I'm thoroughly enjoying the game right now. I was able to start a base and get it secured within an hour or two. After that I stripped down naked and went in search of cloth. Killed a few people and found some, then went back out and got some animals and had enough for my sleeping bag.
One I had that I made peace with my neighbor, and now between the two of us we've done quite well. We still don't have a gun bp though, but he learned how to make gunpowder, and I can make shotgun shells. We also have 500 rounds of 5.56 ammo we took from someone.
While hunting for gun blueprints we also hunt down anyone that has a gun. No success yet though. One guy had a gun but he eluded us. Was pretty exciting chasing someone with a gun when all we had were spears!
[QUOTE=frank_walls;46988137]I'm thoroughly enjoying the game right now. I was able to start a base and get it secured within an hour or two. After that I stripped down naked and went in search of cloth. Killed a few people and found some, then went back out and got some animals and had enough for my sleeping bag.
One I had that I made peace with my neighbor, and now between the two of us we've done quite well. We still don't have a gun bp though, but he learned how to make gunpowder, and I can make shotgun shells. We also have 500 rounds of 5.56 ammo we took from someone.
While hunting for gun blueprints we also hunt down anyone that has a gun. No success yet though. One guy had a gun but he eluded us. Was pretty exciting chasing someone with a gun when all we had were spears![/QUOTE]
It's really nice when you have neighboors that know you exist and helps out. It's when you pass each other in the woods, just saying hi, then moving along. It just makes a special bond that can't be explained until you experience it. It's one of the reasons I play rust.
frankly here is the problem with item drop rates right now. everyone got used to having all the blue prints and frankly i think its better system at least everyone is equal. we all mine or get wood kill animals to get the resources to build what we think we need.
with the new system there is imbalances much like in life their are haves and have nots. people are grinding barrels and rad towns trying to get a weapon like a pistol or a shot gun. then one guy gets a gun and hes the king of the server.
frankly this harkens back to legacy and i wasn't happy with the system then but it was mostly about explosives being so fucking hard to get because most servers turned down the drop rate to care packages only.
so rust needs to decide does it like equality where everyone is equal in pvp as long as they take the time to gather the resources. Or let those lucky few dominate servers.
[QUOTE=Maximum Over;46987341]There are guns all over every non-modded server. Airdrops, other players, raiding bases, they're not hard to find. I spent about two hours on a public server yesterday and had no problem getting well-equipped, and I'm by no means a hardcore player. If you're unable to find necessary resources, it's not the game -- it's you
LOL "CoD with Crafting"[/QUOTE]
No and im sick of hearing this crap saying. If guns were so prolific no one would be bitching
Sorry I dont care about your goal to turn rust into chivalry with crafting
[QUOTE=utilitron;46984210]Why does the progression have to happen in 3 hours from first joining the server?
I want to see a slow progression. No one with guns for at least the first month or two.[/QUOTE]
If this were true, no one would want to play on any server where people were established. Also i think it is completely ridiculous
[QUOTE=Ratskrone;46988018]If you play on Rustafied, you must have read Bugs post from yesterday:\
No need to keep moaning until we see how these changes effect game balance. Maybe you'll get your desired guns sooner than expected ;)[/QUOTE]
If no one complains and posts things, nothing will happen. They test the waters. And i'm trying to make damn sure they know to change it
[QUOTE=RaaR;46991447]If this were true, no one would want to play on any server where people were established. Also i think it is completely ridiculous[/QUOTE]
It's hard to say no one when would want to play after I suggested it and people agreed. So at minimum some people would want to play.
I get that it is your opinion that the idea of such a slow progression is "completely ridiculous", but don't attribute your opinion to being the word of the masses,
[QUOTE=Catgut;46989623]frankly here is the problem with item drop rates right now. everyone got used to having all the blue prints and frankly i think its better system at least everyone is equal. we all mine or get wood kill animals to get the resources to build what we think we need.
with the new system there is imbalances much like in life their are haves and have nots. people are grinding barrels and rad towns trying to get a weapon like a pistol or a shot gun. then one guy gets a gun and hes the king of the server.
frankly this harkens back to legacy and i wasn't happy with the system then but it was mostly about explosives being so fucking hard to get because most servers turned down the drop rate to care packages only.
so rust needs to decide does it like equality where everyone is equal in pvp as long as they take the time to gather the resources. Or let those lucky few dominate servers.[/QUOTE]
Very well said.
[QUOTE=utilitron;46992186]It's hard to say no one when would want to play after I suggested it and people agreed. So at minimum some people would want to play.
I get that it is your opinion that the idea of such a slow progression is "completely ridiculous", but don't attribute your opinion to being the word of the masses,[/QUOTE]
Well looking at the steam player charts i would say the latest surge in players was due to the AK.
If there was the progression you're asking for. Would you really want to join a server that people had be going at it for months? To where they are just running around and wrecking you? Probably not.
In legacy once a person/group got set up and and started raiding, the server population died. Pretty much every server name had the wipe date in the title because that was the main attraction to join it.
The only thing that would stop that in my opinion would be what Garry was talking about with the steam store, and blue prints are independent from the server.
Also I think legacy had a good progression. I remember grinding the rad towns to get all the simple blueprints and research kits. then farming/killing everything trying to get all the metal pieces/etc. And once you get explosives from the airdrops they weren't that appealing to go after because you had everything. That allowed newer players to move in and progress.
Now airdrops are the only way to get guns so everyone that has a gun camps them. I just got out of a map where there was 2 guys with AK's and they just mowed down about 30 nakeds because there is no way for them to fight back. That's the experience at every single drop
[QUOTE=RaaR;46992901]Also I think legacy had a good progression. I remember grinding the rad towns to get all the simple blueprints and research kits. then farming/killing everything trying to get all the metal pieces/etc. And once you get explosives from the airdrops they weren't that appealing to go after because you had everything. That allowed newer players to move in and progress.
Now airdrops are the only way to get guns so everyone that has a gun camps them. I just got out of a map where there was 2 guys with AK's and they just mowed down about 30 nakeds because there is no way for them to fight back. That's the experience at every single drop[/QUOTE]
personally i never experienced players abandoning airdrops because they had everything. they would dominate them and the rad sites to prevent players from progressing at all, the same way it is currently in experimental, because KOS is the easiest way to "win" the game.
what is needed is an alternative endgame to domination of the map. ages back there was a "nuke" idea that would wipe the map if fixed and detonated, which would encourage attack/defence style gameplay between players who want the wipe or don't want the wipe. or a mechanic that promotes villages such as mines/lumbar mills that provide more resources, but also require a lot of time/energy/resources to get working.
this game has so much more potential than a kill everything FPS. if that's all it ends up being, no-one will build, it will all be sheds with sleeping bags and only KOS. if that happens you may as well cut out everything that doesn't resemble CS or its kin and walk away.
what we need is a vote on what we want and let the dev team decide if what we want is what they want. because at the end of the day its their game not ours.
[QUOTE=frank_walls;46988137]I'm thoroughly enjoying the game right now. I was able to start a base and get it secured within an hour or two. After that I stripped down naked and went in search of cloth. Killed a few people and found some, then went back out and got some animals and had enough for my sleeping bag.
One I had that I made peace with my neighbor, and now between the two of us we've done quite well. We still don't have a gun bp though, but he learned how to make gunpowder, and I can make shotgun shells. We also have 500 rounds of 5.56 ammo we took from someone.
While hunting for gun blueprints we also hunt down anyone that has a gun. No success yet though. One guy had a gun but he eluded us. Was pretty exciting chasing someone with a gun when all we had were spears![/QUOTE]
That's pretty much the entire point of rust. Good job!
[QUOTE=RaaR;46992901]Well looking at the steam player charts i would say the latest surge in players was due to the AK.[/QUOTE]
The patch that included the AK also included the bear trap, rad-towns, loot barrels, and blueprints. Do you really think the number one thing that got people going was the AK?
[QUOTE=RaaR;46992901]If there was the progression you're asking for. Would you really want to join a server that people had be going at it for months? To where they are just running around and wrecking you? Probably not.
In legacy once a person/group got set up and and started raiding, the server population died. Pretty much every server name had the wipe date in the title because that was the main attraction to join it. [/QUOTE]
The main force driving wipes was poor performance due to memory leaks. Although people liked to join servers they thought were fresh wiped, when it came down to it, it really wasn't a factor a majority of the time. I actually ran some experiments with my server on Legacy. For a period I was putting the current date in the title. Although misleading, I never claimed it was wiped. After learning the server had actually been wiped a few days prior, player retention was about 80%.
I think one of the biggest differences between Legacy and what Rust is intended to be is the end-game scenario. Like you said, in legacy once a group dominates the server the population dies off. But that was due to a few factors that don't quite exist, or don't exist in the same way as it does now. When you look at some of the things on the mind map such as vehicles and farming or garry's AMA where he talks about player built factories, you can see the intention of the game is to have more progression beyond getting geared up and attacking/raiding people.
You can see by some of the things in the mind map that death will have more of a consequence. Players won't just die, they will fall to the ground and bleed out. Personally I hope they extend the time from 30 seconds. They are even considering removing or punishing suicides.
[QUOTE=RaaR;46992901]The only thing that would stop that in my opinion would be what Garry was talking about with the steam store, and blue prints are independent from the server.
Also I think legacy had a good progression. I remember grinding the rad towns to get all the simple blueprints and research kits. then farming/killing everything trying to get all the metal pieces/etc. And once you get explosives from the airdrops they weren't that appealing to go after because you had everything. That allowed newer players to move in and progress.
Now airdrops are the only way to get guns so everyone that has a gun camps them. I just got out of a map where there was 2 guys with AK's and they just mowed down about 30 nakeds because there is no way for them to fight back. That's the experience at every single drop[/QUOTE]
Some of this will be fixed as Helk tweaks the loot tables. For instance, rad towns aren't spawning any loot.
Once systems like item durability are brought back in, that gun becomes a more precious commodity.
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