• What should replace zombies?
    1,331 replies, posted
[QUOTE=OtherDalfite;45016386]For those who voted military, why did you vote it? I can't really see military fitting into Rust without it being so jarring that it's out of place.[/QUOTE] It is true that the military may seem in Rust with timing delay, but they can also give a look of intrigue to the game "Why a military base is hidden here ..."
All of the above....
I would prefer not to have anything. I mean come on there are so many survival games that are all zombies and non of surviving nature hunger and stuff like that. Its always a zombie apoc can we have one game that is not zombies or noting supernatural just survive of nature cold hunger animals that stuff please.
Add mutant monster that hunt players down please make the game more PVE focused
´to me it doesnt matter that much what kind of creature, the BEHAVIOUR is important. will it actively search the player, react to sound and movement? will it roam the map? how deadly are its attacks? how hard is it to kill?´can it attack your house? the animals in rust right now are nothing but a miserable necessity for ressources and I never felt but annoyed by them.. except maybe the first time :S when i still thought i could skillfully dodge the slow bear attack, not knowing that once he attacks, it will hit me no matter how far away I am.
Gonna jump on the bandwagon here and just saying from the whole rads perspective, mutated humans make the most sense, though to be honest, if you just scrapped that whole thing and gave me the ability to ride little foot, or slap a muzzle on godzilla and ride him into little rad to stomp on everyone, i would probably give you my money.
Whoever first thought of dinosaurs is a legend, I'm with that all the way.
[QUOTE=Wayno717;45019697]I would prefer not to have anything. I mean come on there are so many survival games that are all zombies and non of surviving nature hunger and stuff like that. Its always a zombie apoc can we have one game that is not zombies or noting supernatural just survive of nature cold hunger animals that stuff please.[/QUOTE] You do not necessarily wrong, but unfortunately, we get bored quickly Rust, as it would be repetitive with conventional animals. No, I think it is sufficient to take the votes of the players and start on a server creatures player choices. Thus, everyone will be satisfied and in addition there will be a large variety of monster. Order quantity on a map. I.Dinosaurs 998 28.98% II.Military 790 22.94% III.Giants / Mythical Creatures 443 12.86% IV.Mutant Humans 317 9.20% V.Zombies 251 7.29% VI.Mutant Animals 234 6.79% VII.Aliens 162 4.70% VIII. robots 119 3.46% VIIII.Other Players 66 1.92% It is sufficient to place the right sets, with good creatures in good quantities. All this on the same server I'm sure this is possible. [editline]7th June 2014[/editline] And finally, all these creatures have found a logical manner in the game Those who have been chosen with the fewest votes would be very rare. Maybe even changing servers with monsters increasingly rare. In the first servers, classic animals and some military move to a stronger server give new and stronger creatures!
[QUOTE=Lamenuit;45025477]VIIII.Other Players 66 1.92% It is sufficient to place the right sets, with good creatures in good quantities. All this on the same server I'm sure this is possible.[/QUOTE] Wait, why are "other players" spawning enemies? :v: I'm 99% sure that suggestions to just throw [B]everything[/B] onto the map are even less likely to happen than any single one of these choices. I'd expect zombies to come back first.
[QUOTE=elixwhitetail;45027137]Wait, why are "other players" spawning enemies? :v: I'm 99% sure that suggestions to just throw [B]everything[/B] onto the map are even less likely to happen than any single one of these choices. I'd expect zombies to come back first.[/QUOTE] This is true, but the idea is not bad anyway.
[QUOTE=elixwhitetail;45027137]I'm 99% sure that suggestions to just throw [B]everything[/B] onto the map are even less likely to happen than any single one of these choices. I'd expect zombies to come back first.[/QUOTE] Wouldn't mind multiple choices though. Mutant animals and mutant humans would go well together. Perhaps giants and mythical creatures too.
Why not, a carnivorous plant! It may have the appearance of a plant that can pick up and final. Surprise! It is eat ... [IMG][url=http://www.casimages.com/img.php?i=140608110141135088.jpg][img]http://nsa34.casimages.com/img/2014/06/08/mini_140608110141135088.jpg[/img][/url][/IMG] [IMG][url=http://www.casimages.com/img.php?i=140608110250324676.jpg][img]http://nsa33.casimages.com/img/2014/06/08/mini_140608110250324676.jpg[/img][/url][/IMG] [editline]8th June 2014[/editline] Voila, some creatures that are really nice to meet in Rust, but always with a certain degree. One yeti or Bigfoot one may suffice if it is strong enough! Instead, it would allow players to form groups and eliminate a threat even! [IMG][url=http://www.casimages.com/img.php?i=140608111110705683.jpg][img]http://nsa34.casimages.com/img/2014/06/08/mini_140608111110705683.jpg[/img][/url][/IMG] [IMG][url=http://www.casimages.com/img.php?i=140608111155165193.jpg][img]http://nsa33.casimages.com/img/2014/06/08/mini_140608111155165193.jpg[/img][/url][/IMG] [IMG][url=http://www.casimages.com/img.php?i=140608111235376906.jpg][img]http://nsa34.casimages.com/img/2014/06/08/mini_140608111235376906.jpg[/img][/url][/IMG] [IMG][url=http://www.casimages.com/img.php?i=140608111301544785.jpg][img]http://nsa33.casimages.com/img/2014/06/08/mini_140608111301544785.jpg[/img][/url][/IMG] [IMG][url=http://www.casimages.com/img.php?i=140608111341858546.jpg][img]http://nsa34.casimages.com/img/2014/06/08/mini_140608111341858546.jpg[/img][/url][/IMG] The Mothman pure American legend! [IMG][url=http://www.casimages.com/img.php?i=140608111624851657.jpg][img]http://nsa33.casimages.com/img/2014/06/08/mini_140608111624851657.jpg[/img][/url][/IMG] [url=http://www.casimages.com/img.php?i=140608111717894470.jpg][img]http://nsa34.casimages.com/img/2014/06/08/mini_140608111717894470.jpg[/img][/url] [IMG][url=http://www.casimages.com/img.php?i=140608111749369519.jpg][img]http://nsa34.casimages.com/img/2014/06/08/mini_140608111749369519.jpg[/img][/url][/IMG] El Choupacabra! [IMG][url=http://www.casimages.com/img.php?i=140608111853178235.jpg][img]http://nsa33.casimages.com/img/2014/06/08/mini_140608111853178235.jpg[/img][/url][/IMG] Lizard man [IMG][url=http://www.casimages.com/img.php?i=140608111951244509.jpg][img]http://nsa33.casimages.com/img/2014/06/08/mini_140608111951244509.jpg[/img][/url][/IMG] [url=http://www.casimages.com/img.php?i=140608112027230852.jpg][img]http://nsa33.casimages.com/img/2014/06/08/mini_140608112027230852.jpg[/img][/url] And OFU!
I like the idea of getting cryptids and implementing them into rust, I can see the mothman fitting in with the new forest design that is shown on the playrust page. Personally I would like to see dinosaur-like mutants ingame, my personal idea is this... [U]Mutated Lizard[/U] [IMG]http://i1.ytimg.com/vi/BXb4DjHjGM0/hqdefault.jpg[/IMG] To sum it up, -Players approaching the mutated lizard will begin to take on radiation -Only spawn/come out of hiding at night - Roughly 1.5x the size of the player -The mutated lizard has poor eye-sight and will not notice players who are careful around it -If the mutated lizard hears a sound, it will pause for a second and go investigate - If a player gets to close it will attack, each bite inflicts considerable radiation on the player - Killing the mutant will allow players to 'harvest' its body for Lizard Hide, which is used to make rad suits and Kevlar, as well as blueprints (granted they exist in the final build) I think the creature would be awesome to have in game, players could throw items to distract it, use flares to scare it off or even manipulate them into attacking other players.
Yes, the idea of cryptids is really good! I defend for a while. (And those who appreciate should mettrent stars in masses on the dialogues that talk.) Programmers could even make a story around that turn. Human without memory, left to themselves. Unknowingly, they are there to kill the last cryptids ... [editline]8th June 2014[/editline] Why not, a gigantic creature, which looks like an abandoned house to snare his victims! It would look like at any point in a structure, house, tower, or even ancient temple. And a player trying to get back in, he is attacked by it. The looting of wood, stone, but perhaps a plan or scheme to make something? It could also looting some tools! This must obviously be hard enough to kill a monster! [IMG][url=http://www.casimages.com/img.php?i=140608030959787637.jpg][img]http://nsa34.casimages.com/img/2014/06/08/mini_140608030959787637.jpg[/img][/url][/IMG] [IMG][url=http://www.casimages.com/img.php?i=140608031109250699.jpg][img]http://nsa33.casimages.com/img/2014/06/08/mini_140608031109250699.jpg[/img][/url][/IMG] [IMG][url=http://www.casimages.com/img.php?i=140608031144203350.jpg][img]http://nsa34.casimages.com/img/2014/06/08/mini_140608031144203350.jpg[/img][/url][/IMG]
AI cavemanesque tribes, some can spawn around static structures, such as caves and mud huts, others could migrate round the map with nomadic tents made from animal skins etc. Wielding crude melee and ranged weapons, they worship shrines and have ritualistic dances etc. Aggression stance could be variable towards players, some attacking on sight, others passive and some friendly. Attacking one member of the tribe would result in the whole tribe forming a posse and will chase and attempt to kill you. Outrunning them should be difficult so if you decide to attack them to steal their resources etc you will need to have superior weapons or help. Large tribes could gather materials and gear up easily making it harder for other players to kill them as the game progresses, but also increases the reward for killing them.
Honestly I believe [I]Military[/I] is a horrible idea.. [B][U]EVERY OTHER GAME HAS IT[/U][/B]. Cmon guys make [B]Rust[/B] stand apart from the other games more than it already does. :smile:
Dinosaurs is an awesome idea, also giants/mthological creatures. It would also be cool to have aliens though, who randomly abduct players.
Underground worms? [IMG]http://www.chud.com/wp-content/uploads/2011/03/tremors.jpg[/IMG] :v:
[QUOTE=Hents;45037250]Underground worms? [IMG]http://www.chud.com/wp-content/uploads/2011/03/tremors.jpg[/IMG] :v:[/QUOTE] I'm all for insane creatures roaming and tunneling through the world. I'd really be happy if players were more forced to work together than kill each other to survive. There are too many games out there whose AI is so simple to get around, and mostly just rely on other players for entertainment.
[QUOTE=Hents;45037250]Underground worms? [IMG]http://www.chud.com/wp-content/uploads/2011/03/tremors.jpg[/IMG] :v:[/QUOTE] Yeah, is the Trémor? To which could be very cool is to have a very low chance that where a player dies there is a few hours a ghost is lurking scares other players. It would even be great fun whether it be dead players are playing own ghost. He could not really do damage, but maybe he could pass through walls and also tire more quickly the players still alive when they are crossed by the ghost? [IMG][url=http://www.casimages.com/img.php?i=140609010636285876.jpg][img]http://nsa33.casimages.com/img/2014/06/09/mini_140609010636285876.jpg[/img][/url][/IMG] [IMG][url=http://www.casimages.com/img.php?i=140609010714744536.jpg][img]http://nsa34.casimages.com/img/2014/06/09/mini_140609010714744536.jpg[/img][/url][/IMG] [IMG][url=http://www.casimages.com/img.php?i=140609010933838890.jpg][img]http://nsa33.casimages.com/img/2014/06/09/mini_140609010933838890.jpg[/img][/url][/IMG] He might be playing as a ghost, a maximum time before disappearing. And if they are lucky that their avatar created a phantom death. We really need to be very rare and therefore enjoy the moment when this happens.
[QUOTE=Hents;45037250]Underground worms? [IMG]http://www.chud.com/wp-content/uploads/2011/03/tremors.jpg[/IMG] :v:[/QUOTE] Lol, just reskin the bears
[IMG]https://d3j5vwomefv46c.cloudfront.net/photos/large/652193821.jpg?1347091843[/IMG]
I think I'd be bored to only kill bears ...
If they're going to drop weapons and blueprints and all sorts of goodies, the only thing that makes sense is Military. Why would a mutant wolf carry a backpack with a metal door? lawl OK, so let's say military, should they be "mutated" by radiation or whatever? Sure, maybe, but I don't think that's necessary either. Why not just have Military BOTs? You can interact and trade goods with them. Give them some of your delicious grilled chicken, or hopefully some tasty bear meat in the update, and they give you a pistol to defend yourself. Bring them heaps of gunpowder and they trade you blueprint for something sweet. Shoot to kill them and rob their shit, and they dispatch all the BOTs against you! lol All the other options are funny, and interesting, and mythical, and cool, but let's face it--it doesn't make sense. If you want dinosaurs, sure, fuggit, let's put in some dinosaurs, but let's just grill their tasty dino meat and sit around at dinner discussing how much velociraptor tastes like chicken, not the awesome Explosive Charge BP you just got from it's backpack.
[QUOTE=.phase;45047034]If they're going to drop weapons and blueprints and all sorts of goodies, the only thing that makes sense is Military. Why would a mutant wolf carry a backpack with a metal door? lawl OK, so let's say military, should they be "mutated" by radiation or whatever? Sure, maybe, but I don't think that's necessary either. Why not just have Military BOTs? You can interact and trade goods with them. Give them some of your delicious grilled chicken, or hopefully some tasty bear meat in the update, and they give you a pistol to defend yourself. Bring them heaps of gunpowder and they trade you blueprint for something sweet. Shoot to kill them and rob their shit, and they dispatch all the BOTs against you! lol All the other options are funny, and interesting, and mythical, and cool, but let's face it--it doesn't make sense. If you want dinosaurs, sure, fuggit, let's put in some dinosaurs, but let's just grill their tasty dino meat and sit around at dinner discussing how much velociraptor tastes like chicken, not the awesome Explosive Charge BP you just got from it's backpack.[/QUOTE] I think it's mostly a matter of variety, to avoid always kill the same monsters they really are all unique, and each is a different method to kill him. This will prevent bored and give much more interest in the game if there are only military, we will quickly end up having all firearms and eventually we'll just play a FPS. We will quickly turn round ...
[QUOTE=.phase;45047034]If they're going to drop weapons and blueprints and all sorts of goodies, the only thing that makes sense is Military.[/QUOTE] The only reason enemies drop those right now is to make them available somehow. All of this can change totally. Enemies could drop absolutely nothing and everything has to be scavenged or crafted or harvested. You're playing a sandbox, I hope you realize.
[QUOTE=elixwhitetail;45048841]The only reason enemies drop those right now is to make them available somehow. All of this can change totally. Enemies could drop absolutely nothing and everything has to be scavenged or crafted or harvested. You're playing a sandbox, I hope you realize.[/QUOTE] It would be a shame not an enemy loot anything. But in principle, I understand a little loot military does not necessarily objects to keep a certain balance in the game now, it must still an animal, mythological or not loot the skin or meat . An enemy of "modern" type of force is not looting weapons, a small knife, a box of food, 5 or 6 cartridges and that is enough. I would say that there will be less "modern" enemies (military, gear, robot) better the game will.
[QUOTE=Lamenuit;45048984]It would be a shame not an enemy loot anything. But in principle, I understand a little loot military does not necessarily objects to keep a certain balance in the game now, it must still an animal, mythological or not loot the skin or meat . An enemy of "modern" type of force is not looting weapons, a small knife, a box of food, 5 or 6 cartridges and that is enough. I would say that there will be less "modern" enemies (military, gear, robot) better the game will.[/QUOTE] I am sort of on the fence when it comes to what enemies should drop. To me it really depends on what the enemy is going to be. For example, having monsters drop military loot would not make that much sense. HOWEVER, monsters and mutants could drop some special materials that could be used for crafting special or unique items. Teeth could be gathered from a monster to create some kind of weapon. Perhaps poison could be extracted from some of these monsters. (of course if poison were added then there would have to be some way to counteract that as well).
[QUOTE=TheMightyElo;45049268]I am sort of on the fence when it comes to what enemies should drop. To me it really depends on what the enemy is going to be. For example, having monsters drop military loot would not make that much sense. HOWEVER, monsters and mutants could drop some special materials that could be used for crafting special or unique items. Teeth could be gathered from a monster to create some kind of weapon. Perhaps poison could be extracted from some of these monsters. (of course if poison were added then there would have to be some way to counteract that as well).[/QUOTE] Totally agree! Now it would be really nice teeth monsters are money! This will give a truly innovative side in the game Over the monster is more strong tooth gives a high value. Human tooth = $ 1 Tooth mutant = $ 2 Bear tooth = 3 dollars Yeti or bigfoot tooth = $ 5 velociraptor tooth = $ 5 T-Rex tooth = $ 100. etc.. In fact teeth WOULD money!
my thoughts to what we should get as enemys: first there should be just wildlife(much more than now like snakes and since we got water on the map maybe something like crocodiles) and a few abandoned buildings(like hangar now) where you find evrything to survive until you build your first small house. then there should be a few kind of enemys and locations like radioactive towns/villages with rad wildlife similar to the ones now just weaker more agresive and maybe blind they just react to sounds you make so you have to decide betweeen wasting munition to kill them and clear the whole town or sneak and take more than one run to get evrything(should also create some funny situations when there are two players trying to sneak through the town)as loot theire should be some advanced weapons like a sports bow or pistols, maybe make some laboratory under some town with much higher radiation where you can find rad suits and plans for metal houses. another kind of enemys and location should be the forest/jungle with some other kind of wildlife like gorillas and some tribes wich live in treehouses or caves in the mountains that drops you some silend weapons like spears, blowpipes with poisoned arrows and plans for some traps or the treehouses they could also drop sometimes a bit military loot from people they killed. the fourth kind of enemys could be some human npc wich hide in their villiges/houses and defend them against you with weapons they could drop some scrap weapons and also plans for metal houses than to give us some kind of bossfigths there could be some heavy mutated animals like big spiders, mutaded komodowarane which spit fire(yeah mini dragons) and maybe some mutated reptiles that are now more like small dinosaur wich all drop some kind of unique materials for legendary armour/weapons for example the sipders could drop a web than can be made to a armour even stronger than kevlar or the mini dragons can drop some kind of napalm. and at last one military base to explain the airdrops and military loot. this base could be so strong that you need like 10 full armoured playes with great teamwork to even get to the first storerooms. theire ccould be some technical and military loot better the near you get to the center of the base like flamethrower, rocketlaunchers/grenadelaunchers or laptops you could use to get a live overview of the map. sorry for the my bad english and a realy long text^^
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