• No blueprints, no point in playing?
    70 replies, posted
[QUOTE=neil.hillman;46965296]Hi, as the OP, I wasn't complaining that I can't make guns anymore, I was complaining that you can't get established anymore, (unless you play on an empty server). I will try to explain better... I usually play on the most popular server, (because I like the challenge, playing on an empty server feels like cheating to me). My usual game is to try to stay alive long enough to get what I need to build a small base, then craft weapons and armor to defend myself, while gathering more resources to improve and expand my base, making it virtually unraidable. Now, with the new blueprint system, every game goes like this. Spawn with nothing. Gather some resources to craft a stone hatchet. Gather some more resources. Realize that there is no point in building a base until you have a sleeping bag, realize that it's bloody hard to get cloth without any weapons. Run around for 20 mins looking for something useful in empty barrels and get KOS'ed by the first nekkid guy you meet. If you do build a base, you can't do anything in it. You build a furnace, smelt metal ore, and for what? I have 2000 metal fragments and nothing I can craft with them. I have a ton of sulfur, but no gun powder BP, so that is just sitting there with my all my useless metal. If I go out looking for barrels I will either get KOS by one of the other nekkid dudes also running around looking for barrels, and all I have to defend myself is a wooden spear. Or I will venture too far, and never find my base again. The only thing you can do is leave the popular servers, find an empty server with like 2 or 3 people on it, and then run around for 2 hours collecting barrels until you have enough BPs to start playing. Then build your base. On a popular server you have absolutely zero chance of getting established...[/QUOTE] That's funny, I had no problem establishing a base on the most populated server, maybe you just have the wrong approach?
game is not worth now. 1º create stone haxet 2º collect wood 3º collect stones 4º create a nice wooden house 5º break barrels 6º break barrels (3h later) 7º break barrels (6h later, not a single weapon or even a bow) 8º get killed by the masters of the server 9º try to get an airdrop -> imposible, there are always people with guns there 10º try to get your 10th airdrop after 12h playing -> same result 11º 3 days later get raided, but you only have wood and stones, not a single blueprint seen, not a single bullet been shot. Go to 1º On previous versions at least you had the oportunity to get a shotgun in few hours and try to defend yourself.
[QUOTE=kulan;46967513]"find ." in console will give you most of the commands if not all, if you want items list the Item editor site is directly linked to the game which is here [url]http://radmin.elasticbeanstalk.com/item/list/approved/consumable/[/url][/QUOTE] THANK YOU!
There hasn't been any point in playing in over a year. The one thing that keeps me somewhat optimistic about this game ever becoming something more than vapor ware is Garry post about how he should have just focused on remaking legacy. If he keeps just focusing on bringing the game back to baseline then immediately focuses on getting rid of the rampant hacking this game could still be revived.
Honestly you just need a bow blueprint to start and some crude research system that burns through materials with a low change in finding a blueprint. Granted this system should only work for mid tier blueprints, I doubt too many could research their way into an advanced gun.
[QUOTE=Thor-axe;46961850]I played for hours last night. I hunted for barrels when I saw them, but didn't go out of my way to do it. I still managed to: - kill animals - find and inhabit a cave - upgrade house to full stone - have fun trying to catch airdrops with a friend - play the game just like I did before I get the impression people are just mad that they can't make guns anymore.[/QUOTE] I'm thinking something could be glitched from server to server. I looted (wild estimation) probably upwards of 80 barrels and not found a single blue print.
[QUOTE=Zushakon;46968443]That's funny, I had no problem establishing a base on the most populated server, maybe you just have the wrong approach?[/QUOTE] Okay, I am the first to admin when I'm wrong ... and I'm starting to think that maybe I am ... I have been playing the latest "Blueprints" update for maybe 6-7 hours now, and am starting to like it. I think what I was initially "resistant" to is the fact that it completely changes the dynamics of the game, so my "tried and tested" method of play has to be completely rewritten. It used to be all about that base, ('bout that base ... no treble). I would spawn, craft a stone hatchet, get some cloth for a sleeping bag, gather resources and establish my base, work from there... Now the base is a lot less important, (I tend to build a stone box with no doors in the desert, just to dump my stuff in), and spend most of my time out in the open, hunting barrels. I have managed to get established on one of the more popular servers, (100 players), and have found quite a few blueprints, most of them for clothes, but a few useful ones as well, (with the hatchet being my favourite)! Still haven't found a blueprint for gunpowder, or for ammo, so I have nothing currently to do with all my sulfur, or my metal, besides crafting hatchets... I think, as [B]Zushakon[/B] said, it just takes a bit of getting used to, because your approach needs to be completely reformulated.
I've heard a lot of people wish for the gunpowder blueprint. Personally tho, the most valuable item in the game right now (besides the Code Lock) is the Salvaged Axe. The rate at which you get resources with that is so good that as soon as I get one I value that more than my base. My favorite effect of this new system is that items actually have value and demand based on their usefulness AND their rarity. As this system gets better and better, the economy of Rust will reveal itself and trading can become a major staple. Hopefully more so than KoSing.
[QUOTE=muyayo;46968930]game is not worth now. 1º create stone haxet 2º collect wood 3º collect stones 4º create a nice wooden house 5º break barrels 6º break barrels (3h later) 7º break barrels (6h later, not a single weapon or even a bow) 8º get killed by the masters of the server 9º try to get an airdrop -> imposible, there are always people with guns there 10º try to get your 10th airdrop after 12h playing -> same result 11º 3 days later get raided, but you only have wood and stones, not a single blueprint seen, not a single bullet been shot. Go to 1º On previous versions at least you had the oportunity to get a shotgun in few hours and try to defend yourself.[/QUOTE] I really don't understand this "Barrel hunter 2015" mentality. Take a step back people. Risk vs reward. The blueprints will never spawn super fast in the barrels. That's that rad towns are for.
I really thing the best part is the rarity of the blueprints. Yes its annoying to have to hunt all over just to find worthwhile blueprints but that means it would be more beneficial to team up or not concentrate on base building alone immediately. Would definitely like to see a "guaranteed" place to find certain blueprints. (ie rad town with a certain layout hold mostly guns or resources) But the rarity will be a great thing once items get added to the game that allows individuals to raid homes. Right now, a low populated server is safe because there isn't large groups running around raiding everyone. Once c4 or the rocket launcher is introduced, that may change and a single person may have the ability to raid four or five structures alone. Making that ability that much harder to maintain would be something that I find enjoyable. Either it will offer the comfort of knowing that getting raided is unlikely sue to hard to find sources, or by having that power myself and knowing that it will be very difficult for others to find it.
[QUOTE=oXYnary;46967418]If melee is going to be so important now, maybe it's time to implement right click block.[/QUOTE] What we need is a big arse shield that will protect. Nothing is more enjoyable than watching my teenage son's mastery of the melee and defend tactics in other games.
Right click block would make a bit more sense, that way you could have your other hand free for whatever else you'd use. Perhaps a torch or something?
[QUOTE=utilitron;46973199]I really don't understand this "Barrel hunter 2015" mentality. Take a step back people. Risk vs reward. The blueprints will never spawn super fast in the barrels. That's that rad towns are for.[/QUOTE] But how am I supposed to turn this game into CoD with crafting? :D
i know its currently spawned loot testing that drives the numbers of barrels, but personally i would like to see the spawn rate of the barrels dropped(if they stay in the game) and the likelihood of having anything in them increased. nothing is more disappointing than finally finding a barrel and it being empty, then the next one, then the next one, then i get a single piece of cloth... also, not sure that everything should be on that spawn list. don't need to find raw chicken breasts, cloth, and a million building plans in those barrels. it should be useful to a degree, a bit like what you could find in legacy.
Agreed. Less barrels with more stuff in them would be better. Smashing 4 or 5 barrels in a row that are all empty is frustrating. I would rather just find one, that had something in. Do away with the empty ones, and just make the full ones rarer...
A couple of things about blueprints. 1 since the new update last Friday, If a server wipes you won't loose your blueprints (unless the admin of your server removes them) Players now have a player save server side which can be kept even after a wipe. 2 I played the Dev branch last night and the loot/spawn table has been altered, within 10 barrels i had a bow and 3 arrows. So it looks like helkus has sorted that out. Still think Bow's and arrows should be craftable from the get go tho.
[QUOTE=kulan;46978943]Still think Bow's and arrows should be craftable from the get go tho.[/QUOTE] agreed, but its a start;) thanks for the info as always kulan mate:)
i've broken 300barrels and not a single blueprint found, not a single bow found. it is not worth playing, you expend hours walking, yeah, I have a wooden house, furnace and a sleeping bag, but after that only walking and walking, so boring.
I feel they need a modification of the barrel spawning system. I "barreled" for a few hours last night, found mostly empty barrels, a ton of flares (which aren't usable) and building plans. Only BP I found was for leather gloves. I am not one to be critical of the devs, or just to whine in general, but there should be more worthwhile items in the barrels, just for the fun of the game. There just isn't much to do right now in rust with a very limited crafting menu. And all that would be fine if you could work on increasing this crafting menu, but it seems to be very difficult to do so.
[QUOTE=muyayo;46980074]i've broken 300barrels and not a single blueprint found, not a single bow found. it is not worth playing, you expend hours walking, yeah, I have a wooden house, furnace and a sleeping bag, but after that only walking and walking, so boring.[/QUOTE] Yeah, I'm with you. I know people are finding blue prints, but I've smashed probably 100 barrels now and not found a single blue print. Last night I found a salvaged ice pick, but besides that it's been a code lock here and there, many single bone fragments...just useless stuff.
[QUOTE=utilitron;46964676]But barrels are not blueprint generators. You are not supposed to be out on blueprint quest. There is a progression. There is no evidence yet the system is ROT not RNG. Smashing 1,000,000,000 barrels could easily be the same as smashing 5 if it is ROT and all you need to do is wait... It seems to me people are trying to force progression by smashing as many barrels as possible. Forgoing the actual game play to just to get as powerful as possible as quickly as possible. Hopefully this will die down. I hope to see research kits sooner than later.[/QUOTE] I'm not supposed to be on a blueprint quest? There is progression? Are you playing the same god damn game? There is no progression unless you have blue prints. [QUOTE=neil.hillman;46965296]Hi, as the OP, I wasn't complaining that I can't make guns anymore, I was complaining that you can't get established anymore, (unless you play on an empty server). I will try to explain better... I usually play on the most popular server, (because I like the challenge, playing on an empty server feels like cheating to me). My usual game is to try to stay alive long enough to get what I need to build a small base, then craft weapons and armor to defend myself, while gathering more resources to improve and expand my base, making it virtually unraidable. Now, with the new blueprint system, every game goes like this. Spawn with nothing. Gather some resources to craft a stone hatchet. Gather some more resources. Realize that there is no point in building a base until you have a sleeping bag, realize that it's bloody hard to get cloth without any weapons. Run around for 20 mins looking for something useful in empty barrels and get KOS'ed by the first nekkid guy you meet. If you do build a base, you can't do anything in it. You build a furnace, smelt metal ore, and for what? I have 2000 metal fragments and nothing I can craft with them. I have a ton of sulfur, but no gun powder BP, so that is just sitting there with my all my useless metal. If I go out looking for barrels I will either get KOS by one of the other nekkid dudes also running around looking for barrels, and all I have to defend myself is a wooden spear. Or I will venture too far, and never find my base again. The only thing you can do is leave the popular servers, find an empty server with like 2 or 3 people on it, and then run around for 2 hours collecting barrels until you have enough BPs to start playing. Then build your base. On a popular server you have absolutely zero chance of getting established...[/QUOTE] This guy gets it... No BP no progess no fun... Also i do not want a bow BP, bows are only good for animals. other than that they are worthless for combat unless a player cant get to you
[QUOTE=RaaR;46983857]There is no progression unless you have blue prints. [/QUOTE] Why does the progression have to happen in 3 hours from first joining the server? I want to see a slow progression. No one with guns for at least the first month or two.
[QUOTE=utilitron;46984210]Why does the progression have to happen in 3 hours from first joining the server? I want to see a slow progression. No one with guns for at least the first month or two.[/QUOTE] That would be pretty awesome. Servers lasting a couple months would be cool, and no dominant force within the first few weeks would be great
[QUOTE=utilitron;46984210]Why does the progression have to happen in 3 hours from first joining the server? I want to see a slow progression. No one with guns for at least the first month or two.[/QUOTE] I've been playing since on rustafied since they introduced the system and havn't even gotten my hand on a gun lol no one with guns for a month or two? I hope you're not srs
[QUOTE=RaaR;46984973]I've been playing since on rustafied since they introduced the system and havn't even gotten my hand on a gun lol[/quote] There are guns all over every non-modded server. Airdrops, other players, raiding bases, they're not hard to find. I spent about two hours on a public server yesterday and had no problem getting well-equipped, and I'm by no means a hardcore player. If you're unable to find necessary resources, it's not the game -- it's you. [quote]no one with guns for a month or two? I hope you're not srs[/QUOTE] LOL "CoD with Crafting"
[QUOTE=RaaR;46984973]I've been playing since on rustafied since they introduced the system and havn't even gotten my hand on a gun lol no one with guns for a month or two? I hope you're not srs[/QUOTE] Dead serious. There are plenty of weapons to start with before guns would be made. Slingshots, Blow darts, Bows, Javelins, Throwing knives, Throwing axes, Shurikens, Bolas, and Boomerangs to name a few.
[QUOTE=utilitron;46987431]Dead serious. There are plenty of weapons to start with before guns would be made. Slingshots, Blow darts, Bows, Javelins, Throwing knives, Throwing axes, Shurikens, Bolas, and Boomerangs to name a few.[/QUOTE] Sorry. I don't want a Dennis the Menace simulator...
[QUOTE=A. James;46987978]Sorry. I don't want a Dennis the Menace simulator...[/QUOTE] [url]https://trello.com/c/k8qCM0mr/1-slings-and-slingshots[/url] [IMG]https://trello-attachments.s3.amazonaws.com/52dd0fb645357d6f614646d1/5391b9ae427a434f03bfd2bd/827x1108/345ab1fb5001b9acf9694950ac047e48/slingshot.jpg[/IMG]
[QUOTE=A. James;46987978]Sorry. I don't want a Dennis the Menace simulator...[/QUOTE] How do Blow darts, Javelins, throwing knives, and throwing axes create a Denis the Menace simulator? Oh boy that butt floss.
[QUOTE=RaaR;46984973]I've been playing since on rustafied since they introduced the system and havn't even gotten my hand on a gun lol...[/QUOTE] If you play on Rustafied, you must have read Bugs post from yesterday: [QUOTE]Loot changes Maurino is doing a bunch of work on the lootspawnchanges branch. Along with tweaking the loot spawns in rad areas, he’s added a new loot container. This means our days of hitting only barrels for loot are numbered. I chatted with him briefly and there are some exciting changes to loot coming soon (more on that in the next day or two).[/QUOTE] No need to keep moaning until we see how these changes effect game balance. Maybe you'll get your desired guns sooner than expected ;)
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