• Tool Cabinets - Limit 1 per customer
    36 replies, posted
One suggestion i have, although it's not foolproofed and the concept might still be misused and abused and might require some more thinking.. It is make the tool cabinets to only maintain demolishing rights in the radius. Don't restrict the building in the area, just the privilege to demolish with the hammer. Aka anyone could build and raid ramp or whatever in the vicinity of your building, but only the authorized persons within the cupboard radius can demolish, so the hammer can't be used for raiding unless authorized, but it can be used for modifications. That it serves a purpose where you can keep your building architecturally, conceptually and within your personal design intact, but it would allow others to raid and access for example buildings on rocks. The demolishing still takes a little time, so that wouldn't really be a problem if someones raiding your house and you just hammer their ramps down instantly cause you'd have to combat the intruders simultaneously while hammering, maybe even restrict that you can't demolish if you are or have been in combat in the last 1-5 seconds, but you could clear out the ugly ramps after the raid is done and rebuild. Without the need to use bloody C4 on your own building or spent 40 minutes with a hatchet to demolish some ugly ass foundation some random guy planted next to your building. Of couse the cupboard priority should still count so the first build would overwrite the later ones so that someone simply just doesn't come and build a cupboard and take rights outside the building and demolish with the hammer, that's the main concern i have with this suggestion, could the cupboards be abused by building a new one at max range to access a wall with demolish? *edit* And just realised this is exactly what is probably coming and was said earlier, oh well just came back in with it without realizing that.
just goes to prove they need to double the cost of building or half the amount your get from trees or make it take longer again to build like having to build planks first. so people would thing twice if they want to waste that wood.
[QUOTE=bliz;47024866]just goes to prove they need to double the cost of building or half the amount your get from trees or make it take longer again to build like having to build planks first. so people would thing twice if they want to waste that wood.[/QUOTE] doubling or tripling or even making it 10k wood would only hurt the people starting out. with a salvaged axe and a bunch of snow trees it would only take you a couple of minutes to get 10k. Personally i think it should only block demo. I would like if they, -Get rid of tool cabinets completely -People can build on your foundations but only the owner of the foundation can demo, demo that others built takes longer, building on others foundations takes longer too -Objects are restricted, sleeping bags, boxes, etc. -hold E on someone to give them permissions, demo / place objects / fast build rights / owner rights -cant directly place foundation next to another owners foundation -if there are no sleeping bags in the building the foundations are ownerless, cannot build on top of sleeping bags
I really like the idea of increasing decay rate in radiation areas. One thing people need to keep in mind is that the whole idea of this game isn't to restrict, but to entice. Completely restricting something is detrimental to Garry's idea of freedom in the game. Ideas like increasing decay are great because they don't restrict you from building near radtowns, but they entice you NOT to. Right now, there are less methods to entice players NOT to do things, which means players have to gather together and unite for one cause, like you see in the screen above. That screen from withnail is a perfect example of how working together acomplishes more than complaining on the forums. So with that in mind I hope we can discuss REASONS TO ENTICE rather than WAYS TO RESTRICT. tl;dr: [B]What are some ways you can entice players to keep their cupboard count low without restricting the limit? Upkeep? Higher Cost? Slower Regen on new parts in range?[/B] P.S. Someday the cupboard will be gone, so temporary and easy fixes are better than difficult, time consuming ones.
[QUOTE=RaaR;47025673]doubling or tripling or even making it 10k wood would only hurt the people starting out. with a salvaged axe and a bunch of snow trees it would only take you a couple of minutes to get 10k. Personally i think it should only block demo. I would like if they, -Get rid of tool cabinets completely -People can build on your foundations but only the owner of the foundation can demo, demo that others built takes longer, building on others foundations takes longer too -Objects are restricted, sleeping bags, boxes, etc. -hold E on someone to give them permissions, demo / place objects / fast build rights / owner rights -cant directly place foundation next to another owners foundation -if there are no sleeping bags in the building the foundations are ownerless, cannot build on top of sleeping bags[/QUOTE] This is very similar to [URL="http://facepunch.com/showthread.php?t=1446793"]my solution[/URL] The question garry struggled with is how to determine ownership. This is why the cupboard came to be. Because in order to assign ownership and allow players to take over a base, they needed a system to allow this. [QUOTE]In real life, why does a house belong to you? Is it just because you occupy it? Or because you paid for it?[/QUOTE] I think I have the answer: by occupying it. But the question is how do you determine occupancy? The answer I came up with is "do you sleep there?" Using sleeping bags instead of cupboards to determine occupancy makes sense, because builders place one already and raiders destroy them anyway. One of the current items on the [URL="http://mind42.com/mindmap/7abd1334-d170-42e7-b869-f74010b9b143"]mindmap [/URL] solves the issue of allowing other players to have access. Under Rust -> strategies -> Better Coop Play It says "Assign a sleeping bag to a friend" Using this system, authorizing friends would be as easy as placing a sleeping bag and assigning it to them.
I really like the sleeping bag idea. I'd like to see gates and spiked walls added back in prior to removing cupboards to help enforce the boundaries that the cupboard now artificially enforces. Palisades would be cool too, like spiked walls without the damage but taller and stronger, and can be built without foundations.
[QUOTE=Thor-axe;47026124]I really like the idea of increasing decay rate in radiation areas. One thing people need to keep in mind is that the whole idea of this game isn't to restrict, but to entice. Completely restricting something is detrimental to Garry's idea of freedom in the game. Ideas like increasing decay are great because they don't restrict you from building near radtowns, but they entice you NOT to. Right now, there are less methods to entice players NOT to do things, which means players have to gather together and unite for one cause, like you see in the screen above. That screen from withnail is a perfect example of how working together acomplishes more than complaining on the forums. So with that in mind I hope we can discuss REASONS TO ENTICE rather than WAYS TO RESTRICT. tl;dr: [B]What are some ways you can entice players to keep their cupboard count low without restricting the limit? Upkeep? Higher Cost? Slower Regen on new parts in range?[/B] P.S. Someday the cupboard will be gone, so temporary and easy fixes are better than difficult, time consuming ones.[/QUOTE] There just needs to be a system of checks and balances. Whatever you can do there should be a way, no matter how complex, to undo it.
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