• PvP Zones & Safe Zones Needed
    126 replies, posted
Correct me if I'm wrong, but u posted there to know the community opinion, right? Then again, some users asnwered, saying that this feature would just put the game further away from what it realy is: a survival game.
Safe Zones? No, absolutely not.
[QUOTE]Correct me if I'm wrong, but u posted there to know the community opinion, right? Then again, some users asnwered, saying that this feature would just put the game further away from what it realy is: a survival game.[/QUOTE] But I think part of this conversation has morphed into, why can't people express opinions without flaming and treating other people like they don't matter.... We all play the game, we are all equally important, and equally deserving to have a civil conversation? and with that: [QUOTE=Keno Lair;43799313]Safe Zones? No, absolutely not.[/QUOTE] Why not? Playing devil's advocate here, but what would a safe zone for other people, that is not mandatory to use, take away from YOUR experience?
If you want a safe zone, look to a server running a mod that has such a thing. It goes completely against what this game is about by having that though. I totally get your frustration, but you're asking to partially remove the core of what the game is about. Also, you have very few hours in the game, until you are more comfortable, you should play on smaller servers. Everyone wants to be on a 100+ person server, but at around 75-100, things start getting pretty hairy. When our servers hits 100, all nakeds die, because if you don't kill them, nakeds start pulling out guns. I'm not giving a full set of kev, m4 and shotgun with mods to some guy that tried to bluff me. A new player playing on a 75+ server even, is like going to a race track and expecting to be competitive with a track full of drivers who have been doing this for a long time when it's your first time on a track.
Sorry. This game isn't designed to appease casuals.
[QUOTE=PoppinHeads;43798787][B][I]The issue becomes that there are others in servers that just want to ruin the experience. [/I][/B][/QUOTE] This is the part you need to wrap your head around. This IS the experience. It's not ruining the game, its playing the game as its intended to be played.
I'll toss in. I've 18 hours in (which is about a week of gaming for me) so I'm still pretty new. I'd recommend a new server to begin with possibly. I typically play on some random Community server but it maxes out at 50. The game has a good feel to it. The primary game play areas are hot enough to be exciting but its not impossible to get away from everything, just the way I like it. And just so you don't think I'm "one of them": I don't raid, I don't KOS, I've yet to attack first. But I like not having safe zones. I've only been player killed twice very early on before I knew anything about the map. I play very cautious. I stick to tree lines and boulders. I stop every 30 yards or so to check my surroundings. If I'm not moving I'm crouching. If I see anyone, naked or outfitted, I lay low. I've got no business with them nor they me. But interactions do still happen occassionally. And they are TENSE. Sometimes they go well. Sometimes they get bloody. I LOVE that tension. And I've managed to avoid being player killed since about my 5th hour. I think that not having a safe zone forces people like you and I to remain "in contention". If there's a safe zone, I believe that folks like you would stay safely there until you got your footing. Which means that I can't run into you in the wild. And have a tense interaction that ends without blood shed. Where we both walk away saying, "Whew!". Without us out there, every interaction in the Versus zone becomes deadly. Whereas now I feel like theres maybe a 40% chance a random player encounter will be a relief, just another player like me or you. Maybe we trade or give map information. If all safety seeking players had a safe zone in which to reside, that makes my chance of a friendly wild encounter in the Versus area go down to what, maybe 5%? Maybe. I think a lot of the tension would be drawn out of the game. And that's really whats setting this game apart from others for me right now. It just feels very different. I definitely see why you might want a safe zone. But losing that pregnant tension, that's 100% on at all times in game...that would be a bummer. Again, maybe a different server? I play on a community server that something like "Multiplay, New, Herndon VA". Try that. Dont get me wrong. My buddy and I see some real douchebags in the chat, and I see people being occassionally frustrated by them. But I think that's gonna be anywhere. The key is having a little less player density. I've yet to be spawn killed or griefed in anyway. But again, perhaps my playstyle keeps me out of most of that.
[QUOTE=PoppinHeads;43798096]Hi All, Long time lurker, first time poster. I don't want to come across as a 12 year old who doesn't think things are fair, but there is a major issue with this game. Let me start by saying I have been gaming from 15+ years. I consider myself a mature gamer and have played everything from C&C to all the Warcraft games (including WoW), COD, BF, Minecraft, etc. To give you some background, I've researched Rust for a while before paying for it. I loved the open world of Minecraft and the survival aspect of this was awesome. Now, according to Steam, I have 35 hours played in this game (in 8 days) and have absolutely nothing to show for it. I've played on official and community servers, PvP and PvE. PvE was enjoyable, but because of limited content, it gets stale. So, I tried PvP. The problem is that everyone wants to kill everyone. And spawn ganking seems to be the norm. For me, I knew to expect this, and wasn't deterred. However, I think I'm going to hang up the towel. It is beyond frustrating to spend time starting out with nothing, gathering materials (which is hard to do on populated servers), only to be ganked by the "server raid crew". What I have seen on every server is that there are bands of people who have EVERYTHING, just running around and killing people. Don't misunderstand me - I am fully aware of the PvP & survival nature of this game. The fact that you lose everything is an added incentive to not do stupid shit. But I'm tired of finally having enough wood to build a shack and getting ganked, being looted, and having to respawn. The ganking isn't the issue - the issue is all these people who have geared up and feel empowered to just kill people. I understand that is the point of the game, but there is a huge fairness issue when someone has every weapon and 100+ rounds for each and just team up and kill spawns. /rant off [U][B]Solutions[/B][/U] Implement "neutral zones" where PvP is disabled. Similar to the towns in WoW, where fighting cannot occur (obv you can't build a shelter in a safe zone) Implement a player level system, so as a level 25 player cannot just run around ganking level 1s and 2s. [U][B]Final Thoughts[/B][/U] I love this game - it is so addictive that I keep starting over and I can't answer why, with how frustrated I am. Make it so that spawns have a fair shot of getting supplies, weapons, and some armor within the first 1-2 days.[/QUOTE] ABSOLUTELY NOT and SHAME on you for even suggesting this! if you want this kind of play mod your server to do so, but stop crying to the devs to put something into the game the effects EVERYONE instead of dealing with the the way it was meant to be played. The dev's have given us something truly unique and has been a long time missing in the industry, a free open world sandbox game where players get to make the decision on how it is played with no hard coded rules/areas. The hand holding in games has gone on LONG enough and if you want this feature I suggest you look into modding a server to fit your needs. However with that said I can offer you some constructive idea's on how you could enjoy the game a little bit more in your play style: I would suggests looking for a server with the following: - Frequent Wipes, so you are on a even playing field with everyone else - Lower population so you are not getting ganked all the time - Low tech servers or uncraftable C4 servers so your base is much more secure Also if playing on higher population server is an issue and your getting shot down all the time before you can get established you are not in an isolated enough spot. The first server I tried was 50-100 pop on main stream hours, it took me 5 attempts just to get a foundation, 4 walls, ceiling, sleeping bag, and a metal door up, but I did it, and it is part of the fun / excitement on the game. On higher populated servers you have to play different. You don't have the luxury of just running around willy nilly without someone noticing you. Your best bet is to run somewhere far off the beaten path like a little ways past hacker valley, or some isolated spot but close enough to resource until your established. Also another way to survive in this game is numbers, if your playing solo on a highly populated server you are going to have a really hard time! Try to find a small group of people that will band up with you and you will see a huge difference. Another good thing to note is when building a base in most cases if someone wants to raid it they will and can. The goal when building your base is to make it as irritating as possible for someone to raid it, that its just not worth their time or resources. Last but not least in a higher populated server, a silencer mod is your best friend! In conclusion: - Don't beg or cry to the dev's to change the game to how you would like it, its an open world with the freedom to play however you like, lets hope it stays that way - Higher Populated servers you need numbers, more silencers, and need to be further out in the map till you are situated I hope this helps!
[QUOTE=PoppinHeads;43798096] [U][B]Solutions[/B][/U] Implement "neutral zones" where PvP is disabled. Similar to the towns in WoW, where fighting cannot occur (obv you can't build a shelter in a safe zone) Implement a player level system, so as a level 25 player cannot just run around ganking level 1s and 2s. [/QUOTE] No
Lone Wolf can work with some patience, luck and adopting the right set of skills. I play primarily solo and it is rough but not impossible. I've managed to play on servers solo and get (nearly) everything researched and a fairly nice stash included C4 to make raids on people with. -Play on smaller servers -Play at odd hours if you can, less population -If you have nothing, you have nothing to lose: Run for crates and such in Rad Towns -Build a bow first, this will net you more cloth/food and allow you to hunt zombies -Build a base far from anyone else, even if it is away from resources, alternatively build only small bases (1x1x1) that are concealed. -I luck out at Dawn/Dusk for making runs on things could be personal luck there -If you see someone raiding another player's house, hide, don't run, often raiders leave things behind that aren't worth the inventory slots for them. Blueprints, cloth, food, etc is not rare to find in raided homes. -Do not use without researching: C4, Explosives, Radiation Gear, Kevlar Armor, etc -Small Stashes can hide these things until you can research them. Try this put a Large Storage Chest in the corner at an angle, put Small Stash behind it. It is less likely to be touched in case of a raid. -Stay Alert, keep your head on a swivel. If you have a good headset use it vs speakers, directional sound is a life saver. This may not be the game for everyone you need to adapt to the situation and it is maddeningly frustrating trying to get off the ground in the game. I don't think making safe areas is a good solution. I like plans in place like more defense options and to a less extent locked backpacks (this one seems like a double-edged sword).
Interesting that none of you even mentioned the fact that safe zones may backfire horribly. As an equipped, established and KOS-player (which i'm not ;) ), on a a server with a safe zone, i would build my base just outside the zone and wait for people to leave it and then take all the stuff they gathered in complete safety. Thats a raiders DREAM!! once people figure this out: have fun dealing with a ring of bases around the zone! and why should i even try to kill equipped people when all the stuff i need i can get from naked people trying to "start" the game by leaving the zone? much too risky! just my 2 cents
[QUOTE=Rustypipe;43799538] - Low tech servers or uncraftable C4 servers so your base is much more secure [/QUOTE] Also this^ My preference is rare non-craftable military weapons, craftable rare C4 and loot tables that include resources and less rare metal building supplies. Considering that future plans include the removal of military weapons I really like this. Actually saw two people having a Hand Cannon fight.
[QUOTE=PoppinHeads;43798096] Don't misunderstand me - I am fully aware of the PvP & survival nature of this game. The fact that you lose everything is an added incentive to not do stupid shit. But I'm tired of finally having enough wood to build a shack and getting ganked, being looted, and having to respawn. [/QUOTE] Uh.. seems your main problem is your building a shack, have your tried building a 1x1 foundation house? lol. You never-ever make a shack first, unless it's an emergency. Id get some more hours in the game first. There's right ways to do things, and wrong ways.
You know, to be honest, there should atleast be an option for admins to implement PvE only, for certain areas. Some servers want to be softcore beginner friendly, and it should be an option for admins to administrate, but which wouldn't be as vanilla.
[QUOTE=WickedPreach;43799748]You know, to be honest, there should atleast be an option for admins to implement PvE only, for certain areas. Some servers want to be softcore beginner friendly, and it should be an option for admins to administrate, but which wouldn't be as vanilla.[/QUOTE] Unless I'm mistaken Oxide has that feature, to specify certain areas PVP zones....
[QUOTE=Rustypipe;43799538]ABSOLUTELY NOT and SHAME on you for even suggesting this! ... stop crying to the devs [/QUOTE] Really dude? You couldn't think of ANY better way to say this? No one should be ashamed for talking about a game. Learn how to disagree without being a complete assclown and alienating people from wanting to play. "In Conclusion:" -Don't ever use the words "beg" or "cry" try to argue your point. You can do better. - If you actually want to convince someone to your point of view, turn up the logic, turn down the nerdrage.
[QUOTE=StandardSande;43799682]Lone Wolf can work with some patience, luck and adopting the right set of skills. I play primarily solo and it is rough but not impossible. I've managed to play on servers solo and get (nearly) everything researched and a fairly nice stash included C4 to make raids on people with. -Play on smaller servers -Play at odd hours if you can, less population -If you have nothing, you have nothing to lose: Run for crates and such in Rad Towns -Build a bow first, this will net you more cloth/food and allow you to hunt zombies -Build a base far from anyone else, even if it is away from resources, alternatively build only small bases (1x1x1) that are concealed. -I luck out at Dawn/Dusk for making runs on things could be personal luck there -If you see someone raiding another player's house, hide, don't run, often raiders leave things behind that aren't worth the inventory slots for them. Blueprints, cloth, food, etc is not rare to find in raided homes. -Do not use without researching: C4, Explosives, Radiation Gear, Kevlar Armor, etc -Small Stashes can hide these things until you can research them. Try this put a Large Storage Chest in the corner at an angle, put Small Stash behind it. It is less likely to be touched in case of a raid. -Stay Alert, keep your head on a swivel. If you have a good headset use it vs speakers, directional sound is a life saver. This may not be the game for everyone you need to adapt to the situation and it is maddeningly frustrating trying to get off the ground in the game. I don't think making safe areas is a good solution. I like plans in place like more defense options and to a less extent locked backpacks (this one seems like a double-edged sword).[/QUOTE] I started the game as a lone wolf, because my understanding was everyone you meet will kill you. I learned that to be false later but in my first playthrough I found the road, found where good resources spawn and built a hidden shack in the mountains. After I found out that people arent all bad I built a house on the road and built a tower to harass people from, kinda like a checkpoint where I shoot at everyones feet and demand they tell me who they are and why they are here and what is 2009*4067, who was estonias first democratically elected president. Did all this 100% solo, sure my server isnt super populated but there are usually 30/50 and usually at least 5-10 bandits on at any given time. I think i have a very comfortable rust life, 1 hidey-hole, 1 house, i know how to craft nades and m4. and like i said i didnt live in the community with anyone else when I did all this, I think its fun to communicate with your neighbors but it is in no way required. It's kinda harsh to say but maybe the people whining are just not playing correctly. Your guide is good, and your guide isn't the only one people have put out there that have really good advice. Noobs need to learn it's ok to die a few times as you learn how to play and that you need to play smarter. It isn't about how much stuff you have, I've killed bandits with kevlar and m4's when all I had was a shitty revolver. Those well equipped bandits stood in the road like fish in a barrel while I zig-zagged when I ran and hid in the mountains to ambush after the line of sight was broken. In no way do more experienced players have some kind of uber advantage over new one. Saying, "Baw I have a rock you have a m4" is not a real issue. Are the noobs saying I DIDN'T start out with a rock and earn my m4?
Hit reply and had a brain fart...
[QUOTE=Haxer;43799932]Really dude? You couldn't think of ANY better way to say this? No one should be ashamed for talking about a game. Learn how to disagree without being a complete assclown and alienating people from wanting to play. "In Conclusion:" -Don't ever use the words "beg" or "cry" try to argue your point. You can do better. - If you actually want to convince someone to your point of view, turn up the logic, turn down the nerdrage.[/QUOTE] I gave constructive comments after on how to improve his over all game play experience, but I for one am tired of the EXCESSIVE hand holding / Safe Zones in games. Like I said in the rest of my reply we have a very unique open FREE world atm. Maybe you like socialism I don't know? I for one don't. He also stated that he did extensive research on the game prior to purchase. So this isn't a case of not knowing what he was stepping into, but very poetically created a whine thread. In Conclusions: - It comes back to the premiss of trying to get the devs to restrict everyone's freedom in the game. So which is more ignorant, my comments? Or someone trying to force their will on everyone?
y'all postin in a bait thread
[QUOTE=Rustypipe;43800003]I gave constructive comments after on how to improve his over all game play experience, but I for one am tired of the EXCESSIVE hand holding / Safe Zones in games. Like I said in the rest of my reply we have a very unique open FREE world atm. Maybe you like socialism I don't know? I for one don't. In Conclusions: - It comes back to the premiss of trying to get the devs to restrict everyone's freedom in the game so which is more ignorant, my comments? Or trying to force your will on everyone?[/QUOTE] The OP made comments, and included suggestions, in a very civil and polite way... More than I can say for most of the responses.... In no way was he trying to force anything... If anything all the raging people calling him out are trying to force playing how YOU want onto him. But just a question, and it's an honest question... How would a safe zone restrict everyone's freedom? Again, I have not mentioned for or against this, just trying to get a decent conversation out of this, instead of the lame single word "no", or the rude "go play something else" replies.....
[QUOTE=Rustypipe;43800003]I gave constructive comments after on how to improve his over all game play experience, but I for one am tired of the EXCESSIVE hand holding / Safe Zones in games. Like I said in the rest of my reply we have a very unique open FREE world atm. Maybe you like socialism I don't know? I for one don't. In Conclusions: - It comes back to the premiss of trying to get the devs to restrict everyone's freedom in the game. So which is more ignorant, my comments? Or someone trying to force their will on everyone?[/QUOTE] Your comments. I also don't think there should ever be safe zones, just like you. But I'm not so insecure about my stance on it (or e-peen) that I have to attack and shame the OP, rather than just discussing my reasons why. Convince him, don't berate him. In Conclusion: -Having an opinion is not "forcing your will on everyone". -Grow up.
[QUOTE=lewyk13;43800091]The OP made comments, and included suggestions, in a very civil and polite way... More than I can say for most of the responses.... In no way was he trying to force anything... If anything all the raging people calling him out are trying to force playing how YOU want onto him. But just a question, and it's an honest question... How would a safe zone restrict everyone's freedom? Again, I have not mentioned for or against this, just trying to get a decent conversation out of this, instead of the lame single word "no", or the rude "go play something else" replies.....[/QUOTE] Read my post above, safe zones would mostly restrict the freedom of the weak, not the strong.
[QUOTE=lewyk13;43800091]The OP made comments, and included suggestions, in a very civil and polite way... More than I can say for most of the responses.... In no way was he trying to force anything... If anything all the raging people calling him out are trying to force playing how YOU want onto him. But just a question, and it's an honest question... How would a safe zone restrict everyone's freedom? Again, I have not mentioned for or against this, just trying to get a decent conversation out of this, instead of the lame single word "no", or the rude "go play something else" replies.....[/QUOTE] First off I will admit my first paragraph was crass and quick off the gun, but after 14 years of seeing this crap creep into games, my patience for it has run low. So I will apologize to the OP if he took offense to it. Secondly myself and others are not trying to FORCE him to play our way, we are simply trying to keep the game the way it is, the way the developers currently made it. If developers wanted "Safe" zones in a survival game I think they would of put them in(As silly as that is). The developers created a very harsh environment where players play and create their own rules right out of the gate. The biggest part of the survival isn't worrying about the animals or zombies, its worrying about the other players! This is what gives the game the Rush that everyone loves. This type of freedom in a game is very unique and hasn't been done properly in YEARS. To answer your question: If they hard coded safe zones into the game it takes away everyone's freedom of choice. The choice that if two people spawn naked with a rock and one wants to smash the others head in with the rock, they no longer have this choice. Its the freedom of choice that truely makes this game and gives it that special adrenaline rush. Put safe zones in and that is taken away. Ohhh I don't have to worry about death because i'm in a safe zone. Ohhh i'm being chased I'll just run until I hit a safe zone and I will be safe. It would just take away from the atmosphere of the game. Also if it was hard coded in people who didn't want that would have to mod it out as EVERY server would be effected, unlike the way it is now. As it is now if you want to play a certain way that is not the main stream you mod your server to do so but it doesn't effect everyone. So everyone is happy :) Lastly it has been proven over and over again that safe zones just get abused by raiders and noobs alike. Noobs will just run to the safe zone whenever in trouble and raiders will just build their towers surrounding the safe zones to grief the lowbies. The best way is to leave it up to the players and let them create their own protection by grouping together to overcome things.
[QUOTE=JLP;43800139]Read my post above, safe zones would mostly restrict the freedom of the weak, not the strong.[/QUOTE] And I Completely agree with your post, I saw it happen on a continuous basis when I played WarZ... I was just wondering if Rusty had any actual reasons, or just like all these other people and wants to disagree to disagree..... Because that's the way THEY want it, screw anyone else..
[QUOTE=Rustypipe;43800192]First off I will admit my first paragraph was crass and quick off the gun, but after 14 years of seeing this crap creep into games, my patience for it has run low. So I will apologize to the OP if he took offense to it. Secondly myself and others are not trying to FORCE him to play our way, we are simply trying to keep the game the way it is, the way the developers currently made it. If developers wanted "Safe" zones in a survival game I think they would of put them in(As silly as that is). The developers created a very harsh environment where players play and create their own rules right out of the gate. The biggest part of the survival isn't worrying about the animals or zombies, its worrying about the other players! This is what gives the game the Rush that everyone loves. This type of freedom in a game is very unique and hasn't been done properly in YEARS. To answer your question: If they hard coded safe zones into the game it takes away everyone's freedom of choice. The choice that if two people spawn naked with a rock and one wants to smash the others head in with the rock, they no longer have this choice. Its the freedom of choice that truely makes this game and gives it that special adrenaline rush. Put safe zones in and that is taken away. Ohhh I don't have to worry about death because i'm in a safe zone. Ohhh i'm being chased I'll just run until I hit a safe zone and I will be safe. It would just take away from the atmosphere of the game. Also if it was hard coded in people who didn't want that would have to mod it out as EVERY server would be effected, unlike the way it is now. As it is now if you want to play a certain way that is not the main stream you mod your server to do so but it doesn't effect everyone. So everyone is happy :) Lastly it has been proven over and over again that safe zones just get abused by raiders and noobs alike. Noobs will just run to the safe zone whenever in trouble and raiders will just build their towers surrounding the safe zones to grief the lowbies. The best way is to leave it up to the players and let them create their own protection by grouping together to overcome things.[/QUOTE] Yes. See, this is what we need more of. Thoughtful discussion. Now again, remember, I agree with you that there should be no safe zones. However, I want to touch on something you said "the biggest part of survival isn't xyz, its other players". Is that the way it should be? Why isn't CoD considered a survival game? Should the environment play a bigger role in the danger in addition to other players? I think it should, so I just wanted to see what you think. edit: Rusty i hope you don't leave before seeing this post
[QUOTE=Haxer;43800127]Your comments. I also don't think there should ever be safe zones, just like you. But I'm not so insecure about my stance on it (or e-peen) that I have to attack and shame the OP, rather than just discussing my reasons why. Convince him, don't berate him. In Conclusion: -Having an opinion is not "forcing your will on everyone". -Grow up.[/QUOTE] Do an experiment for me, and look on how many OPEN world sandbox pvp games started off with total freedom, no safe zones and actually launched like that or stayed like that in the last 15 years. When I say games I also don't mean straight up FPS's like BF4 ect. You will be hard pressed to find more then 2. You will see where my frustration comes from :P Over the years I have seen many games, kickstarts, and projects start off like Rust and turn into a safe zone poloza due to people crying because they get shot down all the time. Eventually the dev's cave because they want to adhere to a bigger demographic leaving the people who want that harsh experience in the lurch for the next lingering hope :(
[QUOTE=Rustypipe;43800192]First off I will admit my first paragraph was crass and quick off the gun, but after 14 years of seeing this crap creep into games, my patience for it has run low. So I will apologize to the OP if he took offense to it. Secondly myself and others are not trying to FORCE him to play our way, we are simply trying to keep the game the way it is, the way the developers currently made it. If developers wanted "Safe" zones in a survival game I think they would of put them in(As silly as that is). The developers created a very harsh environment where players play and create their own rules right out of the gate. The biggest part of the survival isn't worrying about the animals or zombies, its worrying about the other players! This is what gives the game the Rush that everyone loves. This type of freedom in a game is very unique and hasn't been done properly in YEARS. To answer your question: If they hard coded safe zones into the game it takes away everyone's freedom of choice. The choice that if two people spawn naked with a rock and one wants to smash the others head in with the rock, they no longer have this choice. Its the freedom of choice that truely makes this game and gives it that special adrenaline rush. Put safe zones in and that is taken away. Ohhh I don't have to worry about death because i'm in a safe zone. Ohhh i'm being chased I'll just run until I hit a safe zone and I will be safe. It would just take away from the atmosphere of the game. Also if it was hard coded in people who didn't want that would have to mod it out as EVERY server would be effected, unlike the way it is now. As it is now if you want to play a certain way that is not the main stream you mod your server to do so but it doesn't effect everyone. So everyone is happy :) Lastly it has been proven over and over again that safe zones just get abused by raiders and noobs alike. Noobs will just run to the safe zone whenever in trouble and raiders will just build their towers surrounding the safe zones to grief the lowbies. The best way is to leave it up to the players and let them create their own protection by grouping together to overcome things.[/QUOTE] Thank you!!! To an extend, a large extent I agree with everything... But I do also agree with Haxer that the environment should play an equal role... Now getting that balance is another thing... I'm glad that isn't my job ;) ;) Sorry to bust your balls man, but if every thread would get this kind of responce, can you imagine how us, as a community would be better ;) ;) I may be new to Rust, and this forum.. But like many of you here, I have been gaming for a very, very long time... And visiting game forums for a long time as well, and they always end up being the same, would like to see something different for a change ;) ;) For what it's worth, I appreciate the effort you took, you sound much smarter and knowledgable in this light ;) ;)
[QUOTE=Rustypipe;43799538]ABSOLUTELY NOT and SHAME on you for even suggesting this! if you want this kind of play mod your server to do so, but stop crying to the devs to put something into the game the effects EVERYONE instead of dealing with the the way it was meant to be played.[/QUOTE] [QUOTE=Rustypipe;43800003]I gave constructive comments after on how to improve his over all game play experience, but I for one am tired of the EXCESSIVE hand holding / Safe Zones in games. Like I said in the rest of my reply we have a very unique open FREE world atm. Maybe you like socialism I don't know? I for one don't. He also stated that he did extensive research on the game prior to purchase. So this isn't a case of not knowing what he was stepping into, but very poetically created a whine thread. In Conclusions: - It comes back to the premiss of trying to get the devs to restrict everyone's freedom in the game. So which is more ignorant, my comments? Or someone trying to force their will on everyone?[/QUOTE] This has been said more than once already but seems to have been largely ignored...there ARE servers already with PVP limited to certain times, events and/or specific areas. To anyone who says, "You can't tell me how to play!" while telling someone else how NOT to play, the statement itself is laden with irony. I didn't see where OP stated that PVE zones should be mandatory on all servers. If it's an option...what's wrong with options? And again as has been pointed out...there are already servers with PVP restricted to certain zones/areas/times/etc. At the moment, that is handled and enforced by active moderators. If there was a way to designate an area where players would be unable to hurt each other or "FF:OFF" as it were and also as a no build area, I don't see a problem with that for server owners who want that option. If OP is suggesting that NO PVP zones be mandatory for every server then that of course is silly but that's not the way I read it. OP's second suggestion about implementing a level system and then limiting killing to level ranges does seem ridiculous though.
[QUOTE=lewyk13;43800407]Thank you!!! To an extend, a large extent I agree with everything... But I do also agree with Haxer that the environment should play an equal role... Now getting that balance is another thing... I'm glad that isn't my job ;) ;) Sorry to bust your balls man, but if every thread would get this kind of responce, can you imagine how us, as a community would be better ;) ;) I may be new to Rust, and this forum.. But like many of you here, I have been gaming for a very, very long time... And visiting game forums for a long time as well, and they always end up being the same, would like to see something different for a change ;) ;) For what it's worth, I appreciate the effort you took, you sound much smarter and knowledgable in this light ;) ;)[/QUOTE] Thanks and I Agree about the community, always helps when the community can have a good discussion on things. The whole safe zone thing is just a red button for me. The second you start seeing that creep into the forums its like that girl you've been dating for a few weeks and you start seeing those red flags pop up, just sends shivers down your spine as you've seen it a thousand times before and you know where its heading yet do nothing, despite better judgement :p [editline]5th February 2014[/editline] [QUOTE=IGotWorms;43800445]This has been said more than once already but seems to have been largely ignored...there ARE servers already with PVP limited to certain times, events and/or specific areas. To anyone who says, "You can't tell me how to play!" while telling someone else how NOT to play, the statement itself is laden with irony. I didn't see where OP stated that PVE zones should be mandatory on all servers. If it's an option...what's wrong with options? And again as has been pointed out...there are already servers with PVP restricted to certain zones/areas/times/etc. At the moment, that is handled and enforced by active moderators. If there was a way to designate an area where players would be unable to hurt each other or "FF:OFF" as it were and also as a no build area, I don't see a problem with that for server owners who want that option. If OP is suggesting that NO PVP zones be mandatory for every server then that of course is silly but that's not the way I read it. OP's second suggestion about implementing a level system and then limiting killing to level ranges does seem ridiculous though.[/QUOTE] Oh don't get me wrong, if the dev's want to bake in options that are tog-gable for different things for those who host servers more power to you. What I have a problem with is when the game in large changes for everyone due to people complaining to change it that way. Knowing how modular Rust is I probably should of known better, but you just never know, and history has a terrible way of repeating its self.
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