• Rust Seasons and Weather
    208 replies, posted
[QUOTE=jonnymad;43105519]What would be REALLY interesting is making some clothing, and then having animal fat put in. Messy, but definitely would warm you up, and give more use to animal fat. could also be a layer of cloth, then fat, then cloth inside to keep the mess away lol.[/QUOTE] Yea, I was gonna say. XD Layers to prevent a mess would be a good idea! Also, we should also think about body weight being added perhaps. People who live in areas of extreme cold actually sometimes gain a bit of wait for the cold and then lose it in the summer. (I got this idea from some show called Mountain Men on History channel XD) Also, do you think that we should have emblems on clothing? Kinda like what people do for uniforms and stuff?
[QUOTE=TheManInUrPC;43105630]Yea, I was gonna say. XD Layers to prevent a mess would be a good idea! Also, we should also think about body weight being added perhaps. People who live in areas of extreme cold actually sometimes gain a bit of wait for the cold and then lose it in the summer. (I got this idea from some show called Mountain Men on History channel XD) Also, do you think that we should have emblems on clothing? Kinda like what people do for uniforms and stuff?[/QUOTE] Cool thought. I just want an ushanka and to call everyone my comrades haha!
On a final note, looking back at my original post, maybe with volcanoes, when the lava flow solidifies, you get obsidian, which you can hack at with a hatchet or pickaxe, and use to make some upgraded arrows, that do extra damage since it is essentially glass. Obviously it balances itself out since you can only gather so much, and it is such a rare event.
This could work great idea!
I think the seasons idea is good but the one for classes is not. Keep the ideas coming regardless.
[QUOTE=angrysully;43118042]I think the seasons idea is good but the one for classes is not. Keep the ideas coming regardless.[/QUOTE] Will do, whenever I think of something, I try to think it out well in advance before posting. Just so happens that people didn't really like the classes idea, I don't regret posting it though, because it means now we don't worry about the devs putting it in and making people upset. This on the other hand seems to be met with extremely positive reviews, so I am happy for that. Thanks for your feedback, I appreciate it.
I think the only problem with this is that no one will like the time laps/scale they put this on (just like the day/night) cycle.
[QUOTE=bmatchett;43118184]I think the only problem with this is that no one will like the time laps/scale they put this on (just like the day/night) cycle.[/QUOTE] Well, that's up to the devs, how fast time passes. I'd be okay with even a year passing in a week, or a little over, but either way, I would love to see time passing.
[QUOTE=RiotOfDoom;43050530]Imagine going in to Heisenberg Factory while it´s foggy *brrr*[/QUOTE] What's heisenberg factory?
This is a really good suggestion jonny, way better than the classes one (didnt like that :P) But I don't think the devs will implement this, seeing almost no games have a season cycle shows that it is hard to implement. Thus will be way out of Facepunch' developing qualities (correct me if wrong)
[QUOTE=COOLADE420;43118584]What's heisenberg factory?[/QUOTE] I'm actually not sure either, I just figured it was a community-named rad zone. [editline]8th December 2013[/editline] [QUOTE=IllegalShot;43118641]This is a really good suggestion jonny, way better than the classes one (didnt like that :P) But I don't think the devs will implement this, seeing almost no games have a season cycle shows that it is hard to implement. Thus will be way out of Facepunch' developing qualities (correct me if wrong)[/QUOTE] Yeah, I realize it wasn't my best work, but ideas are ALWAYS worth throwing out there, so long as you have something to back them up with. I did, and gave reasonable arguments towards it, it's just not what the community wants though. And as for the "hard to implement," look back a page, Killa Maaki gave a quick overview on how it would work, and did a great job.
[QUOTE=COOLADE420;43118584]What's heisenberg factory?[/QUOTE] It's a factory that changes just by virtue of observing it. Science joke! Yeah!
[B][I][U]really fun ! i agree[/U][/I][/B] :)
Has no Dev commeneted on this despite all the popularity its getting? Seriously? This is the community request come on guys
[QUOTE=Daniel Munoz;43121964]Has no Dev commeneted on this despite all the popularity its getting? Seriously? This is the community request come on guys[/QUOTE] There probably talking about it definitely but you imagine the time they would have to put in to make this happen i mean its not something small it will take the game to a whole different level and probably will take months and months, they just want to focus on getting the game on steam at the moment and getting rid of all the dupe bugs and just coverall get the game at a stable stage!
[QUOTE=Daniel Munoz;43121964]Has no Dev commeneted on this despite all the popularity its getting? Seriously? This is the community request come on guys[/QUOTE] Thats why I said that this is way out of the development qualities of facepunch.
[QUOTE=Stroudy91;43122724]There probably talking about it definitely but you imagine the time they would have to put in to make this happen i mean its not something small it will take the game to a whole different level and probably will take months and months, they just want to focus on getting the game on steam at the moment and getting rid of all the dupe bugs and just coverall get the game at a stable stage![/QUOTE] I just want to see them toss it on the trello, so I know it will get done. They have no reason not to, everyone loves it and it was proven that it would not be too difficult to program. [editline]9th December 2013[/editline] [QUOTE=IllegalShot;43123162]Thats why I said that this is way out of the development qualities of facepunch.[/QUOTE] Read this [QUOTE=KillaMaaki;43090387]OK, so first job of number crunching: determine current and next season. Given a percentage of the whole year, this is super easy. Not accurate, but again, good enough for a game. Even a Gameboy could handle this logic. Next, we need another value from 0 .. 1 which is the percent of the current season (0 = start of the season, 1 = end of the season) Also easy. Basically boils down to a subtract and a multiply. Now that we've got the current season and season percent, we interpolate the moisture and temperature min/max values between the current and next seasons. This is where the standard math function Lerp comes in (stands for Linear Interpolate). Given two values, and a third value (usually called 't') from 0 .. 1, it returns a value somewhere in between the first and second values (where t=0 returns the first value, and t=1 returns the second value) This is also a very CPU-friendly operation. The most processor intensive operation here is calculating a semi-random value between the temperature and moisture min/max values, as the most common algorithm would be Perlin Noise. Still, it should be plenty fast enough to use in realtime (in local tests it doesn't seem to impact performance at all, or increase CPU usage by a significant factor).[/QUOTE] There was some code in there too but it doesn't seem to want to quote, but look back one page on the conversation near the top. This wouldn't be too difficult, all that needs to be done is some modelling, the programming to dictate season change, some particle effects for falling leaves in the fall, berry spawns and mushroom spawns in spring and fall respectively, and they have weather. The statuses and everything else can come later, but that is the barebones of the idea.
[QUOTE=IllegalShot;43123162]Thats why I said that this is way out of the development qualities of facepunch.[/QUOTE] I am very curious as to whether or not Facepunch will take interest into this thread. If they don't well maybe some other time they will think about it again? If they never do, well, we live with it??? I don't know, but a lot of people are for this feature. So, I'm pretty sure some thought is being put into this.
[QUOTE=TheManInUrPC;43125558]I am very curious as to whether or not Facepunch will take interest into this thread. If they don't well maybe some other time they will think about it again? If they never do, well, we live with it??? I don't know, but a lot of people are for this feature. So, I'm pretty sure some thought is being put into this.[/QUOTE] I might just message Helk, since he is very responsive in threads, though I have a feeling he would have said something by now one way or the other. I'll give it a day then I'll ask him to give us some official word on 1. how much work it might take, and 2. if they would consider it.
well I think this would be a good idea!
[QUOTE=bmatchett;43128417]well I think this would be a good idea![/QUOTE] As do I. They just released the update, that means it's time for them to look into preparing the next update, this might be our chance to be heard. :dance:
[QUOTE=jonnymad;43128915]As do I. They just released the update, that means it's time for them to look into preparing the next update, this might be our chance to be heard. :dance:[/QUOTE] I was going to say that myself. The update is out! Time to get some community suggestions! :D I honestly think that this stands a good chance right now.
[QUOTE=TheManInUrPC;43131077]I was going to say that myself. The update is out! Time to get some community suggestions! :D I honestly think that this stands a good chance right now.[/QUOTE] I sent a message to Helk regarding the thread, he said he would take a look, don't know if he has yet, but hopefully he will bring it up with the other devs and they will consider it, in the meantime I hope more members continue to express interest.
[QUOTE=jonnymad;43131088]I sent a message to Helk regarding the thread, he said he would take a look, don't know if he has yet, but hopefully he will bring it up with the other devs and they will consider it, in the meantime I hope more members continue to express interest.[/QUOTE] Hopefully, he is serious. They seem so community focused, yet miss the most supported idea on the forums, come on guys you can't get away without at least some comment.
[QUOTE=Daniel Munoz;43131117]Hopefully, he is serious. They seem so community focused, yet miss the most supported idea on the forums, come on guys you can't get away without at least some comment.[/QUOTE] He said he would, and I don't have any reason not to trust him, he said an exact quote "Sure give me some time " My guess is he is busy checking to make sure all the content that they pushed out into today's update is working as it is supposed to, which is good because no one wants to play a game when it has game-breaking bugs. I'm certain he will take a look once he has verified everything is working as it should.
[QUOTE=bmatchett;43118184]I think the only problem with this is that no one will like the time laps/scale they put this on (just like the day/night) cycle.[/QUOTE] What do you think would work out better, a year in-game passing in a week or a month IRL? I think both have their ups and downs, but personally I think that a month would work best because four weeks works out really nicely for four seasons.
I think the 4 week cycle is perfect, i just wanted to touch on rare environmental conditions too which i know aren't likely but i really love the idea, i just think this would add a whole new element to the game, being that whole communities or really well established players would be forced to either move or start preparing and it may just level the playing field. Imagine you start feeling tremors, and judging by the timing between them you can gather an earthquake is coming in "x" amount of time, so if your on the coast you better put everything on the third floor because when that quake hits, sea level will rise and anything destuctable in its path is being wiped out. Volcano forming over a year or so, meaning you will likely have 4-6 weeks to move your base before its wiped out. I just think this, if possible, would mean that players or groups that are really well established still have something to fear.
[QUOTE=LMNTil;43142142]I think the 4 week cycle is perfect, i just wanted to touch on rare environmental conditions too which i know aren't likely but i really love the idea, i just think this would add a whole new element to the game, being that whole communities or really well established players would be forced to either move or start preparing and it may just level the playing field. Imagine you start feeling tremors, and judging by the timing between them you can gather an earthquake is coming in "x" amount of time, so if your on the coast you better put everything on the third floor because when that quake hits, sea level will rise and anything destuctable in its path is being wiped out. Volcano forming over a year or so, meaning you will likely have 4-6 weeks to move your base before its wiped out. I just think this, if possible, would mean that players or groups that are really well established still have something to fear.[/QUOTE] You know, that's not a bad idea! Hey, what if earthquakes have the potential to create tidal waves, which splash up over the coast and flood a portion of the island? It wouldn't need to be destructive, but it could cause flooding and potentially drowning. And on the positive end of the spectrum, it could wash up some useful resources from the deep!
[QUOTE] You know, that's not a bad idea! Hey, what if earthquakes have the potential to create tidal waves, which splash up over the coast and flood a portion of the island? It wouldn't need to be destructive, but it could cause flooding and potentially drowning. And on the positive end of the spectrum, it could wash up some useful resources from the deep! [/QUOTE] Yeah, thats what i was thinking like a tsunami effect, could wash away everything it engulfs (except pillars and foundations) and then maybe instead of washing things up on shore, it scatters everything it "touched" on the shore when it retreats, meaning you could get your things back, if you get the first :).
[QUOTE=LMNTil;43142366]Yeah, thats what i was thinking like a tsunami effect, could wash away everything it engulfs (except pillars and foundations) and then maybe instead of washing things up on shore, it scatters everything it "touched" on the shore when it retreats, meaning you could get your things back, if you get the first :).[/QUOTE] Speaking of stuff like that. We should also have the seasons have a variation of length, now that I think about it. It wouldn't have to be substantial, but maybe a season like summer could go 2 days longer or something like that. Then, it can change on the next cycle to where it is a short summer or be cool, wet, whatever! Only reason I thought of this is because fall came REALLY late for me this year.
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