• Idea to cut back on the Naked Man Massacre
    75 replies, posted
I find this to be a good idea.
[QUOTE=saltychipmunk;43283746] till that you wont see a change. people play games like rust to be dick heads because they cant be in real life[/QUOTE] That's got to be it!
[QUOTE=trickcard;43283660]Lot of us had this idea a time or two. I went into a detailed topic that included crafting and inventory changes. [URL="http://facepunch.com/showthread.php?t=1322654"]Selfish plug to old post[/URL]. Please don't necro post. The end of it boiled down to this idea would slow down noob killing but would no way stop it. The reward for killing noobs or "fake babies" is always still going to be too high. Some one on the old form said it best [I][U]"Even one stack of wood and/or 20 metal ore is worth the couple bullets it takes to bring someone down."[/U][/I][/QUOTE] I'm not saying it'd stop it... but it rather than them being gunned down by 9 out of every 10 people, it'd reduce it to 6 out of 10.. maybe 5 out of 10.. lol. Even if the backpacks had ZERO effect on saving the naked men, i still think it would be an awesome item to implement.
It's not an issue that needs fixing anyway. If someone quits after dying shortly after spawning, rust isn't the game for them. Sure it gets annoying. Of course it does. But if you can't handle dying and losing nothing...how are you going to handle dying when you've finally got a gun and some armor? Much worse I'd assume. You died, you lost nothing..if you are truly a fresh spawn, you only lost 5 minutes game time...who cares.
[QUOTE=Pescadera;43289015]It's not an issue that needs fixing anyway. If someone quits after dying shortly after spawning, rust isn't the game for them. Sure it gets annoying. Of course it does. But if you can't handle dying and losing nothing...how are you going to handle dying when you've finally got a gun and some armor? Much worse I'd assume. You died, you lost nothing..if you are truly a fresh spawn, you only lost 5 minutes game time...who cares.[/QUOTE] haha yeah. It'd be nice for BOTH people if there were a visual indicator that you possibly have something worth looting. I've wasted countless ammo on completely naked people. regardless if it helps the problem or not, i think that backpacks would add a nice touch to the game. A little more customization is always nice.
Great idea, I like this one! I can imagine myself going to a naked guy who has a backpack and then I would ask him to drop his backpack otherwise I kill him! :v: [editline]25th December 2013[/editline] I would also add some kind of restrictions that you can only carry guns like pistols, shotguns etc.. if you have atleast a cloth backpack... This would prevent completely naked guys pulling out a shotgun from nowhere and shoot you in the face while you trying to drop him a piece of chicken breast...
[QUOTE=Pantz Master;43280999]I like your idea as a way to reduce bambi killing. However, I think the inventory is big enough right now. If backpacks were to be implemented, the regular inventory space would need to be reduced.[/QUOTE] there would be no regular inv
[QUOTE=mepox;43304348]Great idea, I like this one! I can imagine myself going to a naked guy who has a backpack and then I would ask him to drop his backpack otherwise I kill him! :v: [editline]25th December 2013[/editline] I would also add some kind of restrictions that you can only carry guns like pistols, shotguns etc.. if you have atleast a cloth backpack... This would prevent completely naked guys pulling out a shotgun from nowhere and shoot you in the face while you trying to drop him a piece of chicken breast...[/QUOTE] yeah! thats a good idea too. cloth back pack, pistol. leather, shotgun or lesser. kevlar, assault rifles or lesser. something like that...
[QUOTE=Speakeasy195;43281006]Thats what i'm saying. have NO starting inventory, just the 6 slots on your quick bar, or whatever you want to call it. thats enough for a hatchet, wood, some ore, cloth, and food. maybe increase that to 8 so you could have all of the ore and whatever. Edit: it would also add a little bit to the "realism" factor. yesterday, i killed a naked guy carrying a house, hundreds of ore, ~500 wood, metal fragments, sulfur ore, a few guns, sleeping bag, etc. my first thought was "he must have a very large anus".[/QUOTE] 6 is far too few when you factor in the materials for a house etc. limiting to just 6 slots would mean you would also need to make a back pack before you could realistically build a house 3 of those are filled with pretty critical tools so that leaves you 3 slots, so if you mine a rock you have to throw away one of the three to carry food, and you would need to throw away another just to hold some wood. okay so now if you craft anything it disappears because you have no open slot for it to go, see why this wouldnt work? 6 is stupid you need a lot simply due to the number of items you need for basic stuff. i do like the idea of backpacks you just need to go with a more realistic slot # or have a basic pack you start with in a gear slot, then you can replace it with later upgraded ones. dealing with nakeds will be an issue of damage mitigation based on the armors the larger the gap between naked and basic armor the less effective naked runs will be
[QUOTE=Nogrim;43308194]6 is far too few when you factor in the materials for a house etc. limiting to just 6 slots would mean you would also need to make a back pack before you could realistically build a house 3 of those are filled with pretty critical tools so that leaves you 3 slots, so if you mine a rock you have to throw away one of the three to carry food, and you would need to throw away another just to hold some wood. okay so now if you craft anything it disappears because you have no open slot for it to go, see why this wouldnt work? 6 is stupid you need a lot simply due to the number of items you need for basic stuff. i do like the idea of backpacks you just need to go with a more realistic slot # or have a basic pack you start with in a gear slot, then you can replace it with later upgraded ones. dealing with nakeds will be an issue of damage mitigation based on the armors the larger the gap between naked and basic armor the less effective naked runs will be[/QUOTE] I guess you only read the first part of my comment and missed the part where i suggested increasing the number to 8, or something... after more consideration, I feel 9 would be plenty. you start with 3 items. Rock, bandage, torch. you can gather Wood, Stones, Sulfur ore, Metal ore, cloth, and food. You'd be forced to create a shelter with the wood you gather, or just add a door to an existing shelter. Place a crate for extra storage, and start gathering items to create backpacks, bows, armor, etc. It'd raise the difficulty a little bit, but i think it'd be a fun addition.
Backpacks are a bad idea. What you're trying to do is substitute survival skills with restrictions. Stop and think for a minute. How do you get a fresh start? Do you go to rad areas for quick loot? Do you run around on the road like a mad streaker? NO!!!! You hide. You gather resources in a hidden valley or at dusk and dawn. You make a bow, which takes all of 5 minutes of gathering a few nodes. You make arrows. You fade into the background and you survive. You take opportunities as they present themselves and you work your way up. THEN, when the time is right, you hit the rad facilities for loot. Kill zombies. Kill other players. There are plenty of methods to stay alive. You just have to be patient and use your head. Nothing comes easy and everything is earned. THINK!
[QUOTE=Freth;43311497]Backpacks are a bad idea. What you're trying to do is substitute survival skills with restrictions. Stop and think for a minute. How do you get a fresh start? Do you go to rad areas for quick loot? Do you run around on the road like a mad streaker? NO!!!! You hide. You gather resources in a hidden valley or at dusk and dawn. You make a bow, which takes all of 5 minutes of gathering a few nodes. You make arrows. You fade into the background and you survive. You take opportunities as they present themselves and you work your way up. THEN, when the time is right, you hit the rad facilities for loot. Kill zombies. Kill other players. There are plenty of methods to stay alive. You just have to be patient and use your head. Nothing comes easy and everything is earned. THINK![/QUOTE] actually, i DO farm rad towns naked, because i lose nothing if i die and its easy enough to do. I can stay in rad towns for a decent amount of time before i have to leave. I have no problem starting out. I'm just trying to add suggestions to improve overall gameplay. Backpacks are a great idea, in my own and many others' opinion.
I'll leave you with this: Chance favors the prepared mind.
well after i killed a naked guy with my homemade handcannon ( homemade hancannon is so fun to shot) and realised that he had more stuff than me i started to kill all the naked ppl that i come across i just ignore the ones that are near spawn areas. also the naked ppl usually have good loot, cause they go running to the radiation areas when they respawn to the point u get swarmed by naked ppl at the radiation areas near spawn points and u never get the crates cause some naked dude always sprints by it.
[QUOTE=Mimimi;43311571]well after i killed a naked guy with my homemade handcannon ( homemade hancannon is so fun to shot) and realised that he had more stuff than me i started to kill all the naked ppl that i come across i just ignore the ones that are near spawn areas. also the naked ppl usually have good loot, cause they go running to the radiation areas when they respawn to the point u get swarmed by naked ppl at the radiation areas near spawn points and u never get the crates cause some naked dude always sprints by it.[/QUOTE] exactly. so if there were a way to tell if someone had the capability of carrying items, then we could kill them, rather than the fresh spawns. Also, they need to increase the effect of radiation on naked people lol. maybe lower the amount of radiation you could take if you're completely naked. Armor should increase the amount of radiation you can take. Maybe start being able to accumulate 250 RAD naked.. and increase with each piece of gear you put on
[QUOTE=Speakeasy195;43311581]exactly. so if there were a way to tell if someone had the capability of carrying items, then we could kill them, rather than the fresh spawns. Also, they need to increase the effect of radiation on naked people lol. maybe lower the amount of radiation you could take if you're completely naked. Armor should increase the amount of radiation you can take. Maybe start being able to accumulate 250 RAD naked.. and increase with each piece of gear you put on[/QUOTE] Armor does increase how much rad you can take.
[QUOTE=ChoWZa;43311749]Armor does increase how much rad you can take.[/QUOTE] Armor increases your Resistance. I'm talking about the threshold. Currently its 500 RAD, even if youre naked. I'm saying that if you're naked you should start being effected by radiation at a much lower RAD level.. 200-250 or so to discourage completely naked people from farming RAD areas. Equip armor to increase the threshold.
I love how peoples think a lot about "how to prevent", you can't always fix the human nature by ingenious mechanics. There will always be douchebag to kill "3minutesnakedmad" but hey: there is guys who will give them clothes, hatchet and free food too. To finish a large majority of players who just don't care about them and continue their business because it's simply useless to waste an ammo and take the risk to be spot for 30 woods and 7 ore. I personaly keep my time and ammos for the fuckers who tried to raid my house last night :yarr:.
[QUOTE=Speakeasy195;43280987]Backpacks. If backpacks were implemented, and you were not given one at spawn, people would then mostly kill people with backpacks, as naked people should only have the slots on your item bar(6 slots) so people would be less likely to waste their now hard earned ammo on a completely naked person because they'd be able to tell at a glance that that person has little to nothing. It will also add another element of customization. Cloth backpacks having fewer slots than leather, leather having fewer than kevlar or some other material, so on and so forth. Also, you could implement different sizes, and maybe limit the sizes to material type. small for cloth, small/medium for leather, small/medium/large for kevlar. maybe even make the stack sizes vary by backpack type. Naked ~30, cloth ~75, leather ~150, other material ~250+. If you disagree, please state your reasoning. Any input is appreciated.[/QUOTE] the thing you guys dont seem to get is that as a server matures the naked rushes end, right now no one has horded anything and most people haves little its not worth it to run around in the currently rare gear. once its common chances are naked player hunters will end if you have ever played open pvp full loot games (Ex. Darkfall) then you have seen this play out on very fresh server in very other pvp game thats ever been made it seems broken now but its because most servers are only a few weeks old and no one has stock piled blueprints etc yet starting out is always hard but a month from now when people are giving leather away to every noob they meet any fixes you push now will be irrelevant or counter productive [U]tl:dr this is a server maturity issue that will fix itself[/U]
[QUOTE=Speakeasy195;43311773]Armor increases your Resistance. I'm talking about the threshold. Currently its 500 RAD, even if youre naked. I'm saying that if you're naked you should start being effected by radiation at a much lower RAD level.. 200-250 or so to discourage completely naked people from farming RAD areas. Equip armor to increase the threshold.[/QUOTE] Armor on the outside will not change your physiology, you will still be affected by the same amount of absorbed radiation in the same way. Also changing the rate at which you take rads like armors do currently is the same as increasing your rad threshold and has the added bonus of not letting players just swap out armor to survive an otherwise lethal dose. Also instead of rads, the game should measure it all in sieverts and/or grays. With grays (pretty much the metric equivalent of rads), you can see the flat radiation exposure you've taken and with sieverts you can see how much radiation you've absorbed.
bambi killing will never stop on my server the bigg raiding groups use forward scouts that have no items to find targets
I would still kill everyone i see because a person could carry no backpack or cloth one for a normal day and when i go raid i would equip a bigger on
or you get 10 friends and form a crazed mob and hatchet bandits using your mates as human sheilds .. muahahahahahahaa
[QUOTE=Freth;43311497]Backpacks are a bad idea. What you're trying to do is substitute survival skills with restrictions. Stop and think for a minute. How do you get a fresh start? Do you go to rad areas for quick loot? Do you run around on the road like a mad streaker? NO!!!! You hide. You gather resources in a hidden valley or at dusk and dawn. You make a bow, which takes all of 5 minutes of gathering a few nodes. You make arrows. You fade into the background and you survive. You take opportunities as they present themselves and you work your way up. THEN, when the time is right, you hit the rad facilities for loot. Kill zombies. Kill other players. There are plenty of methods to stay alive. You just have to be patient and use your head. Nothing comes easy and everything is earned. THINK![/QUOTE] guns should be visible to players. I dont give a shit about backpacks, as i'm not a player killer (unless i am shot at)
[QUOTE=01271;43316329]Armor on the outside will not change your physiology, you will still be affected by the same amount of absorbed radiation in the same way. Also changing the rate at which you take rads like armors do currently is the same as increasing your rad threshold and has the added bonus of not letting players just swap out armor to survive an otherwise lethal dose. Also instead of rads, the game should measure it all in sieverts and/or grays. With grays (pretty much the metric equivalent of rads), you can see the flat radiation exposure you've taken and with sieverts you can see how much radiation you've absorbed.[/QUOTE] My point is that people DON'T have to change gear to go into the rad zones, which makes it easy to be completely geared in Kevlar and farm rad zones. They can even go naked into a lot of the zones, which means the rad zone poses no threat at all. I don't care how realistic it is.. this is a video game. The mechanics need to be balanced or else people are going to continue to exploit them and not play the game the way the creators intended it to be created.
I personally have seen quite a few nakeds running around with a rock saying friendly in local then pulling out a M4. Kill or be killed, simple as that.
[QUOTE=Freth;43311497]Backpacks are a bad idea. What you're trying to do is substitute survival skills with restrictions. Stop and think for a minute. How do you get a fresh start? Do you go to rad areas for quick loot? Do you run around on the road like a mad streaker? NO!!!! You hide. You gather resources in a hidden valley or at dusk and dawn. You make a bow, which takes all of 5 minutes of gathering a few nodes. You make arrows. You fade into the background and you survive. You take opportunities as they present themselves and you work your way up. THEN, when the time is right, you hit the rad facilities for loot. Kill zombies. Kill other players. There are plenty of methods to stay alive. You just have to be patient and use your head. Nothing comes easy and everything is earned. THINK![/QUOTE] i mean, if i was trying to survive, i'd try and make any devices that I could that would make carrying items around with me easier. Like a backpack.
[QUOTE=Jack B;43357543]I personally have seen quite a few nakeds running around with a rock saying friendly in local then pulling out a M4. Kill or be killed, simple as that.[/QUOTE] And a backpack wouldn't change this one tiny bit. Backpacks should probably be in the game at some point, but to argue that it needs to be in right now is absurd. Fresh spawns just complain too much, regardless of how much loot they actually had.
[QUOTE=Gila Stomper;43281263]Well I don't like the idea as I've stated before as some are trigger happy and will happily blast a persons head off. Caves move the bandits elsewhere and gives them better things to do.[/QUOTE] I am a bandit and wouldn't use a cave. [editline]16th April 2014[/editline] [QUOTE=Freth;43311497]Backpacks are a bad idea. What you're trying to do is substitute survival skills with restrictions. Stop and think for a minute. How do you get a fresh start? Do you go to rad areas for quick loot? Do you run around on the road like a mad streaker? NO!!!! You hide. You gather resources in a hidden valley or at dusk and dawn. You make a bow, which takes all of 5 minutes of gathering a few nodes. You make arrows. You fade into the background and you survive. You take opportunities as they present themselves and you work your way up. THEN, when the time is right, you hit the rad facilities for loot. Kill zombies. Kill other players. There are plenty of methods to stay alive. You just have to be patient and use your head. Nothing comes easy and everything is earned. THINK![/QUOTE] The first thing I do when I join a fresh server is hit the nearest rad area first for loot then kill an animal and make a bow. Gather and build from there. I never "hide".
Question: If you had a backpack on you already, and you killed another person who had a backpack, would you only be able to search their pack, or would you have the option of swapping your pack for theirs and moving on? I think it'd be neat to have both those options available if backpacks were implemented. Say you just get outside and a group is gunning for you. you kill one of the dudes, but the others are now coming for you. You search the dead dudes' bag and he's got a lot of goodies, and your bag is mostly empty. why not drop your bag, grab his and book it? Or even just drop your stuff from your bag into his (if he has any available space) then grab his pack and run? Even without the bag swap options, I still agree that equippable backpacks would be a plus, for the same reasons OP stated. Will it curb all bambikills? No, but it'd probably curb some of them, same with the weapon models being shown on players if they have weapons on their belt.
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