[QUOTE=elixwhitetail;49014327]You guys apparently missed the memo that you're the QA team for this alpha. If you don't like it, there are thousands of other video games on PC you can play while Rust gets finished.
Don't buy games in Early Access if you aren't ready for Early Access.[/QUOTE]
I don't know how any of what you said is a valid argument against my statement "even in alpha, there is no excuse for poor engineering and discipline". There are many arguments that highlight the non-sense of your fanboyism;
1) Alpha or not, we are paying customers. We might be the QA team, but annoy enough people for long enough, and there will be no one left at the end of the day.
2) Whoever is the QA team, it makes no sense to deliver a build that has obviously broken features, that should have been caught by development. It boils down to Verification and Validation. Facepunch need to verify the game is being built right, and we need to validate they are building the right game.
3) Why even make the dev. build available, if some features are on there for only a matter of hours before them move to release?
4) I have the impression the commit rate goes up on the release day. This is indicative of a rush to get things in at the last minute, and probably corners are being cut. This is what I mean by poor discipline, and Early Access or not, there is no excuse for it.
5) Rust has been in "Early Access" now for 2 years - already plenty of time for shit to be got together. I don't mean I think the game some be finished, but I do mean we can reasonable expect that the bi-weekly releases are better quality than they have been of late.
6) Many people here, including me, are passionate about Rust and want to see it succeed. Some honesty about was is good and what is not so good about the game and process will do more to improve it, than the relentless, pointless, insulting and dumb cries of "EARLY ACCESS!!"
[QUOTE=joejoejoey04;49012799]What QA team are you even using?[/QUOTE]
There is no QA team. They got rid of it. Updates are pushed without QA, and it's up to the users to test the release, document bugs, and report them back to the devs.
In my IT experience, this is usually right around the time that a company starts to slide. Dismissing QA usually happens either because the company can't afford it, or because the devs are convinced that their product is good enough without it.
[QUOTE=Maximum Over;49014909]There is no QA team. They got rid of it. Updates are pushed without QA, and it's up to the users to test the release, document bugs, and report them back to the devs.
In my IT experience, this is usually right around the time that a company starts to slide. Dismissing QA usually happens either because the company can't afford it, or because the devs are convinced that their product is good enough without it.[/QUOTE]
This 'update cycle' does not help at all. Time and time again we get utter shit pushed into the main branch on the day of release. They should make stuff main as soon as it's good and ready and actually have it tested in the dev branch. I played in the dev branch and got very little feedback for anything I reported. The only time stuff is even updated in dev branch is like a day or two before the update Thursday as the team clearly panics to have something to show for their two weeks of working.
The new CT are kinda broken right now. I got a CT in the middle of my base and when i want to build a new one, it say's there is a CT in the radius but i'm clearly out of the main one's radius
[QUOTE=neil.hillman;49013916][IMG]http://i.imgur.com/jtT4J8O.jpg[/IMG]
Okay, someone needs to work out how many foundation "tiles" the toolcupboards have to be apart to form this pattern. The you just lay that many "twig" foundations between your cupboards when designing your perimeter wall. :toot:[/QUOTE]
the main problem with this is it makes the locations of the cupboard predictable to raiders with out the over lapping of the cupboards into another radius there is only a few locations you can places them making it a lot easier to raiders to locate them and then sign on and build up to loot rooms and bypass all your protecting floors
[QUOTE=elixwhitetail;49014327]You guys apparently missed the memo that you're the QA team for this alpha. If you don't like it, there are thousands of other video games on PC you can play while Rust gets finished.
Don't buy games in Early Access if you aren't ready for Early Access.[/QUOTE]
We're not talking about a game five months into development and being worked on by one guy doing it as a side project - the game's been in-development for three years and available for purchase for two, and most of that development has been with a pretty substantial dev team at the helm.
It's one thing to rely on your players to do QA for things like gameplay balance or new item troubleshooting, that's completely reasonable, but when you're not even bothering to check if the latest patch completely breaks the game you're not doing your job as a developer.
We've seen a massive increase in performance issues, top among them a memory leak that's been getting exponentially worse since mid-Summer - problems which have made playing the game problematic for many and flat-out impossible for others, and yet in-spite of every community poll agreeing that performance needs to be a top priority every new update is chock full of new, untested, unneeded content like sentry guns, high tech drones, new guns, new deployables, a painting system, an electrical system, etc etc, and the dev team has seemingly relegated the ever-increasing list of performance issues to "we'll fix it in the full game"
Look, it's not that we don't appreciate what the team is doing or the pressure they're under - mistakes are gonna be made but they need to own up to those mistakes and take steps to prevent more from occurring. After three years of development, the "early access" excuse doesn't fly anymore.
Stop playing.
[QUOTE=Miyamoto;49018189]We're not talking about a game five months into development and being worked on by one guy doing it as a side project - the game's been in-development for three years and available for purchase for two, and most of that development has been with a pretty substantial dev team at the helm.
It's one thing to rely on your players to do QA for things like gameplay balance or new item troubleshooting, that's completely reasonable, but when you're not even bothering to check if the latest patch completely breaks the game you're not doing your job as a developer.
We've seen a massive increase in performance issues, top among them a memory leak that's been getting exponentially worse since mid-Summer - problems which have made playing the game problematic for many and flat-out impossible for others, and yet in-spite of every community poll agreeing that performance needs to be a top priority every new update is chock full of new, untested, unneeded content like sentry guns, high tech drones, new guns, new deployables, a painting system, an electrical system, etc etc, and the dev team has seemingly relegated the ever-increasing list of performance issues to "we'll fix it in the full game"
Look, it's not that we don't appreciate what the team is doing or the pressure they're under - mistakes are gonna be made but they need to own up to those mistakes and take steps to prevent more from occurring. After three years of development, the "early access" excuse doesn't fly anymore.[/QUOTE]
Dude, honnestly, i think Garry and his team are doing a really good job with rust! We are getting new content every month and the game is really awesome. I asked a question on twitter last night and i woke up this morning with a tweet from Garry Newman. How can people can complain about Q&A? Oh and do i have to specify that this awesome game is 20$?!
Cheers to the dev team and players
600h+ and i'm still having fun. I can see a great future for Rust.
[QUOTE=Dj_Phoenix;49018353]How can people can complain about QA?[/QUOTE]
Because by the dev team's own admission there basically is no dedicated quality assurance. They make the content, add it, and just kind of see how things unfold, if we're lucky the person who produced the content worked a few kinks out before giving it the rubber stamp. Sometimes that approach turns out okay but more often than not it leads to new problems and complications, sometimes game-breaking ones.
We had an entire incident last month where a complication with an update caused all buildings to constantly vanish after a few hours and it took like two weeks to fix - all of which could have been avoided simply by having someone actually test the updates out before they're distributed.
Again, nobody's saying the dev team isn't doing a lot of great work, but skipping QA still reflects poorly on them, just as skipping proofreading would reflect poorly on a writer, no matter how good their writing is.
[QUOTE=Dj_Phoenix;49018353]I asked a question on twitter last night and i woke up this morning with a tweet from Garry Newman. How can people can complain about Q&A?[/QUOTE]
We're not complaining about "Q&A" (Questions and Answers), we're complaining about "QA" (Quality Assurance), or lack therefore.
[QUOTE=Miyamoto;49019435]Because by the dev team's own admission there basically is no dedicated quality assurance. They make the content, add it, and just kind of see how things unfold, if we're lucky the person who produced the content worked a few kinks out before giving it the rubber stamp. Sometimes that approach turns out okay but more often than not it leads to new problems and complications, sometimes game-breaking ones.
We had an entire incident last month where a complication with an update caused all buildings to constantly vanish after a few hours and it took like two weeks to fix - all of which could have been avoided simply by having someone actually test the updates out before they're distributed.
Again, nobody's saying the dev team isn't doing a lot of great work, but skipping QA still reflects poorly on them, just as skipping proofreading would reflect poorly on a writer, no matter how good their writing is.[/QUOTE]
The mind numbing thing is that they have a dev branch that just isn't utilized. Why can't they just have the Dev branch two weeks ahead?
[QUOTE=joejoejoey04;49022427]The mind numbing thing is that they have a dev branch that just isn't utilized. Why can't they just have the Dev branch two weeks ahead?[/QUOTE]
The dev brach should be a 'test' server and should be a week or 2 ahead of the 'servers'
[QUOTE=neil.hillman;49013916][IMG]http://i.imgur.com/jtT4J8O.jpg[/IMG]
Okay, someone needs to work out how many foundation "tiles" the toolcupboards have to be apart to form this pattern. The you just lay that many "twig" foundations between your cupboards when designing your perimeter wall. :toot:[/QUOTE]
The devs can add an option on the tool cupboard to reveal the field (as spheric highly transparent bubble) so you can see it for yourself. The field is obviously already there just hidden. Should be too much work IMO!
[QUOTE=Havok316UK;49028347]The devs can add an option on the tool cupboard to reveal the field (as spheric highly transparent bubble) so you can see it for yourself. The field is obviously already there just hidden. Should be too much work IMO![/QUOTE]
This would actually be pretty damn cool.
[QUOTE=Havok316UK;49028347]The devs can add an option on the tool cupboard to reveal the field (as spheric highly transparent bubble) so you can see it for yourself. The field is obviously already there just hidden. Should be too much work IMO![/QUOTE]
i like that idea it would be help to know and see the actual range this cupboards cover add like a 2 min timer you can turn on that will show the bubble like it does the high walls in red or blue to show the area its at.
[editline]2nd November 2015[/editline]
I did notice after the update and trying to place new cupboards just out side the range of the old ones that you need to go as far as 4 foundations from the first spot you find because it still says that your to close to another one even tho it doesn't show you having building prev.
[QUOTE=Alcatraz.;49031697]i like that idea it would be help to know and see the actual range this cupboards cover add like a 2 min timer you can turn on that will show the bubble like it does the high walls in red or blue to show the area its at.
[editline]2nd November 2015[/editline]
I did notice after the update and trying to place new cupboards just out side the range of the old ones that you need to go as far as 4 foundations from the first spot you find because it still says that your to close to another one even tho it doesn't show you having building prev.[/QUOTE]
Yeah. the problem with cupboards right now is they DONT BEHAVE LIKE THEY SHOULD, they are broken and cause many trouble. you dont have building block in your screen (or where youre trying to place the cupboard), and it wont even let you place it. in my case it create a spot right in front of my base where its impossible to cover with a cupboard priviledge... thast bullshit. its a miracle I havent been griefed.
FFS facepunch can you fix the tool cubpoard, its a major issue.
[QUOTE=louisclub;49037125]Yeah. the problem with cupboards right now is they DONT BEHAVE LIKE THEY SHOULD, they are broken and cause many trouble. you dont have building block in your screen (or where youre trying to place the cupboard), and it wont even let you place it. in my case it create a spot right in front of my base where its impossible to cover with a cupboard priviledge... thast bullshit. its a miracle I havent been griefed.
FFS facepunch can you fix the tool cubpoard, its a major issue.[/QUOTE]
It's the same with building high. As soon as you get out of building priv high up you still can't place another cupboard.
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