• Bring the Half Blocks Back
    39 replies, posted
I have seen other people threatening to quit, even if you haven't, and that sentiment hardly deserved an entire post by itself. And, your expectations are too high; alpha is where you prototype things and break things until it's working the way you want. And the "stop using 'it's alpha'" argument is pretty much the fanboy argument with unstated implications, the way it's used in this subforum. Let's also ignore the fact that in February 2014 the devs abandoned the legacy branch and rebooted the codebase entirely. And are you actually complaining that the 3D artists aren't fixing performance issues? The vast majority of the work needed to add a new gun comes from artists building the assets; the coding is the short bit at the end that rigs up all the pieces of the model and its animations to fire when called on by player inputs. You don't want your sound guy optimizing code unless your sound guy is also a competent coder. If you aren't having fun in the game right now, play something else, Rust will still be in your library when you come back. If the game isn't being developed fast enough for you, you apparently have confused Facepunch Studios with Ubisoft. If this upsets you, don't buy Early Access games anymore, wait until they're finished. And I don't know what kind of rose-coloured glasses you have about Gmod's development lifecycle, there.
I haven't really played Rust in a few weeks now. The amount of effort the devs have put into "fluff" content rather than fixing glaring bugs and serious performance issues that have been in the game for months is a bit disconcerting. And the heavy focus on shit meant to get people spending money money in the Steam Marketplace for shit that has no use in game is a bit of a turn off from the game. The "Look, we know you can't play Rust at over 15 fps on fairly decent spec machine due to shit optimization. We know our shit crashes constantly. We know there are tons of issues with stuff that doesn't work right in game. BUT HERE'S A NEW HAT WITH ZERO STATS THAT YOU CAN PAY US MONEY TO SKIN IN ORDER TO LOOK COOL!" updates aren't exactly impressing me atm. We used to look forward to meaningful content and items that actually enhances gameplay on update day. With each update, we could expect new items or game mechanics that were a big evolution and sometimes a complete game changer. And they used to do a fantastic job at it. As of late, reading the devblog is basically a disappointment. I'm going to try again as of next wipe to see if it can lure me back in. But honestly, the updates of the last few months haven't impressed me much. I want to have that urge and excitement to play Rust again. As of late though, I haven't had it.
[QUOTE=elixwhitetail;49035296]I have seen other people threatening to quit, even if you haven't, and that sentiment hardly deserved an entire post by itself. And, your expectations are too high; alpha is where you prototype things and break things until it's working the way you want. And the "stop using 'it's alpha'" argument is pretty much the fanboy argument with unstated implications, the way it's used in this subforum. Let's also ignore the fact that in February 2014 the devs abandoned the legacy branch and rebooted the codebase entirely. And are you actually complaining that the 3D artists aren't fixing performance issues? The vast majority of the work needed to add a new gun comes from artists building the assets; the coding is the short bit at the end that rigs up all the pieces of the model and its animations to fire when called on by player inputs. You don't want your sound guy optimizing code unless your sound guy is also a competent coder. If you aren't having fun in the game right now, play something else, Rust will still be in your library when you come back. If the game isn't being developed fast enough for you, you apparently have confused Facepunch Studios with Ubisoft. If this upsets you, don't buy Early Access games anymore, wait until they're finished. And I don't know what kind of rose-coloured glasses you have about Gmod's development lifecycle, there.[/QUOTE] I disagree with your assumption that development of a game should be developers throwing shit at a wall and seeing what sticks together. I believe games in early access are better developed when goals are set in the form of a mind map of what the game is going to be. Do you think the great chefs of the world create their dishes by throwing random ingredients together and seeing how they taste?
[QUOTE=Chowder;49035616]I disagree with your assumption that development of a game should be developers throwing shit at a wall and seeing what sticks together. I believe games in early access are better developed when goals are set in the form of a mind map of what the game is going to be. Do you think the great chefs of the world create their dishes by throwing random ingredients together and seeing how they taste?[/QUOTE] You don't want to go there. I'm not a famous chef but I am accomplished. But to answer your question, yes. Ferran Adrià Comes mind
[QUOTE=Chowder;49035616]throwing shit at a wall and seeing what sticks together.[/QUOTE] This should be: The dev's are putting time into adding new stuff and not improving the stuff already in the game. New Turrent! Great! New guns coming in soon! Fabulous! Taking away the half blocks! GG you ruined the game. The dev's should be prioritising time to improving the stuff in the game instead of taking away stuff and adding new things
[QUOTE=lordrushx1;49035795]You don't want to go there. I'm not a famous chef but I am accomplished. But to answer your question, yes. Ferran Adrià Comes mind[/QUOTE] I think you misunderstood how random I meant. For example imagine if rust was a simple classical dish like lasagna. When the chef thought up the idea everyone loved the dish but really hated how there was always sand inside the lasagna. So his loyal customers keep coming back with the promise that garry is going to remove the sand from the dish but instead there is spinach leafs. ok. That is nice but man I cant get past this grit in my mouth cant you get the sand out of this? then Elix, with pasta sauce on his face, shouts across the room that the dish is in development and that we should be patient. That is understandable and thanks for your input elix. Now all of a sudden garry took out the spicy italian sausage because he felt people were not eating it right. Now everyone is the restaurant is annoyed the Italian sausage is missing while elix shouts at them projecting more pasta sauce across the room telling them that garry knows best and to leave the restaurant or come back in a few months. People are still complaing that they want the lasanga without the sand in it. Its almost like no matter how good you make the lasagna, if there is a memory leak and 15 fps, or sand then the whole dish gets ruined. Now garry introduces awesome new cosmetic items and charges money for them. These cosmetics are like a cool fork and a cool new plate to eat your lasagna on. Everyone still hates the sand. Then someone in the kitchen knows how good icecream is and the lasagna is good so 1 + 1 = 2 and add the ice cream to the lasagna. No one wanted that. but someone thought it would be good and said what the hell.
[QUOTE=Chowder;49036243]I think you misunderstood how random I meant. For example imagine if rust was a simple classical dish like lasagna. When the chef thought up the idea everyone loved the dish but really hated how there was always sand inside the lasagna. So his loyal customers keep coming back with the promise that garry is going to remove the sand from the dish but instead there is spinach leafs. ok. That is nice but man I cant get past this grit in my mouth cant you get the sand out of this? then Elix, with pasta sauce on his face, shouts across the room that the dish is in development and that we should be patient. That is understandable and thanks for your input elix. Now all of a sudden garry took out the spicy italian sausage because he felt people were not eating it right. Now everyone is the restaurant is annoyed the Italian sausage is missing while elix shouts at them projecting more pasta sauce across the room telling them that garry knows best and to leave the restaurant or come back in a few months. People are still complaing that they want the lasanga without the sand in it. Its almost like no matter how good you make the lasagna, if there is a memory leak and 15 fps, or sand then the whole dish gets ruined. Now garry introduces awesome new cosmetic items and charges money for them. These cosmetics are like a cool fork and a cool new plate to eat your lasagna on. Everyone still hates the sand. Then someone in the kitchen knows how good icecream is and the lasagna is good so 1 + 1 = 2 and add the ice cream to the lasagna. No one wanted that. but someone thought it would be good and said what the hell.[/QUOTE] I stopped reading once I saw the word lasagna. Yes we get the point.
[QUOTE=joejoejoey04;49036290]I stopped reading once I saw the word lasagna. Yes we get the point.[/QUOTE] That post is early access and in development. Don't h8.
[QUOTE=Chowder;49036315]early access and in development[/QUOTE] Really, well that's nice, I like early access games....but this is more like early BS. Early access games shouldn't remove stuff (UNLESS SUPER NECESSARY). EA (Coincidence? I think not) games should be refined by tweaking what is already in game THEN adding new content, not the other way around. [QUOTE=Chowder;49036243]Elix, with pasta sauce on his face, shouts across the room that the dish is in development and that we should be patient. That is understandable and thanks for your input elix. Now all of a sudden garry took out the spicy italian sausage because he felt people were not eating it right.[/QUOTE] Nice story with a good meaning: don't ruin your game by adding stuff before you refine the stuff you have
Not sure why in the devlog they said they removed the widely misused half block, how do you misuse it? By creating a shelf using a floor panel that effectively doubles your storage capacity? how is that misusing the block? if anything that is an ingenious use of the half block, so was making a half wall with a full wall extended above the half wall to make a peep hole.or simply placing a half block on a foundation and build walls around it to heavly increase the amount of C4 needed to break into a base? like how is that misusing it, obviously its purpose was whatever players could come up with?
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