• Magma - The real Rust modding framework, by the Rust++ team !
    554 replies, posted
xEnt22, the /instako remove tool isnt working anymore. :( I need this to remove the pillars my players set wrong :((
[QUOTE=K4OS;44053818]My Bad LOL. Is that the only new line. Can I just add "rust++_enabled=true" in settings and it will be fine .. or should I uninstall Magma and reinstall it so the original config comes back and I manually config it then.[/QUOTE] There are a few new options, as you can see in my previous post. No need to reinstall Magma, just use the default .cfg I posted and edit the relevant parts
[QUOTE=rob2uk;44053760]You need to edit the .ini files in the 'Tables' folder[/QUOTE] That folder was not there when I checked! Thanks though man
Awesome. Thank-you. All working now. Except for instako .. but sure that will be fixed soon :-)
JavaScript, eh? Inspired? ;) @xEnt, offtopic: Is there any need for me to even get back to work on Coob? I haven't heard of any progress in the game itself.
[QUOTE=K4OS;44054042]Awesome. Thank-you. All working now. Except for instako .. but sure that will be fixed soon :-)[/QUOTE] How did u fix /history then? :O
[QUOTE=madsbs;44054153]How did u fix /history then? :O[/QUOTE] I didn't. I just never used it before. Sorry bout that.
Airdrops don't seem to drop for some reason :D . I have them set to 20 and I have about 60-100 ppl online . I have to call them myself . + one more thing : Now when people suicide it shows as a death notification , any way to remove that ?
So far [B]/history[/B] only shows the 1st wording in the message [B]/instako[/B] Seems disabled when u suicide in console is shows <yourname> * <yourname> () (Might be spammy for new spawns) and the [B]keepitems=false[/B] is backwards another thing is I get spammed with in console (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Magma.Hooks.EntityHurt (System.Object entity, DamageEvent e) [0x00000] in <filename unknown>:0 at DeployableObject.OnHurt (DamageEvent damage) [0x00000] in <filename unknown>:0 UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) TakeDamage:Hurt(DamageEvent&) TakeDamage:HurtShared(IDBase, IDBase, Quantity, DamageEvent&, Object) TakeDamage:HurtShared(IDBase, IDBase, Quantity, Object) TakeDamage:HurtSelf(IDBase, Quantity, Object) EnvDecay:DecayThink() Schedule:ThinkInstance(iterator&, EnvDecay&, Entry&, Int32&) Schedule:Think(Int32) Callbacks:RunDecayThink() UpdateDelegate:Invoke() Callbacks:FirePreUpdate(NetPreUpdate) NetPreUpdate:LateUpdate() (Filename: Line: -1)
awsome :D
The Startepack configuration don´t works too When i modify them they don´t spawn the things i have set
show the configuration pls [QUOTE=sebi0911;44055136]The Startepack configuration don´t works too When i modify them they don´t spawn the things i have set[/QUOTE]
[QUOTE=sebi0911;44055136]The Startepack configuration don´t works too When i modify them they don´t spawn the things i have set[/QUOTE] Mine work fine, you must have a typo somewhere. Post your .cfg and I'll take a look.
This is excellent im gonna give this a shot
[QUOTE]keepitems=false[/QUOTE] Still it seems like players not dropping their backpacks. What's wrong with this rust++ version? And as already mentioned: /instako doesn't work.
[QUOTE=BigEll;44055395]Still it seems like players not dropping their backpacks. What's wrong with this rust++ version? And as already mentioned: /instako doesn't work.[/QUOTE] As someone has already said, the true/false setting is back to front. Change it to keepitems=true until the next update
[QUOTE=rob2uk;44055404]As someone has already said, the true/false setting is back to front. Change it to keepitems=true until the next update[/QUOTE] this counter logic xD Fine thx this helped ;)
Im just waiting for HFB to allow me to install on my server
[QUOTE=Godzinhu;44055485]Im just waiting for HFB to allow me to install on my server[/QUOTE] Me Too...
What does the Drop++ thingy do ? just says enable=true/false cant seem to finde or see any difference enabled or not ?
It it like DropParty, if you look correctly a Tables folder was created in your Drop++ folder, you can edit drop tables from there.
edit the .ini in the Tables folder to adjust the droptable [QUOTE=Mr_Thellefsen;44055785]What does the Drop++ thingy do ? just says enable=true/false cant seem to finde or see any difference enabled or not ?[/QUOTE]
Also guys we are looking for a community manager, no need to be qualified in programming or anything (Even if it would help), just the desire to help people and report issues. If you are active and think you can fit this role please PM me.
[QUOTE=EquiFox17;44056020]Also guys we are looking for a community manager, no need to be qualified in programming or anything (Even if it would help), just the desire to help people and report issues. If you are active and think you can fit this role please PM me.[/QUOTE] $10! Project looks nice though, keep up the good work. :)
I have to say, you are probably the one and only coder on this entire sub-forum which has talent, good job mate, i don't even play rust, but this is awesome.
awesome wulfspider :> i do it for 9,99$ someone who know why the console now spamming me: NullReferenceException: Object reference not set to an instance of an object magma runs good so far except instako :/ and flooding from the error above. what was the thing about live updating? not working yet or?
No live updating will be implemented later, we had not enough time to fully test it. As for Magma it works good, it's Rust++ that give you error. I am actually working on fixing those :) [editline]26th February 2014[/editline] [QUOTE=Haskell;44056171]I have to say, you are probably the one and only coder on this entire sub-forum which has talent, good job mate, i don't even play rust, but this is awesome.[/QUOTE] Thank you sir, but I have to admit they are alot of people on these forums who are talented.
[QUOTE=MossZ;44055543]Me Too...[/QUOTE] Same here, its getting ridiculous now. I had a support ticket in because my server wouldn't let anyone connect. 8 Hours later and they haven't helped me, I had to fix it myself.
Why is HFB servers letting us wait for this long to install the magma mod on the servers?
It's good on TCAdmin² for HFBServers to install Magma :) I'm ready to process the setup :)
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