Bug:
When you fix your building with a wood log, it only requires one log? Since I had 9x wood logs. I used 8 of them. And the last one didn't disapear.
Bug or is it implemented?
[QUOTE=Private Henk;41623314]Bug:
When you fix your building with a wood log, it only requires one log? Since I had 9x wood logs. I used 8 of them. And the last one didn't disapear.
Bug or is it implemented?[/QUOTE]
Known bug, reported already.
[QUOTE=Private Henk;41623314]Bug:
When you fix your building with a wood log, it only requires one log? Since I had 9x wood logs. I used 8 of them. And the last one didn't disapear.
Bug or is it implemented?[/QUOTE]
You really need to increase the time to spawn and quickly because a person can not be for the 18h working because it has destroyed his house... it is shameful to so little time
I found a duplication bug, I don't want it getting out so can a mod pm me about it.
[QUOTE=youDONE;41628798]I found a duplication bug, I don't want it getting out so can a mod pm me about it.[/QUOTE]
[url]https://github.com/Facepunch/rust-issues/issues[/url]
Still in prealpha stage. You won't keep any stuff so it doesn't really matter if you can dupe them right now. Report it asap to get it fixed.
[QUOTE=youDONE;41628798]I found a duplication bug, I don't want it getting out so can a mod pm me about it.[/QUOTE]
Or [B]you[/B] can PM a mod, or report it [URL="https://github.com/Facepunch/rust-issues/issues?state=open"]here[/URL]. Also, if it's the infinite repair bug, they already know.
[QUOTE=Xantis;41628935][url]https://github.com/Facepunch/rust-issues/issues[/url][/QUOTE]
If i post it there it will be public.
[B]EDIT[/B]:
[QUOTE=Owsen;41628944]Or [B]you[/B] can PM a mod, or report it [URL="https://github.com/Facepunch/rust-issues/issues?state=open"]here[/URL]. Also, if it's the infinite repair bug, they already know.[/QUOTE]
I didnt know if it was fine to PM them about it. But ill give it a try.
[QUOTE=youDONE;41628947]If i post it there it will be public.[/QUOTE]
Look, do whatever you want. That is the official bug report thing.
[QUOTE=youDONE;41628947]If i post it there it will be public.
[B]EDIT[/B]:
I didnt know if it was fine to PM them about it. But ill give it a try.[/QUOTE]
A mod isn't going to go out of his way to PM you, just report it here or on the github.
[QUOTE=youDONE;41628798]I found a duplication bug, I don't want it getting out so can a mod pm me about it.[/QUOTE]
it doesn't matter if it gets out, it's an alpha
[QUOTE=supersnail11;41629137]it doesn't matter if it gets out, it's an alpha[/QUOTE]
Thats true, it doesn't, but it can cause people a lot of problems until fixed.
[QUOTE=youDONE;41629177]Thats true, it doesn't, but it can cause people a lot of problems until fixed.[/QUOTE]
Post how to do it > Abused > Fixed quickly
PM a Mod > Put low on to-do list > fixed slowly > those who know how to do it abuse it
PM a Mod > Put high on to-do list > fixed quickly
Hey, when is the game gon' be released? and when it does will it be f2p? or f2p but additional buy-em items?
[highlight](User was banned for this post ("didn't read the sticky" - postal))[/highlight]
[QUOTE=Neon Ghost;41635986]Hey, when is the game gon' be released? and when it does will it be f2p? or f2p but additional buy-em items?[/QUOTE]
Read the sticky.
This house was built 15-16 hours ago, almost completely gone now.
[IMG]http://img822.imageshack.us/img822/4149/n8hh.png[/IMG]
I'm personally not building a house nor logging in if you can't even have one last a day.
Few more issues with the decay.
Items that canot be repaired:
Foundations
Stairs
Doorways (WithDoors) pressing hot key repairs door not doorway when clearly aiming at doorway.
Ceilings can only be repaired from below.
Will keep an eye out for More :)
EDITED: Stairways are find just a awkward angle to find
[QUOTE=ajearley;41658512]Few more issues with the decay.
Items that canot be repaired:
Foundations
Stairs
Doorways (WithDoors) pressing hot key repairs door not doorway when clearly aiming at doorway.
Ceilings can only be repaired from below.
Will keep an eye out for More :)
EDITED: Stairways are find just a awkward angle to find[/QUOTE]
Foundations - can be repaired. Crouch and move over them while spamming the hotbar button.
Stairs - Easily targetable. Best way is still to run up the stairs while looking down to repair them.
Ceilings - If you crouch on top of the ceiling you can repair them.
The problem with having to repair individual components of your house constantly is that it punishes players for building a house over a certain size. Allow me to elaborate: If each component takes a certain amount of time to repair, multiply that by the amount of components and eventually you reach a point where as a player (not a worker, a player) you are forced to perpetually repair your house once it is over a certain size.
As a concept it feels like an obligatory daily chore; it isn't optional as you need a standing house to protect your shit and to spawn safely. I consider this type of concept to be abusive game design - towards the players. You can't say it's a sandbox if all the time you spend in the sandbox is spent as a slave to a task.
Why not implement a tax, or a rent, whatever you want to call it, where you approach a connected group of foundations you built and have to contribute an amount of resources (which increases as the object decays) to repair the entire structure above the foundation and adjacent player-owned foundation tiles? This should require less computation, since the structure is decaying all at once, and could be less time-consuming (counting farming the resources). It would encourage players to be proactive rather than trapping them in the houses.
Since we don't have a stickied feedback thread, I feel like this is the best place to mention this.
I agree. It should have decay - but not over a day, or a week, more like a month for wood.
[QUOTE=garry;41677639]I agree. It should have decay - but not over a day, or a week, more like a month for wood.[/QUOTE]
I think a month to decay would end up with the collider limit being maxed out within a few days still, I'd personally suggest a week for most things.
I'm guessing this is the feedback thread, so about silencers: they're functional, but maybe too functional - I'm not sure if this is just me being terrible, but getting shot with a silencer is awkward. It doesn't become clear to you that you're getting shot - it's just "oh, I'm taking damage and bleeding" and it feels very confusing. Maybe I'm just not used to it yet, but it feels weird as hell. Possibly a bullet impact sound whenever you get hit by a silenced bullet so that you could tell you've been shot?
You'de designing with limits in mind. If there was no collider limit would you still suggest a week?
Thinking about decay on wood, Why not implement steel/scrap building materials. If people want to keep a structure, put hard work into creating a non-decaying building material. If your using wood for your temporary shack it will decay to make room unless you repair it. Assuming limits are still around on colliders, etc.
[QUOTE=geogzm;41688024]
so about silencers: they're functional, but maybe too functional - I'm not sure if this is just me being terrible, but getting shot with a silencer is awkward. It doesn't become clear to you that you're getting shot - it's just "oh, I'm taking damage and bleeding" and it feels very confusing. Maybe I'm just not used to it yet, but it feels weird as hell. Possibly a bullet impact sound whenever you get hit by a silenced bullet so that you could tell you've been shot?[/QUOTE]
I would love if every attachment would had cons so as pros.
Like silencers, it will make the gun can not hear but will also make range lower or dmg lower or even lower the accuracy
so that means when you have attachment it will not fell like overpowered :words:
[QUOTE=xXCoolGuyXx;41695864]I would love if every attachment would had cons so as pros.
Like silencers, it will make the gun can not hear but will also make range lower or dmg lower or even lower the accuracy
so that means when you have attachment it will not fell like overpowered :words:[/QUOTE] [url]www.playrust.com[/url] <---- They nerfed silencers. BAM.
[QUOTE=garry;41695587]You'de designing with limits in mind. If there was no collider limit would you still suggest a week?[/QUOTE]
Well, without the collider limit, a month could be better for semi-active players, however the actual world itself could run out of space. If the in-game world would be a larger size, then I'd say a month. In the current one, I'd suggest a week.
I'd have it more like people could salvage your shit.. there'd be a lot less abandoned buildings if there was some kind of way players could come up to a structure and start dismantling it.
[QUOTE=garry;41697282]I'd have it more like people could salvage your shit.. there'd be a lot less abandoned buildings if there was some kind of way players could come up to a structure and start dismantling it.[/QUOTE]
Would this have some kind of system that clearly sets apart old, decayed structures and new active structures or would players just have to watch their structures and make sure nobody comes and tries to salvage?
It'd be just like the high-end players to follow new-spawns around, and dismantle ANY possible signs of a structure they create. Just to annoy them. I've seen footage.. It would happen. xD
[QUOTE=garry;41697282]I'd have it more like people could salvage your shit.. there'd be a lot less abandoned buildings if there was some kind of way players could come up to a structure and start dismantling it.[/QUOTE]
And if people do start to salvage another person's current base, would it be quicker/cheaper to salvage the parts then to make explosive charges to get around the house?
These are all bridges we'd have to cross when we come to them.
When a problem like this comes up - we're asking ourselves.. why doesn't this happen in real life?
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