• Rust Wishlist
    62 replies, posted
-neanderthals, instead of zombies. it would make the game more prehistoric and i think thats more fun than zombies and gives the game more of a realistic survival. or make different types of servers; ones with zombies and ones with neanderthals. -caves -bigger maps with bigger cities -more stuff to make -harder everything -water things - boats, islands, fishing -more elements (rock, wood, etc..) to make things -faster movement - nothing too modern - bikes etc.. -brick or cobblestone buildings -free private server making -single player/offline mode -a lot more monsters - maybe rare ones like yetis but nothing too imaginary -a lot more animals -pets -different biomes - snow, forest, swamp, desert - its okay to copy minecraft just a little ;) -and of course, farming thats all i can think of peace!! :dance:
You should have person specific storage lock boxes. They can be breakable but they are safe with possibility to let specific players into them. Definitely lakes to fish, bowfish, and use nets. Definitely crosshairs when using weaponry. Needs some kind of navigation huge map but no navigation that's not good. At least a way to craft a compass and a map. Possibly a complicated way of crafting a vehicle or two. More ways of collecting resources. Or just more resources to pick from there are sometimes days that up I cannot find one resource. No need for a storyline the point of the game is clear A way to make sure only certain people can enter a house.
Changing colour of your clothing to match the landscape, olive green/BDU camo. 3rd Person View would be nice. The ability to gather food from grass, bushes, even farm them. Be able to corral animals into small pens, basically some aspect of farming. When it comes to guns though, You must have the blue prints with you to build at an upgraded workbench, which you must also find the blueprints for as well. The ability to go prone Some more melee weapons, maybe a solid 3 inch club to whack people with, knives, morning stars, etc. Wood is more realistic, requiring you to have more advanced materials and trees give out more wood than normal, so relying on wood piles isn't the modus operandi. The ability to "dig." That is, if you go up to a rock or rocky texture on the landscape with a digging tool(new tools, forgot about that.) you can click and dig, to reveal whether the area has ore in it or none at all.
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