Sleeper servers. Keep sleeper discussion to this thread
147 replies, posted
I will admit, I played 36 hours straight after the last server wipe lol...
/nolife :suicide:
[QUOTE=bstriker;42582935]I will admit, I played 36 hours straight after the last server wipe lol...
/nolife :suicide:[/QUOTE]
The games so addicting I'd be doing the same if I didn't have other things I have to do in life lol. Barely played any other game though besides dota 2 but I have a problem with that game (once all stars player you are an all stars player for life.)
[QUOTE=garry;42582361]The endgame is to have a tech tree that brushes into things like laser triggers, turrets, electricity. Not in a store bought way, but in a home made electronics kind of way.[/QUOTE]
Turrets! Aww yeah! Though ill hope there will be no spies sappin mah sentries
[QUOTE=garry;42582851]What should we do to discourage people from working together and playing the game a lot?[/QUOTE]
forced log out after 4 hours straight with a message telling them to go outside
Hello,
This morning, i just learned that the developers were going to add "sleepers".[B]
I just read the things that will change and i think this is a really bad idea, i'm going to tell you why.[/B]
After the decay feature, people were obligated to play to Rust really often, to protect their house from decay.
Now, by adding this kind of feature, [B]you are obligating the players to play Rust all the time[/B].
Why? Because a lot of clans (like Arche) are playing 24h/24 on the french server, by example. And they are not the only ones!
What it means? They have all the time they want to [B]raid all the houses of the map, in like 1 week[/B], and to protect themselves from any
raid (they have metal houses with dozens of metal doors inside).
So adding this feature means that [B]all the newbies, nakeds and the raided people could not make their houses anymore because of the oppression
of all the existing teams[/B]. It would be [B]impossible to play alone[/B]. I personally got a team, but [B]we can not be connected all the time (we have a social
life, you see)[/B]. And then [B]we could not play rust fine anymore[/B].
In conclusion, i think adding the sleepers would be a really bad idea because [B]it is going to ruin new players experience[/B], and it is going to [B]disadvantage the
players that can not connect to rust all the time[/B].
[B]A better idea:[/B]
- Adding something like 60 seconds more with a "ghost" player of yourself when disconnecting would be nice instead. (it would be nice because when you raid people, you need about
60 seconds before entering in the house and kill them).
I think the "sleepers" feature would be useless because a lot of people with really large stuff [B]can't put everything in their inventory[/B].
That's why, me and our team, and a lot of players complaining about it too would like to see this project canceled.
Thanks for your comprehension.
[B]EDIT: Please sign our petition to keep your favourite game amazing, it just takes some seconds:[/B]
[URL="https://secure.avaaz.org/fr/petition/Please_cancel_the_sleepers_project_on_rust/"]https://secure.avaaz.org/fr/petition/Please_cancel_the_sleepers_project_on_rust/[/URL]
[B]EDIT2: I would like you to notice the fact that yesterday on the french server, an hacker just used a speedhack to go through walls and kill everybody in their house (the arche team and some random players). I just let you imagine the disaster that it would be if it happens again during the night, with the sleepers feature[/B]
I also think the sleepers is a really bad idea... you will die no matter what its the same as i am a fucking ant vs human... you can do NOTHING this is a really bad idea i would recomend to remove the sleepers
Yeah and it will just make the big teams get even bigger by destroying the small ones, it would be ridiculous and it will not help at all the majority of the players!
I'm agree with Per0vic ! So bad idea !
THAN DONT PLAY ON IT :D
Although im not a huge fan of the idea, I see where your going with this, its sorta unfair to be able to just drop all your loot into your inventory and just *poof* disappear from existence. I would suggest being able to build safes before you implemented this idea. Make it extremely hard to break into, but also cost a lot of resources so people don't just stop using storage containers and only use safes.
Better idea would be that, There is 10-30seconds disconnecting time, if you just close browser your character is there so long when timer goes 0, and when your game is loaded you will see game after 5seconds you are loaded. You cannot move while you are disconnecting.
[QUOTE=ozazi;42583625]Better idea would be that, There is 10-30seconds disconnecting time, if you just close browser your character is there so long when timer goes 0, and when your game is loaded you will see game after 5seconds you are loaded. You cannot move while you are disconnecting.[/QUOTE]
Yeah that was exactly the idea that i got but i was thinking about a delay like 60 seconds instead because 30 seconds is too short
Indeed, it is a bad idea. This feature forces people to play rust or warry to loose everything wile they are buissy with the "real life". Aside of the thing with big groups versus small groupr or lone wolfes, I dislike the idea of beeing forced to play onlinegames this way. It means that your real life has to suffer if you want to achive something and this is unexeptable for me and porberly many other people. I personally have better things to do than playing videogames 24/7.
[QUOTE=Per0vic;42583533]I also think the sleepers is a really bad idea... you will die no matter what its the same as i am a fucking ant vs human... you can do NOTHING this is a really bad idea i would recomend to remove the sleepers[/QUOTE]
I understand everyone's opinion but the thing is you have the choice to play on it or not.....
To be honest i really like the sleeper servers and i am sure some others do too. I could understand if they completely took out the regular servers and kept the sleepers, But you have to choice to choose any server you like.
I think "Sleepers" can be a really good improvement, but, on the other side, i'm agreeing with theo on many points..
Can't we imagine 2 servers versions, one with this game logic, and the other without ?
[B]In the normal version, in order to make looting more interesting:[/B]
Can't we imagine a smaller personnal inventory, and a craftable backpack system (This is working fine in DayZ and there, even if the clan is disconnected, you can find loot in the tents, and trust me, when you go offline in this game, you take everything you can!)
[B]In the sleeper version, in order to make looting more difficult:[/B]
Add some burried cache ? Hard to find, with few loot, but if you die, you know where you can easily find some stuff...
Add the possibility to trap a box/door with C4 ? other device ?
Add a irl alert (eg. Mail idk) when a special door is destroyed....it will warn you as if you had installed a bell next to your bed
In fact, we might think about what we could put in place if we want to be woken up in such a situation IRL
As I write this, I realize that I would prefer a Sleepers Version with lots of changes than the "normal" one...
Anyway, this is a really innovative gameplay idea! You are making a great job
I find that putting a day is super crowded with stuff disconnects the night of the coup many C4 used for anything a raid empty house!
I do not speak English well sorry
[QUOTE=zewho;42583686]I think "Sleepers" can be a really good improvement, but, on the other side, i'm agreeing with theo on many points..
Can't we imagine 2 servers versions, one with this game logic, and the other without ?
[B]In the normal version, in order to make looting more interesting:[/B]
Can't we imagine a smaller personnal inventory, and a craftable backpack system (This is working fine in DayZ and there, even if the clan is disconnected, you can find loot in the tents, and trust me, when you go offline in this game, you take everything you can!)
[B]In the sleeper version, in order to make looting more difficult:[/B]
Add some burried cache ? Hard to find, with few loot, but if you die, you know where you can easily find some stuff...
Add the possibility to trap a box/door with C4 ? other device ?
Add a irl alert (eg. Mail idk) when a special door is destroyed....it will warn you as if you had installed a bell next to your bed
In fact, we might think about what we could put in place if we want to be woken up in such a situation IRL
As I write this, I realize that I would prefer a Sleepers Version with lots of changes than the "normal" one...
Anyway, this is a really innovative gameplay idea! You are making a great job[/QUOTE]
I think it would be nice to make c4 crafting even hardier instead on the sleepers server
[QUOTE]I would suggest being able to build safes before you implemented this idea. Make it extremely hard to break into, but also cost a lot of resources so people don't just stop using storage containers and only use safes. [/QUOTE]
[QUOTE]I do not like it at all. This only benefits the "no-lifers" who stay up all night and already manage to get all the airdrops and offline-raid people.[/QUOTE]
I agree, it is a bad idea in general and especially to deal with the problem that people refuse to use boxes instead of their inventory. Escpecially because I dislike it, if games force me to play them and let my real life suffer from it.
A Better Idea.. If you Have a Player around you of a radius of 10-30m. you cant disconnect and i also like the idea of the 30 second before Disconnecting. Sleepers is the WORSE idea EVER!
[QUOTE=elamino;42583750]A Better Idea.. If you Have a Player around you of a radius of 10-30m. you cant disconnect[/QUOTE]
So basicly if ur friend builds right next to you, you cant disconnect anymore cuz of the radius thing. That just makes no sense mate :)
Building houses, creating storage boxes, creating defences means nothing if you don't actually stay in there. If you just jump off the server and take all your inventory with you.. your house might as well dissapear too.
All the points you make are things that you need to solve yourself. The game is meant to be harsh. You are going to get rushed and have all your stuff stolen. The people attacking you are in exactly the same position - there's nothing stopping you from rushing them and stealing their stuff.
Complaining because people play the game better than you is not a reason to stop evolving the game. It's our job to create these problems and then help you find solutions. Too easy to invade your base? So maybe we need to look at better defences, maybe you need to make friends and build a stronghold.
[QUOTE=garry;42583836]Building houses, creating storage boxes, creating defences means nothing if you don't actually stay in there. If you just jump off the server and take all your inventory with you.. your house might as well dissapear too.
All the points you make are things that you need to solve yourself. The game is meant to be harsh. You are going to get rushed and have all your stuff stolen. The people attacking you are in exactly the same position - there's nothing stopping you from rushing them and stealing their stuff.
Complaining because people play the game better than you is not a reason to stop evolving the game. It's our job to create these problems and then help you find solutions. Too easy to invade your base? So maybe we need to look at better defences, maybe you need to make friends and build a stronghold.[/QUOTE]
Can you explain me how the fact that playing 24h/24 like a no life on a game is a better way to play to it?
EDIT: i'm sad to see that you don't want to listen to the community. I love this game and i think we would like to make it better with you.
I know you may have worked hard on this new feature but it is a problem for a lot of people. Just by adding those kind of things you are
going to make the game unplayable for a lot of people.
I can agree with everything you said.
The Dev's idea is very nice, but as they said it is an experiment!
In my opinion, they should keep it so that when you log out, your body would be sleeping for 5 to 10 minutes.
Not the whole time when your are disconnect, but only 5\10 minutes!
In my opinion 5m is enough.
This would easily prevent combat logging and would not create much drama about off-line raids.
[QUOTE=theo647;42583841]Can you explain me how the fact that playing 24h/24 like a no life on a game is a better way to play to it?
EDIT: i'm sad to see that you don't want to listen to the community. I love this game and i think we would like to make it better with you.
I know you may have worked hard on this new feature but it is a problem for a lot of people. Just by adding those kind of things you are
going to make the game unplayable for a lot of people.[/QUOTE]
You're a bad alpha tester if your first response to a potential new system is to make a petition to have it removed. You have the wrong mindset.
[editline]20th October 2013[/editline]
Also, EVE Online does this, once your ship gets to be a certain size (Titans). The ships are in space at all times, even when you're offline, and can be destroyed, albeit with great difficulty, while you're sleeping.
[QUOTE=garry;42583836]Building houses, creating storage boxes, creating defences means nothing if you don't actually stay in there. If you just jump off the server and take all your inventory with you.. your house might as well dissapear too.
All the points you make are things that you need to solve yourself. The game is meant to be harsh. You are going to get rushed and have all your stuff stolen. The people attacking you are in exactly the same position - there's nothing stopping you from rushing them and stealing their stuff.
Complaining because people play the game better than you is not a reason to stop evolving the game. It's our job to create these problems and then help you find solutions. Too easy to invade your base? So maybe we need to look at better defences, maybe you need to make friends and build a stronghold.[/QUOTE]
I completely understand all the points you make. And personally, I am undecided what I think of the issue - nevertheless, I'm seeing a crossroad.
There appears to be a divide in what game you wish to create, versus the game parts of the community wants. Forgive me for putting words into your mouth, but you seem to aim at creating a hardcore survival game where raiding is one of the main incentives, realism is important and playing with friends is essential to succeed. Parts of the community on the other hand, may not want a hyper-realistic, brutal to the core game that forces you to begin from pretty much scratch every time you log in. Now, as the main game developer/designer, you have a bigger picture for what you want to implement. But to me, the average tester, I'm struggling to see how all of the traps, defenses and so forth is going to be successful.
To me, it will just create an even larger learning curve, where until you can build these defenses, large groups or even solo raiders will raid the heck out of you. Unless you find friends to help you. I understand how you want people to play cooperatively, and if that is the direction you want to take it, then all power to you - it's your game. Personally, I love playing solo - and don't have the equipment to use voice chat, which is pretty much essential to play cooperatively in this game.
Can I suggest to you that raiding doesn't need to be the only thing that makes this game fun? Sure, it's fun for a lot of people - but just as many people love building, surviving, and the occasional gunfight. The risk of losing all your items is great - but it's already there, and needs to be, as it creates an intense atmosphere which is a huge part of immersive gameplay. And the sleeper idea is creative yet great - I just think the negatives brought up in this thread outweigh the positive.
At the end of the day, it's your game. You are in charge of it all, and you may have the vision to bring to pass stuff we can't see happening from our perspective. Make sure you make the wisest choice, weighing the communities words versus your own core beliefs.
EDIT: Rephrased to 'parts of the community', as it's obvious I don't speak for the entire community here, but nevertheless parts of it.
[QUOTE=TOR;42583911]I completely understand all the points you make. And personally, I am undecided what I think of the issue - nevertheless, I'm seeing a crossroad.
There appears to be a divide in what game you wish to create, versus the game the community wants. Forgive me for putting words into your mouth, but you seem to aim at creating a hardcore survival game where raiding is one of the main incentives, realism is important and playing with friends is essential to succeed. The community on the other hand, may not want a hyper-realistic, brutal to the core game that forces you to begin from pretty much scratch every time you log in. Now, as the main game developer/designer, you have a bigger picture for what you want to implement. But to me, the average tester, I'm struggling to see how all of the traps, defenses and so forth is going to be successful.
To me, it will just create an even larger learning curve, where until you can build these defenses, large groups or even solo raiders will raid the heck out of you. Unless you find friends to help you. I understand how you want people to play cooperatively, and if that is the direction you want to take it, then all power to you - it's your game. Personally, I love playing solo - and don't have the equipment to use voice chat, which is pretty much essential to play cooperatively in this game.
Can I suggest to you that raiding doesn't need to be the only thing that makes this game fun? Sure, it's fun for a lot of people - but just as many people love building, surviving, and the occasional gunfight. The risk of losing all your items is great - but it's already there, and needs to be, as it creates an intense atmosphere which is a huge part of immersive gameplay. And the sleeper idea is creative yet great - I just think the negatives brought up in this thread outweigh the positive.
At the end of the day, it's your game. You are in charge of it all, and you may have the vision to bring to pass stuff we can't see happening from our perspective. Make sure you make the wisest choice, weighing the communities words versus your own core beliefs.[/QUOTE]
"The community" which me and all my clanmates are part of find the direction of this game to be headed the right way.
We love it garry, keep on going - this game is obviously not for this guy, he'd probably be better of playing sims 3.
In a game I want to design... I envisioned having your character when logged off become a patrolling NPC. They would have higher than normal combat effectiveness with a percentage of loot lost/gained due to certain variables. I think something like that would be most ideal.
Gerry, my concern is not the fact that it would make my or other players life hader and I do not complain about it, because some one would be playing better than my doe to this.
Yes, the game must evolve and this problem that people take all there stuff befor logging off must be solved, but not this way.
May major concern is that this feature has a potantial to support video game addiction. By all means of making the game batter, in witch I would like to see it envolve and I am willing to support you and your team on that journey, this is an unexcaptable way.
Edit:
[QUOTE]Not the whole time when your are disconnect, but only 5\10 minutes! [/QUOTE]
That would be much better.
Bringing in sleepers is a great idea, should be on by default on all !
From what we have talked and learned from devs on whats to come, ties in perfect
for the end game.
Its expected to have lot of hackers, missuses of glitches etc on pvp
and constant abuse greif 'ng on pve, bit discouraging for many to keep testing.
Gather most will be taken care of entering steam.
A lot of rage and misunderstanding is partly from lack of information.
As a few of us, have gotten a more in-depth understanding on whats to come,
we have a clearer picture how the game will actually look like in the end.
I would suggest a more in-depth faq, timeline or outline post of the end product
so they can see and get a pulse, would tone down rage posts a bit.
Keep it up, looking forward for whats to come.
[QUOTE=garry;42583836]Building houses, creating storage boxes, creating defences means nothing if you don't actually stay in there. If you just jump off the server and take all your inventory with you.. your house might as well dissapear too.
All the points you make are things that you need to solve yourself. The game is meant to be harsh. You are going to get rushed and have all your stuff stolen. The people attacking you are in exactly the same position - there's nothing stopping you from rushing them and stealing their stuff.
Complaining because people play the game better than you is not a reason to stop evolving the game. It's our job to create these problems and then help you find solutions. Too easy to invade your base? So maybe we need to look at better defences, maybe you need to make friends and build a stronghold.[/QUOTE]
I do like the idea and all that, and the last bit with ppl playing better then u, yea might be, but then if u read what Primuspalus write here : [url]http://facepunch.com/showthread.php?t=1316857[/url] there is a HUGH problem that need to be addressed before sleepers would be good, atleast how i see it, cause no matter how well u barricade/lock yourself in, that wont stop the hacker just walking in shot you take your stuff and leave.
Sorry, you need to Log In to post a reply to this thread.