[QUOTE=dreadlocks;45272740]I am by no means an expert in physiology or psychology but wouldn't the thoughts in your head making you feel like you need human meat be something to do with psychology? It doesn't need to be a penalty but something more on the lines of: if you eat too much human meat, now your mind craves it and you now either have to get human meat after so long or regular meat starts to do less for you in the way of sating your hunger?[/QUOTE]
Sounds kind of backwards to me. If I have chicken 3/4 days in a row, I definitely won't get all "I must have chicken, I crave for it so bad" but instead I can't help but to lose my hunger when I smell chicken after that. Human meat probably isn't addictive, so should work the same way. Too much of a single type of food and you grow tired of it, not the other way around.
Not at all if its the only choice. It's not like the survivors of Alive! Came back lunatics.
[QUOTE=dreadlocks;45272740]I am by no means an expert in physiology or psychology but wouldn't the thoughts in your head making you feel like you need human meat be something to do with psychology? It doesn't need to be a penalty but something more on the lines of: if you eat too much human meat, now your mind craves it and you now either have to get human meat after so long or regular meat starts to do less for you in the way of sating your hunger?[/QUOTE]
yeah, the desire for human meat is a psychology change, but the rest is physiology, and wouldn't happen. that said, i could see a system where if a player eats >5 human meat, they now see every player's name tag as saying "MEAT", or maybe covering their face with a meat piece if name tags get dropped:D
[QUOTE]Sounds kind of backwards to me. If I have chicken 3/4 days in a row, I definitely won't get all "I must have chicken, I crave for it so bad" but instead I can't help but to lose my hunger when I smell chicken after that. Human meat probably isn't addictive, so should work the same way. Too much of a single type of food and you grow tired of it, not the other way around.[/QUOTE]
Very valid point. This is also in regards to something we deem as "normal" which to some can become quite boring. When you do something out of the norm often it can be addicting, aka killing people. Again i do not have that much expertise in this subject but I would still think it to be a cool side effect :P
Edit:
[QUOTE]i could see a system where if a player eats >5 human meat, they now see every player's name tag as saying "MEAT", or maybe covering their face with a meat piece if name tags get dropped:D[/QUOTE]
Ha... that would be quite funny.
I thought about changes to ones face when "committing a crime". If you killed a certain amount of people, you facial expression would change to a more grim look. Eating human meat could have an effect on this.
It would give you a chance to get an idea of what the guy, who just approached you, could be up to.
[QUOTE=kulan;45254251]Screen shot for you
[IMG]http://i59.tinypic.com/11j9n39.jpg[/IMG][/QUOTE]
YUMMY YUMMY YUMMY, I GOT NAKEDS IN MY TUMMY AND I CAN'T STOP EATING THEM!
[editline]2nd July 2014[/editline]
[QUOTE=Evolution13;45271110]I dislike this idea because it gives people a reason to kill fresh spawns. However, if it's gonna be a thing then can we make it possible to be possessed by a Wendigo spirit? :)[/QUOTE]
Just imagine ourselves in a real life post apocalyptic world. Now imagine that you are a member of a well-off comunity with a good number of people, access to fresh water and some other natural resources like sticks and rocks that allow your group to craft weapons and traps to hunt. Unfortunately, your steady source of food starts to dwindle. With your numbers, you're now forced to find another source. All of a sudden, a member of your group starts talking about a smaller, weaker group living next to you. Not long until your whole group starts thinking about scouting them. out. So you go do that and along the scouting, shit goes south, everybody starts attacking the smaller group, and by the time you notice it, all of your group is munching down on roasted corpses.
Conclusion:
Survival is a bitch, that's why nakeds get killed all the time.
I wont Sleep anymore. :pwn:
So what happens if I eat it raw? Will I get Kuru and start convulsing?
As funny as I think there is, the probably should be a downside. Otherwise, people in large bases could simply stockpile food by suiciding and respawning repeatedly, then harvesting their own bodies xD
Sounds fun
[QUOTE=Outback;45301759]As funny as I think there is, the probably should be a downside. Otherwise, people in large bases could simply stockpile food by suiciding and respawning repeatedly, then harvesting their own bodies xD[/QUOTE]
Simply make it so that dying has harsh consequences and this will largely be mitigated. Fun drama can be imagined with one party member being "sacrificed" (maybe against his will) for the group.
absolutely sick
i love it
Yes! KOS people finally have a reason to kill naked :)
I love it. Although if you consume human flesh too often, you should get Kuru (as Garry mentioned it in devblog) or something like that, because if there is no visible difference for other players, the creepy aspect of cannibalism will get lost and it will become just another basic game mechanic with no special meaning for the players - meat is meat (altho not really, right?) if you know what i mean. It would be a great pity to lose the potential of all the things related to cannibalism.
Other than that, i think it would be great if you could also harvest human skin or at least scalps, as you can harvest pelts from animals. Then you could make a nice furniture from it, Eddie Gein style.
[IMG]http://slaughterfx.com.au/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/i/m/img_1032_2.jpg[/IMG]
i suppose a simple enough solution would be for eating any human meat to give you a "tremor" debuff for a few minutes when you eat it, that stacks for each piece. but beyond that i struggle to validate any real changes from eating human meat. you can get kuru from canibalism, sure. but there are plenty of diseases you could get from eating bear, or wolf, or pig in the wild too, and i think it would be counterproductive to apply them in game beyond the current (eat raw meat = vomit).
Maybe eating people could induce a 'Disturbed' condition that made you hear steps behind you and have heavy breathing and fast heart rate or something.. decreased stamina?
[QUOTE=vachon644;45314652]Maybe eating people could induce a 'Disturbed' condition that made you hear steps behind you and have heavy breathing and fast heart rate or something.. decreased stamina?[/QUOTE]
That would definitely be a debuff, and it's already clarified there will be no debuffs or giveaways for cannibalism.
cannibalism, great feature I think just make the 'normal' food sources rarer so it forces a real moral decision.
[QUOTE=shoshinkan;45314736]cannibalism, great feature I think just make the 'normal' food sources rarer so it forces a real moral decision.[/QUOTE]
I think once you've killed someone, the difficult moral decision is already over. Eating them seems much less of a moral hurdle once they are already dead. :)
[QUOTE=phoenix2000;45254234]great, give more reasons for players to kill fresh respawned players.[/QUOTE]
you mean give players the only reason to kill fresh spawns
[QUOTE=Rust_Guy;45333861]you mean give players the only reason to kill fresh spawns[/QUOTE]
i'm pretty sure other reasons include; boredom, fear that naked may be a secret kev, hating your own penis and projecting that anger on others, and fear of naked bald men.
[QUOTE=Rust_Guy;45333861]you mean give players the only reason to kill fresh spawns[/QUOTE]
not at all, you could kill fresh spawns for sport.
[IMG]http://img2.wikia.nocookie.net/__cb20140509023613/vsbattles/images/thumb/8/8f/Elmer_fudd-2.jpg/332px-Elmer_fudd-2.jpg[/IMG]
"shhh, be vewy quiet. I'm hunting nakeds"
*EDIT*
realised i'm not a fan of the word "newbs"
The biggest issue which people have already addressed somewhat is that linking a valuable resource (in this case food) to player corpses creates many avenues for exploitation. If players can respawn and loot their own bodies for food, the need to hunt/gather food items (a major gameplay element in rust) is lost. any time you get hungry, go back to your base and run into that spiked wall you installed in the pantry. done and done.
preventing players from looting their own corpses could help in this regard, but it wouldn't eliminate the problem. Many persons in rust play with a few friends in a shared base. the next time food supplies are running low, the group designates bill to run into the spiked wall in the pantry. they loot his body and share the meat with him when he re-spawns.
The only real way to combat this type of player behavior is to have the consequences for dying be much more severe. This is an option (permanent death, 12 hour re-spawn timer on death, lost acquired attributes on death, removal of bed/sleeping bag re-spawn control items) but would have HUGE implications on the feel of the game, way more significant than being able to harvest players for meat.
[editline]9th July 2014[/editline]
[QUOTE=mrknifey;45335366]i'm pretty sure other reasons include; boredom, fear that naked may be a secret kev, hating your own penis and projecting that anger on others, and fear of naked bald men.[/QUOTE]
Aye, those players worried that this would suddenly create an incentive to kill new players apparently haven't been on the servers I play on. people already kill pretty much anybody they think they can. The only difference this would make is whether they actually went over and bothered looting them.
Issue with cannibalism is that not only are there diseases and shit associated with eating the brain, our body produces natural toxins that really fuck up shit that tries to eat us. Animals who eat human corpses get fucking destroyed by our remains, there's gotta be at least SOME semblance of threat from eating too much human meat.
I think that word of mouth should be the way that you communicate who is bad and who is trustworthy. I mean whenever i tend to play, I pay close attention to the global chat. Granted it doesnt always give you exact information on who to trust, it gives you general areas to avoid, and names that are commonly associated with dickery.
[QUOTE=No Party Hats;45338108]Issue with cannibalism is that not only are there diseases and shit associated with eating the brain, our body produces natural toxins that really fuck up shit that tries to eat us. Animals who eat human corpses get fucking destroyed by our remains, there's gotta be at least SOME semblance of threat from eating too much human meat.[/QUOTE]
Not sure where you're getting this. What toxin are you talking about, exactly?
kuru is certainly a thing but its also pretty rare. The vast majority of people running around don't have kuro and so you could eat their brains w/o any risk of acquiring it. maybe if people eating people were more common, you'd discover that similar prion diseases are more widespread. As it stands, the only people afflicted kuro were a few small tribes of people in new guinea.
so yah, I guess if the rust island is located somewhere in new guinea, maybe then i'd lay off the brains.
[QUOTE=No Party Hats;45338108]Issue with cannibalism is that not only are there diseases and shit associated with eating the brain, our body produces natural toxins that really fuck up shit that tries to eat us. [/QUOTE]
i presume you are talking about things like heavy metals and vitamin A...which are not technically toxins, but can be toxic in high amounts. it's not that our body builds them up as a defence, but rather that our lifestyle choices end up with us having an excess of stuff in our livers, gall bladder, appendix, speen, blood etc that can be harmful if consumed. eating major muscles would easily avoid this though, especially if cooked well.
the only real issue that i can see would still be prion diseases like kuru, and there's not really enough reason to put that in without adding diseases for bears, wolves, pigs and rabbits too:)
Just add world models of the items you are cooking. That will fit into the world, and allow, "meat is meat" Garry. Unless I see whats on your fire, then Im staying faaar away.
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