• Major lag rubberbanding issues -- died multiple times due to this
    64 replies, posted
[QUOTE=Meisterhd;43267854]Although I do not have a ASUS board, I experience this issue ONLY on certain servers when I use voice chat. (Only does it on US Central 4 (LARGE) and #RustLyfe) Now I think it might be related to packet loss due to what helk said and personal experience, I do experience packet loss on my network if my Ethernet cable is not angled a certain way from the router to my PC. Now this leads me to think that when I use voice chat I'm unable to send the packets which causes me to desync, will test again right now since I am having no packet loss at the moment. Edit: Still desyncs when I use voice chat, all hope is lost ;([/QUOTE] I doubt it's related to packet loss. Sure, to an extent it may be considerable when your network actually has packet loss. I'm on Comcast 50M down / 10M up (fluxuates between 10-12). I rarely EVER have packet loss, and if I did and that was the reason for desyncing I wouldn't be so irritated by it. However, seeing that I'm on teamspeak on another monitor and constantly monitoring my packet loss... I have absolutely none. This begs the question of the servers not receiving packets correctly or filtering out packets when they shouldn't. None the less, it happens even on Seattle based servers which is literally 40 miles from me and a ping time of roughly 12-20. That's pretty insane to be experiencing still while connected to a server with no packet loss inbound or outbound and still desync while connected to a server 40 miles away at a datacenter that literally doesn't have packet loss. So this brings me back to my point, its probably a hardware issue with ASUS and also an issue within the client and server programming.
[QUOTE=huNt3r87;43268071]I doubt it's related to packet loss. Sure, to an extent it may be considerable when your network actually has packet loss. I'm on Comcast 50M down / 10M up (fluxuates between 10-12). I rarely EVER have packet loss, and if I did and that was the reason for desyncing I wouldn't be so irritated by it. However, seeing that I'm on teamspeak on another monitor and constantly monitoring my packet loss... I have absolutely none. This begs the question of the servers not receiving packets correctly or filtering out packets when they shouldn't. None the less, it happens even on Seattle based servers which is literally 40 miles from me and a ping time of roughly 12-20. That's pretty insane to be experiencing still while connected to a server with no packet loss inbound or outbound and still desync while connected to a server 40 miles away at a datacenter that literally doesn't have packet loss. So this brings me back to my point, its probably a hardware issue with ASUS and also an issue within the client and server programming.[/QUOTE] Yeah probably, but Helk did say it's a top priority issue and hopefully they fix it soon, alpha is alpha
[QUOTE=Meisterhd;43268224]Yeah probably, but Helk did say it's a top priority issue and hopefully they fix it soon, alpha is alpha[/QUOTE] True. I'm just hoping it's fixed sooner rather than later, as this is one of the more annoying bugs to people who want to play the game and help provide feedback and ultimately enjoy the fact it's a survival game. Also: Bump. This thread needs more attention so the devs are aware that we're still here hoping for a fix, or even an ETA on a possible one.
Heya! A shame that my first post regarding Rust is in a 'bug report' but like you said above, alpha is alpha. I'm having the issues as you guys, this will happen on servers with 0 - 199 people with pings ranging from 40 - 200 neither seems to affect the rubber banding. Specs, ISP, Century Link 5M down 1M up Mobo, MSI 870a fuzion CPU, Athlon II x4 @3.6 GPU, ATI 6950 2gb I have a friend of mine I play with whom uses an ASUS board with ATI graphics and doesn't have any problems when playing albeit receiving graphics anomalies and fps drops because of his wallet capacity he doesn't seem to get latency lag, and I am, and I'm using an MSI manufactured Mobo. I'm guessing that correlating ASUS boards with ATI graphics causing the issue wouldn't be entirely accurate. if there's any more hardware/networking information that would be helpful I will gladly provide.
[QUOTE=whatbadguy;43279437]Heya! A shame that my first post regarding Rust is in a 'bug report' but like you said above, alpha is alpha. I'm having the issues as you guys, this will happen on servers with 0 - 199 people with pings ranging from 40 - 200 neither seems to affect the rubber banding. Specs, ISP, Century Link 5M down 1M up Mobo, MSI 870a fuzion CPU, Athlon II x4 @3.6 GPU, ATI 6950 2gb I have a friend of mine I play with whom uses an ASUS board with ATI graphics and doesn't have any problems when playing albeit receiving graphics anomalies and fps drops because of his wallet capacity he doesn't seem to get latency lag, and I am, and I'm using an MSI manufactured Mobo. I'm guessing that correlating ASUS boards with ATI graphics causing the issue wouldn't be entirely accurate. if there's any more hardware/networking information that would be helpful I will gladly provide.[/QUOTE] I think this is about all we can use at this point to pinpoint that it's not just an ASUS problem. It must be older hardware seeing as most hardware now is DDR3 mobos on the socket AM3 / FX sockets as well as LGA 1150 sockets for most people. It could potentially just be older hardware, but I'm starting to think it's some kind of installation gone wrong somewhere in the files and we're just getting the shortest straw on it. Hopefully there will be an update that fixes this shortly, I'd like to play this game without desyncing as it's a beautiful game and very very fun.
When you fix this ghost bug? I can't play! Please :( have you aspire to that to fix this?
I am also suffering from this issue (I think). What happens is that animals, and players "freeze" and then speed up for 3seconds, then freeze, then speed up..and so on. I went out solo today for the first time in full kevlar, modified shotgun and M5. Tons of ammo and 2 C4. Got instakilled by some naked guy with a 9mm gun, cause I suspect I "froze" inplace for him to land several headshots, while he was still invisible on my screen (his char got "frozen" behind the rock he came out from) So yeah, game is basically a harvest-simulator for me so far.. :-/
[QUOTE=Per_Killer;43286489]I am also suffering from this issue (I think). What happens is that animals, and players "freeze" and then speed up for 3seconds, then freeze, then speed up..and so on. I went out solo today for the first time in full kevlar, modified shotgun and M5. Tons of ammo and 2 C4. Got instakilled by some naked guy with a 9mm gun, cause I suspect I "froze" inplace for him to land several headshots, while he was still invisible on my screen (his char got "frozen" behind the rock he came out from) So yeah, game is basically a harvest-simulator for me so far.. :-/[/QUOTE] What you described sounds very much like packet loss rather than ghosting/desync in all honesty. Freezing for 3 seconds then speeding up is very much a packet loss problem. A recommended tip for you is to connect to a Teamspeak server in proximity to you relative to your location and monitor your client connection info for inbound and outbound packet loss. If it's outbound, has something to do with possible noise in your lines. If it's inbound, it would be on your ISP's end and probably a tech working in the system, as that's happened to me several times. I had a tech come out yesterday and analyze my lines to determine I had noise in them. One was caused by a 2nd ground that was put in and I didn't realize. The other portion was caused by loose cables and partially on the ISP's end. After a while it cleared, but that's what tended to happen... little things cause major problems.
I have the same stuttering as the poster above but don't think it's due to my network connection as I play other online games without issues.
My issue is like this, similar to yours but slightly different. Since the purchase of the game haven't been able to gather resources, when I've finally found my friend across the map he told me that my character wasn't moving at all.Sometimes if I run around I get zapped to where my character is stuck (where everyone but me see it) and the item in my hand disappears(the symptoms happen on any kind of official or community server. Since then I've tried to fix this issues by reinstalling steam, the game, both at once, resetting my router, allowing steam and rust trough my firewall , disabling mi windows firewall and antivirus, etc. So far I haven't been able to come to a solution, oh by the way my router model is [URL="http://www.comtrend.com/cee/dbase/upload/DS_WAP-5813n_R1.0_090508.pdf"]one[/URL], I have a 100 mb/s internet connection, so I kinda doubth the problem is data loss...
A friend of mine is having the same problem. Every 30 seconds or so, he rubber bands back to where he was ~100m back. Needless to say, he is very frustrated and makes the game unplayable for him. He is also using an ASUS mobo.
I have similar issues as well. Also, I do have an Asus mobo with a radeon graphics, but prior to the updates and the ddos this game ran fine for me.. so I am not sure it would be the hardware side. Anyone think it might be servers in specific areas? The server I play on is NY numerous people in the server have stated having the same issue.. just a thought.
I'm getting the same issue, I'll be running towards something and get pulled back, sometimes numerous times before my client syncs with the server. Before the update released on the 10th of Jan I would get a console output error 'Resynchronization clock in progress' or something similar to that. My connection speed and strength is fine, I don't have this problem in any other game. My hardware specs are: Windows 7 Pro SP1 32-Bit Ati Radeon HD 5570 AMD Phenom II X4 995 @3.2Ghz Asus MSQ-M4N68T-M V2(B) 4GB DDR3 1600MHz Could a dev please look into this? It's a game breaker for me.
Seems like im not the only one that has this problem. Other thread i found: [url]http://facepunch.com/showthread.php?t=1347223[/url] which led me to this thread: [url]http://facepunch.com/showthread.php?t=1346063[/url] I posted my comp stats here: [url]http://pastebin.com/i5XsKj5F[/url] but doesnt show my Asus M3A78-EM as the motherboard with the BIOS 2701 for whatever reason. My wifes computer plays it well with no hangs: Windows 7 home premium sp1 MSI MS-7529 motherboard Intel core 2 duo CPU E8400 @ 3.00 GHZ 4GB ram NVIDIA GeForce GTS 250 I've played on my computer, with my son playing on hers, and only i had the problem with ghosting/rubber-banding. I DO NOT claim to be an expert at computers, however I've heard it may have something to do with overclocking. I don't overclock, but my motherboard has a utility built into it for automatically overclocking. Something in the bios under Advanced Settings > Jumperfree Configuration. I suspect others have a tool similar, built into the mobo, or overclocking by other means, that may play part of the issue. Although i don't know why, i don't know code. im going to try to disable the auto-overclock and see if that helps...
I am playing the game on dual screens so its in Windowed mode, The problem I am having is when I freshly connect and click on a door that is locked, my game goes to "not responding" for like 10 seconds and after that I get the msg of "the door is locked".
hey guys. An update. I managed to take the CPU auto overclocking off in my BIOS and it looks like it worked. Haven't had an issue with ghosting/rubber banding at all. Managed to go into a high radiation area, and farm the zombies in the area for a couple day/night cycles without any problems. I hope this helps somehow! [editline]14th January 2014[/editline] I am wondering as to if the issue lies within the Valve Anti-Cheat program (VAC). It may be detecting the auto-overclocking as a system malfunction. From the Valve Anti-Cheat Wikipedia page: "It may kick players from the game if it detects errors in their system's memory or hardware. " Wiki page: [url]http://en.m.wikipedia.org/wiki/Valve_Anti-Cheat[/url]
Hi guys, i have the voice/ghosting problem and an Asus board(sabertooth 990fx) too. Greetz
[QUOTE=Atamos;43531361]I managed to take the CPU auto overclocking off in my BIOS and it looks like it worked. Haven't had an issue with ghosting/rubber banding at all.[/QUOTE] A How-To would be nice for other to test this aswell (= EDIT: seems to work for me aswell. I LOVE U MAN <3
[QUOTE]I managed to take the CPU auto overclocking off in my BIOS and it looks like it worked. Haven't had an issue with ghosting/rubber banding at all.[/QUOTE] I went in the BIOS and there is no CPU auto overclocking on/off, i got a P5Q-Pro, can someone explain to me how to do it, there is no obvious things about overclocking in my BIOS.
I've been experiencing rubberbanding and ghosting since last sunday, the 19th. I didn't change any of my settings, and I can't find any new updates to the game online, so :S. The game was working fine before this, in fact it was running great. I think I saw there was an update that was supposed to fix ghosting and desync? I'm really not all that great at figuring this stuff out, and I don't even know if I have CPU auto overclocking on or off right now. I have an Asus board and Windows 8.1. Since it seems that what I may be experiencing may be the same as what you all have I decided to post XD
I have same problem. specs: Asus P6X58D-E Intel I7 950 Nvidia GTX480 100Mbps inthernet connection.
Seems to be an Overclocking related issue.. had this problem for about a week, tried just about everything, changed my overclock settings back down to 2.4ghz from 3ghz, and the game plays fine for the first time! looking forward to playing finally!
[QUOTE=Moshbeast;43235284]I get the same issue, after 30 seconds of joining the game it becomes permanently desynced. I cannot kill monsters or players, I cannot chop wood or stone, I can run around however I end up dieing to a wolf or something on the other side of the map, I can see players moving around well at least warping around but after hitting them in the head 100 times with a rock and they being completely unaware that I even exist I've come to the conclusion that it isn't possible for me to interact with players at all. Game is completely unplayable across the board.[/QUOTE] Thank you. This describes my problem exactly, except I have a Gigabyte mobo (P35-DS3L). I am running DDR2 ram though, and I will have to go into the bios and check overclocking settings. I do not overclock though, but it could be an 'optimization' option in the bios that's causing this.
Ok so this is happening to me right now... Anyone else?
I have the exact same problem where I cannot go for more than 10 seconds without rubber banding. This has been the reason I have died soooooo many times, by wolfs, bears and players. I understand that rust is in alpha and I don't expect a fully functional, bug free game but they really need to fix this.
I have the exact same issue. In my case it was not consistent latency problems but my ping times would spike to over 1000ms randomly every so many minutes(No loss packets or timeouts). I opened a case with my ISP and they send the issue was on their end as it was a routing issue, but they haven't resolved the issue. Prior to opening rust open up two CMD windows and have one running ping [url]www.google.ca[/url] -t and the other running ping serverip -t Everytime you rubberband or snap back to an old location alt tab to the CMD screens and I bet you will probably see your ping time spiked to 200+ms, most likely closer to 500-1000ms. As this is what I was seeing. So whenever my ISP fixes this dumb issue or I switch ISP's this should be resolved.
got killed by bear because of that
Honestly, the fact that desync has yet to be fixed months and months after it first surfaced makes me question the development team's competency greatly. But then again the new sky looks great...
Yes this rubber banding/desync issue has gotten a lot worse. It's every minute or so now. It's gotten me plenty of kills and it's also gotten me killed quite a few times. I'm not sure if it can be fixed with better server hosts or if it's an optimization issue. But it's really annoying and it's also caused me to take many more breaks than I normally take. My interest in rust has declined just from performance issues alone. No sense in whining about it though, the devs will tell you it's on their to do list. We can only wait like the patient little brainwashed retards we are while they dangle fixes over our mouths.
So it's several months after this issue has supposibly appeared and i'm still experiencing it now? I realise the game is in alpha and all.. but the fact that this makes the game literally unplayable and that it hasn't been fixed in the 4 months it's been present is ridiculous. This game has so much potential, and for the people that are affected by this bug makes it really seem like it wasn't worth the $20 if the issue would go unresolved for so long. Is there any word of a fix for this some time soon?..
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