• [MOD] RustEssentials
    1,862 replies, posted
Hi Definite, If you're having some trouble, come have a chat with our support staff on Teamspeak ts1.fpsplayers.com and we can help you out.
good to go now, thanks for the offere! book marked your teamspeak :) [editline]28th March 2014[/editline] good to go now, thanks for the offer! book marked your teamspeak :)
[B]hi guys i don,t Understand how install mods & i install Leather but when i run server get me error help me[/B] [IMG]http://uplod.ir/un65p97vko8h/error_2.jpg.htm[/IMG]
First let me say that this is by far the best mod I've come across yet, compiling all those great features and functions into one single, tested and stable package :) Can't seem to post new tickets in trello for requests though, so I'll do it here: If not already in safezone mechanic (couldn't test yet) - Editable decay for whole server, zones, players (on/off and timer) - No destruction in zones (e.g. can't blow up walls, ...) - Also zones that can be no decay, but still PvP - Economy (configurable, regarding the aquisiton of money from kills, etc.) - Player Remove Tool: Make also other user placed items removeable. Add config so admin can decide on what items can be removed and how much they'll yield back. - One-time PvP protection for new players, gets auto removed when attacking player/structure - Limited Sleepers - Report system using Steam bots and/or in-game tickets - Denying foundations to be placed on crates, etc. - Base attack alarm in-game and email - Remove starter rock automatically, in case better item is equipped best regards, daZza
[QUOTE=Peyman0074;44379357][B]hi guys i don,t Understand how install mods & i install Leather but when i run server get me error help me[/B] [IMG]http://uplod.ir/un65p97vko8h/error_2.jpg.htm[/IMG][/QUOTE] Essentials is a stand alone now, you do not need to install Leatherloader anymore. [editline]28th March 2014[/editline] [QUOTE=daZza92;44379474]First let me say that this is by far the best mod I've come across yet, compiling all those great features and functions into one single, tested and stable package :) Can't seem to post new tickets in trello for requests though, so I'll do it here: If not already in safezone mechanic (couldn't test yet) - Editable decay for whole server, zones, players (on/off and timer) - No destruction in zones (e.g. can't blow up walls, ...) - Also zones that can be no decay, but still PvP - Economy (configurable, regarding the aquisiton of money from kills, etc.) - Player Remove Tool: Make also other user placed items removeable. Add config so admin can decide on what items can be removed and how much they'll yield back. - One-time PvP protection for new players, gets auto removed when attacking player/structure - Limited Sleepers - Report system using Steam bots and/or in-game tickets - Denying foundations to be placed on crates, etc. - Base attack alarm in-game and email - Remove starter rock automatically, in case better item is equipped best regards, daZza[/QUOTE] PvP Zones: Decay isn't adjustable yet in them, but you cannot destroy items in zoned areas. Economy: Possibly coming in a future update Player remove tool: Added this patch, and admin can choose if players get back items or not. Also, items that are gained back are adjusted via what tool they use to destroy the foundation/wall etc. (stone hatchet gives back more but takes longer to destroy foundation, pickaxe gives back less but takes less time) Not sure on the rest of those. I'll talk to Mista when this weekend about them, and see what he thinks.
how install plugins ? does Rust Essentials have plugins ? where i drop plugins ?
[QUOTE]hi guys i don,t Understand how install mods & i install Leather but when i run server get me error help me [/QUOTE] that it can not install?
So I have been using your files on my server no problems at all . I go to update and I get this any idea ? TypeLoadException: Could not load type 'GFxImageEffect, Assembly-CSharp'.
Bashiba I had exactly the same problem. To solve: Download and install Packages redistribuables Visual C++: [url]http://www.microsoft.com/en-us/download/details.aspx?id=40784[/url] (vcredist_x86.exe) Download and install and your all good.
[QUOTE=AliKalkandele;44380960]Bashiba I had exactly the same problem. To solve: Download and install Packages redistribuables Visual C++: [url]http://www.microsoft.com/en-us/download/details.aspx?id=40784[/url] (vcredist_x86.exe) Download and install and your all good.[/QUOTE] Tried and nothing I get this on start of server [url]http://imageshack.com/a/img854/5554/fu96.png[/url]
As far as I know, and as a mod developper too, I doubt MistaD actually support pirated server. That may be why your server isn't working at time ;)
[QUOTE=EquiFox17;44381101]As far as I know, and as a mod developper too, I doubt MistaD actually support pirated server. That may be why your server isn't working at time ;)[/QUOTE] Ah I see ok funny how all other's work fine like the update before this one. I guess ok cool :rolleyes:
Well, the thing is that you aren't paying for a server, so your thing isn't always up-to-date. MistaD just released an update for his mod to fit the new Rust patch aswell. So, you have an outdated server and you are trying to apply an updated mod. It won't work. Anyway, I'll let MistaD & Mack7n explain it themselves if they wish. Have a good day !
[QUOTE=EquiFox17;44381140]Well, the thing is that you aren't paying for a server, so your thing isn't always up-to-date. MistaD just released an update for his mod to fit the new Rust patch aswell. So, you have an outdated server and you are trying to apply an updated mod. It won't work. Anyway, I'll let MistaD & Mack7n explain it themselves if they wish. Have a good day ![/QUOTE] Nah it's ok trust me i understand i have the actuall bought game just dont think its cool to pay hosting on alpha release but trust me its good what you guys are doing.
Nitrous Networks : no update :( still 1.6.3
I cannot and will not provide support for servers running outside licensed GSPs - otherwise sometimes known as cracked, pirated, or leaked servers.
[QUOTE=bmsmod;44378442][B]A trello specifically for feature requests and bug reports can be found here. [url]https://trello.com/b/adDqbnq5/rustessentials-feature-requests[/url][/B] Please use this link to sign up. It gives us free trello gold access! [url]https://trello.com/rustessentials/recommend[/url][/QUOTE] You need to make a card under the Feature Requests list for us to actually comment on. :wink:
When I use /invsee Player, it work fine, but after /invsee to restore my stuff, all is replaced by Torch O_O Edit : It works now... but I don't know how ^^
Is there an indepth readme somewhere that shows up all the possibilities? Before I install I've still got some questions that I couldn't find answers to in Trello or the OP, especially about the group / faction / ally system. What possibilities / bonuses you have with one? Can you share your doors,etc. to the group? Friendly fire, ... Also can you set a cooldown on tpa so that people can't abuse it to raid, etc. ? [editline]28th March 2014[/editline] [QUOTE=mistad;44374246]If you know C# to at least an intermediate degree, sure. Add me on steam.[/QUOTE] Unfortunately no :( I thought that you'd code in LUA or JS (as both the other Modding Frameworks), as I did some work with these a while back. I'm also pretty decent in Java and VB, but never touched the C family :D Anyway, if the day should come where you suddenly need a tester or something don't hesitate to contact me :P
[QUOTE=daZza92;44382211]Is there an indepth readme somewhere that shows up all the possibilities? Before I install I've still got some questions that I couldn't find answers to in Trello or the OP, especially about the group / faction / ally system. What possibilities / bonuses you have with one? Can you share your doors,etc. to the group? Friendly fire, ... Also can you set a cooldown on tpa so that people can't abuse it to raid, etc. ? [editline]28th March 2014[/editline] Unfortunately no :( I thought that you'd code in LUA or JS (as both the other Modding Frameworks), as I did some work with these a while back. I'm also pretty decent in Java and VB, but never touched the C family :D Anyway, if the day should come where you suddenly need a tester or something don't hesitate to contact me :P[/QUOTE] Factions provide the ability to negate friendly fire, notify who you hit by accident, and allow for the allying of other factions. At the moment, factions do not carry land claiming and will not until they implement procedural map generation. In the future, factions will also be able to handle 15+ factions along with leaderboards for factions. Things such as faction banks and door sharing for the faction is another thing I can consider. Yes, you can set the cooldown for tpa - you can even set it to be a cooldown for all people or per person. This is what I mean: Player #1 /tpa's to Player #2 Player #2 /tpaccept's Immediately, the cooldown for Player #1 kicks in. If it is set to all players, player #1 cannot /tpa to anyone at all until the cooldown is over. If, however, the cooldown is set to per person, player #1 can /tpa to anyone else but player #2 until the cooldown is complete. Also, some insight: the modding APIs known as Magma and Oxide ARE made in C#. However, they utilize and/or manipulate libraries that translate the JS and LUA code into C# assembly. As I haven't decided what language to do an API in yet, the only thing people can alter my plugin with is C#. [editline]28th March 2014[/editline] Also, I forgot to mention that I changed the starter rock spawning so that it will no longer spawn in your inventory as long as you have another melee weapon. [editline]28th March 2014[/editline] Don't forget to visit the trello here: [url]https://trello.com/b/5FV89YZI/rustessentials[/url] You can also submit requests and make reports here: [url]https://trello.com/b/adDqbnq5/rustessentials-feature-requests[/url]
[QUOTE=mistad;44383063]Factions provide the ability to negate friendly fire, notify who you hit by accident, and allow for the allying of other factions. At the moment, factions do not carry land claiming and will not until they implement procedural map generation. In the future, factions will also be able to handle 15+ factions along with leaderboards for factions. Things such as faction banks and door sharing for the faction is another thing I can consider. Yes, you can set the cooldown for tpa - you can even set it to be a cooldown for all people or per person. This is what I mean: Player #1 /tpa's to Player #2 Player #2 /tpaccept's Immediately, the cooldown for Player #1 kicks in. If it is set to all players, player #1 cannot /tpa to anyone at all until the cooldown is over. If, however, the cooldown is set to per person, player #1 can /tpa to anyone else but player #2 until the cooldown is complete. Also, some insight: the modding APIs known as Magma and Oxide ARE made in C#. However, they utilize and/or manipulate libraries that translate the JS and LUA code into C# assembly. As I haven't decided what language to do an API in yet, the only thing people can alter my plugin with is C#. [editline]28th March 2014[/editline] Also, I forgot to mention that I changed the starter rock spawning so that it will no longer spawn in your inventory as long as you have another melee weapon. [editline]28th March 2014[/editline] Don't forget to visit the trello here: [url]https://trello.com/b/5FV89YZI/rustessentials[/url] You can also submit requests and make reports here: [url]https://trello.com/b/adDqbnq5/rustessentials-feature-requests[/url][/QUOTE] Thanks for the info. Seeing the BigBrother thingy on Trello, is there currently a way to log to a file? I would be specially interested in death handling, i.e. if a player kills another one. Would be great to have some solid proof to ban spree killers from the server, etc.
[QUOTE=daZza92;44383678]Thanks for the info. Seeing the BigBrother thingy on Trello, is there currently a way to log to a file? I would be specially interested in death handling, i.e. if a player kills another one. Would be great to have some solid proof to ban spree killers from the server, etc.[/QUOTE] BigBrother would be logging way too much to be written to files... I think? Currently, the only way you can tell if someone kills another is in the essentialsChat log.
[QUOTE=mistad;44383790]BigBrother would be logging way too much to be written to files... I think? Currently, the only way you can tell if someone kills another is in the essentialsChat log.[/QUOTE] That's what I meant by currently :) Thanks for the help. Will get my server up and running now and hope that some people will join, lol :D PS: Streamline-Servers have upgraded to 1.70 already PPS: Awesome job on the loot tables. Never seen them that organized :)
I've been known for my OCD- I mean my ability to organize efficiently.
[QUOTE=mistad;44384261]I've been known for my OCD- I mean my ability to organize efficiently.[/QUOTE] It's great. And all those comments and examples in the code :) Coding myself I know that's not what to be expected :) Just setting all the configs and tables right now... I don't have to use "" to escape strings? Edit: Sorry to bother you again :/ Just made my way to the crafting restrictions and found this example: [Blueprint Restrictions] Kevlar Vest Is this example correct, or should it rather be this? [Blueprint Restrictions] Kevlar Vest BP
[quote] [Blueprint Restrictions] Kevlar Vest [/quote] This one.
Some problems with Airdrops : in console (f1) of all players : Exception : Trying to read past the buffer size when calling RPC Method SupplyDropPlane:GetNetworkUpdate - likely caused by mismatching send parameters, different size or order.
[QUOTE=skoPe;44385694]Some problems with Airdrops : in console (f1) of all players : Exception : Trying to read past the buffer size when calling RPC Method SupplyDropPlane:GetNetworkUpdate - likely caused by mismatching send parameters, different size or order.[/QUOTE] I experience the same issue. And could never find a fix for it.
Does the whitelisting with Steam Group work for anyone? I added the steam groups ID to the config, but keep getting kicked by the server (although I am the owner and in the steam group). Had to manually add myself to the whitelist.txt
[QUOTE=JonSnow;44386475]Does the whitelisting with Steam Group work for anyone? I added the steam groups ID to the config, but keep getting kicked by the server (although I am the owner and in the steam group). Had to manually add myself to the whitelist.txt[/QUOTE] Add me to steam, you've probably set it up wrong.
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