• Consequences for killing players and raiding
    80 replies, posted
I call it the "One man army problem" There is currently nothing in game that cannot be done by a single player. Carry a base worth of wood and metal, check! Craft military grade hardware 1 hour in with sticks and stones? Check! Take a look here for my ideas [url]http://facepunch.com/showthread.php?t=1365654[/url]
[QUOTE=bustaballs;43948568] The problem with Rust is that there is ZERO incentive to engage in cooperative behavior. There's ZERO incentive to be nice... [/QUOTE] You had a good post, but this part is utterly wrong IMO. Maybe on pve it's true. On pvp, the biggest groups prevail. That's a huge incentive, right there. Although, while the incentive is there, some tools are missing (eg. same colour/texture of clothing for everyone in the group)
[QUOTE=BrandyWine;43952830]You had a good post, but this part is utterly wrong IMO. Maybe on pve it's true. On pvp, the biggest groups prevail. That's a huge incentive, right there. Although, while the incentive is there, some tools are missing (eg. same colour/texture of clothing for everyone in the group)[/QUOTE] This! It's so friggin hard to tell people apart that you've got to get pretty danged close to someone (well within firing range) before you can identify them. Maybe head/armbands?
Worst part us when admin hack and you loose everything you worked for. Taco Cave admin Beaver caught teleporting and killing unfortunate players
I totally disagree with this idea, because of the fact that it removes freedom and that it basically means no one can be a bandit without being hassled by A.I or aspect that make playing the bandit not worth it. What we need to think about are ways that could make the powerful players try to go for the ones that look like they are worth killing for. Right now, all the people that kos would only identify what is worth killing for is from their clothes.
The consequence to killing another player is quite simple: you make an enemy. This can be further compounded if your new enemy has friends, welcome to the jungle.
[QUOTE='EXILE [HCPVP];43954764']The consequence to killing another player is quite simple: you make an enemy. This can be further compounded if your new enemy has friends, welcome to the jungle.[/QUOTE] exactly. kill the wrong person and their whole crew will hunt you mercilessly and save their c4 for your base. this is the beauty of rust.
Rust Remover Rust Remover – A non-detectable set of customizable hacks for the game Rust! (If you have any concerns about detectability check the VAC and CheatPunch section near the bottom.) Example Images: [url]http://oi61.tinypic.com/286sivl.jpg[/url] [url]http://oi58.tinypic.com/10d73a9.jpg[/url] [url]http://oi58.tinypic.com/21276ub.jpg[/url] Video Presentation: [url]http://www.youtube.com/watch?v=4bFzh...ature=youtu.be[/url] Features: -ESP ( Wall hacks ) This is done in several ways, you can have a red circle marking all people in your render distance or your can set a distance yourself. The second option is having the players be outlined in a white box in your render distance. And finally you can have the player's names to be above their head in your render distance. This also works for crates which can be enabled in the menu. - Night Vision Tired of the pitch black? Lighten up! With this amazing night vision you will able to see everything in the dead of night. Just press Control + N. Note: The sky will be slightly distorted because your video settings are being adjusted. - Game Time Clock For those who are bad at gauging time, a 24 hour dial clock was added. There will be a digital in game clock located at the lower right of your screen that can be enabled. The clock will tell you what time it is in the game. - Cross-hair Choose from over 22 different cross hairs, there is one for everyone. If there isn’t one you love then email us a picture and we will add it to the next update given we like it. - Aim Bot Set a pixel radius around the middle of your screen that will lock on to a player once they enter. The radius is adjustable to size and pull strength. You choose whether to lock on the player’s body or head. The reason why you would want it on body and not the head is because the shotguns are not precise. - NoClip Be able to fly through the world through player built walls, mountains, and the ground. You can also grab air drops before they even touch the ground. - God Mode Be able to disable all damage. After enabling godmode you will take no damage from the environment, players, or hunger/thirst. However, you can still type the suicide command in console if you wish. - Speed Adjustment Be able to adjust the speed your character walks and runs at. This will also work with noclipping speed. - VAC and CheatPunch Detection Checker Afraid of getting banned? Don’t be, there is no internal injection to the client so there is nothing VAC can capture. As an extra precaution we added a checker that verifies on startup that your current version hasn’t been detected yet. This checker is real-time and checks every time you launch Rust. Recently CheatPunch has been added to the anti-hack systems of Rust. Luckily our software is already capable of bypassing this. If our software is ever detectable the software will automatically disable itself before you join a server. This prevents you from being banned regardless if it is detectable or not. If our software does become detectable (which it never has) we will update it within a day. - Simple and Stylish Menu All the settings are changed through your menu that is accessed by pressing F1 to go into your inventory in game then by pressing control + B. - Updated Often You get updates for as long as we support this project ( a long time ) . Your client will notify you in time of an update and you will receive an email. ================================================== ========================= Change logs ================================================== ========================= - Modern warfare cross hair added ( request rugak4 ) - Added outline option for ESP - Clock ( request Th31ast0ne ) - Made menu a little less junky looking - Added all the cross hairs in black to options - Added modifiable Speed hack speed ( request nickybono ) ================================================== ========================= To do ================================================== ========================= - Make colors of compass and clock customizable - Make the clock look better - Add names and distance to esp player boxes - Make esp detect guns that players are holding - Minimap - In-game map *working on this one next ================================================== ========================= Contact: If you have any questions feel free to email us at [email]rustremoversoftware@gmail.com[/email] [highlight](User was permabanned for this post ("Spammer" - verynicelady))[/highlight]
why exactly do we need consequences? as a punishment for the people that raided YOU? what do you expect from the world or a very simplified game with real people? the big fish will eat the small ones. you're just a small fish. it's not anyone's fault. it's just the way it is and this is what you need to accept. your attitude just doesn't fit in the game. you are crying and demanding a solution instead of fighting your way up and becoming a big fish yourself. you want the devs give you an easy mode... find a solution yourself! that is what the game is about. go naked when farming. if you get KOS, who cares? you've lost nothing with value. and what you don't understand is, that having power (having a huge tower, big group, many resources) is very dangerous because you will be a primary target for other people. you live in wealth but you have to defend it every day. as someone said before: the consequences are social. a "GOOD" player rebuilds after a raid and will retaliate later. this is when it starts getting interesting. but crybabies like you just leave the server, which leaves the big fish without any potential challenger. so yes, the rich are getting richer because of noobs leaving the server after a raid. what is the point of leaving a server anyway? if there is no abusing admin or technical problems, they all look the same. every server switch is a mistake! you need to start all over again anyway but you will have different people which you need to get to know. you waste the information (who lives where, how do they play) every time you switch!
[QUOTE=thelamer123;43923832]One of the big problems with the game I have right now is there are no negative consequences when killing a player. [/QUOTE] There are consequences for killing players. They call you mean names, complain and create threads on the forums about it.
[QUOTE=Da Stick;43925178]Please explain me what the use of killing caveman (without them actually comming to you so don't give me shit that he felt threathened) that has nothing? :3[/QUOTE] Free bandages and torchs! Always worth a well placed bullet.
[QUOTE=Leonassan;43951297]There is already a penalty for playing in an anti-social manner, but it's going to require some explaining. Take it as read that each player on a Rust server can generate 1 unit of productive work a day (PW). Working alone, you can produce at maximum 1 PW. A certain amount of your maximum PW each day is spent doing things you have to do to survive (mostly, getting food). Even if you burn an entire day of PW getting food and then don't have to do it for a week, you're still out that amount of PW. Now a player playing cooperatively has access to a portion of the PW of all the other players in his group. In addition less time is spent watching their own backs because they know that the odds of any particular player in their area being hostile are lower than if they were working alone (where all players would be hostile.) The hostile player not only loses access to the PW of everyone else on the server, but he also has to expend more effort remaining well armed and armored and watching his back because any player (or the allies of any player) he has killed in the past will take any opportunity to return the favor. Basically, the consequences are there. They just aren't very obvious.[/QUOTE] productive work a day hmhm. thats so pve'ish. the truth is, i will kill 20 guys and have everything in under an hour.
It seems really hard for some people in the Rust community to make friends. Maybe work on your social skills a bit so that you have some companions to help you fend off bandits? If you stay on the same server for more than a day you can get to know the regulars. Find someone you get along with and play together. People keep saying there is zero incentive or benefit of being nice, and that's simply not true. If you aren't completely socially inept it's easy to get a group of people together and dominate an area. Meet people, make Steam friends, work together. A group is always going to be stronger than an individual. And groups only exist as far as people are willing to cooperate/be nice.
i've only just gone PK after being the noob helping hippy everybody liked to hose down. I brought half a dozen of my mates with whom i've been playing fps games since '98 and now we've got soo much gear it's not even funny anymore :p The game puts the nice guy at such an disadvantage there's only one way to play without being frustrated. Some sort of incentive to be nice should balance out the fact the bad guy does finish first. Having said that, being evil is sort of fun and exciting :p
[QUOTE=G3wd B3rg3r;43925307]Mainly because if you turn your back on said naked, they could run up and shotgun you in the back, or put a 556 bullet in the back of your head with a bolt action, all because you thought you'd be nice to a noob. Looks can be deceiving.[/QUOTE] Every time I read this post I cant help but think of the scene in "This is the End." When James Franco gives Danny McBride his gun as a parting gift and Danny McBride says "Thank you......you stupid mother @#$@ers!" and turns it on them and starts shooting.
I never read the first post of these shitpost, If OP read this, just explain US why your idea is different of other, why you didn't posted on their thread, and also, if you punish player killing other player, then First player who has C4 win : if you try to defend yourself you get a consequence, ban, what ever... Also, i recommand you to try PvE server. (Like 50% of the other guys on this thread i guess) I also appologize for my very bad english, i am french.
This is just one of the few times saying "Its in alpha" is actually relevant. The consequences are fine, everyone hates the griefers and will target them. The only problem is the game is too young/alpha to have all the tools you need to work together correctly. When weight limits, clan tags, better construction, more rare resources/BPs all come in then there will be much more reason to work together and defend each other. The constant server wipes are also a problem... the threat of losing all your hard earned stuff is irrelevant when your server will probably be wiped in the next couple of patches anyway. So I dont think a fake game mechanic to punish griefers is needed, just need to wait for the features that make working together more beneficial than going solo.
[QUOTE=TornadoThomas;43955452] a "GOOD" player rebuilds after a raid and will retaliate later. this is when it starts getting interesting. but crybabies like you just leave the server, which leaves the big fish without any potential challenger. so yes, the rich are getting richer because of noobs leaving the server after a raid.[/QUOTE] after the wipe last week we had a few people come onto the server. then seemingly just leave. They werent even raided or anything. But one day just doing a walk around found a nice tall wooden tower, decayed to the ceilings and pillars. Replaced their stairs and looted the hell out of that place. A little while later, found another decayed house to the ceilings and pillars, looted the hell out of that. Rinse and repeat last night on 2 other decayed buildings. The players were even laying in their decayed houses logged off. 4 raids, full loot. no explosives spents. Because people just up and leave. Now me and my friends are stronger. But unfortuantely new players arent showing up. Trying to keep them there because it gets boring at the top
The only thing that I think needs to be in place to help this is being able to see the names of the players a little easier. So when you see people you can decide weather you want to shoot them faster, because as it currently stands if you can't see the name you will shoot first and ask questions later. Nothing else really needs to be done.
[QUOTE=TexRob;43949422]If you think there aren't consequences, you're not staying on servers long enough. My group is one of, if not the top groups on our server. We do not see immediate consequences to raiding and being KOS to nearly everyone, but we sure as hell do long term. We get attacked, we have people coordinating in chat on where to find us, we get ambushed, we get attacked while raiding, etc. We have to constantly raid our enemies, so that we don't get raided by them. If we sat on our hands for a day, we'd most definitely be raided. It's only a matter of time until we get raided. One group is constantly farming. I fully expect to see them come and use like 50 charges on one of our buildings.[/QUOTE] You are kind of proving my point here being a rust player should not be an absolute obsession. With you scribbling notes on a pad regarding everyone that has screwed you over and requiring a day of footwork to seek revenge. These are the extreme players and they have their place, but some people have Jobs and school and still want to enjoy PVP on some level.
[QUOTE=thelamer123;43979845]You are kind of proving my point here being a rust player should not be an absolute obsession. With you scribbling notes on a pad regarding everyone that has screwed you over and requiring a day of footwork to seek revenge. These are the extreme players and they have their place, but some people have Jobs and school and still want to enjoy PVP on some level.[/QUOTE] I have a job, a real job, am married, but that doesn't stop me from being able to craft full kev, M4s, and usually explosives within the first 12 hours after a wipe. I couldn't do that when I first started, but you get good at starting over when you've done it 50 times. As far as the game being an obsession, all games will reward time invested, until UNICEF makes a game, you have to work to get stuff :wink:
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