• Should caves be added to rust???
    56 replies, posted
[QUOTE=Brutalskills;42338666]maybe if they added deeper ones they have radiation in them and the further down u got the more radiation there is but once you get past a point there is a shitload of lootcrates or tonnes of ores[/QUOTE] You sir have all my yesses.
[QUOTE=Cookie-;42355142]Then everyone would just camp outside set instance and kill everyone comming out from it? Since there would be a loadingscreen to load the map again.[/QUOTE] they could add something outside to discourage the campers E.G bears,heavy rad zone , black zombies, shitonnes of wolves and they could also make it so the ppl who go in have no reason to come back if they made it so one of the caves was a way to get to a new map/world - this would be a very hard to get to place if they added things like zombies and complete darkness in the cave + this would give people something to aim for instead of just slaughtering fresh spawns
[QUOTE=RogueNerdy;42354885]As the terrain plane in unity has its limitations, the only way is to model the whole cave system, which will then eat up engines item limits to look good. One way it could be done is if you make instances (its own cluster), having abandon mine entrances, dwells etc that you activate and load a new area. These areas could be non building and nopvp areas for the sole reason for PVE. Like mining, exploring, hunting etc[/QUOTE] Maybe a higher chance of gold/silver? ( For skin of a weapon? nahh. )
[QUOTE=ryker08;42368110]Maybe a higher chance of gold/silver? ( For skin of a weapon? nahh. )[/QUOTE] Gold Guns? Welcome to COD.
[QUOTE=Carpet_Blower;42368126]Gold Guns? Welcome to COD.[/QUOTE] Just sayin' i hate CoD anyway.
Why focus on natural underground features? How about an abandoned fallout shelter a la gm_atomic or a highly radioactive missile silo? Man-made underground stuff would be pretty interesting to explore, I'd say. That approach also makes it easier to add them into a heightmap-based terrain, since the entrance can remain model-based without looking out of place. The issue of such features being blocked off still remains, but it could possibly be solved by adding radiation or severe cold inside of them.
Future, sure, but no where near a priority now.
[QUOTE=ZestyLemons;42348221]Alternatively, you can do what Far Cry 3 did and just cut holes in the terrain, and then make the cave out of models.[/QUOTE] This is by far the easiest way to achieve caves. [url]https://www.assetstore.unity3d.com/#/content/8277[/url]
[QUOTE=Carpet_Blower;42368126]Gold Guns? Welcome to COD.[/QUOTE] Or hey! Maybe a golden/silver bullet for extra damage :suicide:
[QUOTE=ryker08;42376325]Or hey! Maybe a golden/silver bullet for extra damage :suicide:[/QUOTE] FMJ or Hollow point bullets would be good though. Cheers!
Would be neat.
I was just thinking of how cool this would be, so I thought I would drag up an old thread rather than make a new one! Caves would be awesome!
Unity would be tough to add cave systems with without spending a long ass time on implementing voxel coding or middleware, but why not model cave systems and implement them like the big rock faces are put in? Granted it'd be tricky and take longer on the artistic side to get nice detailed meshes inside and outside, but it'd probably be faster than spending months implementing code to make Unity play nice with Voxel systems.
nice one bumping a thread from last year
[QUOTE=Unemphatic;44624195]nice one bumping a thread from last year[/QUOTE] Twas bumped when I got here, but I should have paid more attention. Whoops
[QUOTE=hippowombat;44624263]Twas bumped when I got here, but I should have paid more attention. Whoops[/QUOTE] i shouldn't be replying because now i'm bumping it but i wasn't actually talking to you because you weren't the one who brought this thread back from the dead
Yeah it would be great! And you would be able to do a little base there or something. :)
[QUOTE=BanditoPlays;44640167]Yeah it would be great! And you would be able to do a little base there or something. :)[/QUOTE] STOP BUMPING
Better to bump a thread with a solid discussion than creating a new one with pointless spam. Caves should be added and would add a lot of new tatics to rust. I'm quite sure devs are aware of this request and they are/will try the possibilities. However they already hinted that would be either impossible or extremely hard to add dig function to the game unless they do a massive change on the game. Natural caves and underground biomes would be extremely nice even if you are not allowed to dig.
[QUOTE=TP_MoonStar;44640208]Better to bump a thread with a solid discussion than creating a new one with pointless spam. Caves should be added and would add a lot of new tatics to rust. I'm quite sure devs are aware of this request and they are/will try the possibilities. However they already hinted that would be either impossible or extremely hard to add dig function to the game unless they do a massive change on the game. Natural caves and underground biomes would be extremely nice even if you are not allowed to dig.[/QUOTE] unity cant handle it so stop bumping this was a dead thread so stop
[QUOTE=hippowombat;44624051]Unity would be tough to add cave systems with without spending a long ass time on implementing voxel coding or middleware, but why not model cave systems and implement them like the big rock faces are put in? Granted it'd be tricky and take longer on the artistic side to get nice detailed meshes inside and outside, but it'd probably be faster than spending months implementing code to make Unity play nice with Voxel systems.[/QUOTE] Not entirely. You could use hybrid heightmap/voxel system, where the mountains/rocks are voxels that sit on top of the heightmap. [URL="http://www.bth.se/fou/cuppsats.nsf/all/22409d10790bb88ac1257a33002d0358/$file/BTH2012Andersson.pdf"]Here[/URL] is a paper explaining how this might be done with marching cubes.
[QUOTE=utilitron;44640511]Not entirely. You could use hybrid heightmap/voxel system, where the mountains/rocks are voxels that sit on top of the heightmap. [URL="http://www.bth.se/fou/cuppsats.nsf/all/22409d10790bb88ac1257a33002d0358/$file/BTH2012Andersson.pdf"]Here[/URL] is a paper explaining how this might be done with marching cubes.[/QUOTE] did you not read my last post STOP BUMPING DEAD THREADS
[QUOTE=Unemphatic;44640925]did you not read my last post STOP BUMPING DEAD THREADS[/QUOTE] Its better than making a new one rehashing. Also you must not have read this entire thread. Someone posted a Unity solution. [url]http://facepunch.com/showthread.php?t=1311217&p=42376008&viewfull=1#post42376008[/url] As already mentioned it would work like the farcry 3 way of using static models inside the hole in the terrain.
Yes, so I can enslave other players and force them to work in my mines, North Korea style. 1 can of tuna and a mandatory beating per day, untermensch.
[QUOTE=Malformedlama;42338599]Fuck yeah! But that means changing the entire map... Doesn't sound like a bad idea, and it would put a great use to flashlights, but it would mean a LOT of kevlar camping cavemen XD[/QUOTE] They aren't keeping this map, this is a test map.
[QUOTE=chrelmo;44641280]They aren't keeping this map, this is a test map.[/QUOTE] You just responded to a post from September... a lot has changed since then.
[QUOTE=Unemphatic;44640925]did you not read my last post STOP BUMPING DEAD THREADS[/QUOTE] Yes, I found it quite ill informed. Unity can do voxels.
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