Removing zombies will kill small population servers
56 replies, posted
Whatever ends up replacing the Zombies, I know I'm gonna miss killing zombie Dean Venture rejects for Cans Of tuna.
[QUOTE=nicknitro;43552975]Wow take a xanax bro. It isn't that serious.[/QUOTE]
If you frequented the forums enough you would see that this shit is like 90% of the posts on here. It is ridiculous how many people complain about zombies being taken away when they don't bother to take any god damn time to look into the actual reason why they are talking about taking them away. Some people actually want to read useful or entertaining stuff on the forums and when 90% of it consists of dumb ass posts like this and complaining about hackers/being banned it gets really annoying. It shows a real lack of any intelligence when people can't be bothered to do any research before posting something as ridiculous as this.
[QUOTE=elixwhitetail;43556765]Two words: Garry's Mod[/QUOTE]
What the hell does that have to do with anything? Creating a nice mod for an already established game is not the same as building one from the ground up.
[QUOTE=elixwhitetail;43556765]For the last goddamn time, zombies are being replaced by some other hostile threat of a currently unknown and undecided description (last the devs posted on playrust.com).[/QUOTE]
From the latest playrust.com message:
"We don’t know whether we’re actually going to have to replace them [zombies] further down the line."
The OP makes a good point and is merely making a suggestion in response to this comment to not just remove them without replacing them first.
Personally i'm bored of zombies. They have become overused. So i actually want them to replace them with something else. Preferably a.i bandits or military personnel. That said, i would rather we have zombies than nothing at all. I understand where the OP is coming from, as the last status update did make it sound like there might not even be a replacement.
"We don’t know whether we’re actually going to have to replace them further down the line."
[QUOTE=Maverickroll;43553189]This is my concern. The latest update is quite vague about when / if they are replacing them. Which means even if there is a gap of time between removing them and replacing them that gap of time is going to be a huge drop in players. Why because how else are you supposed to get gear and blueprints? Running through the few structured areas like high rad town and low rad town? Sure those respawn but why wait around for them to respawn (and hope you get something because obviously the people congregating there will increase ten fold) when you could say go to zombie hill or rad field, or whenever and farm zombies? (or whatever their replacement may be).
This is going to create a power vacuum on servers, even freshly wiped servers, between the haves and the have nots. Those who have great numbers, and/or get lucky getting blueprints from structured areas are then going to be at an insanely huge advantage. Sure there's still the airdrops for your ammo / base construction / explosive needs but good luck finding the BP's for weapons unless someone gives you one, or under the now greatly reduced chance of finding one.
Again this is just describing the situation if they remove zombies and dont immediately replace them with something else.[/QUOTE]
You're absolutely right, you were the only person to think of where the gear would come from. you honestly think they are going to remove the only possible way of getting blue prints without replacing it with another way to get blue prints? Seriously? You don't think they've thought of this? They already said they KNOW they need to replace the zombies with SOMETHING that will be how you get loot/blue prints that you can currently only get from zombies. I am still baffled at why people think they would remove a VITAL part of the game without replacing it with something equally as vital. Next update they are going to talk about a new construction type but they will be dumb enough to leave out pillars? whats next? Adding new bullets with no gun to go with it? Maybe they'll leave in bullets for drops but take out all existing guns.
The main reason the zombies are here right now, I believe, is to distribute the goodies and above all, blueprints. Though I’d rather like to see another way of distributing the goodies, perhaps by spawning chests at random locations. Like resources should. Preferably not distinguishable from player made chests. It would give a more equal distribution than the airdrop does due to it visibility, and than the zombies with their chest do due to their fixed location. Much more based on luck and thus less easy to control.
Though even that would only be a different path of progression if the blueprint system was only a little bit more complete. Right now you eat the blueprint and magically retain knowledge after you die. That leaves little room for emergent gameplay, it would be so much more fun if knowledge was contested too, with varying qualities and such. If you can create research kits, and have chests spawning at random, the loss of knowledge shouldn’t be much of a problem. It will mainly allow for experienced players to really get shot back into the stone age.
For fun the zombies hardly qualify, there are much more fun solutions for that. Environmental dangers and events, that call upon players to team up or make room for mass robbery. You could have a large thunderstorm in a monsoon season destroy walls in the big fortresses or an avalanche do the same, while removing all the unused crap at the same time. Even so you could have an armored column of npc’s driving into the area, maybe making a base. Perhaps trying to bring some law and order, perhaps trying to rob the place empty. First a force none wish to confront, but also very dependent on supplies and gone again after a while. There are a million options possible for these kind of environmental events, each much more fun than the zombies. I would love to see things like the 4 seasons or to see a herd of mammoths running down towns.
[QUOTE=Dreldan;43557832]You're absolutely right, you were the only person to think of where the gear would come from. you honestly think they are going to remove the only possible way of getting blue prints without replacing it with another way to get blue prints? Seriously? You don't think they've thought of this? They already said they KNOW they need to replace the zombies with SOMETHING that will be how you get loot/blue prints that you can currently only get from zombies. I am still baffled at why people think they would remove a VITAL part of the game without replacing it with something equally as vital. Next update they are going to talk about a new construction type but they will be dumb enough to leave out pillars? whats next? Adding new bullets with no gun to go with it? Maybe they'll leave in bullets for drops but take out all existing guns.[/QUOTE]
Criminy, are you even reading all the posts before posting?
You: "I am still baffled at why people think they would remove a VITAL part of the game without replacing it with something equally as vital"
Umm because ...
Facepunch: "We don’t know whether we’re actually going to have to replace them further down the line."
[QUOTE=StryfeKhaos;43557736]What the hell does that have to do with anything? Creating a nice mod for an already established game is not the same as building one from the ground up.[/QUOTE]
He implies that Rust is a scam with deliberate broken promises like ShitWarZ. Gmod has been supported for how long? That's what the hell.
[QUOTE=GimmickDinger;43553070]You know what will kill servers? Hundreds of unchecked hackers and a dev team that doesn't leave a single person working while they go to seattle. I'm absolutely baffled as to why they didn't leave one person behind to monitor the game/forums when it's had so many issues with hackers. A quick fix would be as simple as disabling fall damage on all the general servers until they could roll out a legit fix for the exploit. It could be done in under 10 minutes. Instead we're left with a completely unplayable broken game.[/QUOTE]
You are everything I hate about gamers today. How does your comment help move things forward in any way?
How many times do devs have to say [B]THE GAME IS AN ALPHA[/B]...in development...not finished....going to have problems....game. If you're having trouble with hackers go to a different server with an active admin. Another alternative would be to go play a different game for a few months until this one is finished. This game is so far from "broken".
[QUOTE=Maximum Over;43552817]Holy shit what is wrong with people that they can't understand this.[/QUOTE]
Actually, if you read the latest post on playrust carefully, they said they don't know if they will replace the zombies with something else. This thread is the first time I have ever heard otherwise then removing them completely.
[QUOTE=StryfeKhaos;43557991]Criminy, are you even reading all the posts before posting?
You: "I am still baffled at why people think they would remove a VITAL part of the game without replacing it with something equally as vital"
Umm because ...
Facepunch: "We don’t know whether we’re actually going to have to replace them further down the line."[/QUOTE]
So far the biggest concern/argument against the removal of zombies as been loot distribution. No where did they say "We dont know if we will need to replace the availability or how you aquire loot in this game after the removal of zombies" I dont know why people seem to think they are going to just remove zombies in one patch and that be IT, nothing added. They have shown and said numerous times things are in the work. Just because they dont have to "replace" the zombies doesnt mean all hope is out the window. What exactly consists of "replacing" the zombie? Does it have to be a humanoid? Do animals not count? maybe things will just need to be crafted more and you develop the processes or blue prints yourself instead of just looting gun powder and metal fragments and c4.
[url]https://trello.com/c/aPg2Nwj3/130-remove-zombies[/url]
[url]http://www.facepunchstudios.com/2013/09/04/fluffy-chickens-for-everyone/[/url]
[url]http://www.facepunchstudios.com/2013/09/26/if-you-go-down-to-the-woods-today/[/url]
Take a look things are in the works people. it even states specifically in the trello card that they need "another way to dispense goodies" i don't think that will consist of a chest that just pops up at your door step every time you log in, i'm sure it will be more creative than that.
removing played out zombies and replacing with aggresive npc patrol helicopter = total win
more animal threats would also be nice, and mabye more animal ai as metioned in another thread like wolves hunting in packs for deer ect.
the game is not in alpha. it's stable like woman boobs stay steady while sleeping in my honest opinion. no joke, i play rust everyday and everything is fine !
[QUOTE=anazhd;43559199]the game is not in alpha. it's stable like woman boobs stay steady while sleeping in my honest opinion. no joke, i play rust everyday and everything is fine ![/QUOTE]
Gotta agree....the game is not broken in any way. It simply lacks features and complexity...
Something that the Dev's are and will add to as the months pass by. Name one other game where the Alpha felt as fun as a final version of another game. They are doing a fantastic job at releasing a non-buggy game (if your on PC).
Complaints about no way to defend a base are simply lack of features....not a broken game.
-Dan
jesus i like zombies its fun killing them, and people should stop crying about omg no zombies it a copy of that a copy of this just play the game jesus christ if there is an action bar omg copy of world of warcraft if there's a zombie omg copy of dayZ
[QUOTE=StryfeKhaos;43557736]What the hell does that have to do with anything? Creating a nice mod for an already established game is not the same as building one from the ground up.
[/QUOTE]
Have you at least [I]seen[/I] what they did do for it being just "a nice mod"? It went far beyond what any usual mod (I said usual, there are some exceptions) brings to the table when adding or changing content. For such a small team they did amazing with it, far beyond being "lazy" like was originally said.
[QUOTE=StryfeKhaos;43557736]
From the latest playrust.com message:
"We don’t know whether we’re actually going to have to replace them [zombies] further down the line."
The OP makes a good point and is merely making a suggestion in response to this comment to not just remove them without replacing them first.[/QUOTE]
If you also continued to do research and read more posts by Garry (a simple "rust reddit AMA" on google) you and others making suggestions would know they might not [I]replace[/I] zombies, but they will be adding more "ways of dying". Also when he said replacing, he was referring to another comment he made about them just being placeholders originally. Now he is saying the team will not merely re-skin zombies (replacing), which would allow them to add new entities in different areas.
[editline]16th January 2014[/editline]
[QUOTE=ochie;43559260]Gotta agree....the game is not broken in any way. It simply lacks features and complexity...
Something that the Dev's are and will add to as the months pass by. Name one other game where the Alpha felt as fun as a final version of another game. They are doing a fantastic job at releasing a non-buggy game (if your on PC).
Complaints about no way to defend a base are simply lack of features....not a broken game.
-Dan[/QUOTE]
Alpha does not mean "broken"? Where the hell are you guys getting this stuff from? It's great that an alpha isn't bugged out, be grateful! All alpha is, is getting enough basic content together to begin testing and adding to get ready for beta, which is for going back and checking for bugs before it's classified as "stable". This is way it is "lacking" stop rushing the forums full of whiny posts if you are not sure of what you are talking about.
[QUOTE=StryfeKhaos;43557736]What the hell does that have to do with anything? Creating a nice mod for an already established game is not the same as building one from the ground up.[/QUOTE]
what does it have to do with it? it shows that he can have good finished product. if you think they are "cheap and lazy" you can think that, but most of us know thats a lie.
[QUOTE=egamer;43556355]My observation of the dev team so far has been that they are a small team of cheap lazy coders and maybe 2 art guys. In the past 6 months I have been watching them release features in the game and back end stuff, they seem to only do the minimum needed to get the task completed and used code packages that are cheap and "just get the job done".
Few examples of this are their use of networking packages that are cheap and easy to exploit.. cheap sky plugin that is buggy when there is a solid one available and widely used for unity engine.. saying they are removing zombies but are too lazy or lack creativity to design and code something different.. ignore some of the most requested features like door sharing when this and others gets implemented by someone in the community while they drag their feet on the issue.. some of the saddest server admin commands and tools to use while hackers are running rampent on the servers.. no admins to oversee the official servers whatsoever.. having HUGE cheater/hacker issues and being too cheap to use additional cheat/hacking prevention systems...
These are just a few i can think of off the top of my head.. They are falling into the same lack of action and false promises that Sergey and WARZ *cough* Infestation Stories did... end of rant..[/QUOTE]
They ignore users requests eh, like door sharing? [url]https://trello.com/b/lG8jtz6v/rust[/url] please look at the "doing" section. and please tell me whats the third from the top? WHAT? COMBO LOCKS? crazy isnt it? ever think that they arnt removing zombies until they have actually have a replacement? the "cheap skybox plugin" you refer to is a placeholder.. they will be creating their own if anything. if they simply put the unity generic you'd probably bitch about them being lazy anyway.. as with everyone who says "more anticheat" plese explain what you want than. its a phrase, you probably know nothing about anticheats.. if they had battle eye punkbuster FF and vac at the same time, not only would cheaters STILL run rampant as with any mulitplayer game, and you would probably crash more often than you played because of issues involving multiple anticheats competing with each other on your system.
if i get banned for being rude, so be it. this kid said you guys are like sergy and ISS/warZ. i cant stand for that, and i wont let someone sit there and essentially call your game a steaming pile of crap, because its not. its amazing. so mods, do what you gotta do if need be. i understand if im too harsh/ass like, but personally i needed to...
Edit: why the eff does it say i joined dec 2013.. ive been around since this game was a webbrowser game.. anyone know why my join date would be different lol..
because that's when you joined these specific forums...?
[QUOTE=Dreldan;43560762]because that's when you joined these specific forums...?[/QUOTE]
but we were required to be registered to login back than to play, my account would of been made way before december. but this is offtopic and unneeded as a standalone discussion, not really important. i was just confused..
[QUOTE=Larskri;43555713]That doesn't stop him from having a point. Even if the game is in early access, his point about disabling fall damage to temporarily counteract the mass suicide hack would be pretty useful..
However, I don't play on public servers, and will never do so, but it just feels like everyone is trying so hard to defend this with the argument of it being early access.
While I'm not saying that it should be fixed immediately, the fact that there is a widely known fix to this very common hack, and that it hasn't been implemented for the good of 1000's of players, is beyond me. Do you want to blame that on Early Access?
That logic really makes no sense. "The game is in early access, so don't expect a developer to put "'falldamage.enabled false' into the server.cfg as a temporary fix to make the game enjoyable for 1000's of players while they work out a real way to fix the problem."[/QUOTE]
I really do hate the early access/alpha card as basically the only argument, I would much rather a fix for the noclipping/insta-death hack (Luckily I haven't dealt with that yet, I quit playing after 20+ hours of progress was lost to noclippers), than a lot of the stuff they're adding and working on. Don't get me wrong, the game's theirs and they have control over development, but it would definitely be nice to be able to play the game without someone waltzing into my house through a wall and destroying everything, or entering a line of text and effectively killing everyone with no effort. I understand the point of the Alpha is to find and iron out bugs/get player feedback, but it's hard to do that with the hackers running rampant.
What about that post of MaxOfS2D ?
[URL="http://facepunch.com/showthread.php?t=1344965&p=43460046&viewfull=1#post43460046"]http://facepunch.com/showthread.php?t=1344965&p=43460046&viewfull=1#post43460046[/URL]
Looks like they have some interesting ideas to replace them :o
[QUOTE=Jeddy2;43562125]I really do hate the early access/alpha card as basically the only argument, I would much rather a fix for the noclipping/insta-death hack (Luckily I haven't dealt with that yet, I quit playing after 20+ hours of progress was lost to noclippers), than a lot of the stuff they're adding and working on. Don't get me wrong, the game's theirs and they have control over development, but it would definitely be nice to be able to play the game without someone waltzing into my house through a wall and destroying everything, or entering a line of text and effectively killing everyone with no effort. [B]I understand the point of the Alpha is to find and iron out bugs/get player feedback, but it's hard to do that with the hackers running rampant.[/B][/QUOTE]
Actually no its not for that reason, thats what Beta is for! Alpha is usually [B]not[/B] for user feedback because typically alpha is closed/in house testing. Alpha is making sure the basics are working and that everything continues to work while additional features that will make up the basic features of the game. So of course they don't have "perfect" anti-hacks implemented and relying so much on VAC. Beta is for public player feedback and bug fixes, which is also when anti hacks [I]should[/I] be up and for the most part (it won't ever be 100%) doing its job so it will be ready when it finally gets released as a finished game.
Alpha is a privilege to be apart of since you are apart of the entire process of building the game from the ground up, beta is when it's time for users to complain and report bugs.
I wouldn't mind seeing the zombies become robots, at least around the rad areas. It would make some sense to be pulling blueprints and random drops off maddened courier, maintenance or defense robots, last functioning elements of the installations they're guarding.
Do not know what kind of grass you smoke ... robot zombies wtf, mammoths - what nonsense!? zombies must be more and they should migrate all over the map and destroy the resources, radioactive rain, fog , heat , cold ...night near the radioactive zones death 100%.
I'll admit, low population servers can easily get boring. But zombies aren't the only solution to that issue.
[QUOTE=taosaur;43567162]I wouldn't mind seeing the zombies become robots, at least around the rad areas. It would make some sense to be pulling blueprints and random drops off maddened courier, maintenance or defense robots, last functioning elements of the installations they're guarding.[/QUOTE]
I feel this is an entirely logical idea, but it doesn't really fit the atmosphere of the game. Plus it would be hard to explain how robots die to arrows.
[QUOTE=anazhd;43559199]the game is not in alpha. it's stable like woman boobs stay steady while sleeping in my honest opinion. no joke, i play rust everyday and everything is fine ![/QUOTE]
From Wikipedia on the Software Release Life Cycle:
[QUOTE]The alpha phase of the release life cycle is the first phase to begin software testing (alpha is the first letter of the Greek alphabet, used as the number 1). In this phase, developers generally test the software using white box techniques. Additional validation is then performed using black box or gray box techniques, by another testing team. Moving to black box testing inside the organization is known as alpha release.
Alpha software can be unstable and could cause crashes or data loss. External availability of alpha software is uncommon in proprietary software. However, open source software, in particular, often have publicly available alpha versions, often distributed as the raw source code of the software. The alpha phase usually ends with a feature freeze, indicating that no more features will be added to the software. At this time, the software is said to be feature complete.[/QUOTE]
So Alpha is once you have the basic software up, but while you're still adding features. Beta is essentially testing/fixing only.
Sorry, you need to Log In to post a reply to this thread.