• What should replace zombies?
    1,331 replies, posted
I think that they should have different enemies in different areas, like having a mutants and stuff in an irradiated part of the map that would require radgear to get to, military could be based in a specific area with bases and forts and stuff that have good loot, bandits could inhabit the less orderly areas, native tribes could inhabit mountains and forests, dinosaurs could even have their own area, and newspawns would start out in an area basically in the middle of all these different areas where they can gather resources and survive until they have what they need to challenge these other powers
Strongly agree with unique enemies could walk around the map. But there would be very few, some. (of extraordinary creatures at the top of mountains, disturbing creatures in the deep forests, etc..) [editline]22nd June 2014[/editline] evolutionary creatures. This is a post which I have already spoken. But here as there is much talk of creatures, let me put it back here. I propose a simple enough idea. Often we talk about having a lot of skin for player avatars. It is true that I also like to see the objects that I have and give the appearance that I want my avatar. Now imagine creatures Rust can change different skins. Obviously, we do not talk all creatures, but few and only under certain circumstances. For example, a pack of 5 wolves met several players (one or more whatever), on 5 wolves, three are still alive. But players are a wolf killed (or more), then choose a wolf so RANDOM the game and became an Alpha, a pack leader. Then his skin and different, it is slightly stronger, faster and enduring. More importantly, players who will cross will be that group of wolves killed other players. This kind of creatures could have 2 or 3 changes before not change even if they still kill players. Once an "alpha" is in a pack, it is always the one who benefits from the development. All creatures can not evolve in this way, but maybe bears, some mutants, or zombie, bigfoot, irradiated animals, some wild beast, and of course the wolves could benefit? [URL=http://www.hostingpics.net/viewer.php?id=231723qj1kfq8q.jpg][IMG]http://img11.hostingpics.net/thumbs/mini_231723qj1kfq8q.jpg[/IMG][/URL] After the killing players. [URL=http://www.hostingpics.net/viewer.php?id=513671images.jpg][IMG]http://img11.hostingpics.net/thumbs/mini_513671images.jpg[/IMG][/URL] [URL=http://www.hostingpics.net/viewer.php?id=488015unloupgarou.jpg][IMG]http://img11.hostingpics.net/thumbs/mini_488015unloupgarou.jpg[/IMG][/URL] (After a group of wolf killed a player, one of them could be bigger, have scars or be black?) [URL=http://www.hostingpics.net/viewer.php?id=255310stickermuraloursbrun.jpg][IMG]http://img11.hostingpics.net/thumbs/mini_255310stickermuraloursbrun.jpg[/IMG][/URL] After killing players. [URL=http://www.hostingpics.net/viewer.php?id=361334tumblrm4nsi0lGTI1r4jen8o31280e1351194047778.jpg][IMG]http://img11.hostingpics.net/thumbs/mini_361334tumblrm4nsi0lGTI1r4jen8o31280e1351194047778.jpg[/IMG][/URL] [URL=http://www.hostingpics.net/viewer.php?id=749699picdetail505313093030e.png][IMG]http://img11.hostingpics.net/thumbs/mini_749699picdetail505313093030e.png[/IMG][/URL] The important thing is that only a small% of these creatures become alphas or pack leaders. that there was not anywhere after. :p some creature would perhaps get to kill several players before becoming Alpha. But they also become very strong.
terrorists. cause that's the plan after youre sold and this will be good practice. plus they blow stuff up so they would make the perfect mob. not to mention people already are more scared of them than any monster. they are something everybody would love to take a shot at. and they fit in the whole stoneage thing you got goin and doesn't make the game look cartooney or stupid cause I for one would be pushed away if it was.
I am sorry, I do not think I have correctly understood the meaning of your words?
In my opinion I think whatever hostile NPC is added should be difficult enough to encourage more PVE. This means making at least a few of the enemies very difficult to take on alone, but in the end reap higher rewards. That way there can still be thrills and risks to encounter aside from hostile players. This is mostly personal opinion. ------------------------------ Things that won't work: Zombies, Mutant Animals, Robots, Other Players. Why: Zombies shouldn't be re-added, because it's an over-done generic kind of enemy. While it can be fun to fight, it's more fun to fight something more original. Mutant animals are the same reason, more creativity can be used. Robots don't at all fit the theme of Rust. As for other players, PVP is already encouraged enough and will be unavoidable, so this option is as pointless as adding nothing. Things that semi-work: Dinosaurs, Mutant Humans. Why: Dinosaurs would be very interesting, though there would be a lot of variety and might take a longer time to complete. This would in some cases encourage players to work together to fight something like a T-Rex, but some games are already doing this (The Stomping Land, for example). Plus some of the larger dinosaurs would be prone to destroying player made buildings. Mutant humans might work, if a player dies in a radiated zone, the mutant could be a consistent enemy holding that player's loot until killed. This shouldn't be a main enemy though. Things that work: Military, Giants/Mythical Creatures, Aliens. Why: Military is already involved. Airdrops often fall for players to loot, but with the addition of military this could change. Instead perhaps the airdrops are meant for military soldiers to collect, and bring back to some sort of base or bunker. Players could intercept them and take the supplies for themselves. This would be perfect, as players would generally have to work together to fight against better equipped and trained soldiers. This could open a lot of possibilities as well in the game environment. Giants and Mythical Creatures? As much as I love this one, it could be very difficult to pull off. Some things (Giants, Dragons, etc) might be given their own small areas where players would have to stray away from to avoid their homes from being attacked, or just themselves. A lot of interesting things can come from this, and a lot more PVE, but not exactly the best choice for efficiency. Perhaps it could be something to work on for optional additions to the game later in it's development, though. Would love to see it. As for Aliens, not much to say. Not really a fan, but it could work. Perhaps they appear from the rifts in the sky? (Sky tearing glitch earlier in the game.)
Ever watched Pitch Black? I think that kind of creatures would fit pretty well on the game. They are burned by sun and can only live into caves and/or dark places. At night they go out and hunt anything that moves (including humans). This could even be part of the history of the game. Rust being another desolated planet. Where not "sociable" people were thrown (bandits, sick people, unused clones, etc) and by coincidence, this planet have this kind of creatures too. [IMG]http://fc06.deviantart.net/fs71/i/2012/025/c/4/creepy_creature___step_2_by_grosnez-d4nl5ff.jpg[/IMG]
Hey garry just a thought. I was thinking of sort if like an infection thing where if a zombie or mutant animal hits you, you become infected and only antibiotics may cure you. if you don't use antibiotics you will eventually become a zombie and then you will die and have to kill the zombie that your character turned into to get your stuff back. If that makes any sence
Do you understand what you say? what dinosaurs, if you lack the dinosaurs, go play in The Stompig Land, play as much as you want. The rust of it-which brings us to protect your home and your loot, I think that developers should think about the development of protection and attack the houses that was for that fight and something to appreciate, but not stupid dinosaur on which to shoot from a grenade launcher.... [editline]23rd June 2014[/editline] Dinosaurs of yesteryear, would like to see in place of the dinosaurs Tigers, snakes, and Crocodiles, a lot more fun than your dinosaurs. those three species of animals provide a great danger, which I have listed above. it is for those who lack the peppercorns in the game!
[QUOTE=anatoly;45189423]not stupid dinosaur on which to shoot from a grenade launcher....[/QUOTE] Do you think Rust is going to have a grenade launcher that shoots dinosaurs? Because if you do, the translation software you're using is [B]really[/B] misleading you.
[QUOTE=elixwhitetail;45189469]Do you think Rust is going to have a grenade launcher that shoots dinosaurs? Because if you do, the translation software you're using is [B]really[/B] misleading you.[/QUOTE] I meant that this game is not for dinosaurs, which will grenade launcher it showed Harry in his devblog. you see the relationship between dinosaurs and grenade C4 and so on. I wanted to tell someone lack of Dinosaurs they can try out the game Stomping Land.
[QUOTE=anatoly;45189489]you see the relationship between dinosaurs and grenade C4 and so on.[/QUOTE] I don't see [B]any relationship at all[/B] between dinosaurs and explosives in the animation of the grenade launcher in the devblog [B]garry[/B] posted on Friday. Garry isn't going to be adding dinosaurs, anyway. As I've said repeatedly in this thread. He asked the community what their opinion is, but it doesn't mean that he will add whatever is the most popular. Rust is not getting dinosaurs added in.
[QUOTE=elixwhitetail;45189558]I don't see [B]any relationship at all[/B] between dinosaurs and explosives in the animation of the grenade launcher in the devblog [B]garry[/B] posted on Friday. Garry isn't going to be adding dinosaurs, anyway. As I've said repeatedly in this thread. He asked the community what their opinion is, but it doesn't mean that he will add whatever is the most popular. Rust is not getting dinosaurs added in.[/QUOTE] I didn't want to offend anyone either, or can be shown to those that don't understand what was going on, I just like all expressed their opinions, ask forgiveness if I have offended his speech. I recently started my experience in dealing with America, maybe some words are not clear to you. in the end, we all learn something.
[QUOTE=elixwhitetail;45189558]I don't see [B]any relationship at all[/B] between dinosaurs and explosives in the animation of the grenade launcher in the devblog [B]garry[/B] posted on Friday. Garry isn't going to be adding dinosaurs, anyway. As I've said repeatedly in this thread. He asked the community what their opinion is, but it doesn't mean that he will add whatever is the most popular. Rust is not getting dinosaurs added in.[/QUOTE] It's true, this thread is for gaining a general statistic for what the community would like to see. It doesn't necessarily decide the future of the game, if that were the case then this would be a sticky thread and more attention would be drawn to it than just a couple thousand people. The poll [B]helps[/B] the developers make a decision, the poll doesn't decide for them.
I see that the subject of dinos, is a subject that gives a lot of contention. But perhaps there he was using to cut the pear in half. Instead of a complete map of dinos, why not put the dinosaurs in the category of mythological creatures. Thus, players will be able to meet, but it will be very very rare. For example, visit a large cave, you think to find a bear or two, and then POOF! A T-Rex ... But dino, will have always be very, very rare for a dino 1,000 other creatures. But the dino will always be very very hard to kill! Thus, as we days when you think the dinosaur still alive (Loc Ness, Megalodon etc.) Rust in the dino will be taken to a legend. "A player told me he had killed, but I've never seen. I think this is a lie ..."
regardless of "what" they introduce, i would like to see NPC's/enemies that [B]work together[/B] to kill us:)
[QUOTE=Sievers808;45175671]It's been a while since I posted this, seems like a good time. Dinosaurs are NOT being added. There's a quote from Garry that basically says as much and I've posted it in this thread a few times. I'm not gunna find it again because I'm on my phone. And thank god, too... Dinosaurs would be corny and lame. I'm not 5 years old anymore, I want a game that is for adults. Pretty much anything on the poll I would be okay with besides Dinosaurs.[/QUOTE] good thing Garry is not listening to all the jackass 12 year olds like so many money grubbing companies do. this is why I have enough faith in him to invest time and money in a predeveloped game.
The zombies dont have the bark noise so everyone can see where im hiding...
[QUOTE=Subcreature;45196882]good thing Garry is not listening to all the jackass 12 year olds like so many money grubbing companies do. this is why I have enough faith in him to invest time and money in a predeveloped game.[/QUOTE] Yes, this is the team leader, it is normal, it does not take all post lightly. But listening he sure? For example Garry, he read the post we write in the same time. I do not think, unfortunately ...
Wolves are great. However, we need an easier enemy than the big wolf. Create some other sort of animal or other kind of wolf that is easier to kill that accompanies the harder wolf. As it is, a bear only runs with other bears and wolfs only runs with other wolfs. These AIs are predictable and dont give a sense of need for too much tactic to over come or flee. If we had different level animals working with higher level animals like a "Heavy," they could be from the same species or mixed animals.
[QUOTE=PirateBay;45200185]Wolves are great. However, we need an easier enemy than the big wolf. Create some other sort of animal or other kind of wolf that is easier to kill that accompanies the harder wolf. As it is, a bear only runs with other bears and wolfs only runs with other wolfs. These AIs are predictable and dont give a sense of need for too much tactic to over come or flee. If we had different level animals working with higher level animals like a "Heavy," they could be from the same species or mixed animals.[/QUOTE] In fact, I try to explain in my post from above that. Above a player is killed by a group of wolves, it must is a small% chance that the group wolf, a wolf and only ONE; changes appearance. it becomes bigger, the more scar, and it does more damage, and is more life. Same for bear or other creature. Thus, a player who sees a bear with darts in the back, or a black wolf or with scars, he knows that this animal already killed a player and he is strong! Some creature have so many changes. One, two or three maximum. each evolution is achieved if the bear, wolf, or the group of our wolf or you several player. Example: Common wolf kills a player = Black Wolf Black wolf kills a player = Alpha Male. Alpha male. (Last change) Common bear kills a player = Bear killer. Bear killer. (Last change) Mutandis kills a player = Mutant Alpha. Mutant Alpha, kill a player = big mutant. big mutant (last change) Military kills a player> Corporal Corporal kills a player> Sergeant Sergeant kills a player> Lieutenant Lieutenant kills a player> Captain Captain (last change). Mothman kills a player = monthman killer Mothman killer, kill a player> Wholesale Monthman Wholesale mothman kills a player = Alpha Monthman Alpha mothman kills a player = Monthman Prime Mothman Prime (last change) I hope my idea is better understood, monsters coming to kill players have some change in their form for reconnaitres in their statistics to make them stronger. But all monsters could not move, only a minority. Is that better?
[QUOTE=Lamenuit;45202930]In fact, I try to explain in my post from above that. Above a player is killed by a group of wolves, it must is a small% chance that the group wolf, a wolf and only ONE; changes appearance. it becomes bigger, the more scar, and it does more damage, and is more life. Same for bear or other creature. Thus, a player who sees a bear with darts in the back, or a black wolf or with scars, he knows that this animal already killed a player and he is strong! Some creature have so many changes. One, two or three maximum. each evolution is achieved if the bear, wolf, or the group of our wolf or you several player. Example: Common wolf kills a player = Black Wolf Black wolf kills a player = Alpha Male. Alpha male. (Last change) Common bear kills a player = Bear killer. Bear killer. (Last change) Mutandis kills a player = Mutant Alpha. Mutant Alpha, kill a player = big mutant. big mutant (last change) Military kills a player> Corporal Corporal kills a player> Sergeant Sergeant kills a player> Lieutenant Lieutenant kills a player> Captain Captain (last change). Mothman kills a player = monthman killer Mothman killer, kill a player> Wholesale Monthman Wholesale mothman kills a player = Alpha Monthman Alpha mothman kills a player = Monthman Prime Mothman Prime (last change) I hope my idea is better understood, monsters coming to kill players have some change in their form for reconnaitres in their statistics to make them stronger. But all monsters could not move, only a minority. Is that better?[/QUOTE] I like different levels of animals, i.e. having the "heavy" of a group. Instead of having just a bunch of regular wolves transforming into powerful wolves, maybe have lighter generic accompanying wolves that take like 1 or 2 stone wacks or 1 arrow to kill. It would be great to be able to kill large amounts of these easier enemies mean while the heavy is still coming at you.
[QUOTE=jozzarozzer;45116449]Dinosaurs would be weird considering the fact that The Stomping Land is a survival game in production that also has dinosaurs.[/QUOTE] [img]http://v.cdn.cad-comic.com/comics/cad-20140602-d00f0.png[/img]
[QUOTE=PirateBay;45206329]I like different levels of animals, i.e. having the "heavy" of a group. Instead of having just a bunch of regular wolves transforming into powerful wolves, maybe have lighter generic accompanying wolves that take like 1 or 2 stone wacks or 1 arrow to kill. It would be great to be able to kill large amounts of these easier enemies mean while the heavy is still coming at you.[/QUOTE] I agree, and more, it changes a bit if monsters can also evolve. Rust in the world of which we play will be a very dynamic appearance! [editline]25th June 2014[/editline] After I admit it difficult to be more precise the idea that I submitted. I think it's accurate enough.
[IMG]http://img.youtube.com/vi/LQrfXj72z6w/0.jpg[/IMG][IMG]http://wpc.556e.edgecastcdn.net/80556E/img.site/PHAByWP6hJfOEE_1_m.jpg[/IMG] creatures that feed on animals and people, mainly attack overnight.
My Vote goes to the Aliens but not to the Weird Ufo ones or the "Halo ones" more like those Zerg things from starcraft. Imagine it youre entering a infestedzone where every second something could pop out of the ground and try`s to eat you alive. There could be so many types - [B]Normal[/B] meele normal speed normal damage low life -[B]Tanks[/B] meele low speed High Damage high life -[B]Spitters[/B] Ranged low speed normal damage low life -[B]Shriekers[/B] meele normal speed normal damage low lofe*Ability doing a loud noise to attract other aliens -[B]Hunters[/B] meele high speed high damage low life * Huntings us at night Sry for my english its not good but you can understand what i mean :) in my oppinion [B]they could[/B] fit - -
[QUOTE=Lamenuit;45202930]a player is killed by a group of wolves, it must is a small% chance that the group wolf, a wolf and only ONE; changes appearance. it becomes bigger, the more scar, and it does more damage, and is more life. Same for bear or other creature.[/QUOTE] i think its more practical to have a % chance for a higher tier animal spawn where a normal one would. so where bears spawn, there is a small chance that instead a "large" bear would spawn. otherwise as you said, with more hp, attack damage and some physical sign that it is a bigger badder enemy. the problem with leveling any creatures is that the players themselves cannot level up, and are already easily killed by bears and wolves if they cannot kill them first. i like the idea of levelling up, for both the players and the enemies, but perhaps its more suited to Borderlands than Rust.
[QUOTE=mrknifey;45217224]i think its more practical to have a % chance for a higher tier animal spawn where a normal one would. so where bears spawn, there is a small chance that instead a "large" bear would spawn. otherwise as you said, with more hp, attack damage and some physical sign that it is a bigger badder enemy. the problem with leveling any creatures is that the players themselves cannot level up, and are already easily killed by bears and wolves if they cannot kill them first. i like the idea of levelling up, for both the players and the enemies, but perhaps its more suited to Borderlands than Rust.[/QUOTE] The idea that another animal pop after killing a player is very good! Regarding the players, yes, we players do not progress in level. But we very quickly, throwing weapons, firearms, protections, we know how to act in groups. And surtoit, we have intelligence that AI has not!
[QUOTE=kazzkiq;45188290]Ever watched Pitch Black? I think that kind of creatures would fit pretty well on the game. They are burned by sun and can only live into caves and/or dark places. At night they go out and hunt anything that moves (including humans). This could even be part of the history of the game. Rust being another desolated planet. Where not "sociable" people were thrown (bandits, sick people, unused clones, etc) and by coincidence, this planet have this kind of creatures too. [IMG]http://fc06.deviantart.net/fs71/i/2012/025/c/4/creepy_creature___step_2_by_grosnez-d4nl5ff.jpg[/IMG][/QUOTE] I actually like this, your reason for arriving completely naked with nothing but a rock is that you have been abandoned on the planet
Will there be dragons ? if we get to kill them we will get scales and the scales will be used to build armor :) like monster hunter if possible :) ( Bad English sorry )
[QUOTE=Monsterhaha;45218403]Will there be dragons ? if we get to kill them we will get scales and the scales will be used to build armor :) like monster hunter if possible :) ( Bad English sorry )[/QUOTE] a bit too "skyrim" if you ask me
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