• [MOD] RustEssentials
    1,862 replies, posted
[quote] [b]1.5.2[/b]: - Fixed a major bug with players with illegal characters. - Fixed the NullReferenceException bug. [b]1.5.1[/b]: - Fixed a typo (or whatever it's called :]) in /f help for safezones and warzones. - Fixed the sleeper bug. It was urgent. [/quote] Last release of the day, I swear. I have the ability to block researching some items with blueprints working (no it is not implemented in this version). Crafting controller soon to come.
[QUOTE=mistad;43850635]Last release of the day, I swear. I have the ability to block researching some items with blueprints working (no it is not implemented in this version). Crafting controller soon to come.[/QUOTE] Thanks for quick fixes, il test them tomorrow :D incase i find some bug again :wink: [B]Edit:[/B] Couldn't resist so i tested the update, and it seems to work now :)
[QUOTE=mistad;43850635]Last release of the day, I swear. I have the ability to block researching some items with blueprints working (no it is not implemented in this version). Crafting controller soon to come.[/QUOTE] Awesome man. Can I just re upload my latest config files going from 1.5.1 to 1.5.2? Or do I need to edit them manually? i.e. were there changes to the config structures or are they still compatible?
[QUOTE=BadZombi;43851040]Awesome man. Can I just re upload my latest config files going from 1.5.1 to 1.5.2? Or do I need to edit them manually? i.e. were there changes to the config structures or are they still compatible?[/QUOTE] FPS is still on 1.5, ugh
HFB: Server is up, with basically default settings.... server only stays up for about 5minutes, then crashes. No one can write in chat anymore, nor connect. :-( Having some crazy issues with HFB Servers and this mod. I have reinstalled/wiped 3 times now, and all 3 times, once it's all set up, game starts. Playing is smooth at first, and then literally about 5minutes into server being up, it crashes..... I've got 70 angry people at me right now and can't figure out the issue. Didn't have this issue with Oxide/RPP, only Essentials. :-(
Something seems to be referencing the wrong version on HFB... [CODE]FileNotFoundException: Could not load file or assembly 'RustEssentials, Version=1.5.1.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.[/CODE] over and over again in console. This only started happening after doing the latest steam update tonight.
I've got an HFB server and it just crashes when I install the mod.
can u add k:d ratio stats plz?
A leaderboard is soon to come.
mistad, any way to get ahold of the HFB guys? We can't use your mod on their servers. :-(
[QUOTE=ewok_vn;43852521]I've got an HFB server and it just crashes when I install the mod.[/QUOTE] [QUOTE=Mack7n;43853603]mistad, any way to get ahold of the HFB guys? We can't use your mod on their servers. :-([/QUOTE] Please make sure to run the "Steam Update" on the control panel before install the mod update. If you do this it will work correctly. To install the newest version: Uninstall it from the "Mods" section and install it once again. This will grab the latest version.
[QUOTE=Pwnoz0r;43853757]Please make sure to run the "Steam Update" on the control panel before install the mod update. If you do this it will work correctly. To install the newest version: Uninstall it from the "Mods" section and install it once again. This will grab the latest version.[/QUOTE] That's what I did... as er HFB email instructions... I could run everything before and cant now. I don't think its a one-size-fits-all type fix
[QUOTE=Pwnoz0r;43853757]Please make sure to run the "Steam Update" on the control panel before install the mod update. If you do this it will work correctly. To install the newest version: Uninstall it from the "Mods" section and install it once again. This will grab the latest version.[/QUOTE] I have done this 4 times now, and each result ending the same. Also, Oxide has a new update to fix their memory leaks that came out around 4pm EST, and still isn't applied. It'll help with the people having those issues.
[QUOTE=BadZombi;43853784]That's what I did... as er HFB email instructions... I could run everything before and cant now. I don't think its a one-size-fits-all type fix[/QUOTE] PM me your Game Control Panel username.
[QUOTE=Pwnoz0r;43854066]PM me your Game Control Panel username.[/QUOTE] I messaged you mine also. We're having the exact same problem. I've done the uninstall, steam update, re-install of Leather & Essentials. Game started up, ran for about 5minutes, then crashes. Said something in my console read/write? [editline]9th February 2014[/editline] OK, I've figured the issue we are having. Everything is running fine, but the second I do a /reload command, the game crashes. I then get a red error in my console about a read/write error. So all cfg's have to be done prior to server boot, and then cannot be changed, unless server is restarted. Been up for 10minutes now (longest since Essentials came out) without a hiccup. [editline]9th February 2014[/editline] Scratch that. As I went back into game after writing this, the game crashed on me. :-/ Another read/write error. UGH!
Can you send me the essentials log in a PM?
I sent you the last part of both Logs. There's a max of 5,000 characters, so I could only send sections. If you feel comfortable sending me an e-mail address, I can mail you all the logs so you can see them. I don't really see much in them that looks strange. They are giving me a read/write error. And when the server crashes, it's strange. you can still continue to play, but chat doesn't work, and farming animals don't fall down, they stand up dead, and all kinds of strange things. BUT when the server is reset from Console, if someone pulled stuff out of their Box's, it's doubled up into their inventory. Never quite seen a crash like this before, and makes no sense. I went back to RPP for now, and have been up for over 45minutes, and there's no issue. So there's something wrong with HFB between Leather Loader and Essentials. :-(
using the {/save} in my 1 hourly MOTD made it crash every hour.
[QUOTE=Willehnz;43854921]using the {/save} in my 1 hourly MOTD made it crash every hour.[/QUOTE] There's some bug with the Read/Write. :-/ Only thing I can think is Leather Loader is outdated.
[QUOTE=mistad;43854625]Can you send me the essentials log in a PM?[/QUOTE] I don't think my logs are showing anything. Both the RE log and the server console log look 'normal' and just show things loading. It seems like it stops writing before the crazy dump to console. Deactivating the HFB install of RE makes everything run smooth. I'm running leather and limited sleeper and that seems ok.
having problems with Streamline Servers Australia too....
HFB Servers are definitely not running Essentials correctly; crashing continuously. Tells me that its loading RE 1.5.1, when the update version is 1.5.2. I cant even run Steam Update on my server anymore. I submitted a ticket to HFB about it, and awaiting response.
SUGGESTIONS: 1. Ownership Remover, something like the Oxide plugin, which the owner can remove objects easily, and perhaps if not too much, could work like Door Share, we could give a permission to someone to remove things as well. 2. Multiple language support, I am not sure if its too early for this, but I would appreciate making a Portuguese translation for the plugin. 3. Being able to remove the Admin tags from joining messages, so admins could connect anonymously.
[QUOTE=SkinNiner;43855669]SUGGESTIONS: 3. Being able to remove the Admin tags from joining messages, so admins could connect anonymously.[/QUOTE] This is already in the configuration. config.ini removeprefix=true
getting a bug where players names are listed 3 times in player list
So it looks like HFB did some stuff with leatherloader... also fixed the 1.5.2 install and it all seems to work now. The one odd thing is that the Join MOTD message still says 1.5.1 I assume that's just a mistake and not the wrong file on HFB servers. Either way, everything seems great. Thanks for all the hard work guys.
im having the crash and desync and no one being able to connect bug on streamline atm. fresh install etc. happens randomly cant pin point as to why. help please <3
Hi, what is exactly the safe / war zones ?
[QUOTE=Willehnz;43830831]looks like streamline just forced wipes too[/QUOTE] Yup they did, and was also tired of keeping the various plugins for Oxide up to date. I liked Rust++ but lacked a lot of options... so switched to Rust Essentials and I'm loving it so far! [editline]11th February 2014[/editline] Could someone give me hand with this. I'm trying to setup warp but it doesn't seem to work. I may have changed a setting somewhere which has turned it off. I did manage to get it working for a few moments but then when I added another 'warp' location it stopped and I since havn't gotten it to work. This is my warp.ini content: [code] # This is the warps file. Warp locations should be named and assigned here. # Please note that the # symbol resembles a comment and should not be used when configuring. # # Warps are 3 point vectors (x, y, and z) with an assigned name. # By adding them here, you will be able to type /warp *name* to teleport to that vector. # Warps are permission bound and can be attached to either rank prefixes or UIDs. # Warps that are attached to a rank will be inherited by ranks of higher authority unless inheritWarps in the config is fals. # Example of a warp bound to Owners: [Village.O] (4986.2, 410.6, 5001.6) # # Example of a warp bound to default users: [Spawn] (4986.2, 410.6, 5001.6) # # Example of a warp bound to a user: [Skybase.76569811000000000] (4986.2, 410.6, 5001.6) [/code] I am the owner and have added my UID under [owner] in ranks.ini and this is some of my config.ini [code] [Whitelist] # Enable whitelist upon server startup enableWhitelist=false # Use the MySQL settings defined below for whitelisting - BROKEN useMySQL=false # Use the Steam Group specified as the whitelist useSteamGroup=false steamGroupName= # Auto refresh the whitelist every time the interval elapses autoRefresh=true # Auto refresh interval in seconds refreshInterval=10 # Instead of using whitelist as itself, users in whitelist will become [Members] useAsMembers=false # The message that is sent to unwhitelisted users upon /whitelist kick whitelistKickCMD=Whitelist was enabled and you were not whitelisted. # The message that is sent to unwhitelisted users upon join whitelistKickJoin=You are not whitelisted! # The message that is sent to sender upon /whitelist check IF whitelisted whitelistCheckGood=You are whitelisted! # The message that is sent to sender upon /whitelist check IF NOT whitelisted whitelistCheckBad=You are not whitelisted! [Messages] # Name that the plugin bot will use to PM and chat with (Default Essentials) botName=Rust # Join message that is displayed to all when a user joins (Default "Player $USER$ has joined.") joinMessage=Welcome $USER$... # Enables or disables the display of join messages enableJoin=true # Leave message that is displayed to all when a user leaves (Default "Player $USER$ has left.") leaveMessage=Player $USER$ has left. # Enables or disables the display of leave messages enableLeave=true # Suicide message that is displayed to all when a user commits suicide (Tags: $VICTIM$) suicideMessage=$VICTIM$ killed himself. # Enables or disables the display of suicide messages enableSuicide=true # Murder message that is displayed to all when a user is murdered by another user (Tags: $VICTIM$, $KILLER$, $WEAPON$, $PART$, $DISTANCE$) murderMessage=$KILLER$ [$WEAPON$ ($PART$)] $VICTIM$ # Murder message that is displayed to all when a user is murdered by another user with an unknown cause (Tags: $VICTIM$, $KILLER$) murderMessageUnknown=$KILLER$ killed $VICTIM$. # Enables or disables the display of murder messages enableMurder=true # Murder message that is displayed to all when a user is killed by a mob (Tags: $VICTIM$, $KILLER$) deathMessage=$VICTIM$ was mauled by a $KILLER$. # Enables or disables the display of death messages enableDeath=true # Enables/Disables the display of "Unknown Command" when an unrecognized command is typed unknownCommand=true # Enables/Disables the display of [PM to] and [PM from] in front of the user's name. If false, it will display before the message nextToName=true # Toggles the display of a user's rank prefix removePrefix=false [Movement] # Enables or Disables teleport requesting. teleportRequest=true # Sets the delay for between the acceptance of a teleport request and the actual teleport. Default 10 seconds. requestDelay=10 # Sets the delay for between the /warp and the actual warp. Default 10 seconds. warpDelay=10 # Type of cooldown that will be used after a person uses a teleport request. 0 = No cooldown. # 1 = If you send a request to a player and it is accepted, you cannot tpa to him until the cooldown finishes. # 2 = If you send a request to any player and it is accepted, you cannot tpa at all until the cooldown finishes. requestCooldownType=2 # Sets the cooldown (in (m)inutes or (s)econds) for teleport requests (if cooldown type is not 0). Default 15m. requestCooldown=15m # If true, players will not be able to warp or use tpa. denyRequestWarzone=false [Inheritance] # If true, users will inherit their assigned commands plus the ones useable by those of lower ranks. inheritCommands=true # If true, users will inherit their assigned kits plus the ones useable by those of lower ranks. inheritKits=true # If true, users will inherit their assigned warps plus the ones useable by those of lower ranks. inheritWarps=true [/code] Is there a setting im setting wrong which has disabled this? [editline]11th February 2014[/editline] [QUOTE=Nervous;43856867]Hi, what is exactly the safe / war zones ?[/QUOTE] You mark and area with four corners and you set it as a safezone or a warzone like so: Go to corner number 1, type [B]/f safezone 1[/B] go to corner number 2, type [B]/f safezone 2[/B] ... corner 3, type [B]/f safezone 3[/B] ... corner 4, type [B]/f safezone 4[/B] Then you type [B]/f safezone set[/B] Now you have a zone where players who are in it, can't be harmed. They can't shoot out either. If you want to remove a zone, you go to that zone and be inside it, then [B]/f safezone clear[/B] Warzone is setup the same way except its [B]/f warzone 1[/B] .... SafeZone = PvE - players are safe inside WarZone = PvP - anyone can be harmed
2 Questions - 1st: My Game Hoster does not allow to upload any .dll data does the Mod works without them? 2nd: Are they any Options with Rust Essentials for Loot Table editing?
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