• What should replace zombies?
    1,331 replies, posted
[QUOTE=Stewie.D;44010721]Where is everyone getting the whole post apocalyptic theme from?!! Am I playing a different game?! Is this the DayZ forum?[/QUOTE] theres a radiation system you ninny
[QUOTE=Stewie.D;44010721]Where is everyone getting the whole post apocalyptic theme from?!! Am I playing a different game?! Is this the DayZ forum?[/QUOTE] I think it is assumed that in a situation where you have to forage for your own food, build your own shelter, fight for survival, have no use of modern technology without building it yourself, deal with radioactive areas, have no way back to civilization...etc...etc....it is either an extreme reality show or some catastrophic event has occurred. This is not just a camping trip.
[QUOTE=dvc;44010741]theres a radiation system you ninny[/QUOTE] .. and what guarantee do we have that there will be radiation in the future? There's nothing said about "post apocalyptic" themes in the game description. The current map is a TEST map. The final will be VERY different. Zombies were a test. Military weapons will be removed. So how do we know that radiation wasn't a test? What proof do we have that that is a definite thing? As I said in a previous post. For all we know, the final map might just be different regions, climates and terrains. It might be a completely blank canvas (I hope it is).
There need to be meteors flying and falling down at night and causing large explosions!
[IMG]http://25.media.tumblr.com/tumblr_lqu36rqaz11qffcfao1_400.jpg[/IMG] [IMG]http://1.bp.blogspot.com/_GVFrODWeEaY/Sw3TSIAx7hI/AAAAAAAAAFw/phSW8NFQHWI/s320/ZombieCryolophosaur.jpg[/IMG]
[QUOTE=JosLS197;44010840]There need to be meteors flying and falling down at night and causing large explosions![/QUOTE] Really nice, looting at nighttime... protecting with your team
[QUOTE=JosLS197;44010840]There need to be meteors flying and falling down at night and causing large explosions![/QUOTE] This would be cool occassionally?
Zombies and Dinosaurs are cliche.....
[QUOTE=Stewie.D;44008336]Dinosaurs make a LOT more sense than Mutant humans or animals! Lol :p[/QUOTE] Really? So Mutants created by the radiation from an apocalypse don't make any sense but Dinosaurs that pop out of no where make sense? Please tell me how they make more sense I would really like to know
I don't think there are any mutants walking around Chernobyl.
[QUOTE=Dahluc;44011289]Really? So Mutants created by the radiation from an apocalypse don't make any sense but Dinosaurs that pop out of no where make sense? Please tell me how they make more sense I would really like to know[/QUOTE] Again ... Who said anything about an apocalypse?! Yes the are currently rad zone .. in a test map! Zombies where removed, military weapons will be removed, the entire map will be removed! Who's to say that radiation wasn't a test and it even has a place in the final maps? Everyone seems to be working off the assumption that we're playing on the real map and things will only be added. They won't. The real map will be completely different. No one, not the item description, not Garry, not anyone has said anything about this game being focused around an apocalypse! The zombies were removed because they don't fit in with the theme of the game .. Now neither do rad zones... Think about it!
Dinosaurs wearing robot armor. No need for a backstory. This stuff just happens...
[QUOTE=Stewie.D;44010821].. and what guarantee do we have that there will be radiation in the future? There's nothing said about "post apocalyptic" themes in the game description. The current map is a TEST map. The final will be VERY different. Zombies were a test. Military weapons will be removed. So how do we know that radiation wasn't a test? What proof do we have that that is a definite thing? As I said in a previous post. For all we know, the final map might just be different regions, climates and terrains. It might be a completely blank canvas (I hope it is).[/QUOTE] One thing that support Rust being some sort of "Post-Apocalyptic" area is The game's logo/icon [IMG]https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcT0cl6SxGqXolgpA8dRY5SQXnapvROehL6E0OidIWUpstfsTikGLBjzO-gJ[/IMG] Doesn't it look similar to something?? [IMG]http://i.livescience.com/images/i/000/051/895/i02/radiation-symbol-110621-02.jpg?1321917921[/IMG] Obviously the Rust icon is a Radiation symbol which supports the idea of Rust being a "Post-Apocalyptic" game
Is there road map that's been published with what the devs have in mind for Rust?
So that's it then? The logo is based off a radiation symbol so that makes it a post apocalyptic game?
Giant wasps that can fly down and snatch you and take you back to there nest and feed you to their young. [editline]22nd February 2014[/editline] Giant Army Ants!
[QUOTE=Stewie.D;44011499]So that's it then? The logo is based off a radiation symbol so that makes it a post apocalyptic game?[/QUOTE] Well why would they use it as the base for the symbol in the first place, because they said "Oh let's use this because it looks cool" I'm sure they used it for a reason
[QUOTE=Dahluc;44011719]Well why would they use it as the base for the symbol in the first place, because they said "Oh let's use this because it looks cool" I'm sure they used it for a reason[/QUOTE] Well I'm not gonna argue about it anymore. I'm just voicing my opinion. When I first read about rust and saw the trailer and info on steam I thought FINALLY!!! Something unique! A wilderness survival based open world sandbox game with endless possibilities! A game that isn't run by NPCs but by the players and isn't based on a post apocalypse! Something really unique But I guess I was wrong .. Stick it on the pile of "Yet another post apocalyptic zombie game". Like we don't already have a million of those right?
[QUOTE=TheLoamRanger;44009382]... unless they go full Turok with this game... [/QUOTE] If they go full Turok, I want the Cerebral Bore :P
Native Tribes that hunt the players that are out of house/shelter in the night with rocks,bows,stoneAxe xD and in the day if you walk near the Tribe camp they will follow you and try to kill you heheheh MINE!!!!!!! i want to do underground shelters!!!!
[QUOTE=Stewie.D;44011796]Well I'm not gonna argue about it anymore. I'm just voicing my opinion. When I first read about rust and saw the trailer and info on steam I thought FINALLY!!! Something unique! A wilderness survival based open world sandbox game with endless possibilities! A game that isn't run by NPCs but by the players and isn't based on a post apocalypse! Something really unique But I guess I was wrong .. Stick it on the pile of "Yet another post apocalyptic zombie game". Like we don't already have a million of those right?[/QUOTE] Who said every apocalypse game had to have zombies? I'm just wondering why not use mutants they'd make more sense in this game or at least sometime of monsters but not dinos
NO HUMANOIDS OK, so what I don't think we should have is humanoid enemies apart from each other. So no human/military/zombies. When you see the distant silhouette of a person you should know that is a real human mind. So I think that is out from the get go. SETTING The apparent setting of the game is currently quite a long time after some nuclear war or at least some kind of massive radioactive (cosmic?) event. A disaster of some sort. It would also be possible to lean towards some Lost like plot where this is a place in the real world, not that the whole world is destroyed. Thirdly, you could also explore this as some kind of time travel limbo situation where elements from different times and places (planets?) have been thrown together by some kind of massive science fiction disaster involving the use of terms like "the fabric of space and time". Kinda like half-life, now I think about it. I had an idea in my head for a story where many people are living in the real world and suddenly they are affected by some kind of disaster and then wake up naked. The world they are in resembles their old world, but thousands of years after some kind of disaster. Is this hell? Is this time travel? Is this some kind of great alien/human experiment? Is this a really hardcore cross between the Truman Show and Survivor? Very few of these explain the plane drops, so I think they might become something else depending on where the plot goes. AI ENEMIES Now, enemies. I think the mutated fantastical animals is a good idea. I like that they might look normal until threatened and then go all The Thing on you, as per that chicken art. Rather than having giant humanoids, I would like to see colonies of animals and an ecosystem. Different birds, livestock, hunters. Imagine a race of giant ants. You could have a colony that is mostly underground that you cannot enter, and the ants come and go via their holes hunting other animals. These colonies could expand after a certain size by breeding a queen and sending her out to find another spot. Perhaps these colonies could be threatened by, or attracted to human villages/buildings as they get larger and become an aggressive threat. There would need to be a mechanism for defeating and destroying a colony. Humans might even compete with the AI enemies for resources. Furthermore, if there is a kind of ecosystem operating, doing something to one type of enemy might affect another. Killing all the hunter enemies might lead to an explosion of grazing types and they then eat all of a certain type of resource, causing a shortage of that resource and a glut of mutated grazing animal meat. There are all sorts of other ideas that could spring from this ecosystem concept. Imagine a scavenger like bird that will form groups circling over wounded or dead and will go down and eat the carrion when the coast is clear. From a distance you would be able to see that someone was hunting or that there was a battle. Numbers of these birds would increase if there was a lot of food for them the scavenge. This not only makes the bird part of the world, it becomes information for players. PART OF A WORLD The points made above about AI enemies are about putting the player in a world that both goes on without their input and which they can affect, especially as they form larger groups and communities. I think it should be less about "cool" enemies and more about building a consistent world. I love the idea of colonies of enemies working together where reduction strategies are an option.
[QUOTE=Dahluc;44012165]Who said every apocalypse game had to have zombies? I'm just wondering why not use mutants they'd make more sense in this game or at least sometime of monsters but not dinos[/QUOTE] But in all seriousness, how different are mutants from zombies? Neither of them exist in reality, they're both somewhat deformed either due to radiation or disease. They're both ugly and they both generally act very similar (when comparing other games and films) with an inability to speak and an immediate instinct to kill humans (even though the derive from humans). I just think that they're already so many games out there following this kind of theme. I just reeeealy want rust to do something different. To go on it's own path and make something unique.
[QUOTE=Stewie.D;44012258]But in all seriousness, how different are mutants from zombies? Neither of them exist in reality... .[/QUOTE] I'm sure Darwin just rolled in his grave just now...
[QUOTE=Kurogo;44012290]I'm sure Darwin just rolled in his grave just now...[/QUOTE] Thanks for finally making a comment instead of continually clicking "dumb" on every thing in write ... Care to contribute something useful?
just gonna say that I don't think they are just going to remove radiation. The symbol does resemble the game logo, also it's not a simple of just removing it, you'd have to get rid of all in game items associated with radiation e.g. anti rad pills, rad suit, water (the fact that it takes away radiation), small rations (at least the part that takes away 300 rads). Also where is the danger if you can just run into a town and hide in a building with the door shut? without radiation to kill you the hostile animals couldn't get in and you can just sit in there then looting the crates that spawn. Also every server would have to be reset if radiation was removed because players would have items associated with it.
[QUOTE=Stewie.D;44012306]Thanks for finally making a comment instead of continually clicking "dumb" on every thing in write ... Care to contribute something useful?[/QUOTE] Ok here we go. As far as you specifically, you are being willfully ignorant of the obvious designs in game. You choose to ignore the very first sign that this is a post-apoc themed game with the game's logo. You then ignore the fact that currently in game is the radiated towns. In the last 3 months they added 2 guns, both of them being makeshift guns. You ignore the airdrops that come from a plane. You ignore the trello where they are working on a patrol helicopter. Your responses basically fall into the category of: I'm asuming everything is going to go away eventually, even though I have nothing but opinion to base this assumption on. So any of your supposed confusion on why people realize this is a post-apoc game is a crock of shit. You are just playing an annoying troll. That's why I flagged all your posts as dumb. As far as everything else. The excuse of "xx is better because imagine what they can do" is retarded, because it all boils down to what FP wants to do with whatever they make and how advanced an AI they want to put into it. It all boils down to theme. After this it's a matter of opinion, and my opinion is there on the poll. And to answer your question about how mutants are different than zombies: life prospers on mutation. It's how evolution works. Radiation is a popular method of introducing wild and radical mutations in fiction, but not all mutations are x-men or zombies. Deformation, while making the victims appear wild and radical, doesn't necessarily mean devoid of thought. They can be smart, cunning, vicious, friendly, and all the other traits associated with non-deformed members of the same species. This applies to humans and animals equally.
i dont want to kill fucking Barney.. i want some scary shit that comes in the night and fucking scare me to shit if i go out .. that should make the game go longer, end of the problem
[QUOTE=patrickhoran;44012454]just gonna say that I don't think they are just going to remove radiation. The symbol does resemble the game logo, also it's not a simple of just removing it, you'd have to get rid of all in game items associated with radiation e.g. anti rad pills, rad suit, water (the fact that it takes away radiation), small rations (at least the part that takes away 300 rads). Also where is the danger if you can just run into a town and hide in a building with the door shut? without radiation to kill you the hostile animals couldn't get in and you can just sit in there then looting the crates that spawn. Also every server would have to be reset if radiation was removed because players would have items associated with it.[/QUOTE] It would be no different than removing military weapons, which they're planning on doing anyway. Same with removing the whole current map. It's gonna happen anyway. I just don't wanna see yet another game full of zombies and mutants. To be completely honest they bore the crap out of me .. Every game has them. They're nothing new. Rust has the potential to go on it's own path and I really really hope it does.
[QUOTE=fllank;44012501]i dont want to kill fucking Barney.. i want some scary shit that comes in the night and fucking scare me to shit if i go out .. that should make the game go longer, end of the problem[/QUOTE] Yes!!!! YEsss!!! That is!!!
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