• How do you like this sky?
    131 replies, posted
Looks good. I would suggest ridding the flare on the lens because it gives the perception that the 1st person player is looking through a 'camera' as opposed to their eyes. This is also a very good asset plugin for TOD [url]https://www.assetstore.unity3d.com/#/content/7316[/url] which would be easy to implement to the Photon Networking.
[QUOTE=tirpider;43623617][url]http://unity3d.com/webplayer/[/url][/QUOTE] Give me the web player for Linux or screenshots. Really, what's that hard at posting some screenshots?
agreed, im at work, screenshots plz
My only criticism is the suns huge amount of bloom through clouds. [IMG]http://puu.sh/6tB4c.jpg[/IMG]
For those using phones or cannot view the animation: [url]http://imageshack.com/a/img38/3028/7qvk.png[/url] [url]http://imageshack.com/a/img854/2267/iya8.png[/url] [url]http://imageshack.com/a/img543/4317/ml53.png[/url] [url]http://imageshack.com/a/img200/9738/gjwd.png[/url] [url]http://imageshack.com/a/img843/4761/q11z.png[/url]
[QUOTE=Brandy92;43625789]My only criticism is the suns huge amount of bloom through clouds.[/QUOTE] Agreed, although it might look better if they use adaptive tonemapping (bright images get toned down, dark images get brightened up)
Screenshots. The colors are changing while everything moves though, so this doesn't capture that. Day: [IMG]https://dl.dropboxusercontent.com/u/58361588/Misc/rustsky/Day.png[/IMG] [IMG]https://dl.dropboxusercontent.com/u/58361588/Misc/rustsky/Day2.png[/IMG] Night: [IMG]https://dl.dropboxusercontent.com/u/58361588/Misc/rustsky/Night.png[/IMG] [IMG]https://dl.dropboxusercontent.com/u/58361588/Misc/rustsky/Night2.png[/IMG] Sunrise: [IMG]https://dl.dropboxusercontent.com/u/58361588/Misc/rustsky/SunRise.png[/IMG] SunSet: [IMG]https://dl.dropboxusercontent.com/u/58361588/Misc/rustsky/SunSet.png[/IMG] MoonRise: [IMG]https://dl.dropboxusercontent.com/u/58361588/Misc/rustsky/MoonRise.png[/IMG] MoonSet: [IMG]https://dl.dropboxusercontent.com/u/58361588/Misc/rustsky/MoonSet.png[/IMG]
While this new animation / setup looks nice, I hope you and/or Helk & Team can fix the skybox glitch that happens for those of us that require launch parameters for a stable framerate, this is what I have to play with on a daily basis: [img]http://i.imgur.com/qjKZpOB.jpg[/img] Note, I've put almost 500 hours into Rust, so obviously I enjoy the game enough to "deal with" the skybox glitch but before we start overhauling how pretty it looks, maybe we can look into fixing it for some users? Anyone that uses the launch paramters for Steam to gain a stable framerate, has to suffer this skybox. If I do not use launch parameters I get maybe 20 fps if I am lucky, with them I get a stable 60-80 fps. If I can run Cry3 engine games like MechWarrior Online, at a stable 30 fps, you'd think a Unity Engine game could easily do the same.
[QUOTE=Maverickroll;43626101]While this new animation / setup looks nice, I hope you and/or Helk & Team can fix the skybox glitch that happens for those of us that require launch parameters for a stable framerate, this is what I have to play with on a daily basis: /snipped img Note, I've put almost 500 hours into Rust, so obviously I enjoy the game enough to "deal with" the skybox glitch but before we start overhauling how pretty it looks, maybe we can look into fixing it for some users? Anyone that uses the launch paramters for Steam to gain a stable framerate, has to suffer this skybox. If I do not use launch parameters I get maybe 20 fps if I am lucky, with them I get a stable 60-80 fps. If I can run Cry3 engine games like MechWarrior Online, at a stable 30 fps, you'd think a Unity Engine game could easily do the same.[/QUOTE] What specs are you running? The resolution you're playing at too looks pretty low.
Looks great Garry! Facepunch I LOVE YOU! Also if you could fix the glitchy sky for low end PC users that would be a life saver, even if I am upgrading to GTX 760 right now I understand what others are going through.
Great, I love the phases of the moon, now we just need night time light levels to depend on the moon phase and position in the sky, instead of having a full moon overhead magically making it darker somehow.
that ankle on the naked guy xD nice job on the details garry
I think I'd prefer a drastic reduction in the numbers of hackers to a more detailed sky. Reading that Garry didn't bother to attend the VAC talk at Dev Days made me a little salty.
[QUOTE=jshaw995;43626590]I think I'd prefer a drastic reduction in the numbers of hackers to a more detailed sky. Reading that Garry didn't bother to attend the VAC talk at Dev Days made me a little salty.[/QUOTE] Pretty sure he said me missed the talk (but meant to attend) rather than just outright avoiding the talk.
110% better in my opinion. I especially like the lack of blinding red in the dawn and dusk. This is much more natural and less straining on the eyes. Two thumbs up! p.s Now add some rainy days and we are golden :D
[QUOTE=Brandy92;43626239]What specs are you running? The resolution you're playing at too looks pretty low.[/QUOTE] 1280x720, preferably window mode as I'm often watching / listening to twitch streams or youtube while playing, picture is slightly cropped for taking the screenshot. We've discussed this quite often on the forums, every few weeks someone will make a thread about performance or fps problems, you'll see pc specs that run the gamut. People out there with beast machines sometimes get great performance, other times they don't. I've got an average rig (again as I said we've discussed this so many times, search previous threads if you are interested), I can play DayZ mod around 45 fps, standalone about 30ish (depending upon location), and countless mmorpg's above 45+ fps, most of them on either low settings or a combo of low/medium settings. In Rust I have everything set to the lowest render quality, plus the launch parameters, it makes things look quite visually awful but it does gain me literally 50+ fps. I've had to learn to time the daylight, and air drops by time length just so I know what point of daytime it is since I cannot ever see the sun or moon. I've had to learn to navigate via landmarks, I cannot navigate north/east/south/west since I can't see the sun to get a bearing on where I am at.
very nice cant wait to see it added to the game if that is what you are planning on
new sky = better fps -> ok, its Beautiful new sky = not better fps -> no, because i have slow machine. sorry. Well, when developers do not forget about users with low-power machines.
Nice. Only thing i would add is variations on the thickness of the cloud cover.
[QUOTE=Maverickroll;43626637]1280x720, preferably window mode as I'm often watching / listening to twitch streams or youtube while playing, picture is slightly cropped for taking the screenshot. We've discussed this quite often on the forums, every few weeks someone will make a thread about performance or fps problems, you'll see pc specs that run the gamut. People out there with beast machines sometimes get great performance, other times they don't. I've got an average rig (again as I said we've discussed this so many times, search previous threads if you are interested), I can play DayZ mod around 45 fps, standalone about 30ish (depending upon location), and countless mmorpg's above 45+ fps, most of them on either low settings or a combo of low/medium settings. In Rust I have everything set to the lowest render quality, plus the launch parameters, it makes things look quite visually awful but it does gain me literally 50+ fps. I've had to learn to time the daylight, and air drops by time length just so I know what point of daytime it is since I cannot ever see the sun or moon. I've had to learn to navigate via landmarks, I cannot navigate north/east/south/west since I can't see the sun to get a bearing on where I am at.[/QUOTE] I get decent FPS on a 2007 iMac with an integrated gfx card and 256 MB VRAM what is going on here
[QUOTE=BFG9000;43627288]I get decent FPS on a 2007 iMac with an integrated gfx card and 256 MB VRAM what is going on here[/QUOTE] Like I've said many times, the Unity Engine really has issues across the spectrum of hardware. Some people with older hardware get playable fps, some people with high end hardware don't. Your mileage may vary. I can live with using the launch parameters for better fps, I just wish the skybox glitch could be fixed.
I for one think it is just beautiful.
I like the current sky, but I'm guessing you're doing this for performance reasons - it's about on par visually. The clouds look kinda terrible.
as long as the black hole in the sky glitch stays I love the new sky!
Separate islands, and craftable boats/docks. Then it's game over for any other game ever made honestly... Looks great btw! Love the new Bear animations.
totally awsome!
Interesting, i personally like a bigger moon. If i'm walking around during the night and i see this big, amazing large moon behind the mountains or up the sky.. It just makes the game feel more forgiving (it's an illusion because it's not.) but every survival game needs those moments. That it's going to be ok, and nothing is going to happen. Anyway, i like the sun rising with lovely light beams gently touching the water. Good job.
It looks amazing! i also like the new bear animations, will the other animals gain new animations aswell?
I hope you keep the super dark night. And that it gets pitch black when there's no moon, moon covered with a thick cloud, maybe in shadows cast by the moon are super dark as well. Nice work!
Lots of us have been requesting the addition of the actual sky to aid in navigation. I know there's a blurb on the Trello site that says something like. "Replace sky with Unity Sky instead of whatever the hell we're using now." Since it can obviously do moon phases, can it do realistic constellations, north star, etc..?
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