Promedeus something that we do need is a mod that will allow us to edit the starter we can craft
i.e I would love to be able to only start with
Wood planks
stone hatchet
Hunting bow
Arrows
Wood shelter
Sleeping bag
Camp fire
Cooked chicken
the rest you have to find also something where we can turn crafting OFF for like M4's and so on so you can only find them and use them not make them
I know oxide has this but....Oxide man....oxide lol if you can create something like that now that would be impressive
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Every time I'm like, "Man this dogpile might be a little much," Promedeus posts something else. I'm torn here.
[QUOTE=RevyTwoHand;43507921]Promedeus something that we do need is a mod that will allow us to edit the starter we can craft
i.e I would love to be able to only start with
Wood planks
stone hatchet
Hunting bow
Arrows
Wood shelter
Sleeping bag
Camp fire
Cooked chicken
the rest you have to find also something where we can turn crafting OFF for like M4's and so on so you can only find them and use them not make them
I know oxide has this but....Oxide man....oxide lol if you can create something like that now that would be impressive[/QUOTE]
bro give him 3 years or so to make his first mod, remember he doesn't have a whole lot of time.
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[QUOTE=Promedeus;43507913][B]Yes, the industry. I interned my freshman summer[/B] [/QUOTE]
This [I]has[/I] to be someone trolling on a gimmick account.
I refuse to believe an actual parody of a human being like this exists.
[QUOTE=Promedeus;43507654]Obviously you're missing the big picture. Allow me to elaborate. Promodeus provides a solid modding platform that doesn't currently exist. A unified platform provides cohesion between all elements of modding. Which include but aren't limited to:
-Security
Currently mods float around doing whatever they want, with no guarantee it isn't malicious. Controlling what a mod can do allows a much higher level of security that can enable automation of certain systems. Where's the current offering for that? (I guess you could continue to hand pick mods to be installed on servers)
-Mod Maintenance
With a one stop shop (Promodeus Admin Control Panel) controlled by the admin on his desktop, installing, updating, removing, and tweaking mod settings are all managed independent of the GSP. Leaving you with less work... Where's the current offering for that?
-An ecosystem for new mods to build on
Interfacing with basic features from one mod to the next is essentially non-existent. Promodeus's base mod package provides unity between all mods and for all future mods.
[/QUOTE]
All of this is already being done right now, being built on to... you know... working examples? While you have nothing.
[editline]12th January 2014[/editline]
[QUOTE]
I would probably be rewriting Rust++ if I were you, as opposed to trolling a mod that you obviously know has more potential than your current offering. I decompiled your mod, and in the industry, we refer to things like that as a pile of spaghetti code, AKA an unmaintainable piece of junk that is doomed to self implode one day. I could see how the design went down for it, "What architecture do we want? Architecture is complicated... Fuck it, make everything static. User lower-camelcase on public members. Forget StringBuilder, concat is efficient enough. Settings? Um, let's ignore already implemented options like XML and opt for our own buggy pile of crap, don't forget to concat all stringzzz. What happens if we need to add a new feature? Um... Pile more spaghetti on top ofc. :rock: Oh fuck, we forgot to save data from one session to the next. Um, MORE CUSTOM PILES OF CRAP!!!"
I could literally go on forever. But I'll stop. Rust++ is like a child trying to write c++.
Lol[/QUOTE]
Big words for someone who doesn't actually have a working product.
[QUOTE=BARKx4;43507943]This [I]has[/I] to be someone trolling on a gimmick account.
I refuse to believe an actual parody of a human being like this exists.[/QUOTE]
Idunno, I remember being a Freshman and we had this professor who would talk extensively about ~~The Industry~~ and we made fun of her for it. It's like the lack of self-awareness sells it more than anything.
EDIT: On the other hand, he listed XML as a possibility for human-editable setting files. I don't think anyone born after '95 would do that even as a joke.
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[QUOTE=Promedeus;43507967]public static void startEvents()
{
//HARD CODE EVERYTHING
}[/QUOTE]
Yo, you gotta wait until your product is less than 50% shit you transcribed from my code to make jokes like this.
EDIT: Like yo I'm sorry my code interacting with an unknown file format I was figuring out as I went involved a lot of guesswork and magic numbers.
[QUOTE=Promedeus;43507967]Working examples? Links?
Lol. I've been working on it for 2 day now. Calm down. I would watch yourself if I were you...
[/QUOTE]
Threatening the representative of a Facepunch-approved GSP is a great way to start your amazing and no doubt short-lived foray into our modding community!
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[QUOTE=Promedeus;43507988]foreach (string str2 in arrayList)
{
str1 = str1 + "[" + str2 + "]\r\n";
foreach (IniParser.SectionPair sectionPair in (IEnumerable) this.keyPairs.Keys)
{
if (sectionPair.Section == str2)
{
string str3 = (string) this.keyPairs[(object) sectionPair];
if (str3 != null)
str3 = "=" + str3;
str1 = str1 + sectionPair.Key + str3 + "\r\n";
}
}
str1 = str1 + "\r\n";
}
ALL OF THAT CONCAT JUST LIKE WE PLANNED!!! I'm dying right now...
[/QUOTE]
I have no idea what this code is from, but uh. Okay.
[QUOTE=Promedeus;43507654]
I would probably be rewriting Rust++ if I were you, as opposed to trolling a mod that you obviously know has more potential than your current offering. I decompiled your mod, and in the industry, we refer to things like that as a pile of spaghetti code, AKA an unmaintainable piece of junk that is doomed to self implode one day. I could see how the design went down for it, "What architecture do we want? Architecture is complicated... Fuck it, make everything static. User lower-camelcase on public members. Forget StringBuilder, concat is efficient enough. Settings? Um, let's ignore already implemented options like XML and opt for our own buggy pile of crap, don't forget to concat all stringzzz. What happens if we need to add a new feature? Um... Pile more spaghetti on top ofc. :rock: Oh fuck, we forgot to save data from one session to the next. Um, MORE CUSTOM PILES OF CRAP!!!"
I could literally go on forever. But I'll stop. Rust++ is like a child trying to write c++.
Lol[/QUOTE]
your not pointing out anything i didn't know? at this point in time i care about features and something to show for them, not working out how to do things correctly in a language i'm not comfortable with.
post some code of anything you've done plz, i wanna tear it apart.
[QUOTE=Promedeus;43507988]foreach (string str2 in arrayList)
{
str1 = str1 + "[" + str2 + "]\r\n";
foreach (IniParser.SectionPair sectionPair in (IEnumerable) this.keyPairs.Keys)
{
if (sectionPair.Section == str2)
{
string str3 = (string) this.keyPairs[(object) sectionPair];
if (str3 != null)
str3 = "=" + str3;
str1 = str1 + sectionPair.Key + str3 + "\r\n";
}
}
str1 = str1 + "\r\n";
}
ALL OF THAT CONCAT JUST LIKE WE PLANNED!!! I'm dying right now...
[editline]12th January 2014[/editline]
Threat? More like a warning.[/QUOTE]
It's really cute that you're still in that programmer baby stage of thinking the way your code looks is important to anyone but you and the people you directly work with, but let me let you in on a little secret: Users don't give a shit, they will never see your first-year code-art project, they want code that does what they want it to do and they don't care how it does it. And as far as mattering to other developers, with an attitude as pretentious and hilariously know-it-all-college-student as yours, noone is going to work with you.
You might not realize it, but every single productive member of the Rust modding community already hates you or thinks you're a trolling retard. We're all sitting in IRC right now copypasting your posts and laughing at you.
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[QUOTE=Promedeus;43507967]Working examples? Links?
Lol. I've been working on it for 2 day now. Calm down. I would watch yourself if I were you...
[editline]12th January 2014[/editline]
public static void startEvents()
{
//HARD CODE EVERYTHING
}[/QUOTE]
You're right I should watch myself, these other devs in the thread create working examples within 2 days, why can't you? Relying on them to deliver when they have actually working projects that the community loves is stupid, we should trust the schoolboy who talks the talk but doesn't walk the walk.
[QUOTE=Promedeus;43508026]Lol, it's from your spaghetti IniParser... But to your credit, I wouldn't be able to recognize it either.
public static List<string> messages = new List<string>();
public static List<string> users = new List<string>();
No one ever told you to how to use interfaces? MORE STATIC SHTUPH.[/QUOTE]
I don't have an IniParser? I copied one into limitedsleepers from decompiling Rust++. He apparently got it from the internet. I never looked at the code because it works and is so self-contained I didn't need to know anything about it. Which uh, kind of disqualifies it from the Spaghetti code designation, but whatever. I guess if I ever feel the need to WRITE ini files I could go in there and change it to a stringbuilder, but otoh my name ain't Grace Hopper and I don't give a fuck about a microsecond.
2 days? i had half my mod done in half a day. your a slow one.
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[QUOTE=xEnt22;43508046]2 days? i had half my mod done in half a day. your a slow one.[/QUOTE]
Listen, premature optimization is an expensive practice.
[QUOTE=Promedeus;43508055]Obviously you NEVER EVER EVER worked on any legitimate product. Ever. "code looks is important", you're just ignorant... Code architecture matters...
"with an attitude as pretentious and hilariously know-it-all-college-student as yours, noone is going to work with you." I seriously take this as a compliment.
"You might not realize it, but every single productive member of the Rust modding community already hates you" ........ "productive" .......... Yeah sure, you guys can hate me, ha.
"We're all sitting in IRC right now copypasting your posts and laughing at you." ..... I already knew that.
[editline]12th January 2014[/editline]
You really should, but you aren't. Duly noted.[/QUOTE]
Good thing you don't have:
Code architecture
A proof of concept
Community support
[B]Code[/B]
Community support is kind of a necessity for your idea and you're getting none. Another good reason for this GSP right here to never support your project.
Also what are you gonna do, backtrace my IP with a GUI made in visual basic? Please.
edit: nothin to see here.
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[QUOTE=Promedeus;43508106]I literally don't even know Visual basic.
You know. I have to say, for an adult, you act a lot like a child.[/QUOTE]
Says the guy making vague internet threats :^)
Come on guys you should all be working toward a common goal here....make an awesome mod and make people happy ^_^ simples!
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I know nothing about code, but I know people. You couldn't pay me to support this platform. There are decent, hard-working people, who are trying to make this a better game for the community. You.. are here for yourself.
[QUOTE=Promedeus;43508124]Those are great examples... You want my resume too?[/QUOTE]
I've already got your resume, thanks though.
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