaponry and food. For no reason. he even made sure his friends did not kill me
Don't play Rust yet, and while from a gameplay perspective cannibalism may look bad (rewards PVP and killing naked, poor guys even more) I still like it. Further boosts the "you're stranded, live or die" feel the game has.
Been a while since i posted, but this thread was worth posting again...Cannibalism needs to have consequences such as Prion diseases...or even cause addiction..Most serial killers who would eat people would have a taste and became addicted..Eating human flesh needs a debuff of some sort until death occurs..as well as not being able to suicide and harvest your own body...I can see people abusing that for bone knifes..and food.
[QUOTE=Happy Wormy;45267629]Been a while since i posted, but this thread was worth posting again...Cannibalism needs to have consequences such as Prion diseases...or even cause addiction..Most serial killers who would eat people would have a taste and became addicted..Eating human flesh needs a debuff of some sort until death occurs..as well as not being able to suicide and harvest your own body...I can see people abusing that for bone knifes..and food.[/QUOTE] definately needs some method to prevent self harvesting, but i don't see much point to debuffing the player for making choices available to them. it would be akin to making players who like to use an m4 unable to use melee attacks (to be ridiculous;)) as for prion diseases, that's probably being too realistic, and without any benefit. a player cannot just recover from broken legs in a few minutes. bandages aren't enough to prevent death from internal bleeding...but these things allow us to play in an enjoyable fashion. besides, what does a cannibal gain from eating human meat? and given the number of KOS players, and players who will kill nakeds over anything else, i doubt that people would actively kill more people than they normally would; they would just gain a source of food alongside what they normally do.
[QUOTE=lupusdacus;45261446]No, the most they go the "survive no matter what it takes, just kill before you get killed, eat other players if you need to and don't allow a second chance to anybody, even new-spawns" way the less you have an option to be nice. This is like a domino. The moment you kill someone because you have so many reasons to do it (not only because he can kill you but also because you can "harvest" his dead body) you initiate a chain of actions and reactions and that's how the game becomes a massive senseless butchering simulator. I think that Garry removed zombies and now he wants the players to replace them. I don't want a zombie simulator. There must be also reasons for which not to kill the others (apart from being nice just because being nice is nice, we all know nobody will be nice for no reason in this game)[/QUOTE] I think you're being far too cynical, but I'd wager adding more damage realism (Read: Death should be extremely easy) as well as increasing the difficulty in surviving the environment should be plenty adequate reasoning for not wanting to constantly engage in conflicts against other people. When military level weaponry is no longer available to virtually everyone, ranged weaponry standards will become bows probably, and the npc enemies will become dinos or mutants and have high mobility and lethality, to go along with the increasing problems surviving is getting (Thirst, temperature, radiation, hunger) fighting is going to devolve into very dangerous nonprofitable gambles.
I dislike this idea because it gives people a reason to kill fresh spawns. However, if it's gonna be a thing then can we make it possible to be possessed by a Wendigo spirit? :)
mans gotta eat
They should make a penalty for it, like you develop a liking for it after the first few times and you can only eat that, or something. Punish the guy for substituting a pork chop for a foot.
[QUOTE=Stitche;45272229]They should make a penalty for it, like you develop a liking for it after the first few times and you can only eat that, or something. Punish the guy for substituting a pork chop for a foot.[/QUOTE] again, why? i don't get why everyone seems to think cannibalism changes peoples physiology.. psychology sure, but other than diseases based on the health of the "animal" and crap nutrition based on the lifestyle of a modern human, it really doesn't change anything..
I am by no means an expert in physiology or psychology but wouldn't the thoughts in your head making you feel like you need human meat be something to do with psychology? It doesn't need to be a penalty but something more on the lines of: if you eat too much human meat, now your mind craves it and you now either have to get human meat after so long or regular meat starts to do less for you in the way of sating your hunger?
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