• Can you explain the procedural map generation
    36 replies, posted
[QUOTE=bustaballs;44310695]Phase out sleeping bags and beds for extra hardcore effect.[/QUOTE] If you want hardcore....1 life...thats it. If you die, you're done on that server.
I like the idea of per-server map generation with known seeds. That way, if you want, you can choose to play on a server with a popular seed OR you can choose to play on a new gen for that exploration feeling. Loving seeing what they are doing.
[QUOTE=SargeMX5;44325531]..Another issue is most server hosts wipe monthly. I don't think a month is sufficient time to learn a map from scratch...[/QUOTE] I think the assumption here is as the game moves foward in development, the need for wipes will decrease dramatically.
Pretty interesting thread. Needs a bump!
[QUOTE=Yulin;44343091]I think the assumption here is as the game moves foward in development, the need for wipes will decrease dramatically.[/QUOTE] One of the biggest problems with the current map is that because the proximity of everyone else that plays the server is artificially low the number of run-ins with other players is artificially high. Once a full sized map is in play the game will change a bit.
So will the full size map be in use soon? Or just the one road? Where this game is heading going to be very interesting and I cannot wait!
This is what Rust should be! - Having to explore [B][I][U]unfamiliar[/U][/I][/B] surroundings - Not knowing which areas are safe/unsafe - Staking out an area and attempting to defend it - [B][I][U]E X P L O R I N G[/U][/I][/B] Can't wait!
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