• [MOD] RustEssentials
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[QUOTE=Agachak;44009703]Ok, so im new at this. Trying to make a /kit and when I try to edit the RustEssentials\Kits.ini file by adding [Starter] Stone Hatchet:1 Cooked Chicken Breast:5 to the blank page there I get an error saying - End of Stream encountered before parsing was completed. when i try to save. What am I doing wrong?[/QUOTE] This is something to do with your GSP, not Essentials. Sorry for long reply time. Busy with server today. :-/ I'll try to keep a little more on top of it.
[QUOTE=Mack7n;44010456]This is something to do with your GSP, not Essentials. Sorry for long reply time. Busy with server today. :-/ I'll try to keep a little more on top of it.[/QUOTE] Thanks Mack, for what it's worth I'm Using FPSplayers as my host
Hi, I have a Question. I used Oxide bevor but then changed because nothing work very well. I have a PvE Server but now Player can kill each other and I can´t find a way to disable it. I deaktivate it in my server.cfg (server.pvp false) but it do nothing. I don´t know if i over read the option but i can´t find it in the Essentials config´s. And I can´t find the solution in other posts. I also wipe the Server and Installed eveything new exept the world and inventory saves. I hope somebody can help me. Thx
[QUOTE=Bust3t;44010595]Hi, I have a Question. I used Oxide bevor but then changed because nothing work very well. I have a PvE Server but now Player can kill each other and I can´t find a way to disable it. I deaktivate it in my server.cfg (server.pvp false) but it do nothing. I don´t know if i over read the option but i can´t find it in the Essentials config´s. And I can´t find the solution in other posts. I also wipe the Server and Installed eveything new exept the world and inventory saves. I hope somebody can help me. Thx[/QUOTE] # Damage multiplier for when a user is attacked by a non-allied user outside his/her own faction. Default 1. neutralDamage=0 <----- change this setting to 0, and it should turn PvP off for you. (Stock is neutralDamage=1)
I am having a hard time using the Whitelist function. Am trying to whitelist the server to my steamgroup until I get it setup so that restarts can be done without affect others have used my steamgroup name the id # and even the steam ID using the finder none of which are putting my server in the whielist on the server boards any idea what I am doing wrong. When I've done /whitelist check on all 3 ex I am not whitelisted
Rust Essentials is better Rust++ When this 2 problems are solved. Essentials is the perfect Mod for Rust server [CODE]Rust Essentials] HS #1: System.NullReferenceException: Object reference not set to an instance of an object at RustEssentials.Util.Vars+<>c__DisplayClass1b8.<HostileScent>b__1b6 (.PlayerClient pc) [0x00000] in <filename unknown>:0 at System.Array.FindAll[PlayerClient] (.PlayerClient[] array, System.Predicate`1 match) [0x00000] in <filename unknown>:0 at RustEssentials.Util.Vars.HostileScent (.TakeDamage damage, .HostileWildlifeAI HWAI) [0x00000] in <filename unknown>:0 [/CODE] [IMG]http://i.imgur.com/MaaXIze.jpg[/IMG]
[QUOTE=OpieWorks;44011456]I am having a hard time using the Whitelist function. Am trying to whitelist the server to my steamgroup until I get it setup so that restarts can be done without affect others have used my steamgroup name the id # and even the steam ID using the finder none of which are putting my server in the whielist on the server boards any idea what I am doing wrong. When I've done /whitelist check on all 3 ex I am not whitelisted[/QUOTE] ...what? [editline]22nd February 2014[/editline] [QUOTE=Dsolation;44011595]Rust Essentials is better Rust++ When this 2 problems are solved. Essentials is the perfect Mod for Rust server [CODE]Rust Essentials] HS #1: System.NullReferenceException: Object reference not set to an instance of an object at RustEssentials.Util.Vars+<>c__DisplayClass1b8.<HostileScent>b__1b6 (.PlayerClient pc) [0x00000] in <filename unknown>:0 at System.Array.FindAll[PlayerClient] (.PlayerClient[] array, System.Predicate`1 match) [0x00000] in <filename unknown>:0 at RustEssentials.Util.Vars.HostileScent (.TakeDamage damage, .HostileWildlifeAI HWAI) [0x00000] in <filename unknown>:0 [/CODE] [IMG]http://i.imgur.com/MaaXIze.jpg[/IMG][/QUOTE] The first one was fixed, the second one maybe.
[QUOTE=Mack7n;44011768]...what? I am asking how do I use the whitelist function to only allow members of my steam group into the server? I have tried using the group name,the group # and even the ID from the steam ID finder and on all 3 when I do /whitelist check I am not whitelisted
[QUOTE=Mack7n;44010983]# Damage multiplier for when a user is attacked by a non-allied user outside his/her own faction. Default 1. neutralDamage=0 <----- change this setting to 0, and it should turn PvP off for you. (Stock is neutralDamage=1)[/QUOTE] Thanks for the reply. But I already set it to 0. Sometimes it works and everybody can shot each other and take no damage but often the players take damage. It´s a bit annoying when you think: I can´t hurt him, and then he is dead. Or he can´t hurt me and then I´m dead. Somebody get a Solution for than?
Just want to ask your forgiveness for the bad english. Dear developers Rust Essentials [B]1)[/B] to make that players are not registered whitelist could play just 2 minutes after they got kicked from the server. [B]2)[/B] You can make so that these commands were not available for players [QUOTE]/ f {safezone} { 1 } (Sets the first safe zone point) / f {safezone} { 2 } (Sets the second safe zone point) / f {safezone} { 3 } (Sets the third safe zone point) / f {safezone} { 4 } (Sets the forth safe zone point) / f {safezone} {set} (Establishes the safezone) / f {safezone} {clear} (Deletes the current safezone) / f {safezone} {clearall} (Deletes all safezones) / f {unally} * faction name * (Unallies the specified allied faction) / f {warzone} { 1 } (Sets the first safe zone point) / f {warzone} { 2 } (Sets the second safe zone point) / f {warzone} { 3 } (Sets the third safe zone point) / f {warzone} { 4 } (Sets the forth safe zone point) / f {warzone} {set} (Establishes the safezone) / f {warzone} {clear} (Deletes the current safezone) / f {warzone} {clearall} (Deletes all safezones)[/QUOTE] Many thanks for your work. Good luck
[QUOTE=3aBXo3;44013431]Just want to ask your forgiveness for the bad english. Dear developers Rust Essentials [B]1)[/B] to make that players are not registered whitelist could play just 2 minutes after they got kicked from the server. [B]2)[/B] You can make so that these commands were not available for players Many thanks for your work. Good luck[/QUOTE] [Owner] /f safezone /f warzone /f build or [Administrator] /f safezone /f warzone /f build As long as these are not under default, they will not have access to them. They can see the commands in the /help but they will not be able to use them [editline]22nd February 2014[/editline] [QUOTE=Bust3t;44012407]Thanks for the reply. But I already set it to 0. Sometimes it works and everybody can shot each other and take no damage but often the players take damage. It´s a bit annoying when you think: I can´t hurt him, and then he is dead. Or he can´t hurt me and then I´m dead. Somebody get a Solution for than?[/QUOTE] Everything we test is on PvP servers. :-( I'll see if we have a way of getting this tested on a PvE server. Sorry for the inconvenience. Sometimes, when a server is tagged for PvE in their configs, anything that adjusts the PvP aspect of it can be a little wonkey to say the least.
[QUOTE=Mack7n;44014041][Owner] /f safezone /f warzone /f build or [Administrator] /f safezone /f warzone /f build [/QUOTE] Thank you very much. And what about this setup 1) players are not registred in the white list are removed from the server only after 2 minutes
[QUOTE=3aBXo3;44014128]Thank you very much. And what about this setup 1) players are not registred in the white list are removed from the server only after 2 minutes[/QUOTE] I will ask Mista about this when he gets back.
For some reason my drop tables aren't working at all. It's just dropping the default stuff. Confirmed it's all configured correctly in the tables. What am I missing here?
[QUOTE=Mack7n;44014168]I will ask Mista about this when he gets back.[/QUOTE] Ok very good. Thanks again for the quick response. Have a nice day.
[Rust Essentials] HS #1: System.NullReferenceException: Object reference not set to an instance of an object at RustEssentials.Util.Vars+<>c__DisplayClass1b8.<HostileScent>b__1b6 (.PlayerClient pc) [0x00000] in <filename unknown>:0 at System.Array.FindAll[PlayerClient] (.PlayerClient[] array, System.Predicate`1 match) [0x00000] in <filename unknown>:0 at RustEssentials.Util.Vars.HostileScent (.TakeDamage damage, .HostileWildlifeAI HWAI) [0x00000] in <filename unknown>:0
[QUOTE=mcrippins;44014700]For some reason my drop tables aren't working at all. It's just dropping the default stuff. Confirmed it's all configured correctly in the tables. What am I missing here?[/QUOTE] Its a current bug, but is fixed in the new version coming out. Have been testing past few days and works great now. Some minor changes to be made with new patch from RUST, due to new items in game. Hopefully Garry gets it out soon. [editline]23rd February 2014[/editline] [QUOTE=vicoboa;44015438][Rust Essentials] HS #1: System.NullReferenceException: Object reference not set to an instance of an object at RustEssentials.Util.Vars+<>c__DisplayClass1b8.<HostileScent>b__1b6 (.PlayerClient pc) [0x00000] in <filename unknown>:0 at System.Array.FindAll[PlayerClient] (.PlayerClient[] array, System.Predicate`1 match) [0x00000] in <filename unknown>:0 at RustEssentials.Util.Vars.HostileScent (.TakeDamage damage, .HostileWildlifeAI HWAI) [0x00000] in <filename unknown>:0[/QUOTE] I've answered this a few times already. Its a bug related to how animals in game detect you. Garry added 2 methods instead of the standard 1. This bug is fixed in the new version of Essentials
[QUOTE=Mack7n;44015548]Its a current bug, but is fixed in the new version coming out. Have been testing past few days and works great now. Some minor changes to be made with new patch from RUST, due to new items in game. Hopefully Garry gets it out soon. [editline]23rd February 2014[/editline] Can we ask for small explanation/example how the parameters in the config tables works? Many thanks in advance I've answered this a few times already. Its a bug related to how animals in game detect you. Garry added 2 methods instead of the standard 1. This bug is fixed in the new version of Essentials[/QUOTE]
Warzone issue; BUG I have multiple warzone (6 totals). i save them, they work .. but they disappear after a few hours. I go back where the warzone was set, it doesnt broadcast. If i want to delete it, is says that there is no warzone. So .. basically, the warzone gets cleared out after x amount of time, I too have safezones, and the safezones are ok, they never get deleted. Thanks ! :)
[QUOTE=50Dragons;44016338]Warzone issue; BUG I have multiple warzone (6 totals). i save them, they work .. but they disappear after a few hours. I go back where the warzone was set, it doesnt broadcast. If i want to delete it, is says that there is no warzone. So .. basically, the warzone gets cleared out after x amount of time, I too have safezones, and the safezones are ok, they never get deleted. Thanks ! :)[/QUOTE] Hmmm, I haven't seen this one yet. We'll have to test it today. Thanks for the catch.
[QUOTE=Mack7n;43996146]You CAN have Nitrous message me and I could send them the server files from my server, which would fix these issues for you. Personally, where it's so close to the patch coming out, I'd just wait it out for now. Hopefully patch will come out sometime today. So, i have contact nitrous and he send me : I'm not sure if he's 100% "legit" he could just be doing this to maybe infect our systems. I wouldn't trust anyone's response apart from Pwnoz0r Best Regards,
[QUOTE=skoPe;44017774][QUOTE=Mack7n;43996146]You CAN have Nitrous message me and I could send them the server files from my server, which would fix these issues for you. Personally, where it's so close to the patch coming out, I'd just wait it out for now. Hopefully patch will come out sometime today. So, i have contact nitrous and he send me : I'm not sure if he's 100% "legit" he could just be doing this to maybe infect our systems. I wouldn't trust anyone's response apart from Pwnoz0r Best Regards,[/QUOTE] I don't think Pwnoz0r is even involved in this mod anymore lol
[QUOTE=skoPe;44017774][QUOTE=Mack7n;43996146]You CAN have Nitrous message me and I could send them the server files from my server, which would fix these issues for you. Personally, where it's so close to the patch coming out, I'd just wait it out for now. Hopefully patch will come out sometime today. So, i have contact nitrous and he send me : I'm not sure if he's 100% "legit" he could just be doing this to maybe infect our systems. I wouldn't trust anyone's response apart from Pwnoz0r Best Regards,[/QUOTE] I'll try contacting them, and see what they say. [editline]23rd February 2014[/editline] [QUOTE=mcrippins;44017919][QUOTE=skoPe;44017774] I don't think Pwnoz0r is even involved in this mod anymore lol[/QUOTE] I haven't seen him around, but he's also extremely busy with other things he has going on at the moment.
[QUOTE=Mack7n;44015548]Its a current bug, but is fixed in the new version coming out. Have been testing past few days and works great now. Some minor changes to be made with new patch from RUST, due to new items in game. Hopefully Garry gets it out soon. [editline]23rd February 2014[/editline] I've answered this a few times already. Its a bug related to how animals in game detect you. Garry added 2 methods instead of the standard 1. This bug is fixed in the new version of Essentials[/QUOTE] Can I do anything to fix that error? Or should I wait for essentials update? Can you explain exactly, when this error appears? Because on my pc when I launch server, it works fine near animals. [QUOTE][Rust Essentials] HS #1: System.NullReferenceException: Object reference not set to an instance of an object at RustEssentials.Util.Vars+<>c__DisplayClass1b8.<Hos tileScent>b__1b6 (.PlayerClient pc) [0x00000] in <filename unknown>:0 at System.Array.FindAll[PlayerClient] (.PlayerClient[] array, System.Predicate`1 match) [0x00000] in <filename unknown>:0 at RustEssentials.Util.Vars.HostileScent (.TakeDamage damage, .HostileWildlifeAI HWAI) [0x00000] in <filename unknown>:0[/QUOTE]
Isnt there something like "instako" @ Rust++? Didnt found something like that @ commands.ini
[QUOTE=Ex.Razorblade;44020082]Isnt there something like "instako" @ Rust++? Didnt found something like that @ commands.ini[/QUOTE] /remove on /remove off
[QUOTE=rezin;44020093]/remove on /remove off[/QUOTE] Oh.. Thanks :)
How do I turn on instacraft? Is there anyway I can give people commands?
[QUOTE=Bribe;44021067]How do I turn on instacraft?[/QUOTE] put crafting.timescale 0 in your server.cfg
[QUOTE=SKIgnas;44019172]Can I do anything to fix that error? Or should I wait for essentials update? Can you explain exactly, when this error appears? Because on my pc when I launch server, it works fine near animals.[/QUOTE] We can't provide support for private servers!
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