• OSX Client
    130 replies, posted
[QUOTE=awwwDangit;42773969]I cant see trees[/QUOTE] LoL I didn't even know there were tree's because I cant see them so its us mac users but its better you can see enemies clearer
The game seems to work, but I'm stuck on the "Waiting for character" step when loading. Dunno if I'm the only one to have this problem, the app stops responding after that.
[QUOTE=garry;42725419]The OSX client is on Steam now.. but in developer mode. To switch to developer mode the process is the same as Garry's Mod: [url]http://support.facepunchstudios.com/kb/articles/11-how-do-i-join-the-dev-branch[/url] Let me know how you get on, whether it works or not.. and any bugs you can see (which should be quite a lot). We've only just got this working so things will probably be quite rough (which is why it's on the developer branch and not the main branch).[/QUOTE] This is Useful information.. Sucks I don't even have the game Rust.. Got the Money, No Person to buy it , LOL...
[QUOTE=kiekk2007;42774125]The game seems to work, but I'm stuck on the "Waiting for character" step when loading. Dunno if I'm the only one to have this problem, the app stops responding after that.[/QUOTE] Most people did have this problem so did I. It should be fixed now, so... Put it into development mode and try if that does not work try verifying the game if not inbox me and I can help you further
Is Anyone Have a Extra Beta Key or Account that they don't want? Not Trying to be demanding but I Want to buy this game so Bad. I've got the Cash, Just No one will lend me their credit card so I cant buy Nothing! :dance: [editline]5th November 2013[/editline] [QUOTE=Xewok;42774223]Is Anyone Have a Extra Beta Key or Account that they don't want? Not Trying to be demanding but I Want to buy this game so Bad. I've got the Cash, Just No one will lend me their credit card so I cant buy Nothing! :dance:[/QUOTE] I Would really like to Play with some People! :P
[QUOTE=tough kuno;42774185]Most people did have this problem so did I. It should be fixed now, so... Put it into development mode and try if that does not work try verifying the game if not inbox me and I can help you further[/QUOTE] You go to options on main menu and turn graphics all the way down then it should load
[QUOTE=awwwDangit;42774448]You go to options on main menu and turn graphics all the way down then it should load[/QUOTE] The guy did this and it didn't work.
I tried it again after the last update and it still hangs on waiting for character... I also turned the graphics way down...
Even when it does load up it is incredibly laggy
Have you tried the developer branch?
[QUOTE=garry;42790719]Have you tried the developer branch?[/QUOTE] Yes, everything but nothing works
[QUOTE=stephenvz;42773908]Thanks Garry for all the work you have done on the osx version of rust. Im still having some random freeze issues though. I can connect to a server fine and what time i can play is actually smooth. Its just the random freezes that stops me from playing. I have been trying to work out if it happens at any particular time but it seems to change all the time. For example today it freezes whenever i open a crate. Yesterday i managed to play fine until i went to attack a zombie which then froze. Thanks again garry, hope this is somewhat helpful.[/QUOTE] I have the same problem random freezes with no cause. It runs smooth next to that. With The Dev branch mode of the game it gets stuck whilst loading the GUI on my mac. Running without a beta program works fine!
[QUOTE=garry;42725419]The OSX client is on Steam now.. but in developer mode. To switch to developer mode the process is the same as Garry's Mod: [url]http://support.facepunchstudios.com/kb/articles/11-how-do-i-join-the-dev-branch[/url] Let me know how you get on, whether it works or not.. and any bugs you can see (which should be quite a lot). We've only just got this working so things will probably be quite rough (which is why it's on the developer branch and not the main branch).[/QUOTE] Worked great until last night and now can log onto all but PVE server and Aussie
Uhm just a quick question Garry , are these random 30.9MB , 34.5Mb etc..etc.. updates for Mac? All my other friends don't have these updates so i was wondering if you were just doing these for Mac Os x
Ok, everyone who is still having problems with Mac, read this As of the latest update, you can turn Developer Mode OFF, I hae done this and it works fine. Next step is to load up the game, and when you get to the menu screen, click on Options, then click on the Graphics tab. turn the Awesome level to the bottom, then apply and try joining a server. if this doesn't work, make sure your graphics in the options menu when you start Rust are set to simple, AND when you get into a server, open the console (option+f1, or just f1) and type this command in - grass.on false That will turn grass off and make everything smoother, If you still have problems, I don't really know how to fix them, I run smoothly on my school MacBook Pro without dropping frames. Hope this helps! BTW Garry did you add chickens and squirrels... or are they rabbits? A guy was raiding my base then the server I was playing on closed and reopened, got on before the raider, killed him and grabbed all my stuff, and ran, so thanks if you did :P
I tried starting the game with and without de dev mod on... both keep me haninging on waiting for server. I can hear the birds but I dont see anything other than waiting for server. my rainbow_wheel keeps on turning but the game doesnt respond.
I can't see my arms in OSX version... and all the texture are moving with me, even the grass... I don't see tree too Worst i i can't use weapons or anything
Try the dev branch
Mac version isn't working very well at the moment. No trees or anything, very sketchy FPS compared to webplayer and frequent crashes and mouse latency. This is devbranch. Pretty much unplayable.
I tested yesterday the Dev branch again. It worked!!!!! I loads and I can play the game at last! I tried today and When I try to connect to a server, it just slings me back to the main screen... verry frustrating. The NON-dev version wants to connect but again freezes when it shows waiting on character.
Testing the dev branch on my 2009 macbook pro, the buttons on the main menu are off; you click them lower than they appear. It goes to connecting to server and then goes back to server menu.
Hi there. A couple of osx observations. DevLiveBranch - OSX 10.8.5 Apple MacBookPro Retina 2.6 Mhz i7 16gb 1600 ddr3 Inter Hd Graphics 4000 510 MB + Nvidia Geforce GT 650M 1024 MB UPD: 15Nov-10:14AM After i couple of attempts of trying to get on servers (not updated) i got into one. Grass looked great and worked good. No off-set or flicker Trees has grown and are now visible. Looks great! :) But as soon as i equipped the rock in my inventory it crashed. UPD: 15Nov-11:39AM I only got all the way into the game once where i could only see the GUI on a black background When I'm trying to test out new updates i have doubts about which server to use regarding which one of them has updated. Is there a server that is always up-to date to be able to test on… or how do i best test new releases? Regarding the offset of the buttons I've noticed a work around by opening in windowed mode or changing resolution. It seems like some window top-bar is pushing all the hit areas down a bit.
Whenever I get into a server it completely freezes whenever I try to take out an item such as the torch or rock. Anyone else getting this? Hope it gets fixed
DevLiveBranch OSX 10.8.5 Apple MacBookPro Retina • 2.6 MHz i7 16gb 1600 ddr3 • Intel Hd Graphics 4000 512 MB + Nvidia Geforce GT 650M 1024 MB UPD: 15Nov-8:06PM Freezes up at the "loading shared" step.
[B]Livedev UPD: 17.nov12:40[/B] The game freezes on the "loading shared" step when i try to enter a server. I start the game in windowed mode. resolution 1280x800 set with the lovest in-game graphics settings. I read that there should be a ram issue resulting in crash on connect but i have 12GB ram free and Rust using 1.9GB when freezing up, so i ruled that option out. I have also updated unity to the 4.3 and downloaded the web player as well. I also tried switching the livedev off but it didn't change much. Tested the following "Launch Option" in rust´s steam preferences without luck. -force-opengl -force-d3d11 -force-feature-level-9-3 -force-feature-level-9-3 -force-feature-level-9-2 -force-feature-level-9-1 Last time i got on a server (2days ago) i had no grass flicker, trees were visible and the performance seemed good but froze up when activating my inventory. Anyone have any other possible fixes, trick or ideas up their sleeves? :) [B]Specs if relevant.[/B] DevLiveBranch • OSX 10.8.5 MBP 15-inch Retina (late 2013) 2.6 MHz i7 16gb 1600 ddr3 • Intel Hd Graphics 4000 512 MB + Nvidia Geforce GT 650M 1024 MB
[QUOTE=francisOna;42893134][B]Livedev UPD: 17.nov12:40[/B] The game freezes on the "loading shared" step when i try to enter a server. I start the game in windowed mode. resolution 1280x800 set with the lovest in-game graphics settings. I read that there should be a ram issue resulting in crash on connect but i have 12GB ram free and Rust using 1.9GB when freezing up, so i ruled that option out. I have also updated unity to the 4.3 and downloaded the web player as well. I also tried switching the livedev off but it didn't change much. Tested the following "Launch Option" in rust´s steam preferences without luck. -force-opengl -force-d3d11 -force-feature-level-9-3 -force-feature-level-9-3 -force-feature-level-9-2 -force-feature-level-9-1 Last time i got on a server (2days ago) i had no grass flicker, trees were visible and the performance seemed good but froze up when activating my inventory. Anyone have any other possible fixes, trick or ideas up their sleeves? :) [B]Specs if relevant.[/B] DevLiveBranch • OSX 10.8.5 MBP 15-inch Retina (late 2013) 2.6 MHz i7 16gb 1600 ddr3 • Intel Hd Graphics 4000 512 MB + Nvidia Geforce GT 650M 1024 MB[/QUOTE] Same with me , although when i do join the game i can't turn off the grass & have shit fps .
[I]Helk posted: posting your output_log.txt would help edit: On OSX you can find it here: ~/Library/Logs/Unity/Player.log [/I] editII: From Finder go to the top menu Go>Go to folder> paste in "~/Library/Logs/Unity/Player.log" launch game. Open file player.log file after crash/frezze glitch or whatever problems you would have. report log. My game currently stalls at launch with facepunch logo on center grey screen. [code]Initialize engine version: 4.2.2f1 (54f0fc09defb) GfxDevice: creating device client; threaded=1 LoadSystemBundle - Could not create Framework bundle URL OpenGL: Version: OpenGL 2.1 [2.1 NVIDIA-8.16.74 310.40.00.10f02] Renderer: NVIDIA GeForce GT 650M OpenGL Engine Vendor: NVIDIA Corporation VRAM: 1024 MB Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod Begin MonoManager ReloadAssembly Platform assembly: /Users/-/Library/Application Support/Steam/steamapps/common/rust/Contents/Data/Managed/UnityEngine.dll (this message is harmless) Loading /Users/-/Library/Application Support/Steam/steamapps/common/rust/Contents/Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /Users/-/Library/Application 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[URL=http://www.file-upload.net/download-8315551/output_log.txt.html]output_log.txt[/URL]
Garry it still doesn't work mac, please fix it.
[QUOTE=garry;42728270]No bugs to report?[/QUOTE] Well i have a grey screen at startup... which sucks... haven't played the game yet bought it an hour ago :)
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