• [MOD] RustEssentials
    1,862 replies, posted
Hey, I was wondering if there is any way to set the crafting Timescale or building decay with Rust Essentials, I love the pluggin, but currently I dont have a way to turn off decay or change the crafting timescale without going on the server and doing it through the console Edit: I was also wondering if there is any way that essentials could make cars work in Rust again, it would be pretty sweet if we could get working cars again.
[QUOTE=MrLiquidMetal;43924356]Hey, I was wondering if there is any way to set the crafting Timescale or building decay with Rust Essentials, I love the pluggin, but currently I dont have a way to turn off decay or change the crafting timescale without going on the server and doing it through the console Edit: I was also wondering if there is any way that essentials could make cars work in Rust again, it would be pretty sweet if we could get working cars again.[/QUOTE] set your crafting.timescale # in your server.cfg and it'll load every time.
Tell me how to use the commands in the MOTD. For example I want to at the entrance to the server in the middle of the screen was the phrase "Welcome" This commands / saypop, but how it should be written in the MOTD, that was the way I want?
Nice thanks for the update! You opened a ticket to HFB to have it uploaded? can't wait ! Also, i noticed a little something, it might be facepunch and not essential. But AI gets broken at one point, it stops attacking people, the only way to trigger an attack is to hit. it's like everyone get /hide. Sometime safezone stop broadcasting (but it remains there), and it seems to be timed with the AI going numb.
[QUOTE=50Dragons;43926172]Nice thanks for the update! You opened a ticket to HFB to have it uploaded? can't wait ! Also, i noticed a little something, it might be facepunch and not essential. But AI gets broken at one point, it stops attacking people, the only way to trigger an attack is to hit. it's like everyone get /hide. Sometime safezone stop broadcasting (but it remains there), and it seems to be timed with the AI going numb.[/QUOTE] I didn't notice the AI, but I did notice the zones stop reporting. I hadn't had a chance to test if they were still active before I saw an update. I haven't had time to install the update. Might it be fixed now or was this with 1.5.4, as well?
[QUOTE=rezin;43926401]I didn't notice the AI, but I did notice the zones stop reporting. I hadn't had a chance to test if they were still active before I saw an update. I haven't had time to install the update. Might it be fixed now or was this with 1.5.4, as well?[/QUOTE] I am still on 1.5.3, HFB hasnt updated yet. I'll wait for 1.5.4, see if it still persist, but logically it would, as the latest fix wasnt around AI behavior.
Just wondering if you are able to apply a fix that will allow the ability to use Chat stream in the rusty admin tool which is currently broken. I use both essentials and the rusty tool and both are great tools, but really need the chat stream feature to work so i can monitor chats and admin the server properly from work. any chance for a fix?
Rust Essentials has been updated to 1.5.4 for all clients in the Game Panel. You will need to re-install to apply the update.
[quote] [b]1.5.5[/b]: - Fixed a bug that caused the console to be spammed when some players came within "scent" range of hostile AI. - Fixed UID warps not working if both UID assigned and non-UID assigned warps exist. - Fixed boots disappearing after unvanishing. - Possibly fixed more of the NullReferenceExceptions? [/quote] There we go.
Updated 1.5.5 @ FPSplayers. Kind Regards Sean M General Manager FPSplayers.com
[QUOTE=mistad;43930546]There we go.[/QUOTE] beast. thanks.
[QUOTE=mistad;43930546]There we go.[/QUOTE] Great! Many Thanks
[url]http://imageshack.com/a/img827/8900/ousy.png[/url] Doesn't continue from here..! Help PLS.!
[QUOTE=basketms;43933422][url]http://imageshack.com/a/img827/8900/ousy.png[/url] Doesn't continue from here..! Help PLS.![/QUOTE] So you are using a cracked version.... And you wonder why it doesn't work?
I seem to have a problem, the /online and /players command seem to be inaccurate, gametracker, server console, and rust server list all show my server at 4/50, however the ingame commands show 12/50, and list 12 names. The plugin doesn't seem to realise when someone logs out to remove them from the list, restarting the server resets this however that would be rather impractical. Sleepers are on and it seems to be that /online and /players count players+sleepers.
After first start of server with Essentials there are no any config files in \rust_server_Data\mods\ at all. What should i do to configure essentials?
Best mod ever!!! Keep up the great work!!
mistad, (Version 1.5.4, Updating today) I noticed that when in a faction all friendly fire is off with the exception of Hunting Bows. I wasn't sure if this was intentional or not. Our clan actually thought this was a cool feature, as it forced us to use Bows and no guns during our arena testing. With that being said, I think it would be awesome to have a feature with bows only for warzones. Now of course, we want you to take the time you need to catch up on real life things. Post-it-note this one for later. ;-)
After /remove object misses the inventory, you can make it to appear there? And please add a ban on crafting And yet I somehow fails to register two people in the group admins ( I hope you can hear me, thanks)
[QUOTE=ZiDaNe1488;43935813]After /remove object misses the inventory, you can make it to appear there? And please add a ban on crafting And yet I somehow fails to register two people in the group admins ( I hope you can hear me, thanks)[/QUOTE] He's not progressing the plugin for a while. Just bug fixing. He's taking a break, as real life stuff has importance.
Need to figure out what's causing this new null reference error. It took me a few days to figure out the last one, server crashes about every 40min :(
Can anyone help me with this problem? [url]http://i.imgur.com/0N9JGbt.jpg[/url] Notice that the player [=AWOL=]Dragoneel1000 is logged in 5 times with the same name, I happen to know that user at the time was offline. Why is /players showing the list incorrectly? It is also showing as 15/50 players online, despite actually only being 3 users online.
reload still not working?
[QUOTE=Thurak126;43937650]Can anyone help me with this problem? [url]http://i.imgur.com/0N9JGbt.jpg[/url] Notice that the player [=AWOL=]Dragoneel1000 is logged in 5 times with the same name, I happen to know that user at the time was offline. Why is /players showing the list incorrectly? It is also showing as 15/50 players online, despite actually only being 3 users online.[/QUOTE] That is a 1.5.3 problem. Make sure you use 1.5.4 or 1.5.5, problem was fix with these updates.
On HFB, have Leather Loader, Drop Party, and Essentials installed. The server keeps going unresponsive after about 5minutes, and then crashes. Been doing it steadily...... Anyone else on HFB have this issue?
I am on HFB, with the exact same mods. I've found out that my server crashes when the 1hr MOTD gets broascasted. I've removed it, and it seems fine. You might want to look at your MOTD file, i am not 100% that MOTD makes it crash, but on my end it looks related.
Is there an option to turn on instacraft? I cant see it in the config.
Hi Essentials works fine for me except the teleporting... I cant teleport player to player... the command is executing but nothing happens
/warps still not working for me. Using the default warps.ini for now. I have only uncommented the [Village] section and restarted the server. [code] # This is the warps file. Warp locations should be named and assigned here. # Please note that the # symbol resembles a comment and should not be used when configuring. # # Warps are 3 point vectors (x, y, and z) with an assigned name. # By adding them here, you will be able to type /warp *name* to teleport to that vector. # Warps are permission bound and can be attached to either rank prefixes or UIDs. # Warps that are attached to a rank will be inherited by ranks of higher authority unless inheritWarps in the config is fals. # Example of a warp bound to Owners: [Village] (4986.2, 410.6, 5001.6) # # Example of a warp bound to default users: # [Spawn] # (4986.2, 410.6, 5001.6) # # Example of a warp bound to a user: # [Skybase.76569811000000000] # (4986.2, 410.6, 5001.6) [/code] Edit: I have updated to 1.5.5 Edit: ok, /warps is working for me now
Hi, im having a problem with essentials, the server is geting random restarts, the only log file i can found saying something ir wrong is this: has joined the game world. Avatar loaded. [INFO] SoiLaComaDreJa has joined the game world. Avatar loaded. [INFO] Player Dr. Famous disconnected. Data unloaded. [INFO] Dr. Famous has joined the game world. Avatar loaded. [ERROR] Player <SoiLa> LeonaSalvaje (76561198089108004) was kicked for: Illegal characters in name: <, > [INFO] Player <SoiLa> LeonaSalvaje disconnected. Data unloaded. [ERROR] System.NullReferenceException: Object reference not set to an instance of an object at #=qRMLBZ3x0t2lxzonCDm0Cfm2prwqhhrFrdWTAeD6z7q8=.#=qEn3_cPGbyIkLRMVXcuH6W21bTa3NolTHfaXFJ6kzhCU= (Double #=q56a_jc0QHQ3y6sZTJ06ekw==) [0x00000] in <filename unknown>:0 at #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=.#=qXdjiq556PAvWpGhfAJaK9g== (.#=q__0aJnzE_j5V$E$xqdkd8PUPKgwbochaYTDqzGbXfa0= #=qOJHILeGiPMvtULGUzTQkXA==, .#=qRMLBZ3x0t2lxzonCDm0Cfm2prwqhhrFrdWTAeD6z7q8= #=qI3IiXnnEFp5X$SO3OsUCzw==) [0x00000] in <filename unknown>:0 at #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=.#=qR0J21ps1M5$ESRwV4yT9h25Ie$ICzwFVR7Yk7CMIzbE= (.#=q__0aJnzE_j5V$E$xqdkd8PUPKgwbochaYTDqzGbXfa0= #=qncVlxIJUtNESQzfS6htZ$Q==) [0x00000] in <filename unknown>:0 at #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=.#=qB$jOcvRx0zTkZPDjNoapNg== (.#=q__0aJnzE_j5V$E$xqdkd8PUPKgwbochaYTDqzGbXfa0= #=qP5qJ$U_tEOpY6c77wk4ncg==) [0x00000] in <filename unknown>:0 at #=qjg$mq9k6hZwR1eaAS3eQ4dux$3oD_j8CRZte$f$nFV0=.#=qrDw4VB8R66IOZiN58EWBuw== (.#=q__0aJnzE_j5V$E$xqdkd8PUPKgwbochaYTDqzGbXfa0= #=qhM_7MqNxeopFcBrZ6TsQJA==) [0x00000] in <filename unknown>:0 at #=qZti1eKpmgEiH8RyJbFvrtbtjuOoTgnfxK4EfJn_O0Rw=.#=qOBe3GUvzzyE6thAUckFmlg== (uLink.NetworkViewBase #=qw4qYYHoWSGMmxHuY1vZWCg==) [0x00000] in <filename unknown>:0 at #=qSBVG6i3HoKQx$z3bwADYIgVX_kCktQP8JwBh1CI$O_8=.#=qoD_jMVHUNXx_nLce5D0$Ag== (UnityEngine.GameObject #=qMoku3tHL7nIE5BwrxQUN1g==) [0x00000] in <filename unknown>:0 at uLink.Network.Destroy (UnityEngine.GameObject gameObject) [0x00000] in <filename unknown>:0 at NetCull.ShutdownNetworkCullInfoAndDestroy (.NetworkCullInfo info, Boolean implicitDestroy, Boolean checkNull) [0x00000] in <filename unknown>:0 at NetCull.ReverseDestroyBackerList (System.Collections.Generic.Enumerator& enumerator) [0x00000] in <filename unknown>:0 at NetCull.ShutdownNetworkCullInfoAndDestroy (.NetworkCullInfo info, Boolean implicitDestroy, Boolean checkNull) [0x00000] in <filename unknown>:0 at NetCull.ShutdownNetworkCullInfoAndDestroy (.NetworkCullInfo info) [0x00000] in <filename unknown>:0 at NetCull.Destroy (UnityEngine.GameObject go) [0x00000] in <filename unknown>:0 at Character.DestroyCharacter (.Character character) [0x00000] in <filename unknown>:0 at ServerManagement.EraseCharactersForClient (.PlayerClient Client, Boolean HasUser, .NetUser User) [0x00000] in <filename unknown>:0 at RustEssentials.Util.Vars.OnUserDisconnected (NetworkPlayer player, .ConnectionAcceptor CA) [0x00000] in <filename unknown>:0 [ERROR] DO NOT IGNORE THE ERROR ABOVE. THESE THINGS SHOULD NOT BE FAILING. EVER. [INFO] Player SoiLaComaDreJa disconnected. Data unloaded.
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