[QUOTE=AK42;44161318]One thing that the devs could take into consideration is creating caps to the amount of weapons on any given server and to not allow the crafting of higher end weaponry.
What caveman, and that is essentially what you are when you start the game, could ever craft a fully auto machine gun?
I think that the higher tier weaponry should only be available from crates and airdrops. Really it seems to me that the ability to spam weapons and stockpile them is what gives an unfair advantage to those who can play more than a couple of hours a day.
I would say the same about armor. Kevlar should only be a found item, not craftable. Leather and cloth should be the only armors that can be crafted as this would make sense in the real world.
I mean, if I could craft some kevlar for myself in the real world, I would.
I also think that wood planks should not be craftable without having to make or find the appropriate tools.[/QUOTE]
The game isn't focused 100% on realism, it's more about the survival challenge; if a game was ultimately realistic then it would be just a TINY BIT more difficult *sarcasm
Without play-time limits or group-size limits, bigger parties who play longer will always have the biggest advantage -- and that should be how the game works. When there are more items and farther to progress the reach the top, though, this won't be as much of an issue.
are you mad you have nobody to play with or the fact you cant kill a kevlar dude with low tier weapons?
Ive killed 2 dudes in kev with the revolver and pipe shotty, honestly it was more fun than running around killing nakeds so i do this even when i have kevlar and everything researched. You are playing wrong if groups are causing you a problem.
No lifers as you call them should in no way be punished or restrained for playing more then an average guy, ever!
About the only thing I could see being used to combat this, and even then it wouldn't affect larger groups at all, would be some kind of cumulative crafting buff, say -75% crafting time for several minutes a day. If something like that were developed into a plugin for Oxide or something, then at least for those players who only came around and gathered and played for a few hours they would be able to craft their resources quite quickly while people who spent their time playing more often would sink more of it into crafting. This wouldn't prevent either style of play from enjoying the game, but it might offer a little incentive to people who played less.
I guess, in theory, a 200% gathering buff that was active for a limited time might also produce a similar result, although the "no lifers" would be just as likely to benefit from your buff as you were provided they kill and loot you.
All in all I'd say this is something that might be addressed with mods on specific servers by providing these sorts of time limited cumulative buffs, but I don't know if there is any code in the game capable of providing the ability for sleepers to acquire these stacking buffs for it to work. But I certainly wouldn't hold my breath for something to address this issue on the official servers or in the vanilla game, there's just no real reason for that sort of thing to be included in the vanilla build.
I honestly never thought I would see the day when I would have to read something as stupid as this...I'm sorry man, I can be a nice guy but this is ridiculous. I have played about 180+ hours and I have worked hard to rack up that number... I can only imagine the time and effort those who are at 400+ hours feel. Then some punk kid like you comes on here and hates on them because they work damn hard! Rust isn't supposed to be fun, it is in Alpha! If you want to play Rust for fun, then wait a year and come back. Right now Rust needs players who are willing not to bitch about dying by people who can take this game to extremes. Those "no lifers" are the people that the devs look towards for help, so that way punks like you can enjoy the final version of the damn game. Only those who are at late game have any clue as to what Rust is lacking. Like I said previously, Rust isn't fun...it's in development and the devs need help to make this game amazing, so now you want to punish the only people who can help the devs make this possible. Nice, real nice.
[url]http://www.youtube.com/watch?v=9XafPI4aL4U[/url]
No lifer ruin the game just for casual gamer. There should be more casual servers to give player a choice.
I made a plugin --> Casual++ to limit the playing duration.
Come and try it :
net.connect 148.251.21.49:28195
The little Shettler in the prairie.
The limit is fixed at 35H by week.
We also have Leveling++ plugin to encourage PVP. [URL="http://toorisk.fr/leveling"]http://toorisk.fr/leveling[/URL]
Simple. Quit your job drop out of school live in your parents house and only log off rust to piss shit eat and sleep.
[QUOTE={EG}Lion;44159321]The problem with joining a smaller server is that then you don't get as much action right? And Rust servers are very unpredictable in their attendance levels, one moment they will have 20 player and then 80 or vise versa. Anyways thanks for the input, that's what my guys are doing, but are casual players like myself stuck to low population servers forever?[/QUOTE]
shame you're being dumb rated. you're not wrong. teams/people with lots of time will always have the advantage in rust. play with them, struggle to progress. play without them, you're bored shitless.
how can this ever be balanced without restricting the amount of time you can sink into the game and the amount of people you can play with? this balance issue will plague rust forever
All i have to say is get over it
Sorry dude just going to have to deal with it, most games are like this. Even if they invested all this time to a game then that's their problem and you must find a balance to weigh between real life or games.
Hey! Good idea OP! For great social justice! Good going comrade! It's the decadent and immoral western way of capitalism that is propelling these so-called "no lifers" to the top of the food chain! I say no more! No more on the backs of the workers! Glory to the proletariat!!!
Hey guys! me and my friends are making a new Rust series about clan wars, and how good the game is for roleplaying, if u are interested in seeing just click on this link [url]http://www.youtube.com/watch?v=q8NC2x9_R8w[/url] hope u enjoy!
Rust is not meant to be balanced. The very core of the game is based on numbers and random chance, both of which are better with either more people or more time invested. I think theres new items that could be added that help new players live in a world full of high tech people.
This thread is the same as complaining that others have learned a language or an instrument better than you because they devoted more time.
Try out some servers with slow progression.
Edit:
I dont know its legal to post a link to a server, but here: [url]http://toprustservers.com/server/1029[/url]
I play since yesterday on this server because of the same reason like this thread here is moaning.
The only problem with rust is people playing it in a group.
I don't blame them tho nor do I cry about it, that's just the way it is.
[QUOTE=Wizards;44182250]The only problem with rust is people playing it in a group.
I don't blame them tho [B]nor do I cry about it[/B], that's just the way it is.[/QUOTE]
Yet here you are, on the forum, crying about it. :zoid:
It sounds like this game is for you, OP...
[url]http://nintendookie.files.wordpress.com/2009/12/hello-kitty-ds-cover.jpg[/url]
[QUOTE=Corkscrew;44183824]It sounds like this game is for you, OP...
[url]http://nintendookie.files.wordpress.com/2009/12/hello-kitty-ds-cover.jpg[/url][/QUOTE]
Mh, hello kitty party.
A good game but the enemys there did to much AOE damage and if i survive that they killed me with DOT attacks. i farm my kitty up to lvl 40 and enjoy the fantastic endgame.
[QUOTE=Henryetha;44163284]Making such a big thing out of Kevlar.. Really, once you've learned the recipe, it is also easy to craft,
Same for any weapon that exist in Rust..
Oh and why not research it immediately? Research Kits are easily gathered, get 2 of them and get the recipe -.-"
Well.. there do also games exist with Item Shops, in games like these you can recompensate the fact you got not as much time for the game than others..[/QUOTE]
u see lion, even this girl knows what to do
Things will get a lot better when they take this massive map they have and put some more resource road locations or even towns on it so we don't all have to be in the exact same place to make any progress. Even if they just make a copy of the road area on the opposite side of the map. That way people who can't enjoy rust without screwing other people over will still be able to do it they'll just have to actually work for it and everyone else will get to play.
So whats the problem? They put in the time for it and they have organized themselves. Get over it. Get a clan or something or learn to shoot. Gheeze.
Brother, just go find a nearly empty server. That's what I did, helps me refine technique.
[QUOTE=Pavilon;44159304]Honestly they aren't going to take the game away from the people who have more time to play than you. From a business standpoint that would be stupid. My advice to you would be to join a smaller server. Especially if you are just able to be a casual player.[/QUOTE]
From business standpoint, catering to casuals is a better option as they make up more of the playerbase. It would hurt the integrity of the games, however.
The problem is that this game does not favor skill; it favors grinding. There is no skill grindings 24 hours a day for explosives and then waiting until everyone is asleep / at work snd then erasing all their progress with 24 C4s while they are defenseless.
No lifers aren't the problem, it's the groups of 10+ plus people, but there isn't much you can do about thouse
Hello guys,
I agree with {EG}Lion. The progress ingame is way too fast at the moment. When I start as single person on a new wiped server I am able to get full kevlar and M4 in under 3 hours. Just by farming the boxes in the towns and killing the red animals. That is way too fast and results in the exact thing Lion describes. I think a solution could be an overall game progress depending on the average progress of the players on the server. Meaning you join a server with 90% of Kevlar players and M4 you have a bigger chance finding those items in boxes yourself. If the average is leather and p250 you have the chance to get those. That would keep the advantage for the so called "no lifers" and give the casuals the motivation to try to compete against them.
Yoda1285
[QUOTE=HenderingHand;44166805]I honestly never thought I would see the day when I would have to read something as stupid as this...I'm sorry man, I can be a nice guy but this is ridiculous. I have played about 180+ hours and I have worked hard to rack up that number... I can only imagine the time and effort those who are at 400+ hours feel. Then some punk kid like you comes on here and hates on them because they work damn hard! Rust isn't supposed to be fun, it is in Alpha! If you want to play Rust for fun, then wait a year and come back. Right now Rust needs players who are willing not to bitch about dying by people who can take this game to extremes. Those "no lifers" are the people that the devs look towards for help, so that way punks like you can enjoy the final version of the damn game. Only those who are at late game have any clue as to what Rust is lacking. Like I said previously, Rust isn't fun...it's in development and the devs need help to make this game amazing, so now you want to punish the only people who can help the devs make this possible. Nice, real nice.
[url]http://www.youtube.com/watch?v=9XafPI4aL4U[/url][/QUOTE]
LOL, playing a video game is not work, nor is it hard. Please sit down.
[editline]10th March 2014[/editline]
Also gather 20 low quality metal to make research kits is very challenging alone with guys in full kev shooting at you. Also I would like to point out that I play with a group of 10+ people and I CAN shoot guys in kev and kill them with a pipeshotgun. The idea was not that I suck, but to balance the game in someway and now everything is just saying "suck it you fucker" instead of ACTUALLY promoting valid ideas. I suppose I can't expect much from the retards of the internet. Thank you.
[QUOTE={EG}Lion;44162755]
This isn't accurate AT ALL! If any player in full Kevlar was smart, they would know not to go out by themselves. Also you could be killed before researching the full Kevlar and then be back at point A so to say. Going off of what Obbi said, your progression to the "end game" was purely based off of luck, there was no INGAME programming that said that one guys in full Kevlar had to be there so you could kill him.
[/QUOTE]
FYI, the incident with us getting an M4 and Kev within minutes of being on the server was one story. This was probably the best example, but we have many stories of getting similarly good stuff in a short time. We had C4 and explosives on a server before we had a shelter recently, and managed to get a 1x1 built before losing it.
[QUOTE={EG}Lion;44193526]everything is just saying "suck it you fucker" instead of ACTUALLY promoting valid ideas. I suppose I can't expect much from the retards of the internet. Thank you.[/QUOTE]
I provided an idea bro! So not everybody is bad here...
Sad story tho is, that the only thing you have to survive in Rust is the bad community! You get no real threat from anything in the game, just from the other players. If I want to play a tactic shooter with my friends, I will play CoD, Battlefield, CS or any other... Rust is no shooter!
You can't even build a house like you want it to, because it will be empty next time you join. You can only build these high pillar bunkers looking like died hedgehogs!
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