[QUOTE=Chezwick;43952660]Carage sounds like someone who played by himself on a server, established himself with no competition, griefed any newbies that joined his server, and now doesn't want his advantage taken away.[/QUOTE]
Not even close. But if it makes you feel better you can assume that. I've played on 5 diff servers, I've played alone as a newb, in a big clan, and in a small group. My favorite is playing alone, more of a challenge. Nothing better than winning a 3v1 fight. I definately don't win them all, but there are few games out where with skill this is even a possibility.
I will say this, a lot of people seem to be of the opinion that adding server options for PvE etc. is not hurting anyone, and that we should let people play the game "their way" because that doesn't affect anyone else. But that's not true.
The problem i see with gliving people an easy way out is, they will take it! This is a game about survival, and you won't survive unless you persevere, but when someone fails to get a foothold on a server in an hour or two, they have a tendency to just give up and walk away, go play a server with a starter kit, or no assault weapons or whatever, but then the player who worked hard, or got lucky to obtain his dominant status on the server is left with a dwindling population, so he has been affected.
I guess what im saying is that, people knew what they were buying in to, or should have at least, and given no other option they would need to make a decision, do i play this game the way it was meant to be played, or do i leave it all together? That would more likely spur people on to try a bit harder, but they don't have to make that effort because we are giving them a way out.
A few people have mentioned UO as an example, a game i still play on free pre UO:R shards, and I've seen a lot of these, im sure if you added up all the people who play like this, the way it was supposed to be, it would far out number the players currently subscribed to the official shards. So while yes, they made the game easy and sold many copies, how long did those "carebears" stick around for?
"a man who shaves his beard for a woman deserves neither"
A short term reward is no compensation for long term success, so don't ruin a game for dedicated players to accommodate those people who are only here for the latest trend.
[QUOTE=LMNTil;43952763]I will say this, a lot of people seem to be of the opinion that adding server options for PvE etc. is not hurting anyone, and that we should let people play the game "their way" because that doesn't affect anyone else. But that's not true.
The problem i see with gliving people an easy way out is, they will take it! This is a game about survival, and you won't survive unless you persevere, but when someone fails to get a foothold on a server in an hour or two, they have a tendency to just give up and walk away, go play a server with a starter kit, or no assault weapons or whatever, but then the player who worked hard, or got lucky to obtain his dominant status on the server is left with a dwindling population, so he has been affected.
I guess what im saying is that, people knew what they were buying in to, or should have at least, and given no other option they would need to make a decision, do i play this game the way it was meant to be played, or do i leave it all together? That would more likely spur people on to try a bit harder, but they don't have to make that effort because we are giving them a way out.
A few people have mentioned UO as an example, a game i still play on free pre UO:R shards, and I've seen a lot of these, im sure if you added up all the people who play like this, the way it was supposed to be, it would far out number the players currently subscribed to the official shards. So while yes, they made the game easy and sold many copies, how long did those "carebears" stick around for?
"a man who shaves his beard for a woman deserves neither"
A short term reward is no compensation for long term success, so don't ruin a game for dedicated players to accommodate those people who are only here for the latest trend.[/QUOTE]
So true! Perfect example is Eve. Solid player base of over 300k.
[QUOTE=Carage;43951527]Look the carebears are already here! Notice this kids. Over 1 million people have purchased the game. There are less than 1500 people on these forums. You are the ONLY ones whining. Good news though, WoW still has openings![/QUOTE]
WoW Sucks LoL is better...
[QUOTE=Carage;43952784]So true! Perfect example is Eve. Solid player base of over 300k.[/QUOTE]
fine give me losec, hisec and 0.0
imo what you say has some truth, but some leeway DOES need to be given to those who can't play the game all day, and to fix the plain annoyances in the game.
Sure the game would survive without a map, but why the fuck wouldn't that help you?
Sure the automatic guns are overpowered, but if you charged at a guy holding an M4 and you try hitting him with a rock- I'd like to see the rock coming out on top (Believe me, it's possible but not hard enough that is should be a complaint).
People not being able to find each other isn't a "care bear" or "hardcore" thing. It's just fucking annoying everytime you want to find your friend in the middle of nowhere. It's not a problem for me beccause I memorized the entire map just about and thus can find anyone who gives me a description of their surroundings.
if someone raided you that's literally all your fault. I 100% agree on the OP's opinion on people whining on being raided. It's fucking stupid. If you place a base in the middle of the field and only play an hour every day DONT EXPECT TO WAKE UP EVERYDAY AND FIND YOUR SHIT STILL THERE.
I swear the ignorance of most of the whiners are off the charts. Not that intelligent people complain about justified issues, but rust is based on the old school shooter style where your hand isn't held throughout the game. You're given a set of meters when it's obvious you don't want those to hit 0 and the tools needed to prevent said meters from hitting 0.
I mean, the game almost completely is common sense. If you don't want the biggest group finding you then DONT GET NOTICED. Don't run out there with an M4 and headshot them all because they'll come back later and fuck you up. If you want your base to protect itself then go high up on a mountain or on the edge of the coast and build a little 3x3x2 house so no one will find your house. If you don't want to get killed with all your shit (and I swear to god I've seen this so many times where the guy would bitch they were moving and then demand their shit back) THEN DONT RUN ON THE FUCKING ROAD. FOLLOW IT THROUGH THE TREES.
I'm sorry I'm sounding like an asshole here but it's the plain truth. Your hand isn't going to be held through the game. Either you play smart or face the risks and consequences.
So you say that the quiet majority of the RUST players out there LOVE the hardcore nature of the game and that the vocal "carebear" minority are going to ruin it, but then you say that when you run around like a-holes and destroy everything that the servers you play on are abandoned.
If the majority of players liked being KOSed while nude by some boner with an M4, and they loved the hardcore nature of having their buildings griefed every night, then they'd probably keep playing on servers with a player base that played that way.
Edit to add: I love the game the way it is, and don't want any of the changes in the OP. I just think it's silly to dismiss the folks who don't like a super intense playstyle.
You must come from /v/.
[QUOTE=Carage;43951296]I keep dying to M4s/automactic weapons - take out automatics to be more fair?[/QUOTE]
This should probably happen. At the very least there needs to be a lot of steps in between the handmade post apocalyptic weapons and the top weapons. From what I have read, these advanced weapons are placeholders anyway and are going to be replaced.
[QUOTE=Carage;43951296]-Someone shot me when I was a new spawn - Make safe zones? Make consquences for killing people?[/QUOTE]
I wouldn't be surprised if the final map is structured such that the areas closest to the spawns tend to have lower level items and further areas have higher level items and more difficult environment. Rather than limit the players in any way, this would have the effect of tending to migrate players to new locations as they advance.
[QUOTE=Carage;43951296]I'm hoping that Gary and his team stay focused on creating this game with a survival type mentality and don't let the whiners influences the game.[/QUOTE]
A lot of these threads (especially where people call themselves hardcore) are not about being hardcore, but about favouring a certain style of play. I don't go around shooting people who don't attack me first and I have been playing games for over 30 years. I wrote my first game about 25 years ago. I have forgotten more games than most people have played. Am I hardcore, or a carebear?
If the balance between the play styles is not correct, the whole thing will fall flat. Bandits, hermits, groups, farmers all need to be viable. Bandits need people to pick on who aren't bandits. Non-bandits need the constant threat of attack to drive defence building and caution. Each style needs tools and tactics to support their own style and to combat the other styles. Each style needs to feel like they have a chance to get ahead if they play well. This is not the case at the moment.
That said, I think many of the "carebear" suggestions aren't good, and of course they will be ignored. The balance should be in giving various options in play, not creating arbitrary limits and rules.
The great thing about the server setup is you don't have to adhere to just one rule-set. Just make anything possible and let the community vote with their feet.
Flip side of that is the server-browsing needs to be beefed up. Allow more description than just the server name, also allow for a search function so that you can find servers with the config the way you like it.
[QUOTE=Carage;43951296]Carebears want to ruin our hardcore game.[/QUOTE]
Because the devs will definitely listen to a vocal minority of players complaining about Rust being too hard...right?
Counter-point: You argue against making the game harder for PVPers and Raiders but as the game development continues, it will get harder and more difficult...not just for PVPers and Raiders...for everyone.
Rust just needs fleshing out. There needs to be reasons to cooperate with other players. Right now, encountering other players is all risk and no reward, and it's caused Rust to devolve into this KoS thing where PvP is senseless and meaningless...and not particularly fun or interesting, IMO.
Other than that, people should not be punished for PvPing. I'm fine with no map (I'd be fine if there was a map, though - I don't think it's a big deal either way). Etc.
[QUOTE=Carage;43951527]Look the carebears are already here! Notice this kids. Over 1 million people have purchased the game. There are less than 1500 people on these forums. You are the ONLY ones whining. Good news though, WoW still has openings![/QUOTE]
Do you have nothing else to add besides flaming people?
Everyone can have what they want in the game if hosts can enable/disable individual features on a server by server basis. That way there would always be a server out there somewhere that caters to what you want out of the game.
[QUOTE=Chezwick;43952660]Carage sounds like someone who played by himself on a server, established himself with no competition, griefed any newbies that joined his server, and now doesn't want his advantage taken away.[/QUOTE]
Chezwick sounds like someone who played Rust, was unable to establish himself on the same level as top tier players who put in substantially more effort than he did in order to accomplish that goal, as a result of his lack of effort he was unable to achieve much, and now wants to change the direction of the game due to nothing more than a selfish sense of spite.
Typical non-sandbox gamer who is dipping his toes in a genre where the proverbial water will never be warm enough for his liking.
Sandboxes with open world pvp and player looting have a funny habit of weeding out the weak players early on. Rust is no different in that regard, and every thread made where someone complains about one of the topics the OP listed is a prime example of such behavior.
This game isn't for you, and there are plenty of other games to play. Deal with it and move on.
[QUOTE=Carage;43952465]Never said I didn't want to hear it. Just said to see 1% of the community change the course of the game for 99% that are happy is sad. I don't mind suggestions, but altering my list is changing the core of the game. Hence my suggestion for you to go to another game where carebears live together in harmony.. WoW![/QUOTE]
Funny how you alter statistics to suit your liking. As one of the fellow "hardcore" enthusiasts I mention a issue with the game and it is completely ignored as you spout some drabble about carebears. From the forrest itself comes the handle for the axe you peon.
[QUOTE='EXILE [HCPVP];43953885']Chezwick sounds like someone who played Rust, was unable to establish himself on the same level as top tier players who put in substantially more effort than he did in order to accomplish that goal, as a result of his lack of effort he was unable to achieve much, and now wants to change the direction of the game due to nothing more than a selfish sense of spite.
Typical non-sandbox gamer who is dipping his toes in a genre where the proverbial water will never be warm enough for his liking.
Sandboxes with open world pvp and player looting have a funny habit of weeding out the weak players early on. Rust is no different in that regard, and every thread made where someone complains about one of the topics the OP listed is a prime example of such behavior.
This game isn't for you, and there are plenty of other games to play. Deal with it and move on.[/QUOTE]
I'm confused about how you came to this conclusion. Did I say anywhere that I didn't enjoy the game?
No. Did I complain anywhere about playing on hi pop servers and being unable to establish myself? No. The only complaints I had on in this thread, if you had actually read it, is griefing i.e. making bases unusable just to be a dick (which is something that needs to be addressed, and has nothing to do with being hardcore) and making weapons more scarce and having durability, which would actually add to the complexity and make people more reliant on primitive weapons, which would actually make it more hardcore. Nice job jumping in on the conversation, though, and adding your uninformed thoughts.
I actually think they should make raiding/burglary more difficult. Now you need to make silly and ugly buildings to make it sort of safe. You shouldn't need to surround your buildings with pillars and bomb them with a million doors. I dont actually agree with the M4 point but it would it would be cool if the black weapons and bolt action rifle were more rare. You could make them uncraftable or more expensive
[QUOTE=Carage;43951296]I've been gaming for 10 years now.[/QUOTE]
That's cute, and I suppose that totally qualifies you to determine the correct route the dev's should follow.
[QUOTE=Carage;43951296]Here is the only issue.. the carebears! They want to steal our game[/QUOTE]
Steal? Your Game? Sounds like you really care alot about this game, you sir must be a carebear too!
[QUOTE=Carage;43951296]They get on these forums and whine about topics[/QUOTE]
Yes we come here to discuss this game and suggest improvements, just like YOU.
[QUOTE=Carage;43951296]These people are the biggest roadblock in ensuring this game is developed correctly. I'm not really sure the % of people that you would classify as a carebear. I have however seen them ruin countless games[/QUOTE]
This is one of those sweeping statements backed up with solid stats right? Uhh... no! Ever heard of the burden of proof?
[QUOTE=Carage;43951296]I'm hoping that Gary and his team stay focused on creating this game with a survival type mentality and don't let the whiners influences the game.[/QUOTE]
Your first decent comment. Have some faith that our favorite dev's know what they're doing with THEIR game, its what they do after all.
[QUOTE=Carage;43951296]To those who read this and agree with any of my topics above. This is not your home.[/QUOTE]
You are wrong, here I'll help you:
[B]Forum[/B] , a noun :
a meeting or medium where ideas and views on a particular issue can be exchanged. If you do not want your ideas and views challenged then this is not your home pal.
can't agree more.
i hope the development process won't be influenced by crybabies. i've seen it way to often...
the problem is, that the hardcore gamers are a minority. the casual gamers dominate the field in numbers. well, just not in skill :p
[QUOTE=TornadoThomas;43955592]can't agree more.
i hope the development process won't be influenced by crybabies. i've seen it way to often...
the problem is, that the hardcore gamers are a minority. the casual gamers dominate the field in numbers. well, just not in skill :p[/QUOTE]
in most cases I would agree, but this game is meant to be a hardcore survival game, I like to think the hardcore gamers are a majority in this case.
[QUOTE=Mavajo;43953509]Rust just needs fleshing out. There needs to be reasons to cooperate with other players. Right now, encountering other players is all risk and no reward, and it's caused Rust to devolve into this KoS thing where PvP is senseless and meaningless...and not particularly fun or interesting, IMO.
Other than that, people should not be punished for PvPing.[/QUOTE]
Exactly.
I don't mean to take side on the issue. When Rust evolved from "something that was just slapped together" into something resembling a game, it was kind of meant to be a hardcore survival game. Garry himself said how you are never meant to feel safe in Rust. However, for whatever reason its been compared to Minecraft, which seems to be a factor in why so many so called "casuals" have bought into the game.
You can't get on someones case for making suggestions. They are just that: suggestions. its not like some "filthy casual carebear" as the op probably would call them has the development team held hostage with a glitter and sunshine bomb forcing them to make the game more casual friendly. For people who really need these refinements, I think most of them are already possible on modded servers.
Besides, if some of the more "casual" suggestions were to get implemented they'd probably be toggle-able by a server owner.
So... You're a hardcore gamer if you shoot people in the face? All the time?
Wouldn't surprise me if you'd see a naked guy with a rock (100ft away from you)grabbing some wood, that you'd run towards him and shoot him in his back. Then laugh at him and yell "IT'S A GAME".
Then you slowly put your head up and say "I feel so hardcore"
Please tell me, what do you see as "hardcore"?
Besides if they would ruin your Hardcore style then your game might be ruined.
But if they keep your style them other people their game might be ruined.
So stop thinking about yourself, we're all into this game and we all want to enjoy it.
Have fun.
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