• [Question] Are hit-markers still being considered for experimental?
    33 replies, posted
The reason to build a city and fort is to protect from enemies. Thus we need both aggressive clans and builders. Im not saying we need just one of them.
[QUOTE=Cocaine_Ninja;47911457]What the hell are you on about? You seem to want rust to be another boring survival sim. Hate to break to you but they already exist. Rust is a PvP game. Thats what made legacy so much fun. Thats what made Garry his [U]big Rust money[/U]. Not the wanky survival shit. Good, Fun, fastpassed PvP. I think we must have played a very different version of rust knifey. Why do people think that adding hit markers actually changes a players ability? There is no instant difference between individual hit markers and a headshot/blood in terms of skill. Zippy if you'd ever actually played this game then you'd know a headshot only kills the target 50-60% of the time. Any armour/clothing/meds/food stops a 1 shot kill the majority of the time. Cinderstar hit the nail on the head. Trying to change a hugely popular PvP game because you cant shoot.[/QUOTE] so let me ask you this. why not just make rust another CS clone if its only a PVP game? 2 teams, buy all the guns and gear you want. go shoot each other. rinse and repeat. if the survival element have no value, why bother with them at all? because the game the devs are making is not just a PVP game, it never was. sure, PVP is the part that is important to you and i respect that. but it's not all that rust is, and should not be the main focus any more than the survival or building elements should. in legacy, i would take advantage of the hitmarkers to fire blind at players and rad animals that i could barely see. with that, i could hit them from ages away with a bow, and gauge my shot based on whether i got a hitmarker, not whether i saw it hit them. for me, the headshot noise is something that should only happen on a headshot kill. if it happens for any headshot, whether lethal or not, then i disagree with that as much as i do hitmarkers. it gives an advantage i do not want. i'm not a soldier, i haven't got psychic powers and i shouldn't be told that i hit a guy 200m away when i can't see him flinch, bleed or fall down dead. also, keep in mind i am purely talking about vanilla rust. i would have no issue with a modded server having hitmarkers; i just wouldn't play there. i have an issue with vanilla rust being reduced to just another CoD ripoff.
You know ninja, it's funny that you keep trying to accuse me of not knowing how to shoot, but I'm not the one crying for a magical white marker to tell me when I've hit someone. Maybe the problem isn't us not knowing how to shoot, maybe the problem is YOU suck at shooting, and YOU want the game to hold your hand while fighting someone.
[QUOTE=Zipper Bear;47914637]You know ninja, it's funny that you keep trying to accuse me of not knowing how to shoot, but I'm not the one crying for a magical white marker to tell me when I've hit someone. Maybe the problem isn't us not knowing how to shoot, maybe the problem is YOU suck at shooting, and YOU want the game to hold your hand while fighting someone.[/QUOTE] LOL hit markers are only good for knowing when the bullet actually hits the target in no way is it holding your hand. Its not even the point of judging distance its more i want do have that feeling and if you dont know the feeling im talking about you have never played legacy. its the feeling when those ever so satisfying sounds barrel into your ears, indicating that the person behind the gun is well and Trully fucked. [editline]9th June 2015[/editline] i just have to add because the nostalgia was to great. remember when you could hear 3 hit markers and a head shot all in a row and you wouldnt even need to check if they are dead and move onto the next target. i just want the fast paced pvp fps that rust was back
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