• [MOD] RustEssentials
    1,862 replies, posted
[QUOTE=Subtle_Shadow;43810749]I noticed that limited sleepers is turned on while playing my server. How would i go about to turn that off? also Can you add a /SetRank command To change Server admin/moderators in game?[/QUOTE] I will, but not in time for the next update (I think). Mack, Rust caught me at a bad time. I'm currently in the middle of a huge bug fix and feature update, so I'm working double time trying to do everything at once right now.
[QUOTE=mistad;43813303]I will, but not in time for the next update (I think). Mack, Rust caught me at a bad time. I'm currently in the middle of a huge bug fix and feature update, so I'm working double time trying to do everything at once right now.[/QUOTE] I know, u mentioned u were going to have an update out soon. Too bad Garry won't give the lead mods (rust++, essentials, Oxide) a heads up before releasing a patch..... I shall find him, and bitch slap him
Not trying to be a dick, or rush anything, just pondering if there's any idea when this would be up? Hard running a server when you get spoiled by amazing mods like this. :-O
yeaaaah buddy. we'll be waiting patiently for your excellence
Don't install the Managed files and rebake the maindata, you will get it to work partially. Door share won't work but the admin commands still work save the remove feature.
Not having this mod is making me cry. :-(
[QUOTE=Mack7n;43818623]Not having this mod is making me cry. :-([/QUOTE] you just switched over too didnt you? Im waiting for them to fix it too, will be a bit. hopefully not lots of bits
yes, from Oxide (which crashes every other command) I had Essentials for 2 days, and loved it. Now i'm lost, using Oxide again, and having to log/relog every 5minutes to do anything.
[QUOTE=Mack7n;43818923]yes, from Oxide (which crashes every other command) I had Essentials for 2 days, and loved it. Now i'm lost, using Oxide again, and having to log/relog every 5minutes to do anything.[/QUOTE] I'm in Mack's boat. I really enjoy the stability of Essentials.This is a nice compromise btwn Oxide and Rust++. I was JUST ABOUT to start re-living my Oxide config nightmare, but I thought I'd check here first. Rust++ was easy to get going and seemingly stable, but it just doesn't cut the mustard at the moment. Is there an emoticon for chomping at the bit? SUPERLOVE
[QUOTE=Mack7n;43818923]yes, from Oxide (which crashes every other command) I had Essentials for 2 days, and loved it. Now i'm lost, using Oxide again, and having to log/relog every 5minutes to do anything.[/QUOTE] I would just wait for essentials to be patched...shouldnt be long.
Flying zebras
[QUOTE=ebass777;43819499]The new patch for Essentials should be out tomorrow. The new features are pretty sweet, iv tested them with MistaD.[/QUOTE] Tell him I'll throw him a digital reach around if he lets me have it tonight. Oxide is busted..... memory leaks to hell and back right now, crashing the server non stop. And using Rust++ after having Oxide, is like going from a Lambo, to a rusted bicycle w/o the front wheel. Can't take it.
[QUOTE=Mack7n;43819564]Tell him I'll throw him a digital reach around if he lets me have it tonight. Oxide is busted..... memory leaks to hell and back right now, crashing the server non stop. And using Rust++ after having Oxide, is like going from a Lambo, to a rusted bicycle w/o the front wheel. Can't take it.[/QUOTE] Never said I was part of the dev team, just that Iv tried the patch. It being out tomorrow is pure speculation. But I'm sure you can still give a reach around.
Ive got an idea for factions. If this isn't already. Ive looked and cant seem to find the option. But an option to turn off friendly protection for factions would be really nice. I want to use the faction feature but I enjoy having friendly fire on.
[QUOTE=Mack7n;43819564]Tell him I'll throw him a digital reach around if he lets me have it tonight. Oxide is busted..... memory leaks to hell and back right now, crashing the server non stop. And using Rust++ after having Oxide, is like going from a Lambo, to a rusted bicycle w/o the front wheel. Can't take it.[/QUOTE] That's really kind of you.
[QUOTE=EquiFox17;43822491]That's really kind of you.[/QUOTE] lol
[QUOTE=EquiFox17;43822491]That's really kind of you.[/QUOTE] Until you get Magma out, it's very very limited. :-( Rust++ Is like an iPhone, it works amazing and very smooth, but limited on what you can do. Essentials = Windows phone. More options than an iPhone, but not quite as popular. Oxide = Android. TONS of options, but, things unstable as shit, and too many people have their fingers into it, so it doesn't work 1/2 the time.
[QUOTE=Mack7n;43823814]Until you get Magma out, it's very very limited. :-( Rust++ Is like an iPhone, it works amazing and very smooth, but limited on what you can do. Essentials = Windows phone. More options than an iPhone, but not quite as popular. Oxide = Android. TONS of options, but, things unstable as shit, and too many people have their fingers into it, so it doesn't work 1/2 the time.[/QUOTE] I couldn't have said that better. I am looking forward to see what Magma presents us, untill then its Essentials for me
It's alright guys, at the end our goal is the same :) I don't hate you for it :D
Can we get a possible list of new additions to Essentials? So i may prepare myself
[QUOTE=EquiFox17;43824494]It's alright guys, at the end our goal is the same :) I don't hate you for it :D[/QUOTE] Don't get me wrong, I'm looking forward to the potential Magma has, and if it has the stability of R++, it's going to be amazing. But at the moment, more options are needed, and Essentials is the only mod at the moment that supplies that w/o crashing every other command. :-/
I have a request/suggestion for you... It would be cool if the join and leave messages, as well as the various death messages could be displayed without all the currently required variables in them. For example, the join message currently requires a username. I'd like to have it just say something like "Fresh meat has arrived..." instead of having to work the username into the message. Also, PvP kill or "murder" messages seem to require both usernames. It would be cool if I could have "USERNAME just got murdered right in the PART!" or something fun rather than needing the murderer username and/or part/weapon in the text. If all required variables are not present it just goes back to the default message or none at all. All that said, I love your mod. Can't wait to re-install it on my server when you finish updating for the latest patch!
[QUOTE=BadZombi;43826456]I have a request/suggestion for you... It would be cool if the join and leave messages, as well as the various death messages could be displayed without all the currently required variables in them. For example, the join message currently requires a username. I'd like to have it just say something like "Fresh meat has arrived..." instead of having to work the username into the message. Also, PvP kill or "murder" messages seem to require both usernames. It would be cool if I could have "USERNAME just got murdered right in the PART!" or something fun rather than needing the murderer username and/or part/weapon in the text. If all required variables are not present it just goes back to the default message or none at all. All that said, I love your mod. Can't wait to re-install it on my server when you finish updating for the latest patch![/QUOTE] You don't need those Variables... they're just optional. You can make it so it's exactly how you want it. I'd rather him not remove any options, but instead, keep adding them
[QUOTE=Mack7n;43826690]You don't need those Variables... they're just optional. You can make it so it's exactly how you want it. I'd rather him not remove any options, but instead, keep adding them[/QUOTE] When I have tried not using a username such as in the join message I get the default "So and so has joined..." Only when I put in the username does it take the custom input. I think the vars should stay as an option but not be required as they seem to be now. I'll try again after the patch I suppose.
You can turn that off in the configs. You don't need to have the entrance info on. [editline]7th February 2014[/editline] **cry** This wait seems like it's been days. :-(
[QUOTE=Mack7n;43826923]You can turn that off in the configs. You don't need to have the entrance info on.[/QUOTE] Maybe I'm not describing the situation right. Taking the join message as an example... I want a custom join message: "Fresh meat has arrived..." However if I have Join message on but don't use the USERNAME variable in the message, it shows the default message. Only if I add the username var to the message does it show the custom message. The idea being that I want folks to know 'someone' has joined... but not who it is. The same problem exists in murder messages. If I only use the murdered players name it shows the default. If I add more vars like murderer then it will display the custom message. [editline]7th February 2014[/editline] As seen here from Load.cs Victim and Killer are required. I'm just suggesting that they not be required. [CODE]if (Config.joinMessage.Contains("$USER$")) Vars.joinMessage = Vars.replaceQuotes(Config.joinMessage).Replace("\n", ""); else Vars.conLog.Error("Join Message does not contain $USER$! Defaulting to original...");[/CODE] and [CODE] if (Config.murderMessage.Contains("$VICTIM$") && Config.murderMessage.Contains("$KILLER$")) Vars.murderMessage = Vars.replaceQuotes(Config.murderMessage).Replace("\n", ""); else Vars.conLog.Error("Murder Message must contain both $VICTIM$ and $KILLER$! Defaulting to original...");[/CODE]
[QUOTE=BadZombi;43827167]Maybe I'm not describing the situation right. Taking the join message as an example... I want a custom join message: "Fresh meat has arrived..." However if I have Join message on but don't use the USERNAME variable in the message, it shows the default message. Only if I add the username var to the message does it show the custom message. The idea being that I want folks to know 'someone' has joined... but not who it is. The same problem exists in murder messages. If I only use the murdered players name it shows the default. If I add more vars like murderer then it will display the custom message. [editline]7th February 2014[/editline] As seen here from Load.cs Victim and Killer are required. I'm just suggesting that they not be required. [CODE]if (Config.joinMessage.Contains("$USER$")) Vars.joinMessage = Vars.replaceQuotes(Config.joinMessage).Replace("\n", ""); else Vars.conLog.Error("Join Message does not contain $USER$! Defaulting to original...");[/CODE] and [CODE] if (Config.murderMessage.Contains("$VICTIM$") && Config.murderMessage.Contains("$KILLER$")) Vars.murderMessage = Vars.replaceQuotes(Config.murderMessage).Replace("\n", ""); else Vars.conLog.Error("Murder Message must contain both $VICTIM$ and $KILLER$! Defaulting to original...");[/CODE][/QUOTE] Ahhh, I got what you mean now. I haven't dug that deep into it to know exactly how it all works. Coming from oxide, there was a ton of variables that you could adjust, just never really messed with them that much on Essentials.
I guess while I'm at it... Another cool feature would be some sort of macro list for admins. It would be neat to have a file where we could define our own macros for things like TP to certain locations and whatnot. So entering "/mac tpbigrad" in chat would execute "/tppos xxx xxx xxx" for example and would teleport the admin to the specified location. and could be defined in a file like: tpbigrad = "/tppos xxx xxx xxx" or somesuch. Would be great for canned admin responses, server notices and all kinds of other things. I wrote my own solution to this using autohotkey but having it built in to the mod would just rock.
[QUOTE=BadZombi;43826456]I have a request/suggestion for you... It would be cool if the join and leave messages, as well as the various death messages could be displayed without all the currently required variables in them. For example, the join message currently requires a username. I'd like to have it just say something like "Fresh meat has arrived..." instead of having to work the username into the message. Also, PvP kill or "murder" messages seem to require both usernames. It would be cool if I could have "USERNAME just got murdered right in the PART!" or something fun rather than needing the murderer username and/or part/weapon in the text. If all required variables are not present it just goes back to the default message or none at all. All that said, I love your mod. Can't wait to re-install it on my server when you finish updating for the latest patch![/QUOTE] Huh. Why didn't I think of that. Already, changing that now. [editline]7th February 2014[/editline] [QUOTE=BadZombi;43827978]I guess while I'm at it... Another cool feature would be some sort of macro list for admins. It would be neat to have a file where we could define our own macros for things like TP to certain locations and whatnot. So entering "/mac tpbigrad" in chat would execute "/tppos xxx xxx xxx" for example and would teleport the admin to the specified location. and could be defined in a file like: tpbigrad = "/tppos xxx xxx xxx" or somesuch. Would be great for canned admin responses, server notices and all kinds of other things. I wrote my own solution to this using autohotkey but having it built in to the mod would just rock.[/QUOTE] Macro commands... I would have to think it over. But if you want a /warp command, I'll add that in time.
[QUOTE=mistad;43828715]Huh. Why didn't I think of that. Already, changing that now. [editline]7th February 2014[/editline] Macro commands... I would have to think it over. But if you want a /warp command, I'll add that in time.[/QUOTE] Hey, less adding stuff, more getting this out. :-) I'm dying here!
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