• Your take on suicide bases.
    185 replies, posted
Suicide bases defeat the purpose of the game. Players shouldn't be "teleporting" into their bases.
Good morning everyone. Had a good night sleep in me, bring on the arguments! For one, there is probably no way to make a completely unraidable base without it being an exploit or abuse of some mod. I've built a suicide base on just about every server now, and they've all been raided, imagine that. Granted most have been raided by hackers and glitchers. But I do know the flaws in the base design and its near impossible to make one without them. Its a well crafted base that has very minimal ways to get in. To the average raider, yea its unraidable, but that is just because you don't think like a raider. You can do some crazy stuff with building crates, barricades, spike walls, pillars, furnaces, and so forth. Each and every way has a flaw that a normal non-cheating player can get into. As for the Box sticking through walls or being placed on top of pillars. Most of my designs do not use this method, but its the easiest to make. If a server admin had a problem with it, I would build differently to the same result of it being super difficult to raid. A suicide base is like a house with 1 super advanced lock, that requires a fingerprint scanner and a code to get inside. A base with a maze inside with 400 doors, 50 floors, false loot rooms, and so on, is a base with hundreds of simple locks that all need broken. Each of the examples can be broken into, each takes skill and resources to accomplish. Don't be mad if you cant think outside the box when you want to raid a base. If you can't then stick to raiding 1x1 wood shacks and breaking down wood shelters.
lol you couldn't raid that base of yours either, you're pretending to be smarter than others when all you've done is copy a design SOMEBODY ELSE came up with. If you truly felt people had any chance of raiding your base you'd have had more than 3 doors to get through to get to every single crate you had. How ironic it is that you say barricading up pillars is lame and dumb (which I actually agree with, I think that's an exploit and should be fixed) while claiming you copying a base design is somehow smart use of game mechanics. I can only imagine all the people claiming they can easily raid these bases have one of their own and are just full of it. The common designs on youtube CAN be raided, I don't have a problem with those. The one he had is a different story and I'd be surprised if somebody can do it in a legit fashion without doing any exploiting.
[QUOTE=chicken-;44200532]lol you couldn't raid that base of yours either, you're pretending to be smarter than others when all you've done is copy a design SOMEBODY ELSE came up with. If you truly felt people had any chance of raiding your base you'd have had more than 3 doors to get through to get to every single crate you had. How ironic it is that you say barricading up pillars is lame and dumb (which I actually agree with, I think that's an exploit and should be fixed) while claiming you copying a base design is somehow smart use of game mechanics. I can only imagine all the people claiming they can easily raid these bases have one of their own and are just full of it. The common designs on youtube CAN be raided, I don't have a problem with those. The one he had is a different story and I'd be surprised if somebody can do it in a legit fashion without doing any exploiting.[/QUOTE] By now you're just trolling my thread and no one is taking your side. Yes I did look up the design on house to make my base, I've tested it and applied lots of my own design modifications to help make it harder to get into. My base could of easily of gotten into without your box exploit. Like it was stated earlier in the thread, you could of put a box and barricade up to the pillar under the bottom floor where the gap is, put a spike wall on the pillar, walk across the spike wall and get full access to the door. Simple, clean, easy, something I didn't think of. Neither did you, you saw my base, screamed "UNRAIDABLE" and exploited inside. So I suggest you stop your sorry attempt to troll my posts and let it go, I have.
[QUOTE=BateMaster;44192041]So after all this arguing and peoples opinions, Id say its a 50/50 split between people who think its exploiting and people who think its creative base design.[/QUOTE]
[QUOTE=chicken-;44200697][/QUOTE] Your point?
We were working on making some of these unraidable suicide bases because the current game mechanics sucks. THERE IS NO WAY TO STOP PPL OFFLINE RAIDING YOUR BASE!! Which is truly fkin ridiculous. And we spent ages building it, weren't finished yet, logged of for 30 mins and got server zerged by a bunch of butthurt ppl who thought we raided them all when really it was our mate who raided them all who had a diff base. Offline raids and shitty admins/servers wiping make this game sucj hard. You farm and farm and farm to get ready to fight ppl, and then never get a good fight because they wait til you log off before attacking. We were going to make a vault, and then a warbase for fighting over. But they zerged us for being "noobs" for having a suicide base. So we left their server. As we also left the wiping server because they only offline raided as well. It's lame and makes the game suck. I've started playing the Battlefield servers just so I can log in and fight instead of farming and getting raided offline with no fighting. Had one online raid ourselves against some guys, which was great fun, such a gun fight. But never again. And it's because of shit admins, shut servers crashing and wiping, and the huge culture of people who ONLY raid after they see you log off. And cry if you kill them farming even though it's a PVP server in the title. It's actually Player versus Offline Player in this game far too often. And the fact suicide bases are the only way to. Protect your fighting gear, they are essential, not optional. That's my input. Us 5 players have almost all stopped playing because of this crap PvP dynamic. Also there are downsides to suicide bases as well, so people shouldnt gurn about them, you are INCREDIBLY vulnerable when accessing your base so pardon me for wanting to fight online people. Lol
[QUOTE=Northcock;44200750]We were working on making some of these unraidable suicide bases because the current game mechanics sucks. THERE IS NO WAY TO STOP PPL OFFLINE RAIDING YOUR BASE!! Which is truly fkin ridiculous. And we spent ages building it, weren't finished yet, logged of for 30 mins and got server zerged by a bunch of butthurt ppl who thought we raided them all when really it was our mate who raided them all who had a diff base. Offline raids and shitty admins/servers wiping make this game sucj hard. You farm and farm and farm to get ready to fight ppl, and then never get a good fight because they wait til you log off before attacking. We were going to make a vault, and then a warbase for fighting over. But they zerged us for being "noobs" for having a suicide base. So we left their server. As we also left the wiping server because they only offline raided as well. It's lame and makes the game suck. I've started playing the Battlefield servers just so I can log in and fight instead of farming and getting raided offline with no fighting. Had one online raid ourselves against some guys, which was great fun, such a gun fight. But never again. And it's because of shit admins, shut servers crashing and wiping, and the huge culture of people who ONLY raid after they see you log off. And cry if you kill them farming even though it's a PVP server in the title. It's actually Player versus Offline Player in this game far too often. And the fact suicide bases are the only way to. Protect your fighting gear, they are essential, not optional. That's my input. Us 5 players have almost all stopped playing because of this crap PvP dynamic. Also there are downsides to suicide bases as well, so people shouldnt gurn about them, you are INCREDIBLY vulnerable when accessing your base so pardon me for wanting to fight online people. Lol[/QUOTE] That's another good point about being offline and suicide bases being vulnerable. If you are running from people there's no quick way to get inside.
I will say one time i was able to find a base on a random PVP server of someone with a suicide base. His box wasn't in the door it was down out the door on a pillar. SO as he killed himself I ran up and grabbed stuff out of his box.. shotgunned his box and re pillared the top so he couldn't place a box. (i'm not sure he knew you could put a box on the outside of the door before you made the door).. so now his base was worthless He was so mad... he came out with full kev to try to kill us and broke his legs leaving his base and we were able to kill him and run off. Was really funny.
Suicide bases are in my honest opinion an exploit.
Anyone looked up exploit in the dictionary recently? It has to surely be exploiting bugs, or glitches to actually be a problem surely. Which it is not. Offline raiders are exploiters by your logic.
[QUOTE=Northcock;44203034]Anyone looked up exploit in the dictionary recently? It has to surely be exploiting bugs, or glitches to actually be a problem surely. Which it is not. Offline raiders are exploiters by your logic.[/QUOTE] How about exploit abuse then? If you want to get technical of course.
[QUOTE=Loominal;44202388]I will say one time i was able to find a base on a random PVP server of someone with a suicide base. His box wasn't in the door it was down out the door on a pillar. SO as he killed himself I ran up and grabbed stuff out of his box.. shotgunned his box and re pillared the top so he couldn't place a box. (i'm not sure he knew you could put a box on the outside of the door before you made the door).. so now his base was worthless He was so mad... he came out with full kev to try to kill us and broke his legs leaving his base and we were able to kill him and run off. Was really funny.[/QUOTE] Sums up my experience... These moments make me rofl.
Getting raided is part of the game it's not a big deal. Offline raids are part of the game and not a big deal. Play minecraft for unraidable bases. This is rust. Your suicide base is a copy cat exploit. THIS IS RUST GTFO! Stop being a c**t!
Lol at people playing rust and trying to understand what its spirit is. A 10% finished game doesnt have a spirit. As long as its in the game use it. Its an alpha. Report it if its a bug. Currently suicide bases dont use a bug. Maybe write a post about how you dislike that certain things cant be C4d. Try to play rust as an alpha and not as a finished product and things that go against how you think the game should be played wont make you so mad lol. All is fair in rust as long as its built into the game and not a cheat. Maybe they remove c4 and go with this lockpick idea would you quit?
Just a heads up, for suicide bases, you can triple crate and barricade up to the second floor outside, blow open the wall on the second floor, place a barricade at a slant, and rinse and repeat. I personally despise suicide bases and see them as an exploit. Triple crate jump is also an exploit. Personally i think Chicken- was in the right for trying to fuck you over just like i do to all suicide bases. If this game is meant to be a post apocalyptic game thats realistic, You cant magically teleport up to your house's 3rd floor when there is no means of getting up there. I also understand the game has a respawn mechanic but the game tries to get AS CLOSE to realistic post apocalyptic as possible i believe with a side of fantasy. TL/DR- Fuck OP for using suicide base, Super box is an exploit, Still approve chicken using it to fuck OP over. Welcome to Rust Alpha, Enjoy your stay.
[QUOTE=BateMaster;44200599]By now you're just trolling my thread and no one is taking your side. Yes I did look up the design on house to make my base, I've tested it and applied lots of my own design modifications to help make it harder to get into. My base could of easily of gotten into without your box exploit. Like it was stated earlier in the thread, you could of put a box and barricade up to the pillar under the bottom floor where the gap is, put a spike wall on the pillar, walk across the spike wall and get full access to the door. Simple, clean, easy, something I didn't think of. Neither did you, you saw my base, screamed "UNRAIDABLE" and exploited inside. So I suggest you stop your sorry attempt to troll my posts and let it go, I have.[/QUOTE] ^ I posted that :D still looking for someone who has a youtube channel to spot this and I'll help make a video of how this is done :)
[QUOTE=Ayrx;44202792]Suicide bases are in my honest opinion an exploit.[/QUOTE] Agreed. The developers didn't intend players to teleport into unraidable bases. It's an exploit that the developers should think about fixing. One easy fix would be to make it so sleeping bags can only be placed on foundations (or ceilings with a path down to foundations).
I had a suicide house once, made it unraidable and higher as shit, the official server where I had it was lagging as shit for three days so the only solution the devs think of was rolling back, my house went back to a vulnerable state so I got raided, no problem, I took my house back with some effort and then a hacker came by destroying the boxes and the sleeping bags of everybody at south of the map with some kind of huge deathly area. My suicide house was then unreachable so I stopped playing cause I didn´t want to see all my work to decay floor by floor to the ground. Ofc no role backs that time cause you know, official servers are hell. I don´t understand why you guys copy that youtube suicide house, no idea why you need those tranfer boxes at the top of piles. My version of a sucide house needs a mountain with a rock in a high place that you can reach by climbing, you get to the top of the rock, and then you jump to the house and break your fucking life against a two level high ceiling which is the entrance to the house, then you spawn inside, go outside and take the stuff from the backpack, easy. I don´t have 400 hours in this game cause it is full of hackers and bugs and I´m waiting for it to be fixed (at least the hacking) but suicide houses are not something that breaks the spirit of the game (whatever that spirit is, something that not even the devs got completely figured out but you guys love to speak about it like you are all experts) cause unraidable houses are one of the most usual objetives of the players, I dont know about you but I dont make houses for them to be raidable. I read a post here by a guy saying that he dont understand why people want unraidable houses, I love to know where your houses are man I guess you dont even have doors, farm free for me (I think that you are just a rat who wants unraidable house to be impossible in order for you to raid free cause I can´t imagine that you are really being serious about that but who knows). An unraidable house was my first goal in this game and when finished it will be again, farm for fun? I don´t think so. I farm to get a house in which I can be safe, in order to be harder to be killed by other players. If that is not the point of the game I guess the point is to build a raidable house, raid and farm until you are raided, lose everything, build another house and repeat the loop until you hate the game. If that is the case I have lost money.
The bottom line is, a patch could completely remove all accessibility and functionality from many suicide bases, if they had a patch that destroyed every barricade, box etc that was clipped through another object in the game the majority of these bases would cease to be functional. Effectively any situation where you could effectively no longer be able to utilize your "creative use of game mechanics" via one bug being addressed is, at least arguably, exploiting. I can't imagine any one patch that could render 90% of bases unraidable when their owners are offline, so I can't exactly understand the sentiment that "offline raiding is an exploit". Offline raiding is a game mechanic, it's the mechanic that huge bases or insanely tall towers are meant to discourage, but they can't entirely prevent a large number of people from building up enough C4 to raid these sorts of huge towers. So basically what you're saying is that you shouldn't be able to be raided, only you should be allowed to do any raiding that gets done, and that attitude is ludicrous. So just to be clear, doing something you don't like isn't exploiting, doing something that could be patched out of the game tomorrow at least arguably is. Now, that being said, it doesn't seem like Garry finds this sort of "creative use of game mechanics" objectionable, so more than likely the clipping items through other items to achieve a desired result (be it a ladder into the heavens or a suicide base) isn't likely to be patched out. Or, if it is, it won't be for quite some time.
On a totally separate side note on the debate, the one thing I do like about suicide bases is you only need like 2-5 metal doors, depending how big you make it, but think about this for a minute. All that metal that you would be spending on doors in a normal base can now go towards crafting guns and research kits. You are much more effective as you have so much more metal at your disposal. So when you think about it, even tho I have my gripes with them as they take advantage of a mechanic in the game, they are very effective in resource usage and prevent general raiding/greifing. I would still like to see a Y axis check on the storage box to fix some of these issues, but I'm sure the dev's will address in due time.
[QUOTE=Grangoko;44204023]I had a suicide house once, made it unraidable and higher as shit, the official server where I had it was lagging as shit for three days so the only solution the devs think of was rolling back, my house went back to a vulnerable state so I got raided, no problem, I took my house back with some effort and then a hacker came by destroying the boxes and the sleeping bags of everybody at south of the map with some kind of huge deathly area. My suicide house was then unreachable so I stopped playing cause I didn´t want to see all my work to decay floor by floor to the ground. Ofc no role backs that time cause you know, official servers are hell. I don´t understand why you guys copy that youtube suicide house, no idea why you need those tranfer boxes at the top of piles. My version of a sucide house needs a mountain with a rock in a high place that you can reach by climbing, you get to the top of the rock, and then you jump to the house and break your fucking life against a two level high ceiling which is the entrance to the house, then you spawn inside, go outside and take the stuff from the backpack, easy. I don´t have 400 hours in this game cause it is full of hackers and bugs and I´m waiting for it to be fixed (at least the hacking) but suicide houses are not something that breaks the spirit of the game (whatever that spirit is, something that not even the devs got completely figured out but you guys love to speak about it like you are all experts) cause unraidable houses are one of the most usual objetives of the players, I dont know about you but I dont make houses for them to be raidable. I read a post here by a guy saying that he dont understand why people want unraidable houses, I love to know where your houses are man I guess you dont even have doors, farm free for me (I think that you are just a rat who wants unraidable house to be impossible in order for you to raid free cause I can´t imagine that you are really being serious about that but who knows). An unraidable house was my first goal in this game and when finished it will be again, farm for fun? I don´t think so. I farm to get a house in which I can be safe, in order to be harder to be killed by other players. If that is not the point of the game I guess the point is to build a raidable house, raid and farm until you are raided, lose everything, build another house and repeat the loop until you hate the game. If that is the case I have lost money.[/QUOTE] I had several "raidable" bases on the same server as the OP, guess what, I was raided only once before I got it built up. Once I got extra resources I added on, made fake loot rooms, and several bases in an area so that anybody who thought to raid me had to choose wisely and would need a lot of C4 to do any real damage. Actual clever building and splitting up your loot to several locations is what most people would consider the "spirit of the game". Not googling the easiest way to skip having to worry about any thought to base design and be safe in throwing all your loot into 1 room with 12+ crates while you get to "save resources" and build up enough C4 to blow through any legit base out there. Rustypipe's idea of the spike wall thing sounds like it may work, but couldn't one argue that even that is "dumb" as the OP considers barricading up pillars? Using a base defense item hanging off a pillar and somehow holding up to your weight on the end of it to C4 a door shouldn't be necessary IMO, but if that works then I could've just as easily done that. I guess I'm just "using game mechanics and saving resources" by using a crate jump that has been around forever and still not patched. If you can youtube your "creativity" so can I BateMaster :) End result being that I stole your shit and you're a sourpuss about it. I only wish we could've settled this in game with some fun battles but instead the server admin wedged his head so far up his ass he decided to ban both of our groups entirely for dumb shit and now that server is DEAD while they pay for 250 slots. Jokes on them in the end.
[QUOTE=chicken-;44204710]I had several "raidable" bases on the same server as the OP, guess what, I was raided only once before I got it built up. Once I got extra resources I added on, made fake loot rooms, and several bases in an area so that anybody who thought to raid me had to choose wisely and would need a lot of C4 to do any real damage. Actual clever building and splitting up your loot to several locations is what most people would consider the "spirit of the game". Not googling the easiest way to skip having to worry about any thought to base design and be safe in throwing all your loot into 1 room with 12+ crates while you get to "save resources" and build up enough C4 to blow through any legit base out there. Rustypipe's idea of the spike wall thing sounds like it may work, but couldn't one argue that even that is "dumb" as the OP considers barricading up pillars? Using a base defense item hanging off a pillar and somehow holding up to your weight on the end of it to C4 a door shouldn't be necessary IMO, but if that works then I could've just as easily done that. I guess I'm just "using game mechanics and saving resources" by using a crate jump that has been around forever and still not patched. If you can youtube your "creativity" so can I BateMaster :) End result being that I stole your shit and you're a sourpuss about it. I only wish we could've settled this in game with some fun battles but instead the server admin wedged his head so far up his ass he decided to ban both of our groups entirely for dumb shit and now that server is DEAD while they pay for 250 slots. Jokes on them in the end.[/QUOTE] Oh don't get me wrong, my way of getting into these bases is "abusing the mechanics" as some would say as it does require putting a barricade on top of a pillar and then attaching a spiked wall to a fully finished pillar. However it does get you to the door. With the recent update with durability, walking on the spiked wall does a good number on your armor, just FYI :P
[QUOTE=chicken-;44204710]I had several "raidable" bases on the same server as the OP, guess what, I was raided only once before I got it built up. Once I got extra resources I added on, made fake loot rooms, and several bases in an area so that anybody who thought to raid me had to choose wisely and would need a lot of C4 to do any real damage. Actual clever building and splitting up your loot to several locations is what most people would consider the "spirit of the game". Not googling the easiest way to skip having to worry about any thought to base design and be safe in throwing all your loot into 1 room with 12+ crates while you get to "save resources" and build up enough C4 to blow through any legit base out there.[/QUOTE] It seems that you are a very agressive internet user always looking for being right amongst the others no matter what, which is pretty disgusting for me cause that is not the point of comunication. It also seems that you used quotes on the word raidable in order to make my arguments look foolish so now I need to explain what raidable means. A "raidable" house, in the way I used it in the past post, is a house that can be raid, nothing more, I am not saying that suicide houses are not raidable, you raided that suicide house so you prove that it was "raidable". Your ways and ideas on how to protect your stuff are good but welcome to an open game, there is more ideas than hiding stuff at secundary bases and building fake rooms. Suicide house are an alternative as big confusing maces are another, you are saying your idea is better but that is just your opinion so please stop teaching me your spirit of the game cause there is not such a thing. And yes when I started the game and built my first and noobie house I got raided again and again so I went online looking for ideas for a house and the best I found was "a house that you need to die to enter" so I made my own version of it cause that one wasn´t for me. Do you think your ideas are more original than a suicide house? Believe that lie if you are happy with it but you are not the first. My version of a suicide house wasn´t an actual clever design because the original idea wasn´t mine? Same for you then. By the way, suicide house are not as easy to build as you say, there is some searching for the right spot, a lot of farming and some thinking involve same as any other house. Talking about reality, suicide house are completely unreal (not unethical at all) and they are the direct consequence of having a spawn point made by the players which is something completely unrealistic. Being able to destroy pilars and ceilings (which mean almost changing all the physics in the game) is one way to defeat suicide house but the real problem is the way death works in the game. My opinion about it is that this is a game and that means we can take some relief from reality and that will always end in players taking advantage on the way the digital world works and that is what chicken and BateMaster did in their own ways. The only difference is that sleeping bags are an unrealistic feature much harder to erase (cause it will make the game even more annoying and slow than it is) than an unrealistic jump from a box-trampoline.
Using suicide bases is abusing game mechanics. Saying it is legit is stupid. It's like saying "durp I haz creative base design, they let you build in rock, obviously intended game mechanic, totally legit". The "game mechanic" would be that you can build in rocks. The "supar legit game mechanic" for suicide bases is how you can teleport into an inaccessible area. Also, if it's so legit, why do servers ban it? :v:
Fact: Currently the suiciding to get to a sleeping bag is not an exploitation of the game. Fact: Using a mechanic to jump abnormaly high is an exploitation of the game mechanics by using a game bug. Opinion: Large boxes and other containers should be fixed so that access through walls/doors not be available. Opinion: Other "clipping" issues should be fixed so that stuctures cannot be created into other structures. Opinion: (As the game mechanics are right now) The 3 story "SUICIDE BASE" with 2 layers of pillars and roof is not a game exploitation. A "SUICIDE BASE" as a game mechanic should probably be discouraged in some way by changing game mechanics in the future. It doesn't seem to go with the theme of Rust. The suicide command should be a unstuck type command, not a mechanic for helping your game. Base raiding is a part of the game and no one should be immune to this part of the game. Opinion:
[QUOTE=Grangoko;44205380]It seems that you are a very agressive internet user always looking for being right amongst the others no matter what, which is pretty disgusting for me cause that is not the point of comunication. It also seems that you used quotes on the word raidable in order to make my arguments look foolish so now I need to explain what raidable means. A "raidable" house, in the way I used it in the past post, is a house that can be raidable, nothing more, I am not saying that suicide houses are not raidable, you raided that suicide house so you prove that it was "raidable". Your ways and ideas on how to protect your stuff are good but welcome to an open game, there is more ideas than hiding stuff at secundary bases and building fake rooms. Suicide house are an alternative as big confusing maces are another, you are saying your idea is better but that is just your opinion so please stop teaching me your spirit of the game cause there is not such a thing. And yes when I started the game and built my first and noobie house I got raided again and again so I went online looking for ideas for a house and the best I found was "a house that you need to die to enter" so I made my own version of it cause that one wasn´t for me. Do you think your ideas are more original than a suicide house? Believe that lie if you are happy with it but you are not the first. My version of a suicide house wasn´t an actual clever design because the original idea wasn´t mine? Same for you then. By the way, suicide house are not as easy to build as you say, there is some searching for the right spot, a lot of farming and some thinking involve same as any other house. Talking about reality, suicide house are completely unreal (not unethical at all) and they are the direct consequence of having a spawn point made by the players which is something completely unrealistic. Being able to destroy pilars and ceilings (which mean almost changing all the physics in the game) is one way to defeat suicide house but the real problem is the way death works in the game. My opinion about it is that this is a game and that means we can take some relief from reality and that will always end in players taking advantage on the way the digital world works and that is what chicken and BateMaster did in their own ways. The only difference is that sleeping bags are an unrealistic feature much harder to erase (cause it will make the game even more annoying and slow than it is) than an unrealistic jump from a box-trampoline.[/QUOTE] Never said mine was "better", just that I built my structures on my own without googling how and in the end, not abusing something that most can agree was not an intended function of the sleeping bag (accessing areas that are otherwise inaccessible by normal means). Nobody can be "Right or Wrong" in this argument until Garry stops working on pixelated penises and actually does something about these annoyances. I shouldn't have to stoop to the level of using exploits to counter exploits and be put in the hands of server admins who have their head so far up their ass that they can't see it for what it is, counter-exploiting an exploiter. Whether it be using spiked walls, barricades on pillars or super jumps off of crates, I'm called a hacker by the OP because he doesn't know how the bug works while thinking his shit don't stink while abusing other things in the game because he don't want to give anybody a chance to raid his base in any legit fashion. The theme here is "it's an alpha, anything goes until it's fixed", or people picking and choosing which exploits they think are OK. I don't like using any of them, this is the first time I've ever done it and even recorded it for the admins cuz I knew this baby bitch OP would cry hacks while thinking his shit don't stink abusing other things in the game. Anyway hopefully in the end Garry or somebody who MATTERS will see the huge shitstorm this thread has caused and decide to actually do something about it. According to one guy that knows unity, the barricade/pillar exploit could be solved by a mere checkbox on the item i their editor, I don't know if that's true but it seems like it shouldn't take that long to fix. Crate super jumping has been around forever, and the distance in which you can interact with things certainly shouldn't be that hard to change. Do something about the few little things that cause huge shitstorms on every server and once and for all stop making server admins police this stuff every day. You give us second rate server companies that charge more than the game costs per month just to host inferior servers compared to other much more trusted GSPs and then pile on headaches like this for admins and players to argue about instead of spending their time on more constructive criticism and ideas. [editline]11th March 2014[/editline] [QUOTE=dyst07;44205996]Fact: Currently the suiciding to get to a sleeping bag is not an exploitation of the game. [/QUOTE] Unless you're stance is that the game designers intended sleeping bags to give players access to areas that otherwise can't be accessed, then it is absolutely an exploit.
Its just a smart use of mechanics. Im sorry but this is rust and the only goal is to survive, and using everything you can to do so. The game is not meant to be a fair team deathmatch its meant to reward clever players and even if that is looking up smart building designs. People exploit sleeping bags in far greater ways. Tping around the map is built in with the sleeping bag idea. If garry nerfs it I will respect his decision and ultimately continue playing an alpha. No one knows what the devs want but everything involved in the suicide houses the devs at one point decided was a good addition and all of them together may form an unintended consequence. Each and every aspect of a clean suicide house was approved by the developers.
[QUOTE=Totals;44209831]Its just a smart use of mechanics. Im sorry but this is rust and the only goal is to survive, and using everything you can to do so. The game is not meant to be a fair team deathmatch its meant to reward clever players and even if that is looking up smart building designs. People exploit sleeping bags in far greater ways. Tping around the map is built in with the sleeping bag idea. If garry nerfs it I will respect his decision and ultimately continue playing an alpha. No one knows what the devs want but everything involved in the suicide houses the devs at one point decided was a good addition and all of them together may form an unintended consequence. Each and every aspect of a clean suicide house was approved by the developers.[/QUOTE] Is there a post where they approve it? How about building inside a rock and crate super jumps that they've neglected to do anything about, do we assume that's fair game as well?
[QUOTE=chicken-;44209996]Is there a post where they approve it? How about building inside a rock and crate super jumps that they've neglected to do anything about, do we assume that's fair game as well?[/QUOTE] Idk do you think any part of that they intentionally added? I think they added sleeping bags but ill tweet garry to make sure. Pillars not taking damage ill tweet him about that also. Typing suicide in the rcon ill ask him about that as well. The distance you can access a crate ill ask him about that also. Maybe the sleeping bag is a deep hack the infiltrated the company.
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