• Sleeping bags are OP.
    47 replies, posted
[QUOTE=Sa-Matra;43640271]Agreed, the problem exists. How about forbidding placing sleeping bag within X meters of another _your_ sleeping bag? Some small number like 20-30 meters should be good enough, you wouldn't be able to place more than few bags if you have huge house but not absurd amount of them like OP saw.[/QUOTE] This. The multiple sleeping bags thing is a problem, otherwise why did a cooldown get implemented in the first place. Base defense does need to be addressed, but I wouldn't say that many respawns is the way to go. Edit: (in the same room)
This strategy!!!!! How full of inteligence! Congrats to those 2 smart guys!!! Using the resources RUST gave then, without cheating or hacking!!! Really very smart. MADE
wait, so you bum rushed a base and ran in by yourself? you deserved to get lock in and slowly torn apart. they could have 100 sleeping bags in there. You breach a wall with a group, one or two are on bag duty while the others keep the players busy. Simple. Develop better attacking plans and stop complaining. Id imagine a couple grenades would do wonders on a room full of sleeping bags
how did you guys not then just use the C4 that your noob buddies were supposedly going back for, then blow their doors, kill them and destroy their sleeping bags? i kinda think that this actually didnt even happen.
Good tactic of them tbh leaving the door open so someone would come in and get stuck :-)
Ha, I admit that was clever.
I don't care about the QQ stuff but I agree that sleeping bags are a bit OP now. One simple way to prevent abuse would be to have a 10-30seconds delay between someone's death and having the ability to respawn on a sleeping bag. Merely like any other FPS, you have to wait a few second before respawning. If you get killed multiple times in a row, the delay should increase. That way, the abuses are gone, and the legitimate use of sleeping bags is still the same. Now people, defending these guys and the way they played because "that's how the game is" ? Seriously ? The game is still in alpha, and some mechanics can be abusive, it's clearly the case here. How about accepting it and let Facepunch know they should address this in the future instead of being like "lul its the game outplay gg".
I think the term OP is only used by losers who expect to win all the time. Go back to your house and make a bunch of sleeping bags too, trap them next time.
I think it's ridiculous that you can make infinite spawn points, but for now it's the only defense we have. There are so many ways to offense a base and this is the best reliable defense yet.
[QUOTE=13579;43643680]I think the term OP is only used by losers who expect to win all the time. Go back to your house and make a bunch of sleeping bags too, trap them next time.[/QUOTE] My use of OP in the title was purely satirical.
[QUOTE=13579;43643680]I think the term OP is only used by losers who expect to win all the time. [/QUOTE] Oh boy, you're one of [I]those[/I] people. I assume then if the developers made a rock everyone spawns with that launches grenades and requires no ammo it wouldn't be "OP"?
[QUOTE=Cjmax;43645861]My use of OP in the title was purely satirical.[/QUOTE] You do realize you ARE the OP of this thread right :v:
[QUOTE=Cjmax;43645861]My use of OP in the title was purely satirical.[/QUOTE] Well that sort of thing ruined battlefield.
I really don't care if the whole story in the OP is a rant or not. I support a change to the sleeping bag system. When I play, placing 20-30 bags down makes defending my place a bit [B]too[/B] easy. I honestly really do think the system needs a bit of an update.
This card from Trello sounds like it should fix the problem pretty neatly: [QUOTE]Sleeping bags should reset all owned sleeping bags in a radius around you so you can't zerg[/QUOTE]
didn't read every single post, if you visit their development progress website at [url]https://trello.com/b/lG8jtz6v/rust[/url] You can see that resetting the spawn timer on sleeping bags within a radius of the one used has already been pushed to next version release. End of thread just lock this please.....
[QUOTE=OneJibmoNatio;43640026]what a good idea: have a few outside doors open for the sole purpose of trapping noobs. "ooOOoo, an open door!"[/QUOTE] I did that when I had zombies under my floorboards. Left a path open to an empty box in a room with zombies underneath.
[QUOTE=Cjmax;43639424]Part of my group was already working on getting explosives ready once I was locked in. Just didn't have enough time. It would have played out far different if they didn't have that many respawns available.[/QUOTE] By your own account, you continue chasing them and got further entrapped. Your friends were planning to break how many doors to get you out? I actually think sleeping bags should not be available as spawn point when a foe is less than N meters near them, but you deserve bit of your punished though.
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