• Linux users, are you getting stuck at bootstrapping too or is it just me?
    80 replies, posted
[QUOTE=HER0_01;46615842]This is definitely the issue. If you look at all of our logs and look for the library it is trying to find, it does not exist.[/QUOTE] I noticed this from earlier in the thread as well. [quote=.] [Coherent UI] (Warning) PID: 6171 | 6171 19:32:16.347718 Requesting resource read for file:////home/bens/.config/unity3d/Facepunch Studios LTD/Rust/cookies.dat with internal id 0 reported FAIL [/quote] When I go to that directory on my machine, all that is in there are two files, Player.log and prefs. No cookies.dat. So perhaps that has something to do with it.
Currently tried "development-debug", still same issue as with the standard experimental release - game immediately exits on startup. My system: Gentoo x86_64, fglrx, KDE4.12 I've found three Player.log files, some seem to be from Legacy and from initial installation, but this one is from Experimental: ~/.config/unity3d/Facepunch Studios LTD/Rust/Player.log [CODE]Selecting FBConfig GLX_FBCONFIG_ID=39 GLX_BUFFER_SIZE=32 GLX_DOUBLEBUFFER=1 GLX_RED_SIZE=8 GLX_GREEN_SIZE=8 GLX_BLUE_SIZE=8 GLX_ALPHA_SIZE=8 GLX_DEPTH_SIZE=24 GLX_STENCIL_SIZE=8 GLX_SAMPLES_ARB=0 GLX_SAMPLE_BUFFERS_ARB=0 GLX_CONFIG_CAVEAT=NONE Desktop is 1920 x 1200 @ 60 Hz VBO_FREE_MEMORY_ATI: 1681883 REERROR: ld.so: object '/oldroot/nonssd/home/dq/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. debugger-agent: Unable to listen on 17 Preloaded type GtkListStore Preloaded type GtkWindow Preloaded type GtkVBox Preloaded type GtkImage Preloaded type GtkNotebook Preloaded type GtkHBox Preloaded type GtkFrame
Does it work if you copy libCoherentUI_Native.so into x86_64?
nope, same error. Fallback handler could not load library /home/matteo/.local/share/Steam/SteamApps/common/Rust/rust_Data/Mono/x86_64/libCoherentUI_Native Fallback handler could not load library /home/matteo/.local/share/Steam/SteamApps/common/Rust/rust_Data/Mono/x86_64/libCoherentUI_Native.so Fallback handler could not load library /home/matteo/.local/share/Steam/SteamApps/common/Rust/rust_Data/Mono/x86_64/./libCoherentUI_Native Fallback handler could not load library /home/matteo/.local/share/Steam/SteamApps/common/Rust/rust_Data/Mono/x86_64/./libCoherentUI_Native.so Fallback handler could not load library /home/matteo/.local/share/Steam/SteamApps/common/Rust/rust_Data/Mono/x86_64/libCoherentUI_Native SelfCheck Failed: CoherentUI_Native.dll couldn't load! CoherentUI_Native On my system the log file is generated at ~/.config/unity3d/Facepunch Studios LTD/Rust
I copied *all* libs in .local/share/Steam/SteamApps/common/rust/rust_Data/Plugins/ into the subfolder x86_64. Now it works.
confirmed. after copying *all* the files it works!
[QUOTE=aaa3;46620163]I copied *all* libs in .local/share/Steam/SteamApps/common/rust/rust_Data/Plugins/ into the subfolder x86_64. Now it works.[/QUOTE] Which branch, devel-debug? I'm on the normal branch, there was just an update, I tried launching it, nada, went and looked for the files to copy. In .local/share/Steam/SteamApps/common/rust the only folders there are are "cfg" and "fontconfig" with a file in the same directory called "UnOfficalServers.txt" No folder called "rust_Data". Will try downloading the devel-debug branch and see if anything changes. edit: No change, still no rust_Data. further edit: Same with stable and the development branch.
me: "NONE - Opt out of all beta programs" Just a wild guess: is there a folder .local/share/Steam/SteamApps/common/[B]R[/B]ust Or try [I]find ~ -name "rust*"[/I] In this folder should be much more than just UnOfficalServers.txt
I think what it is, is that I have Rust installed on another partition under /steam_games/ so the folder in my home directory isn't being used, and is just a red herring. Probably left over from an install of the game before I reinstalled the operating system (I don't wipe /home between installs as it has its own partition). So yes, it works now :) FPS is the best I've seen it yet.
[QUOTE=garry;46618889]Does it work if you copy libCoherentUI_Native.so into x86_64?[/QUOTE] No. I copied all *.so from rust_Data/Plugins/ to rust_Data/Mono/x86_64/, and rust_Data/Mono/ but still game exits immediately after start and still produces same messages in the Player.log. [code] Importing game controller configs Platform assembly: /home/dq/SteamLibrary/steamapps/common/Rust/rust_Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /home/dq/SteamLibrary/steamapps/common/Rust/rust_Data/Managed/System.dll (this message is harmless) Fallback handler could not load library /home/dq/SteamLibrary/steamapps/common/Rust/rust_Data/Mono/x86_64/CoherentUI_Native Fallback handler could not load library /home/dq/SteamLibrary/steamapps/common/Rust/rust_Data/Mono/x86_64/libCoherentUI_Native.so Fallback handler could not load library /home/dq/SteamLibrary/steamapps/common/Rust/rust_Data/Mono/x86_64/./CoherentUI_Native Fallback handler could not load library /home/dq/SteamLibrary/steamapps/common/Rust/rust_Data/Mono/x86_64/./libCoherentUI_Native.so Fallback handler could not load library /home/dq/SteamLibrary/steamapps/common/Rust/rust_Data/Mono/x86_64/CoherentUI_Native Fallback handler could not load library /home/dq/SteamLibrary/steamapps/common/Rust/rust_Data/Mono/x86_64/libCoherentUI_Native Fallback handler could not load library /home/dq/SteamLibrary/steamapps/common/Rust/rust_Data/Mono/x86_64/libCoherentUI_Native.so Fallback handler could not load library /home/dq/SteamLibrary/steamapps/common/Rust/rust_Data/Mono/x86_64/./libCoherentUI_Native Fallback handler could not load library /home/dq/SteamLibrary/steamapps/common/Rust/rust_Data/Mono/x86_64/./libCoherentUI_Native.so Fallback handler could not load library /home/dq/SteamLibrary/steamapps/common/Rust/rust_Data/Mono/x86_64/libCoherentUI_Native Fallback handler could not load library /home/dq/SteamLibrary/steamapps/common/Rust/rust_Data/Mono/x86_64/CoherentUI_Native Fallback handler could not load library /home/dq/SteamLibrary/steamapps/common/Rust/rust_Data/Mono/x86_64/libCoherentUI_Native.so Fallback handler could not load library /home/dq/SteamLibrary/steamapps/common/Rust/rust_Data/Mono/x86_64/./CoherentUI_Native Fallback handler could not load library /home/dq/SteamLibrary/steamapps/common/Rust/rust_Data/Mono/x86_64/./libCoherentUI_Native.so Fallback handler could not load library /home/dq/SteamLibrary/steamapps/common/Rust/rust_Data/Mono/x86_64/CoherentUI_Native Fallback handler could not load library /home/dq/SteamLibrary/steamapps/common/Rust/rust_Data/Mono/x86_64/libCoherentUI_Native Fallback handler could not load library /home/dq/SteamLibrary/steamapps/common/Rust/rust_Data/Mono/x86_64/libCoherentUI_Native.so Fallback handler could not load library /home/dq/SteamLibrary/steamapps/common/Rust/rust_Data/Mono/x86_64/./libCoherentUI_Native Fallback handler could not load library /home/dq/SteamLibrary/steamapps/common/Rust/rust_Data/Mono/x86_64/./libCoherentUI_Native.so Fallback handler could not load library /home/dq/SteamLibrary/steamapps/common/Rust/rust_Data/Mono/x86_64/libCoherentUI_Native SelfCheck Failed: CoherentUI_Native.dll couldn't load! CoherentUI_Native UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogError(Object) SelfCheck:Failed(String) (at c:\workspace\rust-debug\autobuild\client\StandaloneLinux64\Assets\Scripts\Bootstrap\SelfCheck.cs:29) SelfCheck:TestCohererntUI() (at c:\workspace\rust-debug\autobuild\client\StandaloneLinux64\Assets\Scripts\Bootstrap\SelfCheck.cs:47) SelfCheck:Run() (at c:\workspace\rust-debug\autobuild\client\StandaloneLinux64\Assets\Scripts\Bootstrap\SelfCheck.cs:14) <Start>c__Iterator0:MoveNext() (at c:\workspace\rust-debug\autobuild\client\StandaloneLinux64\Assets\Scripts\Bootstrap\Bootstrap.cs:75) [/code] [editline]2nd December 2014[/editline] [QUOTE=aaa3;46620163]I copied *all* libs in .local/share/Steam/SteamApps/common/rust/rust_Data/Plugins/ into the subfolder x86_64. Now it works.[/QUOTE] Oh, and by the way, I don't have the folder ~/.local/share/Steam/SteamApps , but I do have ~/.local/share/Steam/steamapps , however none of the subfolders , just [I]libraryfolders.vdf[/I] and [I]sourcemods[/I]
[QUOTE=Kaorukun;46622623]Oh, and by the way, I don't have the folder ~/.local/share/Steam/SteamApps , but I do have ~/.local/share/Steam/steamapps , however none of the subfolders , just [I]libraryfolders.vdf[/I] and [I]sourcemods[/I][/QUOTE] Doublecheck where you installed Rust to. I get the feeling you have more than one steam folder.
Hi Folks I Can confirm that Copying (or Symlinking) *.so from rust_data/Plugins to rust_data/Plugins/x86_64 makes Rust Run on my system. (openSuSE 13.1 x86_64) There is also a Steam Forum Thread where some of us were Gathering Debugging information. [URL="http://steamcommunity.com/app/252490/discussions/0/617320168173400293/"]Link if interested in Discussion[/URL] And Bug Reports in support.facepunch.com [URL="http://support.facepunchstudios.com/feedback/view/2270-linux-x86-64-selfcheck-failed-coherentui-native-dll-couldn-t-load-coherentui-native"]Bug 2270[/URL] [URL="http://support.facepunchstudios.com/feedback/view/2284-rust-linux-x86-64-crash-on-startup"]Bug 2284[/URL] Second: There is another Bug Reported by salamaderrake in the Steamforum Thread Linked above. Basicly Rust seems to not like Some Language other than English, and Fails with locale not valid. [URL="https://gist.github.com/salamanderrake/c50f424abb6f40a08cc5"]Player.log[/URL] Workaround: Set Steam StartupCommand to "LC_ALL=C %command%" [URL="http://support.facepunchstudios.com/feedback/view/2325-rust-linux-x86-64-crash-on-non-englisch-locale"]Bug Report 2325[/URL] Greetings Toast
[QUOTE=Toasterson;46630232]Hi Folks I Can confirm that Copying (or Symlinking) *.so from rust_data/Plugins to rust_data/Plugins/x86_64 makes Rust Run on my system. (openSuSE 13.1 x86_64) [/QUOTE] Oh, OK, now THAT did the trick. Now the game does not crash on start, it launched and displayed the main menu and then completely froze after a few seconds (music still plays, picture is frozen, no reaction to mouse, keys, WM buttons), so basically it's back to the state where it was two weeks ago. After killing the process and starting anew, the game now freezes at "LOADING MENU" message. Amazing. Last messages in Player.log: [code] [EAC] OnLaunchProgress() :: 99% (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [EAC] OnLaunchProgress() :: 100% (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [EAC] OnLaunchProgress() :: 100% (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [EAC] OnLaunchProgress() :: 100% (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [EAC]OnLaunchCompleted() :: EasyAntiCheat successfully initialized (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [/code] I'll see if switching to developer-debug again will help.... downloading.... NOPE! Still freezes at "LOADING MENU.." :suicide: Trying the LC_ALL=C setting ... still does (either stops at "LOADING MENU" or occassionally reaches the menu and then freezes after a few seconds...
[QUOTE=Kaorukun;46630684] Last messages in Player.log: ....... Trying the LC_ALL=C setting ... still does (either stops at "LOADING MENU" or occassionally reaches the menu and then freezes after a few seconds...[/QUOTE] Please upload the Full Player.log Rust has the Tendency to hide the Error anywhere in the Log not just the Last Lines. Greetings Toast
newest development-debug version, got two updates today. Still hangs either in "LOADING MENUS.." or after a few seconds in the main menu Here's the Player.log after if entered the menu and I managed to call up the list of servers before the game froze [code] Selecting FBConfig GLX_FBCONFIG_ID=39 GLX_BUFFER_SIZE=32 GLX_DOUBLEBUFFER=1 GLX_RED_SIZE=8 GLX_GREEN_SIZE=8 GLX_BLUE_SIZE=8 GLX_ALPHA_SIZE=8 GLX_DEPTH_SIZE=24 GLX_STENCIL_SIZE=8 GLX_SAMPLES_ARB=0 GLX_SAMPLE_BUFFERS_ARB=0 GLX_CONFIG_CAVEAT=NONE Desktop is 1920 x 1200 @ 60 Hz VBO_FREE_MEMORY_ATI: 1673876 REERROR: ld.so: object '/oldroot/nonssd/home/dq/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Setting breakpad minidump AppID = 252490 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198085283631 [API loaded no] pid 4987 != 4956, skipping destruction (fork without exec?) ERROR: ld.so: object '/oldroot/nonssd/home/dq/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/oldroot/nonssd/home/dq/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. pid 4990 != 4988, skipping destruction (fork without exec?) ERROR: ld.so: object '/oldroot/nonssd/home/dq/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/oldroot/nonssd/home/dq/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/oldroot/nonssd/home/dq/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. [4993:4993:ERROR:nss_util.cc(686)] Failed to load NSS libraries. [5025:5025:INFO:renderer_main.cc(215)] Running without renderer sandbox Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 78: saw unknown, expected number Assert( Assertion Failed: Illegal termination of worker thread 'SocketThread' ):/home/buildbot/buildslave/steam_rel_client_linux64/build/src/tier0/threadtools.cpp:3628 Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20141204212716_3.dmp internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_t
I'm guessing this part [quote=.][Coherent UI] (Warning) PID: 4988 | 4988 20:27:06.473892 [4988:4988:ERROR:render_widget_host_view_gtk_coherent.cc(289)] Unable to get backing store![/quote] Is your problem. Do you have any GTK libraries missing? If you have already done the fix mentioned earlier of course.
[QUOTE=withnail;46639920]I'm guessing this part Is your problem. Do you have any GTK libraries missing? If you have already done the fix mentioned earlier of course.[/QUOTE] Nothing that I would know of. My system is up-to-date. P.S. searching for this error reveals similar issues with Coherent UI in another game: Planetary Annihilation.
[QUOTE=Kaorukun;46642983]Nothing that I would know of. My system is up-to-date. P.S. searching for this error reveals similar issues with Coherent UI in another game: Planetary Annihilation.[/QUOTE] Yeah, just did a bit of searching and it here [url]http://pa.lennardf1989.com/Tracker/index.php?do=details&task_id=3079[/url] a mod says [quote=.]As I find out this is still actual problem with most recent Catalyst on 5XXX GPUs[/quote] I have Nvidia so can't really be of much more help.
Stopped working for me today. No bootstrapping or anything, just a black screen. Tried uninstalling and reinstalling, no change. I looked in the folders mentioned earlier, and the files were in there. I tried copying them over just in case they were different ones, but no change. edit: Legacy won't work either now. That gets as far as the facepunch logo, then crashes. ==SNIP== Restarting steam fixed it.
How is it running for other Linux users now since the last update? Working fine here for the most part. The only persistent bug is the intermittent freezes, but FPS is better, and there seems to be a LOT less rubberbanding. I'm glad bases are harder to break into now as well. The animations when you destroy a piece with the hammer are cool. I'm also glad that animals are harder to kill now. I won't go near a bear or wolf without a ranged weapon - this is how it should be.
I gave up. Rust was my waste some time between projects game, but became a project in itself just to get it running every time. :p. Back to Far Cry 3 for now. Windows version runs better in Linux than Rust's linux client ever did.
[QUOTE=Kaorukun;46630684]Oh, OK, now THAT did the trick. Now the game does not crash on start, it launched and displayed the main menu and then completely froze after a few seconds (music still plays, picture is frozen, no reaction to mouse, keys, WM buttons), so basically it's back to the state where it was two weeks ago. After killing the process and starting anew, the game now freezes at "LOADING MENU" message. Amazing. Last messages in Player.log: [code] [EAC] OnLaunchProgress() :: 99% (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [EAC] OnLaunchProgress() :: 100% (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [EAC] OnLaunchProgress() :: 100% (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [EAC] OnLaunchProgress() :: 100% (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [EAC]OnLaunchCompleted() :: EasyAntiCheat successfully initialized (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [/code] I'll see if switching to developer-debug again will help.... downloading.... NOPE! Still freezes at "LOADING MENU.." :suicide: Trying the LC_ALL=C setting ... still does (either stops at "LOADING MENU" or occassionally reaches the menu and then freezes after a few seconds...[/QUOTE] I'm getting this same thing right now. Has anyone found a fix?
Rust doesn't start anymore. Player.log: [CODE] System.DllNotFoundException: CSteamworks at (wrapper managed-to-native) Steamworks.NativeMethods:SteamAPI_RestartAppIfNecessary (Steamworks.AppId_t) at Steamworks.SteamAPI.RestartAppIfNecessary (AppId_t unOwnAppID) [0x00000] in <filename unknown>:0 at SteamSystem.SelfTest () [0x00000] in <filename unknown>:0 [/CODE] There is no libCSteamworks.so in rust_Data/Plugins or rust_Data/Plugins/x86_64 anymore (it was once)
Tried everything, symlinking libs, getting to beta branches, the result is exactly the same: [code] Selecting FBConfig GLX_FBCONFIG_ID=263 GLX_BUFFER_SIZE=32 GLX_DOUBLEBUFFER=1 GLX_RED_SIZE=8 GLX_GREEN_SIZE=8 GLX_BLUE_SIZE=8 GLX_ALPHA_SIZE=8 GLX_DEPTH_SIZE=24 GLX_STENCIL_SIZE=8 GLX_SAMPLES_ARB=0 GLX_SAMPLE_BUFFERS_ARB=0 GLX_CONFIG_CAVEAT=NONE Desktop is 1920 x 1200 @ 60 Hz GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 2097152 OpenGL: Version: OpenGL 4.4 [4.4.0 NVIDIA 340.65] Renderer: GeForce GTX 770/PCIe/SSE2 Vendor: NVIDIA Corporation VRAM: 2048 MB Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_cStacktrace: Native stacktrace: /opt/SteamLinux/SteamApps/common/rust/rust_Data/Mono/x86_64/libmono.so(+0x93298) [0x7fc8d467f298] /opt/SteamLinux/SteamApps/common/rust/rust_Data/Mono/x86_64/libmono.so(+0x3464d) [0x7fc8d462064d] /lib/x86_64-linux-gnu/libpthread.so.0(+0xf8d0) [0x7fc8dbf958d0] Debug info from gdb: ERROR: ld.so: object '/opt/SteamLinux/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ptrace: Operation not permitted. No threads. ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= ormat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements 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[QUOTE=rkfg;46905163]*snip* Haven't seen Rust experimental working for months. Almost lost hope.[/QUOTE] Looks to me like it's trying to run the 32 bit version and your computer is 64 bit. It's been working fine for me, since I got the problem fixed ages ago in this thread. Hopefully this bump gets a few more knowledgable people in to help you. Give us the output of "cat /proc/cpuinfo" so we know what architecture we're dealing with please.
I have only one binary so there's no choice. [code] # cat /proc/cpuinfo processor : 0 vendor_id : GenuineIntel cpu family : 6 model : 42 model name : Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz stepping : 7 microcode : 0x29 cpu MHz : 3399.867 cache size : 8192 KB physical id : 0 siblings : 8 core id : 0 cpu cores : 4 apicid : 0 initial apicid : 0 fpu : yes fpu_exception : yes cpuid level : 13 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp lm constant_tsc arch_perfmon pebs b ts rep_good nopl xtopology nonstop_tsc aperfmperf eagerfpu pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer aes xsa ve avx lahf_lm arat epb pln pts dtherm tpr_shadow vnmi flexpriority ept vpid xsaveopt bugs : bogomips : 6820.26 clflush size : 64 cache_alignment : 64 address sizes : 36 bits physical, 48 bits virtual power management: [/code]
Yeah, you have a 64 bit processor. Looking in your log, [code]ERROR: ld.so: object '/opt/SteamLinux/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.[/code] The ELFCLASS32 bit tells me it's trying to load for the wrong architecture. I know you've tried tweaking it lots of different ways, but have you deleted it then reinstalled recently?
It's only the Steam overlay library, it tries to load 32-bit version and fails. I have not reinstalled it but verified the files and they was fine.
[QUOTE=rkfg;46906408]It's only the Steam overlay library, it tries to load 32-bit version and fails. I have not reinstalled it but verified the files and they was fine.[/QUOTE] Looks like there's some problem with /opt/SteamLinux/SteamApps/common/rust/rust_Data/Mono/x86_64/libmono.so as well. I'd delete Rust and reinstall it, and see if it makes any difference.
Reinstalled, no difference. The log is the same. I also found another Rust directory at ~/.cache/unity3d/Facepunch Studios LTD, removed it but it changed nothing.
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